Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.ConfigureEvent
RaftTests.cs
Source:RaftTests.cs  
...90            private void ConfiguringOnInit()91            {92                for (int idx = 0; idx < this.NumberOfServers; idx++)93                {94                    this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95                }96                this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97                this.RaiseEvent(new LocalEvent());98            }99            private class Availability : StateGroup100            {101                [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102                [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103                [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104                [DeferEvents(typeof(Client.Request))]105                public class Unavailable : State106                {107                }108                [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109                [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110                [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111                [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112                [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113                public class Available : State114                {115                }116            }117            private void BecomeAvailable(Event e)118            {119                this.UpdateLeader(e as NotifyLeaderUpdate);120                this.RaiseEvent(new LocalEvent());121            }122            private void SendClientRequestToLeader(Event e)123            {124                this.SendEvent(this.Leader, e);125            }126            private void RedirectClientRequest(Event e)127            {128                this.SendEvent(this.Id, (e as RedirectRequest).Request);129            }130            private void RefreshLeader(Event e)131            {132                this.UpdateLeader(e as NotifyLeaderUpdate);133            }134            private void ShuttingDown()135            {136                for (int idx = 0; idx < this.NumberOfServers; idx++)137                {138                    this.SendEvent(this.Servers[idx], new Server.ShutDown());139                }140                this.RaiseHaltEvent();141            }142            private void UpdateLeader(NotifyLeaderUpdate request)143            {144                if (this.LeaderTerm < request.Term)145                {146                    this.Leader = request.Leader;147                    this.LeaderTerm = request.Term;148                }149            }150        }151        /// <summary>152        /// A server in Raft can be one of the following three roles:153        /// follower, candidate or leader.154        /// </summary>155        private class Server : StateMachine156        {157            /// <summary>158            /// Used to configure the server.159            /// </summary>160            public class ConfigureEvent : Event161            {162                public int Id;163                public ActorId[] Servers;164                public ActorId ClusterManager;165                public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166                    : base()167                {168                    this.Id = id;169                    this.Servers = servers;170                    this.ClusterManager = manager;171                }172            }173            /// <summary>174            /// Initiated by candidates during elections.175            /// </summary>176            public class VoteRequest : Event177            {178                public int Term; // candidate's term179                public ActorId CandidateId; // candidate requesting vote180                public int LastLogIndex; // index of candidate's last log entry181                public int LastLogTerm; // term of candidate's last log entry182                public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183                    : base()184                {185                    this.Term = term;186                    this.CandidateId = candidateId;187                    this.LastLogIndex = lastLogIndex;188                    this.LastLogTerm = lastLogTerm;189                }190            }191            /// <summary>192            /// Response to a vote request.193            /// </summary>194            public class VoteResponse : Event195            {196                public int Term; // currentTerm, for candidate to update itself197                public bool VoteGranted; // true means candidate received vote198                public VoteResponse(int term, bool voteGranted)199                    : base()200                {201                    this.Term = term;202                    this.VoteGranted = voteGranted;203                }204            }205            /// <summary>206            /// Initiated by leaders to replicate log entries and207            /// to provide a form of heartbeat.208            /// </summary>209            public class AppendEntriesRequest : Event210            {211                public int Term; // leader's term212                public ActorId LeaderId; // so follower can redirect clients213                public int PrevLogIndex; // index of log entry immediately preceding new ones214                public int PrevLogTerm; // term of PrevLogIndex entry215                public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216                public int LeaderCommit; // leader's CommitIndex217                public ActorId ReceiverEndpoint; // client218                public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219                    int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220                    : base()221                {222                    this.Term = term;223                    this.LeaderId = leaderId;224                    this.PrevLogIndex = prevLogIndex;225                    this.PrevLogTerm = prevLogTerm;226                    this.Entries = entries;227                    this.LeaderCommit = leaderCommit;228                    this.ReceiverEndpoint = client;229                }230            }231            /// <summary>232            /// Response to an append entries request.233            /// </summary>234            public class AppendEntriesResponse : Event235            {236                public int Term; // current Term, for leader to update itself237                public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238                public ActorId Server;239                public ActorId ReceiverEndpoint; // client240                public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241                    : base()242                {243                    this.Term = term;244                    this.Success = success;245                    this.Server = server;246                    this.ReceiverEndpoint = client;247                }248            }249            // Events for transitioning a server between roles.250            private class BecomeFollower : Event251            {252            }253            private class BecomeCandidate : Event254            {255            }256            private class BecomeLeader : Event257            {258            }259            internal class ShutDown : Event260            {261            }262            /// <summary>263            /// The id of this server.264            /// </summary>265            private int ServerId;266            /// <summary>267            /// The cluster manager id.268            /// </summary>269            private ActorId ClusterManager;270            /// <summary>271            /// The servers.272            /// </summary>273            private ActorId[] Servers;274            /// <summary>275            /// Leader id.276            /// </summary>277            private ActorId LeaderId;278            /// <summary>279            /// The election timer of this server.280            /// </summary>281            private ActorId ElectionTimer;282            /// <summary>283            /// The periodic timer of this server.284            /// </summary>285            private ActorId PeriodicTimer;286            /// <summary>287            /// Latest term server has seen (initialized to 0 on288            /// first boot, increases monotonically).289            /// </summary>290            private int CurrentTerm;291            /// <summary>292            /// Candidate id that received vote in current term (or null if