How to use ProcessStabilize method of Microsoft.Coyote.Actors.BugFinding.Tests.Terminate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.ProcessStabilize

ChordTests.cs

Source:ChordTests.cs Github

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...383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;...

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ProcessStabilize

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;4using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring;5using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies;6using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy1;7using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy2;8using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy3;9using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy4;10using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy5;11using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy6;12using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy7;13using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy8;14using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy9;15using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy10;16using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy11;17using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy12;18using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy13;19using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy14;20using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy15;21using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy16;22using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy17;23using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitoring.Strategies.Strategy18;

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ProcessStabilize

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;4using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine1;5using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine2;6using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine3;7using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine4;8using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine5;9using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine6;10using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine7;11using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine8;12using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine9;13using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine10;14using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine11;15using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine12;16using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine13;17using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine14;18using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine15;19using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine16;20using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine17;21using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine18;22using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine19;23using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine20;24using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine21;25using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine22;26using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine23;27using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine24;28using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Machine25;

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ProcessStabilize

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(Terminate));11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.RegisterMonitor(typeof(Terminate));26 runtime.CreateActor(typeof(Actor1));27 runtime.Wait();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.RegisterMonitor(typeof(Terminate));41 runtime.CreateActor(typeof(Actor1));42 runtime.Wait();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor(typeof(Terminate));56 runtime.CreateActor(typeof(Actor1));57 runtime.Wait();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65{

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ProcessStabilize

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 BugFinding.TestRunner.RunBugFindingTest(typeof(Terminate), 100);13 }14 }15}

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ProcessStabilize

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100;14 config.MaxFairSchedulingSteps = 100;15 config.MaxUnfairSchedulingSteps = 100;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableLivelockDetection = true;20 config.EnableOperationCanceledException = true;21 config.EnableObjectDisposedException = true;22 config.EnableActorDebugging = true;23 config.EnableStateGraphPrinting = true;24 config.EnableCycleDebugging = true;25 config.EnableDataRaceDebugging = true;26 config.EnableDeadlockDebugging = true;27 config.EnableLivelockDebugging = true;28 config.EnableOperationCanceledExceptionDebugging = true;29 config.EnableObjectDisposedExceptionDebugging = true;30 config.EnableActorMonitoring = true;31 config.EnableStateGraphMonitoring = true;32 config.EnableCycleMonitoring = true;33 config.EnableDataRaceMonitoring = true;34 config.EnableDeadlockMonitoring = true;35 config.EnableLivelockMonitoring = true;36 config.EnableOperationCanceledExceptionMonitoring = true;37 config.EnableObjectDisposedExceptionMonitoring = true;38 config.EnableActorTesting = true;39 config.EnableStateGraphTesting = true;40 config.EnableCycleTesting = true;41 config.EnableDataRaceTesting = true;42 config.EnableDeadlockTesting = true;43 config.EnableLivelockTesting = true;44 config.EnableOperationCanceledExceptionTesting = true;45 config.EnableObjectDisposedExceptionTesting = true;46 config.EnableActorProfiling = true;47 config.EnableStateGraphProfiling = true;48 config.EnableCycleProfiling = true;49 config.EnableDataRaceProfiling = true;50 config.EnableDeadlockProfiling = true;51 config.EnableLivelockProfiling = true;52 config.EnableOperationCanceledExceptionProfiling = true;53 config.EnableObjectDisposedExceptionProfiling = true;54 config.EnableActorTesting = true;55 config.EnableStateGraphTesting = true;56 config.EnableCycleTesting = true;57 config.EnableDataRaceTesting = true;

