How to use EntryOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.EntryOnInit

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...47 private int NumberOfFaults;48 private ActorId Client;49 private ActorId FailureTimer;50 [Start]51 [OnEntry(nameof(EntryOnInit))]52 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]53 private class Init : State54 {55 }56 private void EntryOnInit()57 {58 this.NumberOfReplicas = 3;59 this.NumberOfFaults = 1;60 this.AliveNodes = new List<ActorId>();61 this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62 this.NodeManager = this.CreateActor(typeof(NodeManager));63 this.Client = this.CreateActor(typeof(Client));64 this.RaiseEvent(new LocalEvent());65 }66 [OnEntry(nameof(ConfiguringOnInit))]67 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68 [DeferEvents(typeof(FailureTimer.Timeout))]69 private class Configuring : State70 {71 }72 private void ConfiguringOnInit()73 {74 this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75 this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76 this.RaiseEvent(new LocalEvent());77 }78 [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79 [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80 private class Active : State81 {82 }83 private void UpdateAliveNodes(Event e)84 {85 var node = (e as NotifyNode).Node;86 this.AliveNodes.Add(node);87 if (this.AliveNodes.Count == this.NumberOfReplicas &&88 this.FailureTimer is null)89 {90 this.FailureTimer = this.CreateActor(typeof(FailureTimer));91 this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92 }93 }94 private void InjectFault()95 {96 if (this.NumberOfFaults is 0 ||97 this.AliveNodes.Count is 0)98 {99 return;100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }...

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EntryOnInit

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;8{9 {10 public static async Task Main(string[] args)11 {12 var config = Configuration.Create();13 config.SuppressUnhandledExceptions = false;14 config.MaxSchedulingSteps = 10000;15 config.ThrowExceptionOnFailure = true;16 config.SchedulingIterations = 10000;17 config.Verbose = 1;18 config.ProbabilisticRandomScheduling = true;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableLivelockDetection = true;23 config.EnableOperationTracker = true;24 config.EnableHotStateDetection = true;25 config.EnableHotStateDetectionInHotState = true;26 config.HotStateDetectionThreshold = 1000;27 config.EnableHotStateDetectionInColdState = true;28 config.ColdStateDetectionThreshold = 1000;29 config.EnableHotStateDetectionInWarmState = true;30 config.WarmStateDetectionThreshold = 1000;31 config.EnableActorTracking = true;32 config.EnableActorTrackingInHotState = true;33 config.EnableActorTrackingInColdState = true;34 config.EnableActorTrackingInWarmState = true;35 config.EnableActorTrackingInNormalState = true;36 config.EnableStateGraph = true;37 config.EnableStateGraphInHotState = true;38 config.EnableStateGraphInColdState = true;39 config.EnableStateGraphInWarmState = true;40 config.EnableStateGraphInNormalState = true;41 config.EnableStateGraphInEntryState = true;42 config.EnableStateGraphInExitState = true;43 config.EnableStateGraphInOnEventState = true;44 config.EnableStateGraphInOnExceptionState = true;45 config.EnableStateGraphInOnHaltState = true;46 config.EnableStateGraphInOnPopState = true;47 config.EnableStateGraphInOnPushState = true;48 config.EnableStateGraphInOnReceiveState = true;49 config.EnableStateGraphInOnSendState = true;50 config.EnableStateGraphInOnWaitState = true;

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EntryOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Synchronization;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph.DataStructures;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph.DataStructures.DirectedGraph;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph.DataStructures.DirectedGraph.DataStructures;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph.DataStructures.DirectedGraph.DataStructures.Graph;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.State.Coverage.Strategy.StateGraph.DataStructures.DirectedGraph.DataStructures.Graph.DataStructures;

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EntryOnInit

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;5using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Services;8using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Services.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Services.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Services.Models.Interfaces;11using System;12using System.Collections.Generic;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 var config = Configuration.Create().WithVerbosityEnabled();21 config.TestingIterations = 100;22 config.SchedulingIterations = 100;23 config.SchedulingStrategy = SchedulingStrategy.Random;24 config.MaxFairSchedulingSteps = 100;25 config.MaxUnfairSchedulingSteps = 100;26 config.MaxStepsFromEntryToError = 100;27 config.MaxStepsFromAnyToError = 100;28 config.MaxStepsFromAnyToExit = 100;29 config.MaxStepsFromAnyToRecovery = 100;30 config.MaxStepsFromAnyToLivelock = 100;31 config.MaxStepsFromAnyToFairness = 100;32 config.MaxStepsFromAnyToState = 100;33 config.MaxStepsFromAnyToChoice = 100;34 config.MaxStepsFromAnyToWait = 100;35 config.MaxStepsFromAnyToAction = 100;36 config.MaxStepsFromAnyToEntry = 100;37 config.MaxStepsFromAnyToCreate = 100;38 config.MaxStepsFromAnyToPush = 100;39 config.MaxStepsFromAnyToPop = 100;40 config.MaxStepsFromAnyToDequeue = 100;41 config.MaxStepsFromAnyToEnqueue = 100;42 config.MaxStepsFromAnyToReceive = 100;43 config.MaxStepsFromAnyToGoto = 100;44 config.MaxStepsFromAnyToHalt = 100;45 config.MaxStepsFromAnyToInvoke = 100;

