Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.ProcessNodeCreated
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);...
ProcessNodeCreated
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors;8 using Microsoft.Coyote.Actors.BugFinding;9 {10 private MachineId node;11 private MachineId client;12 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]13 private class InitState : State { }14 private void Init()15 {16 this.client = this.CreateActor(typeof(Client));17 this.node = this.CreateActor(typeof(Node));18 this.SendEvent(this.node, new CreateNodeEvent(this.client));19 }20 }21 {22 private MachineId client;23 private int count;24 [OnEventDoAction(typeof(CreateNodeEvent), nameof(CreateNode))]25 private class InitState : State { }26 private void CreateNode(CreateNodeEvent e)27 {28 this.client = e.Client;29 this.count = 0;30 this.SendEvent(this.client, new NodeCreatedEvent());31 }32 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessNodeCreated))]33 private class ProcessNodeCreatedState : State { }34 private void ProcessNodeCreated()35 {36 this.count++;37 this.SendEvent(this.client, new NodeCreatedEvent());38 }39 }40 {41 private int count;42 [OnEventDoAction(typeof(NodeCreatedEvent), nameof(ProcessNodeCreated))]43 private class InitState : State { }44 private void ProcessNodeCreated()45 {46 this.count++;47 if (this.count == 2)48 {49 this.RaiseHaltEvent();50 }51 }52 }53 {54 public MachineId Client;55 public CreateNodeEvent(MachineId client)56 {57 this.Client = client;58 }59 }60 internal class NodeCreatedEvent : Event { }61}62{63 using System;64 using System.Collections.Generic;65 using System.Linq;66 using System.Text;
ProcessNodeCreated
Using AI Code Generation
1{2 {3 private readonly MachineId client;4 public Timeout(MachineId client)5 {6 this.client = client;7 }8 [OnEntry(nameof(InitOnEntry))]9 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]10 {11 }12 private void InitOnEntry()13 {14 this.Send(this.Id, new UnitEvent());15 }16 private void HandleUnitEvent()17 {18 this.Send(this.client, new UnitEvent());19 }20 }21}22{23 {24 private readonly MachineId client;25 public TimeoutTest()26 {27 this.client = this.CreateActor(typeof(Client));28 }29 {30 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]31 {32 }33 private void HandleUnitEvent()34 {35 this.RaiseHaltEvent();36 }37 }38 public void Test()39 {40 this.Test(r =>41 {42 r.RegisterMonitor<TimeoutMonitor>();43 r.CreateActor(typeof(Timeout), new ActorId(1), this.client);44 },45 configuration: GetConfiguration().WithTestingIterations(1000),46 replay: true);47 }48 {49 [OnEventDoAction(typeof(ProcessNodeCreated), nameof(HandleProcessNodeCreated))]50 {51 }52 private void HandleProcessNodeCreated()53 {54 this.Assert(false, "Monitor detected a bug.");55 }56 }57 }58}
ProcessNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 private int Count;5 [OnEventDoAction(typeof(UnitEvent), nameof(Initialize))]6 private class Init : State { }7 private class Active : State { }8 private void Initialize()9 {10 Count = 0;11 this.RaiseEvent(new UnitEvent());12 }13 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimer))]14 private void ActiveHandler()15 {16 Count++;17 this.RaiseEvent(new UnitEvent());18 }19 private void StartTimer()20 {21 this.StartTimer(100, new UnitEvent());22 }23 protected override void ProcessNodeCreated()24 {25 this.RaiseEvent(new UnitEvent());26 }27 }28}29using Microsoft.Coyote.Actors;30{31 {32 private int Count;33 [OnEventDoAction(typeof(UnitEvent), nameof(Initialize))]34 private class Init : State { }35 private class Active : State { }36 private void Initialize()37 {38 Count = 0;39 this.RaiseEvent(new UnitEvent());40 }41 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimer))]42 private void ActiveHandler()43 {44 Count++;45 this.RaiseEvent(new UnitEvent());46 }47 private void StartTimer()48 {49 this.StartTimer(100, new UnitEvent());50 }51 protected override void ProcessNodeCreated()52 {53 this.RaiseEvent(new UnitEvent());54 }55 }56}57using Microsoft.Coyote.Actors;58{59 {60 private int Count;61 [OnEventDoAction(typeof(UnitEvent), nameof(Initialize))]62 private class Init : State { }63 private class Active : State { }64 private void Initialize()65 {
ProcessNodeCreated
Using AI Code Generation
1{2 protected override Task OnInitializeAsync(Event e)3 {4 this.SendEvent(this.Id, new E());5 return Task.CompletedTask;6 }7}8{9}10{11 protected override Task OnInitializeAsync(Event e)12 {13 this.SendEvent(this.Id, new E());14 return Task.CompletedTask;15 }16}17{18}19{20 protected override Task OnInitializeAsync(Event e)21 {22 this.SendEvent(this.Id, new E());23 return Task.CompletedTask;24 }25}26{27}28{29 protected override Task OnInitializeAsync(Event e)30 {31 this.SendEvent(this.Id, new E());32 return Task.CompletedTask;33 }34}35{36}37{38 protected override Task OnInitializeAsync(Event e)39 {40 this.SendEvent(this.Id, new E());41 return Task.CompletedTask;42 }43}44{45}46{47 protected override Task OnInitializeAsync(Event e)48 {49 this.SendEvent(this.Id, new E());50 return Task.CompletedTask;51 }52}53{54}
ProcessNodeCreated
Using AI Code Generation
1{2 public static void Main(string[] args)3 {4 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();5 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();6 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node2 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();7 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node3 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();8 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node4 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();9 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node5 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();10 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node6 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();11 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node7 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();12 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node8 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();13 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node9 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();14 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node10 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();15 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node11 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();16 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node12 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();17 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node13 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();18 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node14 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();19 Microsoft.Coyote.Actors.BugFinding.Tests.Timeout node15 = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();
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