none).293            /// </summary>294            private ActorId VotedFor;295            /// <summary>296            /// Log entries.297            /// </summary>298            private List<Log> Logs;299            /// <summary>300            /// Index of highest log entry known to be committed (initialized301            /// to 0, increases monotonically).302            /// </summary>303            private int CommitIndex;304            /// <summary>305            /// Index of the highest log entry applied (initialized to 0, increases monotonically).306            /// </summary>307            private int LastApplied;308            /// <summary>309            /// For each server, index of the next log entry to send to that310            /// server (initialized to leader last log index + 1).311            /// </summary>312            private Dictionary<ActorId, int> NextIndex;313            /// <summary>314            /// For each server, index of highest log entry known to be replicated315            /// on server (initialized to 0, increases monotonically).316            /// </summary>317            private Dictionary<ActorId, int> MatchIndex;318            /// <summary>319            /// Number of received votes.320            /// </summary>321            private int VotesReceived;322            /// <summary>323            /// The latest client request.324            /// </summary>325            private Client.Request LastClientRequest;326            [Start]327            [OnEntry(nameof(EntryOnInit))]328            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329            [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330            [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331            private class Init : State332            {333            }334            private void EntryOnInit()335            {336                this.CurrentTerm = 0;337                this.LeaderId = null;338                this.VotedFor = null;339                this.Logs = new List<Log>();340                this.CommitIndex = 0;341                this.LastApplied = 0;342                this.NextIndex = new Dictionary<ActorId, int>();343                this.MatchIndex = new Dictionary<ActorId, int>();344            }345            private void SetupEvent(Event e)346            {347                this.ServerId = (e as ConfigureEvent).Id;348                this.Servers = (e as ConfigureEvent).Servers;349                this.ClusterManager = (e as ConfigureEvent).ClusterManager;350                this.ElectionTimer = this.CreateActor(typeof(ElectionTimer));351                this.SendEvent(this.ElectionTimer, new ElectionTimer.ConfigureEvent(this.Id));352                this.PeriodicTimer = this.CreateActor(typeof(PeriodicTimer));353                this.SendEvent(this.PeriodicTimer, new PeriodicTimer.ConfigureEvent(this.Id));354                this.RaiseEvent(new BecomeFollower());355            }356            [OnEntry(nameof(FollowerOnInit))]357            [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358            [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359            [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360            [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361            [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362            [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363            [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364            [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365            [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366            [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367            private class Follower : State368            {369            }370            private void FollowerOnInit()371            {372                this.LeaderId = null;373                this.VotesReceived = 0;374                this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375            }376            private void RedirectClientRequest(Event e)377            {378                if (this.LeaderId != null)379                {380                    this.SendEvent(this.LeaderId, e);381                }382                else383                {384                    this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385                }386            }387            private void StartLeaderElection()388            {389                this.RaiseEvent(new BecomeCandidate());390            }391            private void VoteAsFollower(Event e)392            {393                var request = e as VoteRequest;394                if (request.Term > this.CurrentTerm)395                {396                    this.CurrentTerm = request.Term;397                    this.VotedFor = null;398                }399                this.Vote(e as VoteRequest);400            }401            private void RespondVoteAsFollower(Event e)402            {403                var request = e as VoteResponse;404                if (request.Term > this.CurrentTerm)405                {406                    this.CurrentTerm = request.Term;407                    this.VotedFor = null;408                }409            }410            private void AppendEntriesAsFollower(Event e)411            {412                var request = e as AppendEntriesRequest;413                if (request.Term > this.CurrentTerm)414                {415                    this.CurrentTerm = request.Term;416                    this.VotedFor = null;417                }418                this.AppendEntries(e as AppendEntriesRequest);419            }420            private void RespondAppendEntriesAsFollower(Event e)421            {422                var request = e as AppendEntriesResponse;423                if (request.Term > this.CurrentTerm)424                {425                    this.CurrentTerm = request.Term;426                    this.VotedFor = null;427                }428            }429            [OnEntry(nameof(CandidateOnInit))]430            [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431            [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432            [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433            [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434            [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435            [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436            [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437            [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438            [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439            [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440            [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441            private class Candidate : State442            {443            }444            private void CandidateOnInit()445            {446                this.CurrentTerm++;447                this.VotedFor = this.Id;448                this.VotesReceived = 1;449                this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());450                this.BroadcastVoteRequests();451            }452            private void BroadcastVoteRequests()453            {454                // BUG: duplicate votes from same follower455                this.SendEvent(this.PeriodicTimer, new PeriodicTimer.StartTimerEvent());456                for (int idx = 0; idx < this.Servers.Length; idx++)457                {458                    if (idx == this.ServerId)459                    {460                        continue;461                    }462                    var lastLogIndex = this.Logs.Count;463                    var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);464                    this.SendEvent(this.Servers[idx], new VoteRequest(this.CurrentTerm, this.Id,465                        lastLogIndex, lastLogTerm));466                }467            }468            private void VoteAsCandidate(Event e)469            {470                var request = e as VoteRequest;471                if (request.Term > this.CurrentTerm)472                {473                    this.CurrentTerm = request.Term;474                    this.VotedFor = null;475                    this.Vote(e as VoteRequest);476                    this.RaiseEvent(new BecomeFollower());477                }478                else479                {480                    this.Vote(e as VoteRequest);481                }482            }483            private void RespondVoteAsCandidate(Event e)484            {485                var request = e as VoteResponse;486                if (request.Term > this.CurrentTerm)487                {488                    this.CurrentTerm = request.Term;489                    this.VotedFor = null;490                    this.RaiseEvent(new BecomeFollower());491                }492                else if (request.Term != this.CurrentTerm)493                {494                    return;495                }496                if (request.VoteGranted)497                {498                    this.VotesReceived++;499                    if (this.VotesReceived >= (this.Servers.Length / 2) + 1)500                    {501                        this.VotesReceived = 0;502                        this.RaiseEvent(new BecomeLeader());503                    }504                }505            }506            private void AppendEntriesAsCandidate(Event e)507            {508                var request = e as AppendEntriesRequest;509                if (request.Term > this.CurrentTerm)510                {511                    this.CurrentTerm = request.Term;512                    this.VotedFor = null;513                    this.AppendEntries(e as AppendEntriesRequest);514                    this.RaiseEvent(new BecomeFollower());515                }516                else517                {518                    this.AppendEntries(e as AppendEntriesRequest);519                }520            }521            private void RespondAppendEntriesAsCandidate(Event e)522            {523                var request = e as AppendEntriesResponse;524                if (request.Term > this.CurrentTerm)525                {526                    this.CurrentTerm = request.Term;527                    this.VotedFor = null;528                    this.RaiseEvent(new BecomeFollower());529                }530            }531            [OnEntry(nameof(LeaderOnInit))]532            [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533            [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534            [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535            [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536            [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537            [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538            [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539            [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540            private class Leader : State541            {542            }543            private void LeaderOnInit()544            {545                this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546                this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547                var logIndex = this.Logs.Count;548                var logTerm = this.GetLogTermForIndex(logIndex);549                this.NextIndex.Clear();550                this.MatchIndex.Clear();551                for (int idx = 0; idx < this.Servers.Length; idx++)552                {553                    if (idx == this.ServerId)554                    {555                        continue;556                    }557                    this.NextIndex.Add(this.Servers[idx], logIndex + 1);558                    this.MatchIndex.Add(this.Servers[idx], 0);559                }560                for (int idx = 0; idx < this.Servers.Length; idx++)561                {562                    if (idx == this.ServerId)563                    {564                        continue;565                    }566                    this.SendEvent(this.Servers[idx], new AppendEntriesRequest(this.CurrentTerm, this.Id,567                        logIndex, logTerm, new List<Log>(), this.CommitIndex, null));568                }569            }570            private void ProcessClientRequest(Event e)571            {572                this.LastClientRequest = e as Client.Request;573                var log = new Log(this.CurrentTerm, this.LastClientRequest.Command);574                this.Logs.Add(log);575                this.BroadcastLastClientRequest();576            }577            private void BroadcastLastClientRequest()578            {579                var lastLogIndex = this.Logs.Count;580                this.VotesReceived = 1;581                for (int idx = 0; idx < this.Servers.Length; idx++)582                {583                    if (idx == this.ServerId)584                    {585                        continue;586                    }587                    var server = this.Servers[idx];588                    if (lastLogIndex < this.NextIndex[server])589                    {590                        continue;591                    }592                    var logs = this.Logs.GetRange(this.NextIndex[server] - 1, this.Logs.Count - (this.NextIndex[server] - 1));593                    var prevLogIndex = this.NextIndex[server] - 1;594                    var prevLogTerm = this.GetLogTermForIndex(prevLogIndex);595                    this.SendEvent(server, new AppendEntriesRequest(this.CurrentTerm, this.Id, prevLogIndex,596                        prevLogTerm, logs, this.CommitIndex, this.LastClientRequest.Client));597                }598            }599            private void VoteAsLeader(Event e)600            {601                var request = e as VoteRequest;602                if (request.Term > this.CurrentTerm)603                {604                    this.CurrentTerm = request.Term;605                    this.VotedFor = null;606                    this.RedirectLastClientRequestToClusterManager();607                    this.Vote(e as VoteRequest);608                    this.RaiseEvent(new BecomeFollower());609                }610                else611                {612                    this.Vote(e as VoteRequest);613                }614            }615            private void RespondVoteAsLeader(Event e)616            {617                var request = e as VoteResponse;618                if (request.Term > this.CurrentTerm)619                {620                    this.CurrentTerm = request.Term;621                    this.VotedFor = null;622                    this.RedirectLastClientRequestToClusterManager();623                    this.RaiseEvent(new BecomeFollower());624                }625            }626            private void AppendEntriesAsLeader(Event e)627            {628                var request = e as AppendEntriesRequest;629                if (request.Term > this.CurrentTerm)630                {631                    this.CurrentTerm = request.Term;632                    this.VotedFor = null;633                    this.RedirectLastClientRequestToClusterManager();634                    this.AppendEntries(e as AppendEntriesRequest);635                    this.RaiseEvent(new BecomeFollower());636                }637            }638            private void RespondAppendEntriesAsLeader(Event e)639            {640                var request = e as AppendEntriesResponse;641                if (request.Term > this.CurrentTerm)642                {643                    this.CurrentTerm = request.Term;644                    this.VotedFor = null;645                    this.RedirectLastClientRequestToClusterManager();646                    this.RaiseEvent(new BecomeFollower());647                }648                else if (request.Term != this.CurrentTerm)649                {650                    return;651                }652                if (request.Success)653                {654                    this.NextIndex[request.Server] = this.Logs.Count + 1;655                    this.MatchIndex[request.Server] = this.Logs.Count;656                    this.VotesReceived++;657                    if (request.ReceiverEndpoint != null &&658                        this.VotesReceived >= (this.Servers.Length / 2) + 1)659                    {660                        var commitIndex = this.MatchIndex[request.Server];661                        if (commitIndex > this.CommitIndex &&662                            this.Logs[commitIndex - 1].Term == this.CurrentTerm)663                        {664                            this.CommitIndex = commitIndex;665                        }666                        this.VotesReceived = 0;667                        this.LastClientRequest = null;668                        this.SendEvent(request.ReceiverEndpoint, new Client.Response());669                    }670                }671                else672                {673                    if (this.NextIndex[request.Server] > 1)674                    {675                        this.NextIndex[request.Server] = this.NextIndex[request.Server] - 1;676                    }677                    var logs = this.Logs.GetRange(this.NextIndex[request.Server] - 1, this.Logs.Count - (this.NextIndex[request.Server] - 1));678                    var prevLogIndex = this.NextIndex[request.Server] - 1;679                    var prevLogTerm = this.GetLogTermForIndex(prevLogIndex);680                    this.SendEvent(request.Server, new AppendEntriesRequest(this.CurrentTerm, this.Id, prevLogIndex,681                        prevLogTerm, logs, this.CommitIndex, request.ReceiverEndpoint));682                }683            }684            /// <summary>685            /// Processes the given vote request.686            /// </summary>687            /// <param name="request">VoteRequest.