How to use HistoryUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.HistoryUpdate

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);...

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HistoryUpdate

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic.ProbabilityDistributions;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic.ProbabilityDistributions.RandomNumberGenerators;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic.ProbabilityDistributions.RandomNumberGenerators.RandomOrg;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic.ProbabilityDistributions.RandomNumberGenerators.RandomOrg.Models;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic.ProbabilityDistributions.RandomNumberGenerators.RandomOrg.Models.Responses;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic.ProbabilityDistributions.RandomNumberGenerators.RandomOrg.Models.Requests;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic.ProbabilityDistributions.RandomNumberGenerators.RandomOrg.Models.Requests.Base;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic.ProbabilityDistributions.RandomNumberGenerators.RandomOrg.Models.Responses.Base;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic.ProbabilityDistributions.RandomNumberGenerators.RandomOrg.Models.Responses.Base.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic.ProbabilityDistributions.RandomNumberGenerators.RandomOrg.Models.Requests.Base.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Strategies.Probabilistic.ProbabilityDistributions.RandomNumberGenerators.RandomOrg.Models.Responses.Interfaces;

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HistoryUpdate

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(100);15 var test = new UpdateHeadTail(configuration);16 test.HistoryUpdate();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;29{30 {31 static void Main(string[] args)32 {33 var configuration = Configuration.Create().WithTestingIterations(100);34 var test = new UpdateHeadTail(configuration);35 test.HistoryUpdate();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;48{49 {50 static void Main(string[] args)51 {52 var configuration = Configuration.Create().WithTestingIterations(100);53 var test = new UpdateHeadTail(configuration);54 test.HistoryUpdate();55 }56 }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;

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HistoryUpdate

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.StateCaching;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.StateCaching.Strategies;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.StateCaching.Strategies.Adaptive;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.StateCaching.Strategies.Caching;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.StateCaching.Strategies.Caching.Adaptive;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.StateCaching.Strategies.Caching.Adaptive.Cache;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.StateCaching.Strategies.Caching.Adaptive.Cache.Sets;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.StateCaching.Strategies.Caching.Adaptive.Cache.Sets.Adaptive;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.StateCaching.Strategies.Caching.Adaptive.Cache.Sets.Adaptive.Greedy;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.StateCaching.Strategies.Caching.Adaptive.Cache.Sets.Adaptive.Lazy;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.StateCaching.Strategies.Caching.Adaptive.Cache.Sets.Adaptive.Lazy.LazyCache;

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HistoryUpdate

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Services;12using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Operations;14using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Operations.UpdateHeadTail;15{16 {17 public static async Task HistoryUpdate()18 {19 var config = Configuration.Create();20 config.SchedulingIterations = 100;21 config.SchedulingStrategy = SchedulingStrategy.FairPCT;22 config.SchedulingRandomSeed = 0;23 config.SchedulingMaxSteps = 10000;24 config.SchedulingMaxFairSchedulingSteps = 100;25 config.SchedulingMaxFairSchedulingStepsPerIteration = 10;26 config.SchedulingMaxInterleavings = 100;27 config.SchedulingMaxInterleavingsPerIteration = 10;28 config.SchedulingMaxStepsPerScheduling = 1000;29 config.SchedulingMaxStepsPerThread = 100;30 config.SchedulingProbabilityOfMakingProgress = 0.1;31 config.Verbose = 2;32 config.VerboseScheduling = true;33 config.LogWriter = Console.Out;34 config.EnableCycleDetection = true;35 config.EnableDataRaceDetection = true;36 config.EnableDeadlockDetection = true;37 config.EnableLivelockDetection = true;38 config.EnableOperationInterleavings = true;39 config.EnableOperationRecording = true;40 config.EnablePCT = true;41 config.EnableUnfairScheduling = true;42 config.EnableStateGraphScheduling = true;43 config.SchedulingSearch = SchedulingSearch.DepthFirst;44 config.SchedulingSearchBound = 100;

