Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry
RaftTests.cs
Source:RaftTests.cs  
...824            private ActorId Cluster;825            private int LatestCommand;826            private int Counter;827            [Start]828            [OnEntry(nameof(InitOnEntry))]829            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831            private class Init : State832            {833            }834            private void InitOnEntry()835            {836                this.LatestCommand = -1;837                this.Counter = 0;838            }839            private void SetupEvent(Event e)840            {841                this.Cluster = (e as ConfigureEvent).Cluster;842                this.RaiseEvent(new LocalEvent());843            }844            [OnEntry(nameof(PumpRequestOnEntry))]845            [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847            private class PumpRequest : State848            {849            }850            private void PumpRequestOnEntry()851            {852                this.LatestCommand = this.RandomInteger(100);853                this.Counter++;854                this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855            }856            private void ProcessResponse()857            {858                if (this.Counter is 3)859                {860                    this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861                    this.RaiseHaltEvent();862                }863                else864                {865                    this.RaiseEvent(new LocalEvent());866                }867            }868        }869        private class ElectionTimer : StateMachine870        {871            internal class ConfigureEvent : Event872            {873                public ActorId Target;874                public ConfigureEvent(ActorId id)875                    : base()876                {877                    this.Target = id;878                }879            }880            internal class StartTimerEvent : Event881            {882            }883            internal class CancelTimer : Event884            {885            }886            internal class Timeout : Event887            {888            }889            private class TickEvent : Event890            {891            }892            private ActorId Target;893            [Start]894            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896            private class Init : State897            {898            }899            private void SetupEvent(Event e)900            {901                this.Target = (e as ConfigureEvent).Target;902            }903            [OnEntry(nameof(ActiveOnEntry))]904            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906            [IgnoreEvents(typeof(StartTimerEvent))]907            private class Active : State908            {909            }910            private void ActiveOnEntry()911            {912                this.SendEvent(this.Id, new TickEvent());913            }914            private void Tick()915            {916                if (this.RandomBoolean())917                {918                    this.SendEvent(this.Target, new Timeout());919                }920                this.RaiseEvent(new CancelTimer());921            }922            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924            private class Inactive : State925            {926            }927        }928        private class PeriodicTimer : StateMachine929        {930            internal class ConfigureEvent : Event931            {932                public ActorId Target;933                public ConfigureEvent(ActorId id)934                    : base()935                {936                    this.Target = id;937                }938            }939            internal class StartTimerEvent : Event940            {941            }942            internal class CancelTimer : Event943            {944            }945            internal class Timeout : Event946            {947            }948            private class TickEvent : Event949            {950            }951            private ActorId Target;952            [Start]953            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955            private class Init : State956            {957            }958            private void SetupEvent(Event e)959            {960                this.Target = (e as ConfigureEvent).Target;961            }962            [OnEntry(nameof(ActiveOnEntry))]963            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965            [IgnoreEvents(typeof(StartTimerEvent))]966            private class Active : State967            {968            }969            private void ActiveOnEntry()970            {971                this.SendEvent(this.Id, new TickEvent());972            }973            private void Tick()974            {975                if (this.RandomBoolean())976                {977                    this.SendEvent(this.Target, new Timeout());978                }979                this.RaiseEvent(new CancelTimer());980            }981            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983            private class Inactive : State984            {985            }986        }987        private class SafetyMonitor : Monitor988        {989            internal class NotifyLeaderElected : Event990            {991                public int Term;992                public NotifyLeaderElected(int term)993                    : base()994                {995                    this.Term = term;996                }997            }998            private class LocalEvent : Event999            {1000            }1001            private HashSet<int> TermsWithLeader;1002            [Start]1003            [OnEntry(nameof(InitOnEntry))]1004            [OnEventGotoState(typeof(LocalEvent), typeof(Monitoring))]1005            private class Init : State1006            {1007            }1008            private void InitOnEntry()1009            {1010                this.TermsWithLeader = new HashSet<int>();1011                this.RaiseEvent(new LocalEvent());1012            }1013            [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014            private class Monitoring : State1015            {1016            }1017            private void ProcessLeaderElected(Event e)1018            {1019                var term = (e as NotifyLeaderElected).Term;1020                this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021                this.TermsWithLeader.Add(term);1022            }...InitOnEntry