</param>688            private void Vote(VoteRequest request)689            {690                var lastLogIndex = this.Logs.Count;691                var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);692                if (request.Term < this.CurrentTerm ||693                    (this.VotedFor != null && this.VotedFor != request.CandidateId) ||694                    lastLogIndex > request.LastLogIndex ||695                    lastLogTerm > request.LastLogTerm)696                {697                    this.SendEvent(request.CandidateId, new VoteResponse(this.CurrentTerm, false));698                }699                else700                {701                    this.VotedFor = request.CandidateId;702                    this.LeaderId = null;703                    this.SendEvent(request.CandidateId, new VoteResponse(this.CurrentTerm, true));704                }705            }706            /// <summary>707            /// Processes the given append entries request.708            /// </summary>709            /// <param name="request">AppendEntriesRequest.</param>710            private void AppendEntries(AppendEntriesRequest request)711            {712                if (request.Term < this.CurrentTerm)713                {714                    this.SendEvent(request.LeaderId, new AppendEntriesResponse(this.CurrentTerm, false,715                        this.Id, request.ReceiverEndpoint));716                }717                else718                {719                    if (request.PrevLogIndex > 0 &&720                        (this.Logs.Count < request.PrevLogIndex ||721                        this.Logs[request.PrevLogIndex - 1].Term != request.PrevLogTerm))722                    {723                        this.SendEvent(request.LeaderId, new AppendEntriesResponse(this.CurrentTerm, false, this.Id, request.ReceiverEndpoint));724                    }725                    else726                    {727                        if (request.Entries.Count > 0)728                        {729                            var currentIndex = request.PrevLogIndex + 1;730                            foreach (var entry in request.Entries)731                            {732                                if (this.Logs.Count < currentIndex)733                                {734                                    this.Logs.Add(entry);735                                }736                                else if (this.Logs[currentIndex - 1].Term != entry.Term)737                                {738                                    this.Logs.RemoveRange(currentIndex - 1, this.Logs.Count - (currentIndex - 1));739                                    this.Logs.Add(entry);740                                }741                                currentIndex++;742                            }743                        }744                        if (request.LeaderCommit > this.CommitIndex &&745                            this.Logs.Count < request.LeaderCommit)746                        {747                            this.CommitIndex = this.Logs.Count;748                        }749                        else if (request.LeaderCommit > this.CommitIndex)750                        {751                            this.CommitIndex = request.LeaderCommit;752                        }753                        if (this.CommitIndex > this.LastApplied)754                        {755                            this.LastApplied++;756                        }757                        this.LeaderId = request.LeaderId;758                        this.SendEvent(request.LeaderId, new AppendEntriesResponse(this.CurrentTerm, true, this.Id, request.ReceiverEndpoint));759                    }760                }761            }762            private void RedirectLastClientRequestToClusterManager()763            {764                if (this.LastClientRequest != null)765                {766                    this.SendEvent(this.ClusterManager, this.LastClientRequest);767                }768            }769            /// <summary>770            /// Returns the log term for the given log index.771            /// </summary>772            /// <param name="logIndex">Index.</param>773            /// <returns>Term.</returns>774            private int GetLogTermForIndex(int logIndex)775            {776                var logTerm = 0;777                if (logIndex > 0)778                {779                    logTerm = this.Logs[logIndex - 1].Term;780                }781                return logTerm;782            }783            private void ShuttingDown()784            {785                this.SendEvent(this.ElectionTimer, HaltEvent.Instance);786                this.SendEvent(this.PeriodicTimer, HaltEvent.Instance);787                this.RaiseHaltEvent();788            }789        }790        private class Client : StateMachine791        {792            /// <summary>793            /// Used to configure the client.794            /// </summary>795            public class ConfigureEvent : Event796            {797                public ActorId Cluster;798                public ConfigureEvent(ActorId cluster)799                    : base()800                {801                    this.Cluster = cluster;802                }803            }804            /// <summary>805            /// Used for a client request.806            /// </summary>807            internal class Request : Event808            {809                public ActorId Client;810                public int Command;811                public Request(ActorId client, int command)812                    : base()813                {814                    this.Client = client;815                    this.Command = command;816                }817            }818            internal class Response : Event819            {820            }821            private class LocalEvent : Event822            {823            }824            private ActorId Cluster;825            private int LatestCommand;826            private int Counter;827            [Start]828            [OnEntry(nameof(InitOnEntry))]829            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831            private class Init : State832            {833            }834            private void InitOnEntry()835            {836                this.LatestCommand = -1;837                this.Counter = 0;838            }839            private void SetupEvent(Event e)840            {841                this.Cluster = (e as ConfigureEvent).Cluster;842                this.RaiseEvent(new LocalEvent());843            }844            [OnEntry(nameof(PumpRequestOnEntry))]845            [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847            private class PumpRequest : State848            {849            }850            private void PumpRequestOnEntry()851            {852                this.LatestCommand = this.RandomInteger(100);853                this.Counter++;854                this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855            }856            private void ProcessResponse()857            {858                if (this.Counter is 3)859                {860                    this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861                    this.RaiseHaltEvent();862                }863                else864                {865                    this.RaiseEvent(new LocalEvent());866                }867            }868        }869        private class ElectionTimer : StateMachine870        {871            internal class ConfigureEvent : Event872            {873                public ActorId Target;874                public ConfigureEvent(ActorId id)875                    : base()876                {877                    this.Target = id;878                }879            }880            internal class StartTimerEvent : Event881            {882            }883            internal class CancelTimer : Event884            {885            }886            internal class Timeout : Event887            {888            }889            private class TickEvent : Event890            {891            }892            private ActorId Target;893            [Start]894            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896            private class Init : State897            {898            }899            private void SetupEvent(Event e)900            {901                this.Target = (e as ConfigureEvent).Target;902            }903            [OnEntry(nameof(ActiveOnEntry))]904            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906            [IgnoreEvents(typeof(StartTimerEvent))]907            private class Active : State908            {909            }910            private void ActiveOnEntry()911            {912                this.SendEvent(this.Id, new TickEvent());913            }914            private void Tick()915            {916                if (this.RandomBoolean())917                {918                    this.SendEvent(this.Target, new Timeout());919                }920                this.RaiseEvent(new CancelTimer());921            }922            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924            private class Inactive : State925            {926            }927        }928        private class PeriodicTimer : StateMachine929        {930            internal class ConfigureEvent : Event931            {932                public ActorId Target;933                public ConfigureEvent(ActorId id)934                    : base()935                {936                    this.Target = id;937                }938            }939            internal class StartTimerEvent : Event940            {941            }942            internal class CancelTimer : Event943            {944            }945            internal class Timeout : Event946            {947            }948            private class TickEvent : Event949            {950            }951            private ActorId Target;952            [Start]953            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955            private class Init : State956            {957            }958            private void SetupEvent(Event e)959            {960                this.Target = (e as ConfigureEvent).Target;961            }962            [OnEntry(nameof(ActiveOnEntry))]963            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965            [IgnoreEvents(typeof(StartTimerEvent))]966            private class Active : State967            {968            }969            private void ActiveOnEntry()970            {971                this.SendEvent(this.Id, new TickEvent());972            }973            private void Tick()974            {...ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs  
...57            {58                this.NumberOfReplicas = 3;59                this.NumberOfFaults = 1;60                this.AliveNodes = new List<ActorId>();61                this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62                this.NodeManager = this.CreateActor(typeof(NodeManager));63                this.Client = this.CreateActor(typeof(Client));64                this.RaiseEvent(new LocalEvent());65            }66            [OnEntry(nameof(ConfiguringOnInit))]67            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68            [DeferEvents(typeof(FailureTimer.Timeout))]69            private class Configuring : State70            {71            }72            private void ConfiguringOnInit()73            {74                this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75                this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76                this.RaiseEvent(new LocalEvent());77            }78            [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79            [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80            private class Active : State81            {82            }83            private void UpdateAliveNodes(Event e)84            {85                var node = (e as NotifyNode).Node;86                this.AliveNodes.Add(node);87                if (this.AliveNodes.Count == this.NumberOfReplicas &&88                    this.FailureTimer is null)89                {90                    this.FailureTimer = this.CreateActor(typeof(FailureTimer));91                    this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92                }93            }94            private void InjectFault()95            {96                if (this.NumberOfFaults is 0 ||97                    this.AliveNodes.Count is 0)98                {99                    return;100                }101                int nodeId = this.RandomInteger(this.AliveNodes.Count);102                var node = this.AliveNodes[nodeId];103                this.SendEvent(node, new FaultInject());104                this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105                this.AliveNodes.Remove(node);106                this.NumberOfFaults--;107                if (this.NumberOfFaults is 0)108                {109                    this.SendEvent(this.FailureTimer, HaltEvent.Instance);110                }111            }112        }113        private class NodeManager : StateMachine114        {115            public class ConfigureEvent : Event116            {117                public ActorId Environment;118                public int NumberOfReplicas;119                public ConfigureEvent(ActorId env, int numOfReplicas)120                    : base()121                {122                    this.Environment = env;123                    this.NumberOfReplicas = numOfReplicas;124                }125            }126            public class NotifyFailure : Event127            {128                public ActorId Node;129                public NotifyFailure(ActorId node)130                    : base()131                {132                    this.Node = node;133                }134            }135            internal class ShutDown : Event136            {137            }138            private class LocalEvent : Event139            {140            }141            private ActorId Environment;142            private List<ActorId> StorageNodes;143            private int NumberOfReplicas;144            private Dictionary<int, bool> StorageNodeMap;145            private Dictionary<int, int> DataMap;146            private ActorId RepairTimer;147            [Start]148            [OnEntry(nameof(EntryOnInit))]149            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151            [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152            private class Init : State153            {154            }155            private void EntryOnInit()156            {157                this.StorageNodes = new List<ActorId>();158                this.StorageNodeMap = new Dictionary<int, bool>();159                this.DataMap = new Dictionary<int, int>();160                this.RepairTimer = this.CreateActor(typeof(RepairTimer));161                this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162            }163            private void SetupEvent(Event e)164            {165                this.Environment = (e as ConfigureEvent).Environment;166                this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167                for (int idx = 0; idx < this.NumberOfReplicas; idx++)168                {169                    this.CreateNewNode();170                }171                this.RaiseEvent(new LocalEvent());172            }173            private void CreateNewNode()174            {175                var idx = this.StorageNodes.Count;176                var node = this.CreateActor(typeof(StorageNode));177                this.StorageNodes.Add(node);178                this.StorageNodeMap.Add(idx, true);179                this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180            }181            [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182            [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183            [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184            [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185            private class Active : State186            {187            }188            private void ProcessClientRequest(Event e)189            {190                var command = (e as Client.Request).Command;191                var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192                