Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegrationTests.ActiveOnEntry
TwoActorIntegrationTests.cs
Source:TwoActorIntegrationTests.cs  
...108            {109                this.TargetId = this.CreateActor(typeof(M2b));110                this.RaiseEvent(new SuccessE());111            }112            [OnEntry(nameof(ActiveOnEntry))]113            [OnEventGotoState(typeof(SuccessE), typeof(WaitEvent))]114            private class Active : State115            {116            }117            private void ActiveOnEntry()118            {119                this.Count += 1;120                if (this.Count is 1)121                {122                    this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));123                }124                if (this.Count is 2)125                {126                    this.SendEvent(this.TargetId, new IgnoredE());127                }128                this.RaiseEvent(new SuccessE());129            }130            [OnEventGotoState(typeof(E1), typeof(Active))]131            private class WaitEvent : State132            {133            }134            private class Done : State135            {136            }137        }138        private class M2b : StateMachine139        {140            [Start]141            [OnEventGotoState(typeof(E4), typeof(Active))]142            [OnEventDoAction(typeof(IgnoredE), nameof(Action1))]143            private class Waiting : State144            {145            }146            private void Action1()147            {148                this.Assert(false, "Reached test assertion.");149            }150            [OnEntry(nameof(ActiveOnEntry))]151            [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]152            private class Active : State153            {154            }155            private void ActiveOnEntry(Event e)156            {157                this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));158                this.RaiseEvent(new SuccessE());159            }160        }161        [Fact(Timeout = 5000)]162        public void TestTwoActorIntegration2()163        {164            this.TestWithError(r =>165            {166                r.CreateActor(typeof(M2a));167            },168            configuration: this.GetConfiguration().WithTestingIterations(100),169            expectedError: "Reached test assertion.",170            replay: true);171        }172        private class M3a : StateMachine173        {174            private ActorId TargetId;175            private int Count;176            [Start]177            [OnEntry(nameof(InitOnEntry))]178            [OnEventGotoState(typeof(SuccessE), typeof(Active))]179            private class Init : State180            {181            }182            private void InitOnEntry()183            {184                this.TargetId = this.CreateActor(typeof(M3b));185                this.RaiseEvent(new SuccessE());186            }187            [OnEntry(nameof(ActiveOnEntry))]188            [OnEventGotoState(typeof(SuccessE), typeof(WaitEvent))]189            private class Active : State190            {191            }192            private void ActiveOnEntry()193            {194                this.Count += 1;195                if (this.Count is 1)196                {197                    this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));198                }199                if (this.Count is 2)200                {201                    this.SendEvent(this.TargetId, HaltEvent.Instance);202                    this.SendEvent(this.TargetId, new IgnoredE());203                }204                this.RaiseEvent(new SuccessE());205            }206            [OnEventGotoState(typeof(E1), typeof(Active))]207            private class WaitEvent : State208            {209            }210            private class Done : State211            {212            }213        }214        private class M3b : StateMachine215        {216            [Start]217            [OnEventGotoState(typeof(E4), typeof(Active))]218            [OnEventGotoState(typeof(HaltEvent), typeof(Inactive))]219            private class Waiting : State220            {221            }222            [OnEntry(nameof(ActiveOnEntry))]223            [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]224            private class Active : State225            {226            }227            private void ActiveOnEntry(Event e)228            {229                this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));230                this.RaiseEvent(new SuccessE());231            }232            [OnEventDoAction(typeof(IgnoredE), nameof(Action1))]233            [IgnoreEvents(typeof(E4))]234            private class Inactive : State235            {236            }237            private void Action1()238            {239                this.Assert(false, "Reached test assertion.");240            }241        }242        [Fact(Timeout = 5000)]243        public void TestTwoActorIntegration3()244        {245            this.TestWithError(r =>246            {247                r.CreateActor(typeof(M3a));248            },249            configuration: this.GetConfiguration().WithTestingIterations(100),250            expectedError: "Reached test assertion.",251            replay: true);252        }253        private class M4a : StateMachine254        {255            private ActorId TargetId;256            [Start]257            [OnEntry(nameof(InitOnEntry))]258            [OnEventGotoState(typeof(SuccessE), typeof(Active))]259            private class Init : State260            {261            }262            private void InitOnEntry()263            {264                this.TargetId = this.CreateActor(typeof(M4b));265                this.RaiseEvent(new SuccessE());266            }267            [OnEntry(nameof(ActiveOnEntry))]268            [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]269            private class Active : State270            {271            }272            private void ActiveOnEntry()273            {274                this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));275                this.RaiseEvent(new SuccessE());276            }277            [OnEventGotoState(typeof(E1), typeof(Active))]278            private class Waiting : State279            {280            }281        }282        private class M4b : StateMachine283        {284            private int Count = 0;285            [Start]286            [OnEventGotoState(typeof(E4), typeof(Active))]287            private class Waiting : State288            {289            }290            [OnEntry(nameof(ActiveOnEntry))]291            [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]292            private class Active : State293            {294            }295            private void ActiveOnEntry(Event e)296            {297                this.Count++;298                if (this.Count is 1)299                {300                    this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));301                }302                else if (this.Count is 2)303                {304                    this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));305                    this.RaiseHaltEvent();306                    return;307                }308                this.RaiseEvent(new SuccessE());309            }310            protected override Task OnHaltAsync(Event e)311            {312                this.Assert(false, "Reached test assertion.");313                return Task.CompletedTask;314            }315        }316        [Fact(Timeout = 5000)]317        public void TestTwoActorIntegration4()318        {319            this.TestWithError(r =>320            {321                r.CreateActor(typeof(M4a));322            },323            configuration: this.GetConfiguration().WithTestingIterations(100),324            expectedError: "Reached test assertion.",325            replay: true);326        }327        private class M5a : StateMachine328        {329            private ActorId TargetId;330            [Start]331            [OnEntry(nameof(InitOnEntry))]332            [OnExit(nameof(InitOnExit))]333            [OnEventGotoState(typeof(E1), typeof(Active))]334            private class Init : State335            {336            }337            private void InitOnEntry() => this.RaiseEvent(new E1());338            private void InitOnExit()339            {340                this.TargetId = this.CreateActor(typeof(M5b));341                this.SendEvent(this.TargetId, new E1(), options: new SendOptions(assert: 1));342            }343            [OnEntry(nameof(ActiveOnEntry))]344            private class Active : State345            {346            }347            private void ActiveOnEntry()348            {349                this.SendEvent(this.TargetId, new E2(), options: new SendOptions(assert: 1));350            }351        }352        [OnEventDoAction(typeof(E1), nameof(HandleE1))]353        [OnEventDoAction(typeof(E2), nameof(HandleE2))]354        private class M5b : Actor355        {356#pragma warning disable CA1822 // Mark members as static357            private void HandleE1()358#pragma warning restore CA1822 // Mark members as static359            {360            }361            private void HandleE2()...ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12    {13        public TwoActorIntegrationTests(ITestOutputHelper output)14            : base(output)15        {16        }17        [Fact(Timeout = 5000)]18        public void TestActiveOnEntry()19        {20            this.TestWithError(r =>21            {22                r.CreateActor(typeof(A));23            },24            configuration: GetConfiguration().WithTestingIterations(100),25            replay: true);26        }27        {28            private MachineId B;29            protected override Task OnInitializeAsync(Event initialEvent)30            {31                this.B = this.CreateActor(typeof(B));32                return Task.CompletedTask;33            }34            protected override Task OnEventAsync(Event e)35            {36                this.Assert(e is E1);37                this.Assert(this.Id == this.B);38                return Task.CompletedTask;39            }40        }41        {42            protected override Task OnEventAsync(Event e)43            {44                this.Assert(e is E2);45                this.SendEvent(this.Id, new E1());46                return Task.CompletedTask;47            }48        }49        {50        }51        {52        }53    }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Specifications;62using Microsoft.Coyote.Tests.Common;63using Xunit;64using Xunit.Abstractions;65{66    {ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.Timers.Mocks;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Specifications.Mocks;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Mocks;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tasks.Mocks;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote.TestingServices.Mocks;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.Mocks;17using Microsoft.Coyote.TestingServices.Threading;18using Microsoft.Coyote.TestingServices.Threading.Mocks;19using