How to use CheckLessOrEqualThan method of Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.CheckLessOrEqualThan

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {...

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 UpdateHeadTail test = new UpdateHeadTail();13 test.CheckLessOrEqualThan(5, 6);14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 UpdateHeadTail test = new UpdateHeadTail();29 test.CheckLessOrEqualThan(6, 5);30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 UpdateHeadTail test = new UpdateHeadTail();45 test.CheckLessOrEqualThan(0, 0);46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 UpdateHeadTail obj = new UpdateHeadTail();8 obj.CheckLessOrEqualThan(1, 2);9 }10 }11}12[0] UpdateHeadTail.CheckLessOrEqualThan(int, int)13[1] UpdateHeadTail.CheckLessOrEqualThan(int, int)14[2] Program.Main(string[])15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17{18 {19 static void Main(string[] args)20 {21 UpdateHeadTail obj = new UpdateHeadTail();22 obj.CheckLessOrEqualThan(1, 2);23 }24 }25}26[0] UpdateHeadTail.CheckLessOrEqualThan(int, int)27[1] UpdateHeadTail.CheckLessOrEqualThan(int, int)28[2] Program.Main(string[])

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void CheckLessOrEqualThan(int a, int b)7 {8 if (a > b)9 {10 throw new Exception("a > b");11 }12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 public static void CheckLessOrEqualThan(int a, int b)21 {22 if (a > b)23 {24 throw new Exception("a > b");25 }26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 {34 public static void CheckLessOrEqualThan(int a, int b)35 {36 if (a > b)37 {38 throw new Exception("a > b");39 }40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 public static void CheckLessOrEqualThan(int a, int b)49 {50 if (a > b)51 {52 throw new Exception("a > b");53 }54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Threading.Tasks;60{

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Systematic;5using System;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;10using System.Threading;11{12 {13 static void Main(string[] args)14 {15 TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine();16 engine.RunAsync(new SystematicTestingSchedulingPolicy(), new SystematicTestingExecutionPolicy(), Test1).Wait();17 Console.ReadLine();18 }19 private static async Task Test1()20 {21 var runtime = RuntimeFactory.Create();22 var actorId = await runtime.CreateActorAsync(typeof(UpdateHeadTail));23 await runtime.SendEventAsync(actorId, new CheckLessOrEqualThan(1, 1));24 await runtime.SendEventAsync(actorId, new CheckLessOrEqualThan(2, 1));25 await runtime.SendEventAsync(actorId, new CheckLessOrEqualThan(1, 2));26 await runtime.SendEventAsync(actorId, new CheckLessOrEqualThan(2, 2));27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Testing;33using Microsoft.Coyote.Testing.Systematic;34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;39using System.Threading;40{41 {42 static void Main(string[] args)43 {44 TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine();45 engine.RunAsync(new SystematicTestingSchedulingPolicy(), new SystematicTestingExecutionPolicy(), Test1).Wait();46 Console.ReadLine();47 }48 private static async Task Test1()49 {50 var runtime = RuntimeFactory.Create();51 var actorId = await runtime.CreateActorAsync(typeof(UpdateHeadTail));52 await runtime.SendEventAsync(actorId, new CheckLess

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