foreach (var nodeId in aliveNodeIds)193                {194                    this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195                }196            }197            private void RepairNodes()198            {199                if (this.DataMap.Count is 0)200                {201                    return;202                }203                var latestData = this.DataMap.Values.Max();204                var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205                if (numOfReplicas >= this.NumberOfReplicas)206                {207                    return;208                }209                foreach (var node in this.DataMap)210                {211                    if (node.Value != latestData)212                    {213                        this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214                        numOfReplicas++;215                    }216                    if (numOfReplicas == this.NumberOfReplicas)217                    {218                        break;219                    }220                }221            }222            private void ProcessSyncReport(Event e)223            {224                var nodeId = (e as StorageNode.SyncReport).NodeId;225                var data = (e as StorageNode.SyncReport).Data;226                // LIVENESS BUG: can fail to ever repair again as it thinks there227                // are enough replicas. Enable to introduce a bug fix.228                // if (!this.StorageNodeMap.ContainsKey(nodeId))229                // {230                //    return;231                // }232                if (!this.DataMap.ContainsKey(nodeId))233                {234                    this.DataMap.Add(nodeId, 0);235                }236                this.DataMap[nodeId] = data;237            }238            private void ProcessFailure(Event e)239            {240                var node = (e as NotifyFailure).Node;241                var nodeId = this.StorageNodes.IndexOf(node);242                this.StorageNodeMap.Remove(nodeId);243                this.DataMap.Remove(nodeId);244                this.CreateNewNode();245            }246        }247        private class StorageNode : StateMachine248        {249            public class ConfigureEvent : Event250            {251                public ActorId Environment;252                public ActorId NodeManager;253                public int Id;254                public ConfigureEvent(ActorId env, ActorId manager, int id)255                    : base()256                {257                    this.Environment = env;258                    this.NodeManager = manager;259                    this.Id = id;260                }261            }262            public class StoreRequest : Event263            {264                public int Command;265                public StoreRequest(int cmd)266                    : base()267                {268                    this.Command = cmd;269                }270            }271            public class SyncReport : Event272            {273                public int NodeId;274                public int Data;275                public SyncReport(int id, int data)276                    : base()277                {278                    this.NodeId = id;279                    this.Data = data;280                }281            }282            public class SyncRequest : Event283            {284                public int Data;285                public SyncRequest(int data)286                    : base()287                {288                    this.Data = data;289                }290            }291            internal class ShutDown : Event292            {293            }294            private class LocalEvent : Event295            {296            }297            private ActorId Environment;298            private ActorId NodeManager;299            private int NodeId;300            private int Data;301            private ActorId SyncTimer;302            [Start]303            [OnEntry(nameof(EntryOnInit))]304            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306            [DeferEvents(typeof(SyncTimer.Timeout))]307            private class Init : State308            {309            }310            private void EntryOnInit()311            {312                this.Data = 0;313                this.SyncTimer = this.CreateActor(typeof(SyncTimer));314                this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315            }316            private void SetupEvent(Event e)317            {318                this.Environment = (e as ConfigureEvent).Environment;319                this.NodeManager = (e as ConfigureEvent).NodeManager;320                this.NodeId = (e as ConfigureEvent).Id;321                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322                this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323                this.RaiseEvent(new LocalEvent());324            }325            [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326            [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327            [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328            [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329            private class Active : State330            {331            }332            private void Store(Event e)333            {334                var cmd = (e as StoreRequest).Command;335                this.Data += cmd;336                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337            }338            private void Sync(Event e)339            {340                var data = (e as SyncRequest).Data;341                this.Data = data;342                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343            }344            private void GenerateSyncReport()345            {346                this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347            }348            private void Terminate()349            {350                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351                this.SendEvent(this.SyncTimer, HaltEvent.Instance);352                this.RaiseHaltEvent();353            }354        }355        private class FailureTimer : StateMachine356        {357            internal class ConfigureEvent : Event358            {359                public ActorId Target;360                public ConfigureEvent(ActorId id)361                    : base()362                {363                    this.Target = id;364                }365            }366            internal class StartTimerEvent : Event367            {368            }369            internal class CancelTimer : Event370            {371            }372            internal class Timeout : Event373            {374            }375            private class TickEvent : Event376            {377            }378            private ActorId Target;379            [Start]380            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382            private class Init : State383            {384            }385            private void SetupEvent(Event e)386            {387                this.Target = (e as ConfigureEvent).Target;388                this.RaiseEvent(new StartTimerEvent());389            }390            [OnEntry(nameof(ActiveOnEntry))]391            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393            [IgnoreEvents(typeof(StartTimerEvent))]394            private class Active : State395            {396            }397            private void ActiveOnEntry()398            {399                this.SendEvent(this.Id, new TickEvent());400            }401            private void Tick()402            {403                if (this.RandomBoolean())404                {405                    this.SendEvent(this.Target, new Timeout());406                }407                this.SendEvent(this.Id, new TickEvent());408            }409            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411            private class Inactive : State412            {413            }414        }415        private class RepairTimer : StateMachine416        {417            internal class ConfigureEvent : Event418            {419                public ActorId Target;420                public ConfigureEvent(ActorId id)421                    : base()422                {423                    this.Target = id;424                }425            }426            internal class StartTimerEvent : Event427            {428            }429            internal class CancelTimer : Event430            {431            }432            internal class Timeout : Event433            {434            }435            private class TickEvent : Event436            {437            }438            private ActorId Target;439            [Start]440            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442            private class Init : State443            {444            }445            private void SetupEvent(Event e)446            {447                this.Target = (e as ConfigureEvent).Target;448                this.RaiseEvent(new StartTimerEvent());449            }450            [OnEntry(nameof(ActiveOnEntry))]451            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453            [IgnoreEvents(typeof(StartTimerEvent))]454            private class Active : State455            {456            }457            private void ActiveOnEntry()458            {459                this.SendEvent(this.Id, new TickEvent());460            }461            private void Tick()462            {463                if (this.RandomBoolean())464                {465                    this.SendEvent(this.Target, new Timeout());466                }467                this.SendEvent(this.Id, new TickEvent());468            }469            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471            private class Inactive : State472            {473            }474        }475        private class SyncTimer : StateMachine476        {477            internal class ConfigureEvent : Event478            {479                public ActorId Target;480                public ConfigureEvent(ActorId id)481                    : base()482                {483                    this.Target = id;484                }485            }486            internal class StartTimerEvent : Event487            {488            }489            internal class CancelTimer : Event490            {491            }492            internal class Timeout : Event493            {494            }495            private class TickEvent : Event496            {497            }498            private ActorId Target;499            [Start]500            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502            private class Init : State503            {504            }505            private void SetupEvent(Event e)506            {507                this.Target = (e as ConfigureEvent).Target;508                this.RaiseEvent(new StartTimerEvent());509            }510            [OnEntry(nameof(ActiveOnEntry))]511            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513            [IgnoreEvents(typeof(StartTimerEvent))]514            private class Active : State515            {516            }517            private void ActiveOnEntry()518            {519                this.SendEvent(this.Id, new TickEvent());520            }521            private void Tick()522            {523                if (this.RandomBoolean())524                {525                    this.SendEvent(this.Target, new Timeout());526                }527                this.SendEvent(this.Id, new TickEvent());528            }529            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531            private class Inactive : State532            {533            }534        }535        private class Client : StateMachine536        {537            public class ConfigureEvent : Event538            {539                public ActorId NodeManager;540                public ConfigureEvent(ActorId manager)541                    : base()542                {543                    this.NodeManager = manager;544                }545            }546            internal class Request : Event547            {548                public ActorId Client;549                public int Command;550                public Request(ActorId client, int cmd)551                    : base()552                {553                    this.Client = client;554                    this.Command = cmd;555                }556            }557            private class LocalEvent : Event558            {559            }560            private ActorId NodeManager;561            private int Counter;562            [Start]563            [OnEntry(nameof(InitOnEntry))]564            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566            private class Init : State567            {568            }569            private void InitOnEntry()570            {571                this.Counter = 0;572            }573            private void SetupEvent(Event e)574            {575                this.NodeManager = (e as ConfigureEvent).NodeManager;576                this.RaiseEvent(new LocalEvent());577            }578            [OnEntry(nameof(PumpRequestOnEntry))]579            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580            private class PumpRequest : State581            {582            }583            private void PumpRequestOnEntry()584            {585                int command = this.RandomInteger(100) + 1;586                this.Counter++;587                this.SendEvent(this.NodeManager, new Request(this.Id, command));588                if (this.Counter is 1)589                {590                    this.RaiseHaltEvent();591                }592                else593                {594                    this.RaiseEvent(new LocalEvent());595                }596            }597        }598        private class LivenessMonitor : Monitor599        {600            public class ConfigureEvent : Event601            {602                public int NumberOfReplicas;603                public ConfigureEvent(int numOfReplicas)604                    : base()605                {606                    this.NumberOfReplicas = numOfReplicas;607                }608            }609            public class NotifyNodeCreated : Event610            {611                public int NodeId;612                public NotifyNodeCreated(int id)613                    : base()614                {615                    this.NodeId = id;616                }617            }618            public class NotifyNodeFail : Event619            {620                public int NodeId;621                public NotifyNodeFail(int id)622                    : base()623                {624                    this.NodeId = id;625                }626            }627            public class NotifyNodeUpdate : Event628            {629                public int NodeId;630                public int Data;631                public NotifyNodeUpdate(int id, int data)632                    : base()633                {634                    this.NodeId = id;635                    this.Data = data;636                }637            }638            private class LocalEvent : Event639            {640            }641            private Dictionary<int, int> DataMap;642            private int NumberOfReplicas;643            [Start]644            [OnEntry(nameof(InitOnEntry))]645            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646            [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647            private class Init : State648            {649            }650            private void InitOnEntry()651            {652                this.DataMap = new Dictionary<int, int>();653            }654            private void SetupEvent(Event e)655            {656                this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657                this.RaiseEvent(new LocalEvent());658            }659            [Cold]660            [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661            [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662            [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663            [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664            private class Repaired : State665            {666            }667            private void ProcessNodeCreated(Event e)668            {669                var nodeId = (e as NotifyNodeCreated).NodeId;670                this.DataMap.Add(nodeId, 0);...ConfigureEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Actors.SharedObjects;10using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests;11using Microsoft.Coyote.Actors.SharedObjects.BugFinding;12using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects;13using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects;14using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects.SharedObjects;15using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects.SharedObjects.SharedObjects;16using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;17using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;18using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;19using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;20using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;21using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;22using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;23using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;24using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;ConfigureEvent
