How to use UpdateFailureDetector method of Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdateFailureDetector

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...

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UpdateFailureDetector

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;4using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;5using System;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(TailChanged));12 var id = runtime.CreateActor(typeof(Actor1));13 runtime.SendEvent(id, new E());

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UpdateFailureDetector

Using AI Code Generation

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1var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();2tailChanged.UpdateFailureDetector();3var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();4tailChanged.UpdateFailureDetector();5var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();6tailChanged.UpdateFailureDetector();7var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();8tailChanged.UpdateFailureDetector();9var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();10tailChanged.UpdateFailureDetector();11var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();12tailChanged.UpdateFailureDetector();13var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();14tailChanged.UpdateFailureDetector();15var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();16tailChanged.UpdateFailureDetector();17var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();18tailChanged.UpdateFailureDetector();

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;6using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;11using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;12using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;13using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;14using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;

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UpdateFailureDetector

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;3{4 {5 static void Main(string[] args)6 {7 TailChanged tailChanged = new TailChanged();8 tailChanged.UpdateFailureDetector();9 }10 }11}12 at Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.UpdateFailureDetector() in C:\Users\user\source\repos\coyote\Source\Bugs\CoyoteBugs\TailChanged.cs:line 3113 at CoyoteBugFinding.Program.Main(String[] args) in C:\Users\user\source\repos\coyote\Source\Bugs\CoyoteBugs\2.cs:line 11

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UpdateFailureDetector

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 TailChanged tailChanged = new TailChanged();9 tailChanged.UpdateFailureDetector();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 TailChanged tailChanged = new TailChanged();21 tailChanged.UpdateFailureDetector();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 TailChanged tailChanged = new TailChanged();33 tailChanged.UpdateFailureDetector();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 TailChanged tailChanged = new TailChanged();45 tailChanged.UpdateFailureDetector();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 TailChanged tailChanged = new TailChanged();57 tailChanged.UpdateFailureDetector();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {

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UpdateFailureDetector

Using AI Code Generation

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1var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();2tailChanged.UpdateFailureDetector(1, 1, 1, 1, 1, 1, 1, 1);3var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();4tailChanged.UpdateFailureDetector(1, 1, 1, 1, 1, 1, 1, 1);5var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();6tailChanged.UpdateFailureDetector(1, 1, 1, 1, 1, 1, 1, 1);7var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();8tailChanged.UpdateFailureDetector(1, 1, 1, 1, 1, 1, 1, 1);9var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();10tailChanged.UpdateFailureDetector(1, 1, 1, 1, 1, 1, 1, 1);11var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();12tailChanged.UpdateFailureDetector(1, 1, 1, 1, 1, 1, 1, 1);13var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();14tailChanged.UpdateFailureDetector(1, 1, 1, 1, 1, 1, 1, 1);

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UpdateFailureDetector

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxUnfairSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.MaxSchedulingSteps = 100;14 config.MaxStepsFromAnyEntryToExit = 100;15 config.MaxStepsFromAnyEntryToExitInFairScheduling = 100;16 config.MaxStepsFromAnyEntryToExitInUnfairScheduling = 100;17 config.MaxStepsFromAnyEntryToExitInRandomScheduling = 100;18 config.MaxStepsFromAnyEntryToExitInProbabilisticRandomScheduling = 100;19 config.MaxStepsFromAnyEntryToExitInDeterministicRandomScheduling = 100;20 config.MaxStepsFromAnyEntryToExitInProbabilisticRoundRobinScheduling = 100;21 config.MaxStepsFromAnyEntryToExitInDeterministicRoundRobinScheduling = 100;22 config.MaxStepsFromAnyEntryToExitInProbabilisticPCTesting = 100;23 config.MaxStepsFromAnyEntryToExitInDeterministicPCTesting = 100;24 config.MaxStepsFromAnyEntryToExitInProbabilisticFairTesting = 100;25 config.MaxStepsFromAnyEntryToExitInDeterministicFairTesting = 100;26 config.MaxStepsFromAnyEntryToExitInProbabilisticFairPCTesting = 100;27 config.MaxStepsFromAnyEntryToExitInDeterministicFairPCTesting = 100;28 config.MaxStepsFromAnyEntryToExitInProbabilisticFairRoundRobinScheduling = 100;29 config.MaxStepsFromAnyEntryToExitInDeterministicFairRoundRobinScheduling = 100;30 config.MaxStepsFromAnyEntryToExitInProbabilisticFairPCTestingAndRoundRobinScheduling = 100;31 config.MaxStepsFromAnyEntryToExitInDeterministicFairPCTestingAndRoundRobinScheduling = 100;32 config.MaxStepsFromAnyEntryToExitInProbabilisticFairPCTestingAndRandomScheduling = 100;

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UpdateFailureDetector

Using AI Code Generation

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1{2 public void TestTailChanged()3 {4 var configuration = Configuration.Create();5 configuration.TestingIterations = 1000;6 configuration.SchedulingIterations = 1000;7 configuration.Verbose = 0;8 configuration.RandomSchedulingSeed = 0;9 configuration.SchedulingStrategy = SchedulingStrategy.DFS;10 configuration.MaxFairSchedulingSteps = 100;11 configuration.MaxUnfairSchedulingSteps = 100;12 configuration.UserAssemblies = new List<string> { "2.dll" };13 configuration.AssemblyToBeAnalyzed = "2.dll";14 configuration.TestMethodName = "TailChanged";15 configuration.BugFindingIterationBound = 100;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableCycleDetection = true;18 configuration.EnableIntegerOverflowChecking = true;19 configuration.EnableDeadlockDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableLivenessChecking = true;22 configuration.EnableOperationInterleavings = true;23 configuration.EnableActorInterleavings = true;24 configuration.EnableFairScheduling = true;25 configuration.EnableFairSchedulingWithFairPCT = true;26 configuration.EnableFairSchedulingWithFairFairPCT = true;27 configuration.EnableFairSchedulingWithFairFairFairPCT = true;28 configuration.EnableFairSchedulingWithFairFairFairFairPCT = true;29 configuration.EnableFairSchedulingWithFairFairFairFairFairPCT = true;30 configuration.EnableFairSchedulingWithFairFairFairFairFairFairPCT = true;31 configuration.EnableFairSchedulingWithFairFairFairFairFairFairFairPCT = true;32 configuration.EnableFairSchedulingWithFairFairFairFairFairFairFairFairPCT = true;33 configuration.EnableFairSchedulingWithFairFairFairFairFairFairFairFairFairPCT = true;

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