Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.EntryOnInit
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs  
...47            private int NumberOfFaults;48            private ActorId Client;49            private ActorId FailureTimer;50            [Start]51            [OnEntry(nameof(EntryOnInit))]52            [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]53            private class Init : State54            {55            }56            private void EntryOnInit()57            {58                this.NumberOfReplicas = 3;59                this.NumberOfFaults = 1;60                this.AliveNodes = new List<ActorId>();61                this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62                this.NodeManager = this.CreateActor(typeof(NodeManager));63                this.Client = this.CreateActor(typeof(Client));64                this.RaiseEvent(new LocalEvent());65            }66            [OnEntry(nameof(ConfiguringOnInit))]67            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68            [DeferEvents(typeof(FailureTimer.Timeout))]69            private class Configuring : State70            {71            }72            private void ConfiguringOnInit()73            {74                this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75                this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76                this.RaiseEvent(new LocalEvent());77            }78            [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79            [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80            private class Active : State81            {82            }83            private void UpdateAliveNodes(Event e)84            {85                var node = (e as NotifyNode).Node;86                this.AliveNodes.Add(node);87                if (this.AliveNodes.Count == this.NumberOfReplicas &&88                    this.FailureTimer is null)89                {90                    this.FailureTimer = this.CreateActor(typeof(FailureTimer));91                    this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92                }93            }94            private void InjectFault()95            {96                if (this.NumberOfFaults is 0 ||97                    this.AliveNodes.Count is 0)98                {99                    return;100                }101                int nodeId = this.RandomInteger(this.AliveNodes.Count);102                var node = this.AliveNodes[nodeId];103                this.SendEvent(node, new FaultInject());104                this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105                this.AliveNodes.Remove(node);106                this.NumberOfFaults--;107                if (this.NumberOfFaults is 0)108                {109                    this.SendEvent(this.FailureTimer, HaltEvent.Instance);110                }111            }112        }113        private class NodeManager : StateMachine114        {115            public class ConfigureEvent : Event116            {117                public ActorId Environment;118                public int NumberOfReplicas;119                public ConfigureEvent(ActorId env, int numOfReplicas)120                    : base()121                {122                    this.Environment = env;123                    this.NumberOfReplicas = numOfReplicas;124                }125            }126            public class NotifyFailure : Event127            {128                public ActorId Node;129                public NotifyFailure(ActorId node)130                    : base()131                {132                    this.Node = node;133                }134            }135            internal class ShutDown : Event136            {137            }138            private class LocalEvent : Event139            {140            }141            private ActorId Environment;142            private List<ActorId> StorageNodes;143            private int NumberOfReplicas;144            private Dictionary<int, bool> StorageNodeMap;145            private Dictionary<int, int> DataMap;146            private ActorId RepairTimer;147            [Start]148            [OnEntry(nameof(EntryOnInit))]149            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151            [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152            private class Init : State153            {154            }155            private void EntryOnInit()156            {157                this.StorageNodes = new List<ActorId>();158                this.StorageNodeMap = new Dictionary<int, bool>();159                this.DataMap = new Dictionary<int, int>();160                this.RepairTimer = this.CreateActor(typeof(RepairTimer));161                this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162            }163            private void SetupEvent(Event e)164            {165                this.Environment = (e as ConfigureEvent).Environment;166                this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167                for (int idx = 0; idx < this.NumberOfReplicas; idx++)168                {169                    this.CreateNewNode();170                }171                this.RaiseEvent(new LocalEvent());172            }173            private void CreateNewNode()174            {175                var idx = this.StorageNodes.Count;176                var node = this.CreateActor(typeof(StorageNode));177                this.StorageNodes.Add(node);178                this.StorageNodeMap.Add(idx, true);179                this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180            }181            [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182            [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183            [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184            [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185            private class Active : State186            {187            }188            private void ProcessClientRequest(Event e)189            {190                var command = (e as Client.Request).Command;191                