Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.ClearTempSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {1027                    this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028                    this.CheckEqual(this.History[server], this.TempSeq);1029                }1030                this.ClearTempSeq();1031                // HIST(i-1) == HIST(i) + SENT(i-1)1032                this.GetPrev(server);1033                if (this.Prev != null && this.History.ContainsKey(this.Prev))1034                {1035                    this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036                    this.CheckEqual(this.History[this.Prev], this.TempSeq);1037                }1038                this.ClearTempSeq();1039            }1040            private void GetNext(ActorId curr)1041            {1042                this.Next = null;1043                for (int i = 1; i < this.Servers.Count; i++)1044                {1045                    if (this.Servers[i - 1].Equals(curr))1046                    {1047                        this.Next = this.Servers[i];1048                    }1049                }1050            }1051            private void GetPrev(ActorId curr)1052            {1053                this.Prev = null;1054                for (int i = 1; i < this.Servers.Count; i++)1055                {1056                    if (this.Servers[i].Equals(curr))1057                    {1058                        this.Prev = this.Servers[i - 1];1059                    }1060                }1061            }1062            private void ExtractSeqId(List<SentLog> seq)1063            {1064                this.ClearTempSeq();1065                for (int i = seq.Count - 1; i >= 0; i--)1066                {1067                    if (this.TempSeq.Count > 0)1068                    {1069                        this.TempSeq.Insert(0, seq[i].NextSeqId);1070                    }1071                    else1072                    {1073                        this.TempSeq.Add(seq[i].NextSeqId);1074                    }1075                }1076                this.IsSorted(this.TempSeq);1077            }1078            private void MergeSeq(List<int> seq1, List<int> seq2)1079            {1080                this.ClearTempSeq();1081                this.IsSorted(seq1);1082                if (seq1.Count is 0)1083                {1084                    this.TempSeq = seq2;1085                }1086                else if (seq2.Count is 0)1087                {1088                    this.TempSeq = seq1;1089                }1090                else1091                {1092                    for (int i = 0; i < seq1.Count; i++)1093                    {1094                        if (seq1[i] < seq2[0])1095                        {1096                            this.TempSeq.Add(seq1[i]);1097                        }1098                    }1099                    for (int i = 0; i < seq2.Count; i++)1100                    {1101                        this.TempSeq.Add(seq2[i]);1102                    }1103                }1104                this.IsSorted(this.TempSeq);1105            }1106            private void IsSorted(List<int> seq)1107            {1108                for (int i = 0; i < seq.Count - 1; i++)1109                {1110                    this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111                }1112            }1113            private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114            {1115                this.IsSorted(seq1);1116                this.IsSorted(seq2);1117                for (int i = 0; i < seq1.Count; i++)1118                {1119                    if ((i == seq1.Count) || (i == seq2.Count))1120                    {1121                        break;1122                    }1123                    this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124                }1125            }1126            private void CheckEqual(List<int> seq1, List<int> seq2)1127            {1128                this.IsSorted(seq1);1129                this.IsSorted(seq2);1130                for (int i = 0; i < seq1.Count; i++)1131                {1132                    if ((i == seq1.Count) || (i == seq2.Count))1133                    {1134                        break;1135                    }1136                    this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137                }1138            }1139            private void ClearTempSeq()1140            {1141                this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142                this.TempSeq.Clear();1143                this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144            }1145            private void ProcessUpdateServers(Event e)1146            {1147                this.Servers = (e as UpdateServers).Servers;1148            }1149        }1150        private class ServerResponseSeqMonitor : Monitor1151        {1152            internal class SetupEvent : Event1153            {...ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Testing;11using Microsoft.Coyote.TestingServices;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.PruneStrategies;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.ReplayStrategies;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies.AdaptiveSnapshotStrategy;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy;ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            UpdateHeadTail obj = new UpdateHeadTail();12            obj.ClearTempSeq();13        }14    }15}ClearTempSeq