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HistoryUpdate

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Coverage;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.Tracing.Schedule;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableIntegerOverflowDetection = true;21 configuration.EnableLivenessChecking = true;22 configuration.EnableDeadlockDetection = true;23 configuration.EnableActorGarbageCollection = true;24 configuration.MaxUnfairSchedulingSteps = 100;25 configuration.MaxFairSchedulingSteps = 100;26 configuration.MaxStepsFromAnyEntryToExit = 100;27 configuration.MaxSchedulingSteps = 100;28 configuration.MaxFairSchedulingSteps = 100;29 configuration.MaxStepsFromAnyEntryToExit = 100;30 configuration.MaxFairSchedulingSteps = 100;31 configuration.MaxStepsFromAnyEntryToExit = 100;32 configuration.TestReporters.Add(new CustomReporter());33 configuration.TestReporters.Add(new HtmlReporter());34 configuration.TestReporters.Add(new TextLogReporter());35 configuration.TestReporters.Add(new TraceLogger());36 configuration.TestReporters.Add(new ScheduleTraceLogger());37 configuration.TestReporters.Add(new JsonReporter());38 configuration.TestReporters.Add(new ConsoleLogReporter());39 configuration.TestReporters.Add(new CoverageReporter());40 configuration.TestReporters.Add(new StateGraphReporter());41 configuration.TestReporters.Add(new StateGraphDotReporter());42 configuration.TestReporters.Add(new StateGraphHtmlReporter());43 configuration.TestReporters.Add(new StateGraphJsonReporter());44 configuration.TestReporters.Add(new StateGraphLogReporter());45 configuration.TestReporters.Add(new StateGraphTraceLogger());46 configuration.TestReporters.Add(new StateGraphVisualizationReporter());47 configuration.TestReporters.Add(new StateGraphXmlReporter());48 configuration.TestReporters.Add(new StateGraphYamlReporter());49 configuration.TestReporters.Add(new StateMapHtmlReporter());50 configuration.TestReporters.Add(new StateMapJsonReporter());51 configuration.TestReporters.Add(new

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HistoryUpdate

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.MaxStepsFromBugFinding = 1000;13 config.MaxFairStepsFromBugFinding = 1000;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableLivelockDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableOperationStackTraces = true;19 config.EnableActorStackTraces = true;20 config.EnableStateGraphTraces = true;21 config.EnableStateGraphScheduling = true;22 config.EnableStateGraphExploration = true;23 config.EnableStateGraphVisualization = true;24 var runtime = RuntimeFactory.Create(config);25 runtime.CreateActor(typeof(UpdateHeadTail));26 runtime.Run();27 }28 }29}30using System;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 var config = Configuration.Create();39 config.MaxSchedulingSteps = 1000;40 config.MaxFairSchedulingSteps = 1000;41 config.MaxStepsFromBugFinding = 1000;42 config.MaxFairStepsFromBugFinding = 1000;43 config.EnableCycleDetection = true;44 config.EnableDataRaceDetection = true;45 config.EnableLivelockDetection = true;46 config.EnableDeadlockDetection = true;47 config.EnableOperationStackTraces = true;48 config.EnableActorStackTraces = true;49 config.EnableStateGraphTraces = true;50 config.EnableStateGraphScheduling = true;51 config.EnableStateGraphExploration = true;52 config.EnableStateGraphVisualization = true;53 var runtime = RuntimeFactory.Create(config);54 runtime.CreateActor(typeof(UpdateHeadTail));55 runtime.Run();56 }57 }58}

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HistoryUpdate

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = BugFindingEngine.CreateDefaultBugFindingConfiguration();10 BugFindingEngine.RunBugFindingTest(config, (r) =>11 {12 var head = r.CreateActor(typeof(UpdateHeadTail));13 r.SendEvent(head, new UpdateHeadTail.Update(1, 1));14 r.SendEvent(head, new UpdateHeadTail.Update(2, 2));15 r.SendEvent(head, new UpdateHeadTail.Update(3, 3));16 r.SendEvent(head, new UpdateHeadTail.Update(4, 4));17 r.SendEvent(head, new UpdateHeadTail.Update(5, 5));18 r.SendEvent(head, new UpdateHeadTail.Update(6, 6));19 r.SendEvent(head, new UpdateHeadTail.Update(7, 7));20 r.SendEvent(head, new UpdateHeadTail.Update(8, 8));21 r.SendEvent(head, new UpdateHeadTail.Update(9, 9));22 r.SendEvent(head, new UpdateHeadTail.Update(10, 10));23 r.SendEvent(head, new UpdateHeadTail.Update(11, 11));24 r.SendEvent(head, new UpdateHeadTail.Update(12, 12));25 r.SendEvent(head, new UpdateHeadTail.Update(13, 13));26 r.SendEvent(head, new UpdateHeadTail.Update(14, 14));27 r.SendEvent(head, new UpdateHeadTail.Update(15, 15));28 r.SendEvent(head, new UpdateHeadTail.Update(16, 16));29 r.SendEvent(head, new UpdateHeadTail.Update(17, 17));30 r.SendEvent(head, new UpdateHeadTail.Update(18, 18));31 r.SendEvent(head, new UpdateHeadTail.Update(19, 19));32 r.SendEvent(head, new UpdateHeadTail.Update(20, 20));33 r.SendEvent(head, new UpdateHeadTail.Update(21, 21));34 r.SendEvent(head, new UpdateHeadTail.Update(22, 22));35 r.SendEvent(head, new UpdateHeadTail.Update(23, 23));36 r.SendEvent(head, new Update

