How to use ProcessUpdateServers method of Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.ProcessUpdateServers

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.UpdateHeadTail;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Runtime;10{11 {12 static async Task Main(string[] args)13 {14 var config = Configuration.Create();15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.SchedulingIterations = 10000;17 config.TestingIterations = 10000;18 config.ReportActivityCoverage = true;19 config.ReportCodeCoverage = true;20 config.ReportFairScheduling = true;21 config.ReportStateGraphCoverage = true;

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Runtime;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100000;15 config.MaxFairSchedulingSteps = 100000;16 config.TestingIterations = 100;17 config.SchedulingIterations = 100;18 config.EnableDataRaceDetection = true;19 config.EnableCycleDetection = true;20 config.EnableIntegerOverflowDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnableObjectDisposedException = true;26 config.EnableIndexOutOfRangeException = true;27 config.EnableDivideByZeroException = true;28 config.EnableNullReferenceException = true;29 config.EnableActorDeadlockException = true;30 config.EnableActorLivelockException = true;31 config.EnableUncontrolledRecursionException = true;32 config.EnableOutOfMemoryException = true;33 config.UserLogWriter = new UserLogWriter();34 config.Verbose = 2;35 TestingEngine engine = TestingEngine.Create(config, "UpdateHeadTail");36 engine.Run();37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.TestingServices;42using Microsoft.Coyote.TestingServices.Runtime;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 public static void Main(string[] args)51 {52 var config = Configuration.Create();53 config.MaxSchedulingSteps = 100000;54 config.MaxFairSchedulingSteps = 100000;55 config.TestingIterations = 100;56 config.SchedulingIterations = 100;57 config.EnableDataRaceDetection = true;58 config.EnableCycleDetection = true;59 config.EnableIntegerOverflowDetection = true;

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(UpdateHeadTail), new ActorId(1));12 Console.WriteLine("Press any key to exit");13 Console.ReadKey();14 }15 }16}17using Microsoft.Coyote.Actors;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Threading.Tasks;22{23 {24 private static readonly int MaxServers = 3;25 private static readonly int MaxUpdates = 3;26 private readonly List<ActorId> Servers = new List<ActorId>();27 private readonly List<int> Updates = new List<int>();28 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]29 private class InitState : State { }30 private void Init()31 {32 for (int idx = 0; idx < MaxServers; idx++)33 {34 this.Servers.Add(this.CreateActor(typeof(Server), new ActorId(idx)));35 }36 this.ProcessUpdateServers();37 }38 private void ProcessUpdateServers()39 {40 for (int idx = 0; idx < MaxUpdates; idx++)41 {42 this.Updates.Add(idx);43 this.Send(this.Servers[idx], new UpdateEvent(this.Id));44 }45 }46 private void Done()47 {48 this.RaiseHaltEvent();49 }50 private class UnitEvent : Event { }51 {52 public ActorId Sender;53 public UpdateEvent(ActorId sender)54 {55 this.Sender = sender;56 }57 }58 {59 private readonly ActorId Id;60 public Server(ActorId id)61 {62 this.Id = id;63 }

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var configuration = Configuration.Create().WithTestingIterations(100);12 runtime.RegisterMonitor(typeof(UpdateHeadTail));13 runtime.SetExecutionMode(ExecutionMode.Replay);14 runtime.SetReplayTrace("UpdateHeadTailTrace.json");15 runtime.TestLogWriter = new ConsoleLogWriter();16 var t = runtime.CreateActor(typeof(UpdateHeadTail));17 runtime.SendEvent(t, new ProcessUpdateServers());18 runtime.WaitAsync(t).Wait();19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.TestingServices;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var configuration = Configuration.Create().WithTestingIterations(100);33 runtime.RegisterMonitor(typeof(UpdateHeadTail));34 runtime.SetExecutionMode(ExecutionMode.Replay);35 runtime.SetReplayTrace("UpdateHeadTailTrace.json");36 runtime.TestLogWriter = new ConsoleLogWriter();37 var t = runtime.CreateActor(typeof(UpdateHeadTail));38 runtime.SendEvent(t, new ProcessUpdateServers());39 runtime.WaitAsync(t).Wait();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.TestingServices;48{49 {50 static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 var configuration = Configuration.Create().WithTestingIterations(100);54 runtime.RegisterMonitor(typeof(UpdateHeadTail));55 runtime.SetExecutionMode(ExecutionMode.Replay);56 runtime.SetReplayTrace("UpdateHeadTailTrace