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;5using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;6{7    {8        {9            public int Head;10            public int Tail;11        }12        private HeadTail HeadTail;13        [OnEventDoAction(typeof(Start), nameof(Start))]14        {15        }16        private void Start()17        {18            this.HeadTail = new HeadTail();19            this.Send(this.Id, new UpdateHeadTailEvent(1, 2));20        }21        {22            public int Head;23            public int Tail;24            public UpdateHeadTailEvent(int head, int tail)25            {26                this.Head = head;27                this.Tail = tail;28            }29        }30        [OnEventDoAction(typeof(UpdateHeadTailEvent), nameof(UpdateHeadTail))]31        {32        }33        private void UpdateHeadTail()34        {35            this.HeadTail.Head = (this.HeadTail.Head + 1) % 3;36            this.HeadTail.Tail = (this.HeadTail.Tail + 1) % 3;37        }38    }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;44using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;45{46    {47        {48            public int Head;49            public int Tail;50        }51        private HeadTail HeadTail;52        [OnEventDoAction(typeof(Start), nameof(Start))]53        {54        }55        private void Start()56        {57            this.HeadTail = new HeadTail();58            this.Send(this.Id, newClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using Microsoft.Coyote;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;12{13    {14        static void Main(string[] args)15        {16            var configuration = Configuration.Create().WithTestingIterations(100);17            using (var runtime = RuntimeFactory.Create(configuration))18            {19                runtime.CreateActor(typeof(UpdateHeadTail));20                runtime.Run();21            }22        }23    }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;35using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;36{37    {38        static void Main(string[] args)39        {40            var configuration = Configuration.Create().WithTestingIterations(100);41            using (var runtime = RuntimeFactory.Create(configuration))42            {43                runtime.CreateActor(typeof(UpdateHeadTail));44                runtime.Run();45            }46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;59using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;ClearTempSeq
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.TestingServices;11using Microsoft.Coyote.Tests.Common.Utilities;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;15using System.Threading;16{17    {18        public async Task TestUpdateHeadTail()19        {20            var configuration = GetConfiguration();21            configuration.SchedulingStrategy = SchedulingStrategy.DPOR;22            configuration.MaxSchedulingSteps = 100000;23            configuration.MaxFairSchedulingSteps = 100000;24            configuration.EnableCycleDetection = true;25            configuration.EnableDataRaceDetection = true;26            configuration.EnableHotStateDetection = true;27            configuration.EnableHotStateDetection = true;28            configuration.EnableLivenessChecking = true;29            configuration.EnableHeavyweightTesting = true;30            configuration.TestingIterations = 100;31            configuration.Verbose = 1;32            var test = new Action<PSharpRuntime>((r) => {33                r.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail));34            });35            base.AssertFailed(configuration, test, 1, true);36        }37        {38            public int Value;39            public Node Next;40        }41        private Node Head;42        private Node Tail;43        [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]44        private class Init : MachineState { }45        private async Task InitOnEntry()46        {47            Head = new Node();48            Tail = new Node();49            Head.Next = Tail;50            Tail.Next = null;51            await Task.CompletedTask;52        }53        private void ClearTempSeq()54        {55            Node temp = Head.Next;56            while (temp != Tail)57            {58                Node temp1 = temp.Next;59                temp = temp1;60            }ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.RegisterMonitor(typeof(UpdateHeadTail));11            runtime.CreateActor(typeof(Actor1));12            runtime.Run();13        }14    }15    {16        protected override async Task OnInitializeAsync(Event initialEvent)17        {18            var actor2 = this.CreateActor(typeof(Actor2));19            await this.SendEventAsync(actor2, new E());20        }21    }22    {23        protected override async Task OnInitializeAsync(Event initialEvent)24        {25            await this.SendEventAsync(this.Id, new E());26        }27    }28    {29    }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36    {37        static void Main(string[] args)38        {39            var runtime = RuntimeFactory.Create();40            runtime.RegisterMonitor(typeof(UpdateHeadTail));41            runtime.CreateActor(typeof(Actor1));42            runtime.Run();43        }44    }45    {46        protected override async Task OnInitializeAsync(Event initialEvent)47        {48            var actor2 = this.CreateActor(typeof(Actor2));49            await this.SendEventAsync(actor2, new E());50        }51    }52    {53        protected override async Task OnInitializeAsync(Event initialEvent)54        {55            await this.SendEventAsync(this.Id, new E());56        }57    }58    {59    }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;65{66    {67        static void Main(string[] args)68        {69            var runtime = RuntimeFactory.Create();ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6    {7        public static async Task Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var actorId = runtime.CreateActor(typeof(UpdateHeadTail));11            runtime.SendEvent(actorId,ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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