Microsoft.Coyote.TestingServices.Tracing.Schedule;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks.Mocks;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Systematic;5using Microsoft.Coyote.Testing.Systematic.Strategies;6using Microsoft.Coyote.Testing.Systematic.Strategies.Fuzzing;7using Microsoft.Coyote.Testing.Systematic.Strategies.RandomExecution;8using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration;9using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph;10using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies;11using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding;12using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies;13using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.Fuzzing;14using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.Fuzzing.Strategies;15using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution;16using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies;17using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.Fuzzing;18using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.Fuzzing.Strategies;19using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.RandomExecution;20using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.RandomExecution.Strategies;21using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.RandomExecution.Strategies.Fuzzing;22using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.RandomExecution.Strategies.Fuzzing.Strategies;23using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.RandomExecution.Strategies.RandomExecution;ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            var runtime = TestingEngineFactory.CreateBugFindingRuntime();11            runtime.RegisterMonitor(typeof(TwoActorIntegrationTests));12            runtime.CreateActor(typeof(TwoActorIntegrationTests));13            runtime.Wait();14        }15    }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Testing;20using System;21using System.Threading.Tasks;22{23    {24        public static void Main(string[] args)25        {26            var runtime = TestingEngineFactory.CreateBugFindingRuntime();27            runtime.RegisterMonitor(typeof(TwoActorIntegrationTests));28            runtime.CreateActor(typeof(TwoActorIntegrationTests));29            runtime.Wait();30        }31    }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Testing;36using System;37using System.Threading.Tasks;38{39    {40        public static void Main(string[] args)41        {42            var runtime = TestingEngineFactory.CreateBugFindingRuntime();43            runtime.RegisterMonitor(typeof(TwoActorIntegrationTests));44            runtime.CreateActor(typeof(TwoActorIntegrationTests));45            runtime.Wait();46        }47    }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Testing;52using System;53using System.Threading.Tasks;54{55    {56        public static void Main(string[] args)57        {58            var runtime = TestingEngineFactory.CreateBugFindingRuntime();59            runtime.RegisterMonitor(typeof(TwoActorIntegrationTests));60            runtime.CreateActor(typeof(TwoActorActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5    {6        protected override Task OnInitializeAsync(Event initialEvent)7        {8            this.ActiveOnEntry(TwoActorIntegrationTests.Entry);9            return Task.CompletedTask;10        }11    }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors;15using System.Threading.Tasks;16{17    {18        protected override Task OnInitializeAsync(Event initialEvent)19        {20            this.ActiveOnEntry(TwoActorIntegrationTests.Entry);21            return Task.CompletedTask;22        }23    }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors;27using System.Threading.Tasks;28{29    {30        protected override Task OnInitializeAsync(Event initialEvent)31        {32            this.ActiveOnEntry(TwoActorIntegrationTests.Entry);33            return Task.CompletedTask;34        }35    }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using System.Threading.Tasks;40{41    {42        protected override Task OnInitializeAsync(Event initialEvent)43        {44            this.ActiveOnEntry(TwoActorIntegrationTests.Entry);45            return Task.CompletedTask;46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using System.Threading.Tasks;52{53    {54        protected override Task OnInitializeAsync(Event initialEvent)55        {ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11    {12        public static void Run()13        {14            var configuration = Configuration.Create();15            configuration.MaxSchedulingSteps = 1000;16            configuration.MaxFairSchedulingSteps = 1000;17            configuration.RandomSchedulingSeed = 2;18            configuration.SchedulingIterations = 1000;19            configuration.TestingIterations = 10;20            configuration.Verbose = 2;21            configuration.EnableCycleDetection = true;22            configuration.EnableDataRaceDetection = true;23            configuration.EnableIntegerOverflowDetection = true;24            configuration.EnableDeadlockDetection = true;25            configuration.EnableLivelockDetection = true;26            configuration.EnableOperationCanceledExceptionSupport = true;27            configuration.EnableObjectDisposedExceptionSupport = true;28            configuration.EnableActorShadowing = true;29            configuration.EnableActorGarbageCollection = true;30            configuration.EnableHotStateDetection = true;31            configuration.EnableHotStateExploration = true;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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