var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192                foreach (var nodeId in aliveNodeIds)193                {194                    this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195                }196            }197            private void RepairNodes()198            {199                if (this.DataMap.Count is 0)200                {201                    return;202                }203                var latestData = this.DataMap.Values.Max();204                var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205                if (numOfReplicas >= this.NumberOfReplicas)206                {207                    return;208                }209                foreach (var node in this.DataMap)210                {211                    if (node.Value != latestData)212                    {213                        this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214                        numOfReplicas++;215                    }216                    if (numOfReplicas == this.NumberOfReplicas)217                    {218                        break;219                    }220                }221            }222            private void ProcessSyncReport(Event e)223            {224                var nodeId = (e as StorageNode.SyncReport).NodeId;225                var data = (e as StorageNode.SyncReport).Data;226                // LIVENESS BUG: can fail to ever repair again as it thinks there227                // are enough replicas. Enable to introduce a bug fix.228                // if (!this.StorageNodeMap.ContainsKey(nodeId))229                // {230                //    return;231                // }232                if (!this.DataMap.ContainsKey(nodeId))233                {234                    this.DataMap.Add(nodeId, 0);235                }236                this.DataMap[nodeId] = data;237            }238            private void ProcessFailure(Event e)239            {240                var node = (e as NotifyFailure).Node;241                var nodeId = this.StorageNodes.IndexOf(node);242                this.StorageNodeMap.Remove(nodeId);243                this.DataMap.Remove(nodeId);244                this.CreateNewNode();245            }246        }247        private class StorageNode : StateMachine248        {249            public class ConfigureEvent : Event250            {251                public ActorId Environment;252                public ActorId NodeManager;253                public int Id;254                public ConfigureEvent(ActorId env, ActorId manager, int id)255                    : base()256                {257                    this.Environment = env;258                    this.NodeManager = manager;259                    this.Id = id;260                }261            }262            public class StoreRequest : Event263            {264                public int Command;265                public StoreRequest(int cmd)266                    : base()267                {268                    this.Command = cmd;269                }270            }271            public class SyncReport : Event272            {273                public int NodeId;274                public int Data;275                public SyncReport(int id, int data)276                    : base()277                {278                    this.NodeId = id;279                    this.Data = data;280                }281            }282            public class SyncRequest : Event283            {284                public int Data;285                public SyncRequest(int data)286                    : base()287                {288                    this.Data = data;289                }290            }291            internal class ShutDown : Event292            {293            }294            private class LocalEvent : Event295            {296            }297            private ActorId Environment;298            private ActorId NodeManager;299            private int NodeId;300            private int Data;301            private ActorId SyncTimer;302            [Start]303            [OnEntry(nameof(EntryOnInit))]304            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306            [DeferEvents(typeof(SyncTimer.Timeout))]307            private class Init : State308            {309            }310            private void EntryOnInit()311            {312                this.Data = 0;313                this.SyncTimer = this.CreateActor(typeof(SyncTimer));314                this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315            }316            private void SetupEvent(Event e)317            {318                this.Environment = (e as ConfigureEvent).Environment;319                this.NodeManager = (e as ConfigureEvent).NodeManager;320                this.NodeId = (e as ConfigureEvent).Id;321                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322                this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323                this.RaiseEvent(new LocalEvent());324            }...EntryOnInit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;8{9    {10        public static async Task Main(string[] args)11        {12            var config = Configuration.Create();13            config.SuppressUnhandledExceptions = false;14            config.MaxSchedulingSteps = 10000;15            config.ThrowExceptionOnFailure = true;16            config.SchedulingIterations = 10000;17            config.Verbose = 1;18            config.ProbabilisticRandomScheduling = true;19            config.EnableCycleDetection = true;20            config.EnableDataRaceDetection = true;21            config.EnableDeadlockDetection = true;22            config.EnableLivelockDetection = true;23            config.EnableOperationTracker = true;24            config.EnableHotStateDetection = true;25            config.EnableHotStateDetectionInHotState = true;26            config.HotStateDetectionThreshold = 1000;27            config.EnableHotStateDetectionInColdState = true;28            config.ColdStateDetectionThreshold = 1000;29            config.EnableHotStateDetectionInWarmState = true;30            config.WarmStateDetectionThreshold = 1000;31            