How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged;11using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;12using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;13using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;14using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;15using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;16using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;11{12 {13 private static void Main(string[] args)14 {15 var config = Configuration.Create().WithTestingIterations(100);16 var result = BugFindingEngine.Execute(config, () => {17 var m = Actor.CreateActor(typeof(M));18 Actor.SendEvent(m, new E());19 });20 Console.WriteLine(result);21 }22 }23}24using System;25using System.Collections.Generic;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;32using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;33using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;34{35 {36 [OnEventDoAction(typeof(E), nameof(Handler))]37 {38 }39 private void Handler()40 {41 this.UpdatePredecessor();42 }43 }44}45using System;46using System.Collections.Generic;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;

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UpdatePredecessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor(1);2Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor(1);3Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor(1);4Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor(1);5Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor(1);6Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor(1);7Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor(1);8Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor(1);9Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor(1);10Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor(1);

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 TailChanged tail = new TailChanged();10 Task.Run(async () => await tail.UpdatePredecessor());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 private ActorId predecessor;21 private ActorId successor;22 private bool isTail;23 private bool isHead;24 public async Task UpdatePredecessor()25 {26 this.predecessor = null;27 this.successor = null;28 this.isTail = true;29 this.isHead = true;30 if (this.predecessor != null)31 {32 await this.SendEvent(this.predecessor, new TailChangedEvent(this.Id));33 }34 }35 }36}37using Microsoft.Coyote.Actors;38using System;39{40 {41 public ActorId TailId;42 public TailChangedEvent(ActorId tailId)43 {44 this.TailId = tailId;45 }46 }47}48public bool IsInRole(string role) {49 return _user.IsInRole(role);50}51services.AddAuthorization(options =>52 {53 options.AddPolicy("Admin", policy => policy.RequireAssertion(context =>54 context.User.IsInRole("Admin")));55 options.AddPolicy("User", policy => policy.RequireAssertion(context =>56 context.User.IsInRole("User

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 static async Task Main(string[] args)7 {8 var tail = new TailChanged();9 var tailActor = Actor.Create(tail);10 tailActor.UpdatePredecessor(1);11 await Task.CompletedTask;12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using System;17using System.Threading.Tasks;18{19 static async Task Main(string[] args)20 {21 var tail = new TailChanged();22 var tailActor = Actor.Create(tail);23 tailActor.UpdatePredecessor(1);24 await Task.CompletedTask;25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using System;30using System.Threading.Tasks;31{32 static async Task Main(string[] args)33 {34 var tail = new TailChanged();35 var tailActor = Actor.Create(tail);36 tailActor.UpdatePredecessor(1);37 await Task.CompletedTask;38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Specifications;42using System;43using System.Threading.Tasks;44{45 static async Task Main(string[] args)46 {47 var tail = new TailChanged();48 var tailActor = Actor.Create(tail);49 tailActor.UpdatePredecessor(1);50 await Task.CompletedTask;51 }52}

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UpdatePredecessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor();2Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor();3Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor();4Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor();5Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor();6Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor();7Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor();8Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.UpdatePredecessor();

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