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HistoryUpdate

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 private int head;9 private int tail;10 [OnEventGotoState(typeof(InitEvent), typeof(Init))]11 private class StartState : State { }12 {13 protected override void OnEntry(Event e)14 {15 var ev = e as InitEvent;16 this.SendEvent(ev.Id, new UpdateEvent(ev.Head, ev.Tail));17 }18 }19 [OnEventDoAction(typeof(UpdateEvent), nameof(HistoryUpdate))]20 private class Init2 : State { }21 private void HistoryUpdate()22 {23 var ev = this.ReceivedEvent as UpdateEvent;24 this.head = ev.Head;25 this.tail = ev.Tail;26 }27 }28 {29 public ActorId Id;30 public int Head;31 public int Tail;32 public InitEvent(ActorId id, int head, int tail)33 {34 this.Id = id;35 this.Head = head;36 this.Tail = tail;37 }38 }39 {40 public int Head;41 public int Tail;42 public UpdateEvent(int head, int tail)43 {44 this.Head = head;45 this.Tail = tail;46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {56 private int head;57 private int tail;58 [OnEventGotoState(typeof(InitEvent), typeof(Init))]59 private class StartState : State { }60 {61 protected override void OnEntry(Event e)62 {63 var ev = e as InitEvent;64 this.SendEvent(ev.Id, new UpdateEvent(ev.Head, ev.Tail));65 }66 }67 [OnEventDoAction(typeof(UpdateEvent), nameof(HistoryUpdate))]

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HistoryUpdate

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 CoyoteRuntime runtime = new CoyoteRuntime();10 var machine = runtime.CreateActor(typeof(UpdateHeadTail));11 runtime.SendEvent(machine, new HistoryUpdate());12 runtime.Wait();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 CoyoteRuntime runtime = new CoyoteRuntime();25 var machine = runtime.CreateActor(typeof(UpdateHeadTail));26 runtime.SendEvent(machine, new HistoryUpdate());27 runtime.Wait();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 CoyoteRuntime runtime = new CoyoteRuntime();40 var machine = runtime.CreateActor(typeof(UpdateHeadTail));41 runtime.SendEvent(machine, new HistoryUpdate());42 runtime.Wait();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 CoyoteRuntime runtime = new CoyoteRuntime();55 var machine = runtime.CreateActor(typeof(UpdateHeadTail));56 runtime.SendEvent(machine, new HistoryUpdate());57 runtime.Wait();58 }59 }60}

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HistoryUpdate

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using System;6{7 {8 private int head;9 private int tail;10 private int[] buffer;11 private MachineId client;12 private int count;13 protected override void OnInitialize(Event e)14 {15 this.head = 0;16 this.tail = 0;17 this.buffer = new int[2];18 this.count = 0;19 this.client = (e as SetupEvent).Client;20 this.SendEvent(this.client, new SetupResponseEvent(this.Id));21 }22 protected override void OnEvent(Event e)23 {24 if (e is EnqueueEvent)25 {26 var enqEvent = e as EnqueueEvent;27 this.buffer[this.tail] = enqEvent.Value;28 this.tail = (this.tail + 1) % 2;29 this.count++;30 this.SendEvent(this.client, new EnqueueResponseEvent(this.Id));31 }32 else if (e is DequeueEvent)33 {34 var deqEvent = e as DequeueEvent;35 var value = this.buffer[this.head];36 this.head = (this.head + 1) % 2;37 this.count--;38 this.SendEvent(this.client, new DequeueResponseEvent(this.Id, value));39 }40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding;45using System;46using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;47{48 {49 public MachineId Client;50 public SetupEvent(MachineId client)51 {52 this.Client = client;53 }54 }55 {56 public MachineId Server;57 public SetupResponseEvent(MachineId server)58 {59 this.Server = server;60 }61 }62 {

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