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();4Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();6Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();8Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();10Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();11Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;7{8    {9        private TaskCompletionSource<bool> tcs;10        [OnEntry(nameof(InitOnEntry))]11        {12        }13        private void InitOnEntry()14        {15            this.tcs = (TaskCompletionSource<bool>)this.ReceivedEvent;16            this.SendEvent(this.Id, new Halt());17        }18    }19    {20        [OnEventGotoState(typeof(Default), typeof(Default))]21        {22        }23        [OnEventDoAction(typeof(Default), nameof(HandleDefault))]24        {25        }26        private void HandleDefault()27        {28            this.Assert(false, "Reached default state.");29        }30    }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;38{39    {40        private TaskCompletionSource<bool> tcs;41        [OnEntry(nameof(InitOnEntry))]42        {43        }44        private void InitOnEntry()45        {46            this.tcs = (TaskCompletionSource<bool>)this.ReceivedEvent;47            this.SendEvent(this.Id, new Halt());48        }49    }50    {51        [OnEventGotoState(typeof(Default), typeof(Default))]52        {53        }54        [OnEventDoAction(typeof(Default), nameof(HandleDefault))]55        {56        }57        private void HandleDefault()58        {59            this.Assert(false, "Reached default state.");60        }61    }62}InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Threading.Tasks;7{8    {9        static async Task Main(string[] args)10        {11            var configuration = Configuration.Create().WithTestingIterations(100).WithVerbosityEnabled();12            var runtime = TestingEngineFactory.Create(configuration, new Unavailable());13            await runtime.StartAsync();14        }15    }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.TestingServices;20using Microsoft.Coyote.TestingServices.Runtime;21using System;22using System.Threading.Tasks;23{24    {25        static async Task Main(string[] args)26        {27            var configuration = Configuration.Create().WithTestingIterations(100).WithVerbosityEnabled();28            var runtime = TestingEngineFactory.Create(configuration, new Unavailable(), new Unavailable());29            await runtime.StartAsync();30        }31    }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.TestingServices;36using Microsoft.Coyote.TestingServices.Runtime;37using System;38using System.Threading.Tasks;39{40    {41        static async Task Main(string[] args)42        {43            var configuration = Configuration.Create().WithTestingIterations(100).WithVerbosityEnabled();44            var runtime = TestingEngineFactory.Create(configuration, new Unavailable(), new Unavailable(), new Unavailable());45            await runtime.StartAsync();46        }47    }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.TestingServices;52using Microsoft.Coyote.TestingServices.Runtime;53using System;54using System.Threading.Tasks;55{InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        static void Main(string[] args)6        {7            Unavailable.InitOnEntry();8        }9    }10}11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14    {15        static void Main(string[] args)16        {17            Unavailable.InitOnEntry();18        }19    }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24    {25        static void Main(string[] args)26        {27            Unavailable.InitOnEntry();28        }29    }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34    {35        static void Main(string[] args)36        {37            Unavailable.InitOnEntry();38        }39    }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44    {45        static void Main(string[] args)46        {47            Unavailable.InitOnEntry();48        }49    }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54    {55        static void Main(string[] args)56        {57            Unavailable.InitOnEntry();58        }59    }60}InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4    {5        static void Main(string[] args)6        {7            Unavailable.InitOnEntry();8        }9    }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System.Threading.Tasks;13{14    {15        static void Main(string[] args)16        {17            Unavailable.InitOnEntry();18        }19    }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System.Threading.Tasks;23{24    {25        static void Main(string[] args)26        {27            Unavailable.InitOnEntry();28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System.Threading.Tasks;33{34    {35        static void Main(string[] args)36        {37            Unavailable.InitOnEntry();38        }39    }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43{44    {45        static void Main(string[] args)46        {47            Unavailable.InitOnEntry();48        }49    }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System.Threading.Tasks;53{54    {55        static void Main(string[] args)56        {57            Unavailable.InitOnEntry();58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System.Threading.Tasks;63{InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4    {5        static void Main(string[] args)6        {7            Unavailable.InitOnEntry();8            System.Console.ReadLine();9        }10    }11}InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateMachine;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateMachine.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateMachine.Strategies.DFS;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateMachine.Strategies.DFS.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateMachine.Strategies.DFS.Strategies.RandomWalk;14{15    {16        public static void InitOnEntry()17        {18            var config = Configuration.Create();19            config.MaxSchedulingSteps = 1000;20            config.ProbabilisticBugFindingStrategy = new ProbabilisticBugFindingStrategy();21            config.ProbabilisticBugFindingStrategy.AddStrategy(new StateMachineStrategy());22            config.ProbabilisticBugFindingStrategy.AddStrategy(new DFSStrategy());23            config.ProbabilisticBugFindingStrategy.AddStrategy(new RandomWalkStrategy());24            config.ProbabilisticBugFindingStrategy.AddStrategy(new RandomStrategy());InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;4{5    {6        [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]7        {8        }9        void InitOnEntry()10        {11            this.CreateActor(typeof(Unavailable));12            this.SendEvent(this.Id, new UnitEvent());13        }14    }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;19{20    {21        [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]22        {23        }24        void InitOnEntry()25        {26            this.CreateActor(typeof(Unavailable));27            this.SendEvent(this.Id, new UnitEvent());28        }29    }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;34{35    {36        [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]37        {38        }39        void InitOnEntry()40        {41            this.CreateActor(typeof(Unavailable));42            this.SendEvent(this.Id, new UnitEvent());43        }44    }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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