Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.ProcessSuccess
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;...
ProcessSuccess
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;4using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using System;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(TailChanged));15 var m = runtime.CreateActor(typeof(M));16 runtime.SendEvent(m, new E());17 runtime.Wait();18 }19 }20 {21 [OnEventDoAction(typeof(E), nameof(Process))]22 class Init : State { }23 void Process()24 {25 this.SendEvent(this.Id, new E());26 }27 }28}29[OnEventDoAction(typeof(E), nameof(Process))]30class Init : State { }31void Process()32{33 this.SendEvent(this.Id, new E());34}35[OnEventDoAction(typeof(E), nameof(Process))]36class Init : State { }37void Process()38{39 this.SendEvent(this.Id, new E());40 this.RaiseGotoStateEvent<Init>();41}
ProcessSuccess
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine1;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine2;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine3;11using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine4;12using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine5;13using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine6;14using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine7;15using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine8;16using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine9;17using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine10;18using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine11;19using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine12;20using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine13;21using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine14;22using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine15;23using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine16;24using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine17;25using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine18;26using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine19;27using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine20;28using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine21;29using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine22;30using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine23;31using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine24;32using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machine25;
ProcessSuccess
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Shared;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Shared.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Shared.Machines;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.MaxSchedulingSteps = 100000;17 configuration.TestingIterations = 1000;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableHotStateExploration = true;22 configuration.EnableLivenessChecking = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableRandomExecution = true;25 configuration.EnableStateGraphChecking = true;26 configuration.EnableStateGraphExploration = true;27 configuration.EnableTaskInterleavings = true;28 configuration.EnableUnfairScheduling = true;29 configuration.EnableWeakFairScheduling = true;30 configuration.EnableStrongFairScheduling = true;
ProcessSuccess
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.ProcessSuccess();5 }6}7{8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.ProcessSuccess();11 }12}13{14 static void Main(string[] args)15 {16 Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.ProcessSuccess();17 }18}19{20 static void Main(string[] args)21 {22 Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.ProcessSuccess();23 }24}25{26 static void Main(string[] args)27 {28 Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.ProcessSuccess();29 }30}31{32 static void Main(string[] args)33 {34 Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.ProcessSuccess();35 }36}37{38 static void Main(string[] args)39 {40 Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.ProcessSuccess();41 }42}43{44 static void Main(string[] args)45 {46 Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.ProcessSuccess();47 }48}
ProcessSuccess
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.RegisterMonitor(typeof(TailChanged));17 runtime.CreateActor(typeof(A));18 runtime.CreateActor(typeof(B));19 runtime.CreateActor(typeof(C));20 runtime.CreateActor(typeof(D));21 runtime.CreateActor(typeof(E));22 runtime.CreateActor(typeof(F));23 runtime.CreateActor(typeof(G));24 runtime.CreateActor(typeof(H));25 runtime.CreateActor(typeof(I));26 runtime.CreateActor(typeof(J));27 runtime.CreateActor(typeof(K));28 runtime.CreateActor(typeof(L));29 runtime.CreateActor(typeof(M));30 runtime.CreateActor(typeof(N));31 runtime.CreateActor(typeof(O));32 runtime.CreateActor(typeof(P));33 runtime.CreateActor(typeof(Q));34 runtime.CreateActor(typeof(R));35 runtime.CreateActor(typeof(S));36 runtime.CreateActor(typeof(T));37 runtime.CreateActor(typeof(U));38 runtime.CreateActor(typeof(V));39 runtime.CreateActor(typeof(W));40 runtime.CreateActor(typeof(X));41 runtime.CreateActor(typeof(Y));42 runtime.CreateActor(typeof(Z));43 runtime.Wait();44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;57{58 {59 static void Main(string[] args)60 {61 var runtime = RuntimeFactory.Create();62 runtime.RegisterMonitor(typeof(TailChanged));63 runtime.CreateActor(typeof(A));64 runtime.CreateActor(typeof(B
ProcessSuccess
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.Verbose = 3;13 config.TestingIterations = 10;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableDoubleFaultDetection = true;17 config.EnableLivelockDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableFairScheduling = true;20 config.EnableRandomExecution = true;21 config.EnableStateGraphTesting = true;22 config.EnableActorStateExploration = true;23 config.EnableActorTaskExploration = true;24 config.EnableActorTaskCancellation = true;25 config.EnableActorTaskException = true;26 config.EnableActorTaskGroup = true;27 config.EnableActorTaskTimeout = true;28 config.EnableActorTaskWaitAll = true;29 config.EnableActorTaskWaitAny = true;30 config.EnableActorTaskYield = true;31 config.EnableActorWaitEvent = true;32 config.EnableActorWaitEventId = true;33 config.EnableActorWaitEventGroup = true;34 config.EnableActorWaitEventSet = true;35 config.EnableActorWaitEventTimeout = true;36 config.EnableActorWaitEventWithUnlimitedTimeout = true;37 config.EnableActorWaitEventWithZeroTimeout = true;38 config.EnableActorWaitEventWithWaitHandle = true;39 config.EnableActorWaitEventWithWaitHandleAndTimeout = true;40 config.EnableActorWaitEventWithWaitHandleAndUnlimitedTimeout = true;41 config.EnableActorWaitEventWithWaitHandleAndZeroTimeout = true;42 config.EnableActorWaitEventWithWaitHandles = true;43 config.EnableActorWaitEventWithWaitHandlesAndTimeout = true;44 config.EnableActorWaitEventWithWaitHandlesAndUnlimitedTimeout = true;45 config.EnableActorWaitEventWithWaitHandlesAndZeroTimeout = true;46 config.EnableActorWaitEventWithWaitHandlesAndUnlimitedTimeout = true;47 config.EnableActorWaitEventWithWaitHandlesAndZeroTimeout = true;48 config.EnableActorWaitEventWithWaitHandlesAndUnlimitedTimeout = true;
ProcessSuccess
Using AI Code Generation
1class Test{2 static void Main(){3 var machine = new TailChanged();4 machine.ProcessSuccess();5 }6}
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