Using AI Code Generation
1    using System;2    using System.Threading.Tasks;3    using Microsoft.Coyote;4    using Microsoft.Coyote.Actors;5    using Microsoft.Coyote.Actors.BugFinding.Tests;6    using Microsoft.Coyote.TestingServices;7    using Microsoft.Coyote.TestingServices.Runtime;8    using Microsoft.Coyote.TestingServices.SchedulingStrategies;9    using Microsoft.Coyote.TestingServices.Schedulers;10    using Microsoft.Coyote.TestingServices.Threading;11    using Microsoft.Coyote.Tests.Common;12    using Microsoft.Coyote.Tests.Common.Actors;13    using Microsoft.Coyote.Tests.Common.Runtime;14    using Microsoft.Coyote.Tests.Common.TestingServices;15    using Microsoft.Coyote.Tests.Common.Threading;16    using Microsoft.Coyote.Tests.Common.Utilities;17    using Microsoft.Coyote.Tests.Common.Wrappers;18    using Microsoft.Coyote.Tests.Common.Wrappers.System;19    using Microsoft.Coyote.Tests.Common.Wrappers.System.IO;20    using Microsoft.Coyote.Tests.Common.Wrappers.System.Net;21    using Microsoft.Coyote.Tests.Common.Wrappers.System.Net.Sockets;22    using Microsoft.Coyote.Tests.Common.Wrappers.System.Threading;23    using Microsoft.Coyote.Tests.Common.Wrappers.System.Threading.Tasks;24    using Microsoft.Coyote.Tests.Common.Wrappers.System.Timers;25    using Microsoft.Coyote.Tests.Common.Wrappers.System.Xml;26    using Microsoft.Coyote.Tests.Common.Wrappers.System.Xml.XPath;27    using Microsoft.Coyote.Tests.Common.Wrappers.System.Xml.Xsl;28    using Microsoft.Coyote.Tests.Common.Wrappers.System.Xml.Linq;29    using Microsoft.Coyote.Tests.Common.Wrappers.System.Collections.Generic;30    using Microsoft.Coyote.Tests.Common.Wrappers.System.Collections;31    using Microsoft.Coyote.Tests.Common.Wrappers.System.Collections.Concurrent;32    using Microsoft.Coyote.Tests.Common.Wrappers.System.Collections.ObjectModel;33    using Microsoft.Coyote.Tests.Common.Wrappers.System.Diagnostics;34    using Microsoft.Coyote.Tests.Common.Wrappers.System.Diagnostics.Contracts;35    using Microsoft.Coyote.Tests.Common.Wrappers.System.Diagnostics.Tracing;36    using Microsoft.Coyote.Tests.Common.Wrappers.System.Globalization;37    using Microsoft.Coyote.Tests.Common.Wrappers.System.Linq;38    using Microsoft.Coyote.Tests.Common.Wrappers.System.Reflection;39    using Microsoft.Coyote.Tests.Common.Wrappers.System.Resources;ConfigureEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDpor;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;13{14    public static void Main()15    {16        Console.WriteLine("Starting test...");17        Timeout.ConfigureEvent(1000);18        var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();19        test.TestTimeout();20        Console.WriteLine("Test completed.");21    }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.TestingServices;28using Microsoft.Coyote.TestingServices.SchedulingStrategies;29using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;30using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;31using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;32using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDpor;33using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;34using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;35{36    public static void Main()37    {38        Console.WriteLine("Starting test...");39        Timer.ConfigureEvent(1000);40        var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Timer();41        test.TestTimer();42        Console.WriteLine("Test completed.");43    }44}ConfigureEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11    {12        static void Main(string[] args)13        {14            var configuration = Configuration.Create();15            configuration.TimeoutDelay = 1000;16            configuration.TimeoutProbability = 0.0;17            configuration.EnableCycleDetection = true;18            configuration.EnableDataRaceDetection = true;19            configuration.EnableDeadlockDetection = true;20            configuration.EnableOperationInterleavings = true;21            configuration.EnableStateGraphAnalysis = true;22            configuration.EnableTaskInterleavings = true;23            configuration.EnableUnfairMonitorAccessChecks = true;24            configuration.EnableUnfairWaitGroupAccessChecks = true;25            configuration.EnableUnfairWaitMonitorAccessChecks = true;26            configuration.EnableActorGarbageCollection = true;27            configuration.EnableActorStatePrinting = true;ConfigureEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;ConfigureEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        public static int Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var actor = runtime.CreateActor(typeof(Timeout));11            runtime.SendEvent(actor, new ConfigureEvent());12            return 0;13        }14    }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21    {22        public static int Main(string[] args)23        {24            var runtime = RuntimeFactory.Create();25            var actor = runtime.CreateActor(typeof(Timeout));26            runtime.SendEvent(actor, new ConfigureEvent());27            return 0;28        }29    }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36    {37        public static int Main(string[] args)38        {39            var runtime = RuntimeFactory.Create();40            var actor = runtime.CreateActor(typeof(Timeout));41            runtime.SendEvent(actor, new ConfigureEvent());42            return 0;43        }44    }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51    {52        public static int Main(string[] args)53        {54            var runtime = RuntimeFactory.Create();55            var actor = runtime.CreateActor(typeof(Timeout));56            runtime.SendEvent(actor, new ConfigureEvent());57            return 0;58        }59    }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;ConfigureEvent
Using AI Code Generation
1var timeoutEvent = Timeout.ConfigureEvent(TimeSpan.FromSeconds(2));2this.SendEvent(this.Id, timeoutEvent);3[OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]4private void HandleTimeout()5{6}7[OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]8private void HandleTimeout()9{10}11[OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]12private void HandleTimeout()13{14}15[OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]16private void HandleTimeout()17{18}19[OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]20private void HandleTimeout()21{22}23        public static int Main(string[] args)24        {25            var runtime = RuntimeFactory.Create();26            var actor = runtime.CreateActor(typeof(Timeout));27            runtime.SendEvent(actor, new ConfigureEvent());28            return 0;29        }30    }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37    {38        public static int Main(string[] args)39        {40            var runtime = RuntimeFactory.Create();41            var actor = runtime.CreateActor(typeof(Timeout));42            runtime.SendEvent(actor, new ConfigureEvent());43            return 0;44        }45    }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using System;50using System.Threading.Tasks;51{52    {53        public static int Main(string[] args)54        {55            var runtime = RuntimeFactory.Create();56            var actor = runtime.CreateActor(typeof(Timeout));57            runtime.SendEvent(actor, new ConfigureEvent());58            return 0;59        }60    }61}62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding.Tests;64using System;65using System.Threading.Tasks;66{67    {68        public static int Main(string[] args)69        {70            var runtime = RuntimeFactory.Create();71            var actor = runtime.CreateActor(typeof(Timeout));72            runtime.SendEvent(actor, new ConfigureEvent());73            return 0;74        }75    }76}77using Microsoft.Coyote.Actors;78using Microsoft.Coyote.Actors.BugFinding.Tests;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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