How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry

RaftTests.cs

Source:RaftTests.cs Github

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...824 private ActorId Cluster;825 private int LatestCommand;826 private int Counter;827 [Start]828 [OnEntry(nameof(InitOnEntry))]829 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831 private class Init : State832 {833 }834 private void InitOnEntry()835 {836 this.LatestCommand = -1;837 this.Counter = 0;838 }839 private void SetupEvent(Event e)840 {841 this.Cluster = (e as ConfigureEvent).Cluster;842 this.RaiseEvent(new LocalEvent());843 }844 [OnEntry(nameof(PumpRequestOnEntry))]845 [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847 private class PumpRequest : State848 {849 }850 private void PumpRequestOnEntry()851 {852 this.LatestCommand = this.RandomInteger(100);853 this.Counter++;854 this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855 }856 private void ProcessResponse()857 {858 if (this.Counter is 3)859 {860 this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861 this.RaiseHaltEvent();862 }863 else864 {865 this.RaiseEvent(new LocalEvent());866 }867 }868 }869 private class ElectionTimer : StateMachine870 {871 internal class ConfigureEvent : Event872 {873 public ActorId Target;874 public ConfigureEvent(ActorId id)875 : base()876 {877 this.Target = id;878 }879 }880 internal class StartTimerEvent : Event881 {882 }883 internal class CancelTimer : Event884 {885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }997 }998 private class LocalEvent : Event999 {1000 }1001 private HashSet<int> TermsWithLeader;1002 [Start]1003 [OnEntry(nameof(InitOnEntry))]1004 [OnEventGotoState(typeof(LocalEvent), typeof(Monitoring))]1005 private class Init : State1006 {1007 }1008 private void InitOnEntry()1009 {1010 this.TermsWithLeader = new HashSet<int>();1011 this.RaiseEvent(new LocalEvent());1012 }1013 [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014 private class Monitoring : State1015 {1016 }1017 private void ProcessLeaderElected(Event e)1018 {1019 var term = (e as NotifyLeaderElected).Term;1020 this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021 this.TermsWithLeader.Add(term);1022 }...

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InitOnEntry

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();4Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();6Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();8Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();10Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();11Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.InitOnEntry();

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;7{8 {9 private TaskCompletionSource<bool> tcs;10 [OnEntry(nameof(InitOnEntry))]11 {12 }13 private void InitOnEntry()14 {15 this.tcs = (TaskCompletionSource<bool>)this.ReceivedEvent;16 this.SendEvent(this.Id, new Halt());17 }18 }19 {20 [OnEventGotoState(typeof(Default), typeof(Default))]21 {22 }23 [OnEventDoAction(typeof(Default), nameof(HandleDefault))]24 {25 }26 private void HandleDefault()27 {28 this.Assert(false, "Reached default state.");29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;38{39 {40 private TaskCompletionSource<bool> tcs;41 [OnEntry(nameof(InitOnEntry))]42 {43 }44 private void InitOnEntry()45 {46 this.tcs = (TaskCompletionSource<bool>)this.ReceivedEvent;47 this.SendEvent(this.Id, new Halt());48 }49 }50 {51 [OnEventGotoState(typeof(Default), typeof(Default))]52 {53 }54 [OnEventDoAction(typeof(Default), nameof(HandleDefault))]55 {56 }57 private void HandleDefault()58 {59 this.Assert(false, "Reached default state.");60 }61 }62}

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(100).WithVerbosityEnabled();12 var runtime = TestingEngineFactory.Create(configuration, new Unavailable());13 await runtime.StartAsync();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.TestingServices;20using Microsoft.Coyote.TestingServices.Runtime;21using System;22using System.Threading.Tasks;23{24 {25 static async Task Main(string[] args)26 {27 var configuration = Configuration.Create().WithTestingIterations(100).WithVerbosityEnabled();28 var runtime = TestingEngineFactory.Create(configuration, new Unavailable(), new Unavailable());29 await runtime.StartAsync();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.TestingServices;36using Microsoft.Coyote.TestingServices.Runtime;37using System;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 var configuration = Configuration.Create().WithTestingIterations(100).WithVerbosityEnabled();44 var runtime = TestingEngineFactory.Create(configuration, new Unavailable(), new Unavailable(), new Unavailable());45 await runtime.StartAsync();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.TestingServices;52using Microsoft.Coyote.TestingServices.Runtime;53using System;54using System.Threading.Tasks;55{

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Unavailable.InitOnEntry();8 }9 }10}11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 static void Main(string[] args)16 {17 Unavailable.InitOnEntry();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 Unavailable.InitOnEntry();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 Unavailable.InitOnEntry();38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 Unavailable.InitOnEntry();48 }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static void Main(string[] args)56 {57 Unavailable.InitOnEntry();58 }59 }60}

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 Unavailable.InitOnEntry();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 Unavailable.InitOnEntry();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Unavailable.InitOnEntry();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 Unavailable.InitOnEntry();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 Unavailable.InitOnEntry();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 Unavailable.InitOnEntry();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System.Threading.Tasks;63{

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 Unavailable.InitOnEntry();8 System.Console.ReadLine();9 }10 }11}

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateMachine;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateMachine.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateMachine.Strategies.DFS;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateMachine.Strategies.DFS.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateMachine.Strategies.DFS.Strategies.RandomWalk;14{15 {16 public static void InitOnEntry()17 {18 var config = Configuration.Create();19 config.MaxSchedulingSteps = 1000;20 config.ProbabilisticBugFindingStrategy = new ProbabilisticBugFindingStrategy();21 config.ProbabilisticBugFindingStrategy.AddStrategy(new StateMachineStrategy());22 config.ProbabilisticBugFindingStrategy.AddStrategy(new DFSStrategy());23 config.ProbabilisticBugFindingStrategy.AddStrategy(new RandomWalkStrategy());24 config.ProbabilisticBugFindingStrategy.AddStrategy(new RandomStrategy());

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;4{5 {6 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]7 {8 }9 void InitOnEntry()10 {11 this.CreateActor(typeof(Unavailable));12 this.SendEvent(this.Id, new UnitEvent());13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;19{20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]22 {23 }24 void InitOnEntry()25 {26 this.CreateActor(typeof(Unavailable));27 this.SendEvent(this.Id, new UnitEvent());28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;34{35 {36 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]37 {38 }39 void InitOnEntry()40 {41 this.CreateActor(typeof(Unavailable));42 this.SendEvent(this.Id, new UnitEvent());43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;

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