config.EnableActorTracking = true;32            config.EnableActorTrackingInHotState = true;33            config.EnableActorTrackingInColdState = true;34            config.EnableActorTrackingInWarmState = true;35            config.EnableActorTrackingInNormalState = true;36            config.EnableStateGraph = true;37            config.EnableStateGraphInHotState = true;38            config.EnableStateGraphInColdState = true;39            config.EnableStateGraphInWarmState = true;40            config.EnableStateGraphInNormalState = true;41            config.EnableStateGraphInEntryState = true;42            config.EnableStateGraphInExitState = true;43            config.EnableStateGraphInOnEventState = true;44            config.EnableStateGraphInOnExceptionState = true;45            config.EnableStateGraphInOnHaltState = true;46            config.EnableStateGraphInOnPopState = true;47            config.EnableStateGraphInOnPushState = true;48            config.EnableStateGraphInOnReceiveState = true;49            config.EnableStateGraphInOnSendState = true;50            config.EnableStateGraphInOnWaitState = true;EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Synchronization;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph.DataStructures;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph.DataStructures.DirectedGraph;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph.DataStructures.DirectedGraph.DataStructures;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph.DataStructures.DirectedGraph.DataStructures.Graph;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph.DataStructures.DirectedGraph.DataStructures.Graph.DataStructures;EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;5using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Services;8using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Services.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Services.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Services.Models.Interfaces;11using System;12using System.Collections.Generic;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16{17    {18        static void Main(string[] args)19        {20            var config = Configuration.Create().WithVerbosityEnabled();21            config.TestingIterations = 100;22            config.SchedulingIterations = 100;23            config.SchedulingStrategy = SchedulingStrategy.Random;24            config.MaxFairSchedulingSteps = 100;25            config.MaxUnfairSchedulingSteps = 100;26            config.MaxStepsFromEntryToError = 100;27            config.MaxStepsFromAnyToError = 100;28            config.MaxStepsFromAnyToExit = 100;29            config.MaxStepsFromAnyToRecovery = 100;30            config.MaxStepsFromAnyToLivelock = 100;31            config.MaxStepsFromAnyToFairness = 100;32            config.MaxStepsFromAnyToState = 100;33            config.MaxStepsFromAnyToChoice = 100;34            config.MaxStepsFromAnyToWait = 100;35            config.MaxStepsFromAnyToAction = 100;36            config.MaxStepsFromAnyToEntry = 100;37            config.MaxStepsFromAnyToCreate = 100;38            config.MaxStepsFromAnyToPush = 100;39            config.MaxStepsFromAnyToPop = 100;40            config.MaxStepsFromAnyToDequeue = 100;41            config.MaxStepsFromAnyToEnqueue = 100;42            config.MaxStepsFromAnyToReceive = 100;43            config.MaxStepsFromAnyToGoto = 100;44            config.MaxStepsFromAnyToHalt = 100;45            config.MaxStepsFromAnyToInvoke = 100;EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        static async Task Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var syncRequest = runtime.CreateActor(typeof(SyncRequest));11            await runtime.SendEvent(syncRequest, new Init());12            Console.WriteLine("Hello World!");13        }14    }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21    {22        static async Task Main(string[] args)23        {24            var runtime = RuntimeFactory.Create();25            var asyncRequest = runtime.CreateActor(typeof(AsyncRequest));26            await runtime.SendEvent(asyncRequest, new Init());27            Console.WriteLine("Hello World!");28        }29    }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36    {37        static async Task Main(string[] args)38        {39            var runtime = RuntimeFactory.Create();40            var asyncRequest = runtime.CreateActor(typeof(AsyncRequest));41            await runtime.SendEvent(asyncRequest, new Init());42            Console.WriteLine("Hello World!");43        }44    }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51    {52        static async Task Main(string[] args)53        {54            var runtime = RuntimeFactory.Create();55            var asyncRequest = runtime.CreateActor(typeof(AsyncRequest));56            await runtime.SendEvent(asyncRequest, new Init());57            Console.WriteLine("Hello World!");58        }59    }60}61using System;EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7    {8        static async Task Main(string[] args)9        {10            var runtime = RuntimeFactory.Create();11            var actor = runtime.CreateActor(typeof(SyncRequest));12            var result = await runtime.SendEventAndExecuteTask<bool>(actor, new RequestEvent());13            Console.WriteLine(result);14        }15    }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Specifications;20using System;21using System.Threading.Tasks;22{23    {24        static async Task Main(string[] args)25        {26            var runtime = RuntimeFactory.Create();27            var actor = runtime.CreateActor(typeof(SyncRequest));28            var result = await runtime.SendEventAndExecuteTask<bool>(actor, new RequestEvent());29            Console.WriteLine(result);30        }31    }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36using System;37using System.Threading.Tasks;38{39    {40        static async Task Main(string[] args)41        {42            var runtime = RuntimeFactory.Create();43            var actor = runtime.CreateActor(typeof(SyncRequest));44            var result = await runtime.SendEventAndExecuteTask<bool>(actor, new RequestEvent());45            Console.WriteLine(result);46        }47    }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54{55    {56        static async Task Main(string[] args)57        {58            var runtime = RuntimeFactory.Create();59            var actor = runtime.CreateActor(typeof(SyncRequest));EntryOnInit