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ProcessStabilize

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 Terminate.Test();9 }10 }11}12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 static void Test()17 {18 var config = Configuration.Create();19 config.MaxSchedulingSteps = 10000;20 config.LivenessTemperatureThreshold = 10000;21 config.SchedulingIterations = 10000;22 config.EnableCycleDetection = false;23 config.EnableDataRaceDetection = false;24 config.EnableDeadlockDetection = true;25 config.EnableHotStateDetection = false;26 config.EnableOperationInterleavings = false;27 config.EnableRandomExecution = false;28 config.EnableStateGraph = false;29 config.EnableTimerPrecision = false;30 config.EnableUnfairnessDetection = false;31 config.EnableVerboseTrace = false;32 config.EnableStateSnapshotting = false;33 config.MaxFairSchedulingSteps = 10000;34 config.MaxUnfairSchedulingSteps = 10000;35 config.SchedulingStrategy = SchedulingStrategy.DFS;36 var runtime = RuntimeFactory.Create(config);37 runtime.CreateActor(typeof(Server));38 runtime.CreateActor(typeof(Client));39 runtime.ProcessStabilize();40 runtime.Dispose();41 }42 }43}44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 await this.SendEvent(this.Id, new E());51 }52 protected override async Task OnEventAsync(Event e)53 {54 if (e is E)55 {56 this.Assert(false, "Client assertion failed");57 }58 }59 }60}

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ProcessStabilize

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices.SchedulingStrategies;4using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;5using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;6using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomWalk;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalk;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairStochastic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWeighted;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWeightedRandom;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.Weighted;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.WeightedRandom;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using System.Threading;23{24 {25 public static void Main(string[] args)26 {27 var config = Configuration.Create();28 config.SchedulingStrategy = new RandomExecutionStrategy();29 config.SchedulingIterations = 1000;30 config.SchedulingSeed = 1;31 config.SchedulingVerbosity = 1;32 config.SchedulingLogLevel = 2;

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ProcessStabilize

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100;14 config.MaxFairSchedulingSteps = 100;15 config.MaxStepsFromAnyEntryToExit = 100;16 config.MaxStepsFromAnyEntryToExit = 100;17 config.MaxStepsFromAnyActionToExit = 100;18 config.MaxStepsFromAnyActionToExit = 100;19 config.MaxStepsFromAnyActionToAnyAction = 100;20 config.MaxStepsFromAnyActionToAnyAction = 100;21 config.MaxStepsFromAnyActionToAnyEntry = 100;22 config.MaxStepsFromAnyActionToAnyEntry = 100;23 config.MaxStepsFromAnyEntryToAnyAction = 100;24 config.MaxStepsFromAnyEntryToAnyAction = 100;25 config.MaxStepsFromAnyChoiceToExit = 100;26 config.MaxStepsFromAnyChoiceToExit = 100;27 config.MaxStepsFromAnyChoiceToAnyAction = 100;28 config.MaxStepsFromAnyChoiceToAnyAction = 100;29 config.MaxStepsFromAnyChoiceToAnyEntry = 100;30 config.MaxStepsFromAnyChoiceToAnyEntry = 100;31 config.MaxStepsFromAnyChoiceToAnyChoice = 100;32 config.MaxStepsFromAnyChoiceToAnyChoice = 100;33 config.MaxStepsFromAnyEntryToAnyChoice = 100;34 config.MaxStepsFromAnyEntryToAnyChoice = 100;35 config.MaxStepsFromAnyActionToAnyChoice = 100;36 config.MaxStepsFromAnyActionToAnyChoice = 100;37 config.MaxStepsFromAnyEntryToAnyEntry = 100;38 config.MaxStepsFromAnyEntryToAnyEntry = 100;39 config.MaxStepsFromAnyActionToAnyAction = 100;40 config.MaxStepsFromAnyActionToAnyAction = 100;41 config.MaxUnfairSchedulingSteps = 100;42 config.MaxUnfairSchedulingSteps = 100;43 config.MaxStepsFromAnyEntryToExit = 100;

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ProcessStabilize

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Events;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(100);16 var test = new BugFindingTests.TestProcessStabilize();17 var result = TestingEngine.Execute(configuration, test);18 Console.WriteLine(result);19 }20 }21}

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