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EntryOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var syncRequest = runtime.CreateActor(typeof(SyncRequest));11 await runtime.SendEvent(syncRequest, new Init());12 Console.WriteLine("Hello World!");13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var asyncRequest = runtime.CreateActor(typeof(AsyncRequest));26 await runtime.SendEvent(asyncRequest, new Init());27 Console.WriteLine("Hello World!");28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var asyncRequest = runtime.CreateActor(typeof(AsyncRequest));41 await runtime.SendEvent(asyncRequest, new Init());42 Console.WriteLine("Hello World!");43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var asyncRequest = runtime.CreateActor(typeof(AsyncRequest));56 await runtime.SendEvent(asyncRequest, new Init());57 Console.WriteLine("Hello World!");58 }59 }60}61using System;

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EntryOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(SyncRequest));12 var result = await runtime.SendEventAndExecuteTask<bool>(actor, new RequestEvent());13 Console.WriteLine(result);14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Specifications;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var actor = runtime.CreateActor(typeof(SyncRequest));28 var result = await runtime.SendEventAndExecuteTask<bool>(actor, new RequestEvent());29 Console.WriteLine(result);30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36using System;37using System.Threading.Tasks;38{39 {40 static async Task Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var actor = runtime.CreateActor(typeof(SyncRequest));44 var result = await runtime.SendEventAndExecuteTask<bool>(actor, new RequestEvent());45 Console.WriteLine(result);46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54{55 {56 static async Task Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 var actor = runtime.CreateActor(typeof(SyncRequest));

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EntryOnInit

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1var entryOnInit = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();2entryOnInit.EntryOnInit();3var entryOnEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();4entryOnEvent.EntryOnEvent();5var entryOnEventWithInheritance = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();6entryOnEventWithInheritance.EntryOnEventWithInheritance();7var entryOnEventWithInheritance2 = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();8entryOnEventWithInheritance2.EntryOnEventWithInheritance2();9var entryOnEventWithInheritance3 = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();10entryOnEventWithInheritance3.EntryOnEventWithInheritance3();11var entryOnEventWithInheritance4 = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();12entryOnEventWithInheritance4.EntryOnEventWithInheritance4();13var entryOnEventWithInheritance5 = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();14entryOnEventWithInheritance5.EntryOnEventWithInheritance5();15var entryOnEventWithInheritance6 = new Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest();16entryOnEventWithInheritance6.EntryOnEventWithInheritance6();

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EntryOnInit

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.CoyoteActors;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 static void Main(string[] args)13 {14 string[] lines = System.IO.File.ReadAllLines(@"C:\Users\user\Desktop\test.txt");15 foreach (string line in lines)16 {17 string[] words = line.Split(' ');18 if (words[0] == "sync")19 {20 SyncRequest sr = new SyncRequest();21 sr.EntryOnInit();22 }23 }24 }25 }26}27using System;28using System.Collections.Generic;29using System.IO;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.CoyoteActors;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 string[] lines = System.IO.File.ReadAllLines(@"C:\Users\user\Desktop\test.txt");41 foreach (string line in lines)42 {43 string[] words = line.Split(' ');44 if (words[0] == "async")45 {46 AsyncRequest ar = new AsyncRequest();47 ar.EntryOnInit();48 }49 }50 }51 }52}53using System;54using System.Collections.Generic;55using System.IO;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59using Microsoft.CoyoteActors;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;62{63 {64 static void Main(string[] args)65 {66 string[] lines = System.IO.File.ReadAllLines(@"C:\Users\user\Desktop\test.txt");67 foreach (string line in lines)68 {69 string[] words = line.Split(' ');

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EntryOnInit

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 1000;12 configuration.SchedulingIterations = 1000;13 configuration.SchedulingStrategy = SchedulingStrategy.DFS;14 configuration.Verbose = 2;15 configuration.UserOutputToConsole = true;16 configuration.UserOutputFilePath = "2.txt";17 configuration.CallStackDepth = 3;18 configuration.ThrowOnFailure = false;19 configuration.RandomSchedulingSeed = 0;20 configuration.EnableCycleDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableDeadlockDetection = true;23 configuration.EnableIntegerOverflowChecks = true;24 configuration.EnableOperationCanceledExceptionSupport = true;25 configuration.EnableObjectDisposedExceptionSupport = true;26 configuration.EnableIndexOutOfRangeExceptionSupport = true;27 configuration.EnableDivideByZeroExceptionSupport = true;28 configuration.EnableActorGarbageCollection = true;29 configuration.EnableActorStatePrinting = true;30 configuration.EnableActorTaskPrinting = true;31 configuration.EnableActorTaskGroupPrinting = true;32 configuration.EnableStateGraphPrinting = true;33 configuration.EnableStateGraphScheduling = true;34 configuration.EnableStateGraphSchedulingWithFairMachines = true;35 configuration.EnableStateGraphSchedulingWithFairTasks = true;36 configuration.EnableStateGraphSchedulingWithFairTasksAndMachines = true;37 configuration.EnableStateGraphSchedulingWithFairTasksAndFairMachines = true;38 configuration.EnableStateGraphSchedulingWithFairMachinesAndFairTasks = true;39 configuration.EnableStateGraphSchedulingWithFairMachinesAndFairTasksAndFairAsync = true;40 configuration.EnableStateGraphSchedulingWithFairAsync = true;41 configuration.EnableStateGraphSchedulingWithFairAsyncAndFairTasks = true;42 configuration.EnableStateGraphSchedulingWithFairAsyncAndFairMachines = true;43 configuration.EnableStateGraphSchedulingWithFairAsyncAndFairTasksAndFairMachines = true;44 configuration.EnableStateGraphSchedulingWithFairAsyncAndFairMachinesAndFairTasks = true;45 configuration.EnableStateGraphSchedulingWithFairAsyncAndFairMachinesAndFairTasksAndFairAsync = true;

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EntryOnInit

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(SyncRequest));10 runtime.Wait();11 }12 }13}

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