Using AI Code Generation
1var entryOnInit = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();2entryOnInit.EntryOnInit();3var entryOnEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();4entryOnEvent.EntryOnEvent();5var entryOnEventWithInheritance = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();6entryOnEventWithInheritance.EntryOnEventWithInheritance();7var entryOnEventWithInheritance2 = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();8entryOnEventWithInheritance2.EntryOnEventWithInheritance2();9var entryOnEventWithInheritance3 = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();10entryOnEventWithInheritance3.EntryOnEventWithInheritance3();11var entryOnEventWithInheritance4 = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();12entryOnEventWithInheritance4.EntryOnEventWithInheritance4();13var entryOnEventWithInheritance5 = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();14entryOnEventWithInheritance5.EntryOnEventWithInheritance5();15var entryOnEventWithInheritance6 = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();16entryOnEventWithInheritance6.EntryOnEventWithInheritance6();EntryOnInit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.CoyoteActors;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11    {12        static void Main(string[] args)13        {14            string[] lines = System.IO.File.ReadAllLines(@"C:\Users\user\Desktop\test.txt");15            foreach (string line in lines)16            {17                string[] words = line.Split(' ');18                if (words[0] == "sync")19                {20                    SyncRequest sr = new SyncRequest();21                    sr.EntryOnInit();22                }23            }24        }25    }26}27using System;28using System.Collections.Generic;29using System.IO;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.CoyoteActors;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37    {38        static void Main(string[] args)39        {40            string[] lines = System.IO.File.ReadAllLines(@"C:\Users\user\Desktop\test.txt");41            foreach (string line in lines)42            {43                string[] words = line.Split(' ');44                if (words[0] == "async")45                {46                    AsyncRequest ar = new AsyncRequest();47                    ar.EntryOnInit();48                }49            }50        }51    }52}53using System;54using System.Collections.Generic;55using System.IO;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59using Microsoft.CoyoteActors;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;62{63    {64        static void Main(string[] args)65        {66            string[] lines = System.IO.File.ReadAllLines(@"C:\Users\user\Desktop\test.txt");67            foreach (string line in lines)68            {69                string[] words = line.Split(' ');EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            var configuration = Configuration.Create();11            configuration.TestingIterations = 1000;12            configuration.SchedulingIterations = 1000;13            configuration.SchedulingStrategy = SchedulingStrategy.DFS;14            configuration.Verbose = 2;15            configuration.UserOutputToConsole = true;16            configuration.UserOutputFilePath = "2.txt";17            configuration.CallStackDepth = 3;18            configuration.ThrowOnFailure = false;19            configuration.RandomSchedulingSeed = 0;20            configuration.EnableCycleDetection = true;21            configuration.EnableDataRaceDetection = true;22            configuration.EnableDeadlockDetection = true;23            configuration.EnableIntegerOverflowChecks = true;24            configuration.EnableOperationCanceledExceptionSupport = true;25            configuration.EnableObjectDisposedExceptionSupport = true;26            configuration.EnableIndexOutOfRangeExceptionSupport = true;27            configuration.EnableDivideByZeroExceptionSupport = true;28            configuration.EnableActorGarbageCollection = true;29            configuration.EnableActorStatePrinting = true;30            configuration.EnableActorTaskPrinting = true;31            configuration.EnableActorTaskGroupPrinting = true;32            configuration.EnableStateGraphPrinting = true;33            configuration.EnableStateGraphScheduling = true;34            configuration.EnableStateGraphSchedulingWithFairMachines = true;35            configuration.EnableStateGraphSchedulingWithFairTasks = true;36            configuration.EnableStateGraphSchedulingWithFairTasksAndMachines = true;37            configuration.EnableStateGraphSchedulingWithFairTasksAndFairMachines = true;38            configuration.EnableStateGraphSchedulingWithFairMachinesAndFairTasks = true;39            configuration.EnableStateGraphSchedulingWithFairMachinesAndFairTasksAndFairAsync = true;40            configuration.EnableStateGraphSchedulingWithFairAsync = true;41            configuration.EnableStateGraphSchedulingWithFairAsyncAndFairTasks = true;42            configuration.EnableStateGraphSchedulingWithFairAsyncAndFairMachines = true;43            configuration.EnableStateGraphSchedulingWithFairAsyncAndFairTasksAndFairMachines = true;44            configuration.EnableStateGraphSchedulingWithFairAsyncAndFairMachinesAndFairTasks = true;45            configuration.EnableStateGraphSchedulingWithFairAsyncAndFairMachinesAndFairTasksAndFairAsync = true;EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;4{5    {6        public static void Main(string[] args)7        {8            var runtime = RuntimeFactory.Create();9            runtime.CreateActor(typeof(SyncRequest));10            runtime.Wait();11        }12    }13}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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