How to use IsSorted method of Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.IsSorted

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");...

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IsSorted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.BoundedExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomSchedule;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomExecution;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomExecutionWithFairScheduling;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomExecutionWithFairSchedulingAndFairEnqueueing;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomExecutionWithFairEnqueueing;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomExecutionWithFairSchedulingAndFairEnqueueingAndFairDequeueing;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomExecutionWithFairSchedulingAndFairEnqueueingAndFairDequeueingAndFairSelection;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomExecutionWithFairSchedulingAndFairEnqueueingAndFairDequeueingAndFairSelectionAndFairReceives;19{20 {21 private int head;22 private int tail;23 private List<int> list;24 [OnEntry(nameof(InitOnEntry))]25 [OnEventDoAction(typeof(UnitEvent), nameof(Update))]26 [OnEventDoAction(typeof(Default), nameof(Update))]27 {28 }29 private void InitOnEntry()30 {31 this.head = 0;32 this.tail = 0;33 this.list = new List<int>();34 this.RaiseEvent(UnitEvent.Instance);35 }36 private void Update()37 {38 this.head = this.head + 1;

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IsSorted

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 UpdateHeadTail uht = new UpdateHeadTail();12 uht.IsSorted(new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 });13 }14 }15}

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IsSorted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var list = new List<int>() { 1, 2, 3, 4, 5, 6 };12 var updateHeadTail = new UpdateHeadTail();13 var result = updateHeadTail.IsSorted(list);14 Console.WriteLine(result);15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var list = new List<int>() { 1, 2, 3, 4, 5, 6 };30 var updateHeadTail = new UpdateHeadTail();31 var result = updateHeadTail.IsSorted(list);32 Console.WriteLine(result);33 list.Sort();34 result = updateHeadTail.IsSorted(list);35 Console.WriteLine(result);36 Console.ReadLine();37 }38 }39}

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IsSorted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };12 UpdateHeadTail obj = new UpdateHeadTail();13 obj.IsSorted(arr);14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 int[] arr = { 9, 8, 7, 6, 5, 4, 3, 2, 1 };28 UpdateHeadTail obj = new UpdateHeadTail();29 obj.IsSorted(arr);30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };44 UpdateHeadTail obj = new UpdateHeadTail();45 obj.IsSorted(arr);46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors.BugFinding.Tests;55{56 {57 static void Main(string[] args)58 {59 int[] arr = { 9, 8, 7, 6, 5, 4

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IsSorted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;

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IsSorted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var list = new List<int>();13 list.Add(1);14 list.Add(2);15 list.Add(3);16 list.Add(4);17 list.Add(5);18 list.Add(6);19 list.Add(7);20 list.Add(8);21 list.Add(9);22 list.Add(10);23 list.Add(11);24 list.Add(12);25 list.Add(13);26 list.Add(14);27 list.Add(15);28 list.Add(16);29 list.Add(17);30 list.Add(18);31 list.Add(19);32 list.Add(20);33 list.Add(21);34 list.Add(22);35 list.Add(23);36 list.Add(24);37 list.Add(25);38 list.Add(26);39 list.Add(27);40 list.Add(28);41 list.Add(29);42 list.Add(30);43 list.Add(31);44 list.Add(32);45 list.Add(33);46 list.Add(34);47 list.Add(35);48 list.Add(36);49 list.Add(37);50 list.Add(38);51 list.Add(39);52 list.Add(40);53 list.Add(41);54 list.Add(42);55 list.Add(43);56 list.Add(44);57 list.Add(45);58 list.Add(46);59 list.Add(47);60 list.Add(48);61 list.Add(49);62 list.Add(50);63 list.Add(51);64 list.Add(52);65 list.Add(53);66 list.Add(54);67 list.Add(55);68 list.Add(56);69 list.Add(57);70 list.Add(58);71 list.Add(59);72 list.Add(60);73 list.Add(61);74 list.Add(62);75 list.Add(63);76 list.Add(64);77 list.Add(65);78 list.Add(66);79 list.Add(67);80 list.Add(68);81 list.Add(69);82 list.Add(70);83 list.Add(71);

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IsSorted

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var updateHeadTail = new UpdateHeadTail();9 var arr = new int[] { 1, 2, 3, 4, 5 };10 var isSorted = updateHeadTail.IsSorted(arr);11 Console.WriteLine(isSorted);12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static void Main(string[] args)21 {22 var updateHeadTail = new UpdateHeadTail();23 var arr = new int[] { 1, 2, 3, 4, 5 };24 var isSorted = updateHeadTail.IsSorted(arr);25 Console.WriteLine(isSorted);26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 var updateHeadTail = new UpdateHeadTail();37 var arr = new int[] { 1, 2, 3, 4, 5 };38 var isSorted = updateHeadTail.IsSorted(arr);39 Console.WriteLine(isSorted);40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 var updateHeadTail = new UpdateHeadTail();51 var arr = new int[] { 1, 2, 3, 4, 5 };52 var isSorted = updateHeadTail.IsSorted(arr);53 Console.WriteLine(isSorted);54 }55 }56}

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IsSorted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;3using Microsoft.Coyote.TestingServices;4using Microsoft.VisualStudio.TestTools.UnitTesting;5{6 {7 public void TestUpdateHeadTail()8 {9 var test = new Action<PSharpRuntime>((r) => {10 r.CreateActor(typeof(UpdateHeadTail));11 });12 var configuration = Configuration.Create();13 configuration.SchedulingStrategy = SchedulingStrategy.DFS;14 configuration.MaxFairSchedulingSteps = 100;15 configuration.MaxUnfairSchedulingSteps = 100;16 configuration.ThrowOnFailure = false;17 configuration.TestingIterations = 1;18 configuration.Verbose = 1;19 configuration.ReportActivityCoverage = true;20 var result = PSharpTester.Test(test, configuration);21 Assert.IsTrue(result);22 }23 }24}

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IsSorted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void IsSorted(int[] arr)10 {11 for (int i = 0; i < arr.Length - 1; i++)12 {13 if (arr[i] > arr[i + 1])14 {15 throw new Exception("Array is not sorted");16 }17 }18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 public static void IsSorted(int[] arr)30 {31 for (int i = 0; i < arr.Length - 1; i++)32 {33 if (arr[i] > arr[i + 1])34 {35 throw new Exception("Array is not sorted");36 }37 }38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47{48 {49 public static void IsSorted(int[] arr)50 {51 for (int i = 0; i < arr.Length - 1; i++)52 {53 if (arr[i] > arr[i + 1])54 {55 throw new Exception("Array is not sorted");56 }57 }58 }59 }60}

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IsSorted

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var test = new UpdateHeadTail();14 test.IsSorted();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var test = new UpdateHeadTail();31 test.IsSorted();32 }33 }34}

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