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ProcessUpdateServers

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 UpdateHeadTail updateHeadTail = new UpdateHeadTail();6 updateHeadTail.ProcessUpdateServers();7 }8 }9}10{11 {12 static void Main(string[] args)13 {14 UpdateHeadTail updateHeadTail = new UpdateHeadTail();15 updateHeadTail.ProcessUpdateServers();16 }17 }18}19{20 {21 static void Main(string[] args)22 {23 UpdateHeadTail updateHeadTail = new UpdateHeadTail();24 updateHeadTail.ProcessUpdateServers();25 }26 }27}28{29 {30 static void Main(string[] args)31 {32 UpdateHeadTail updateHeadTail = new UpdateHeadTail();33 updateHeadTail.ProcessUpdateServers();34 }35 }36}37{38 {39 static void Main(string[] args)40 {41 UpdateHeadTail updateHeadTail = new UpdateHeadTail();42 updateHeadTail.ProcessUpdateServers();43 }44 }45}46{47 {48 static void Main(string[] args)49 {50 UpdateHeadTail updateHeadTail = new UpdateHeadTail();51 updateHeadTail.ProcessUpdateServers();52 }53 }54}55{56 {57 static void Main(string[] args)58 {

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Collections.Generic;6{7 {8 static void Main(string[] args)9 {10 var configuration = BugFindingEngine.CreateDefaultConfiguration();11 var bugFindingEngine = new BugFindingEngine(configuration);12 bugFindingEngine.RunAsync();13 var head = new ActorId(1);14 var tail = new ActorId(2);15 var servers = new List<ActorId> { head, tail };16 var updateHeadTail = new ActorId(3);17 var updateHeadTailProxy = new ActorId(4);18 var updateHeadTailClient = new ActorId(5);19 bugFindingEngine.CreateActor(typeof(UpdateHeadTail), updateHeadTail, servers, updateHeadTailProxy);20 bugFindingEngine.CreateActor(typeof(UpdateHeadTailProxy), updateHeadTailProxy, updateHeadTail, updateHeadTailClient);21 bugFindingEngine.CreateActor(typeof(UpdateHeadTailClient), updateHeadTailClient, updateHeadTailProxy);22 bugFindingEngine.WaitAsync();23 Console.WriteLine("Press any key to exit.");24 Console.ReadLine();25 }26 }27}28using System;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding;32using System.Collections.Generic;33{34 {35 static void Main(string[] args)36 {37 var configuration = BugFindingEngine.CreateDefaultConfiguration();38 var bugFindingEngine = new BugFindingEngine(configuration);39 bugFindingEngine.RunAsync();40 var head = new ActorId(1);41 var tail = new ActorId(2);42 var servers = new List<ActorId> { head, tail };43 var updateHeadTail = new ActorId(3);44 var updateHeadTailProxy = new ActorId(4);45 var updateHeadTailClient = new ActorId(5);46 bugFindingEngine.CreateActor(typeof(UpdateHeadTail), updateHeadTail, servers, updateHeadTailProxy);47 bugFindingEngine.CreateActor(typeof(UpdateHeadTailProxy), updateHead

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ProcessUpdateServers

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1{2 {3 static void Main(string[] args)4 {5 UpdateHeadTail update = new UpdateHeadTail();6 update.ProcessUpdateServers();7 }8 }9}10{11 {12 static void Main(string[] args)13 {14 UpdateHeadTail update = new UpdateHeadTail();15 update.ProcessUpdateServers();16 }17 }18}19{20 {21 static void Main(string[] args)22 {23 UpdateHeadTail update = new UpdateHeadTail();24 update.ProcessUpdateServers();25 }26 }27}28{29 {30 static void Main(string[] args)31 {32 UpdateHeadTail update = new UpdateHeadTail();33 update.ProcessUpdateServers();34 }35 }36}37{38 {39 static void Main(string[] args)40 {41 UpdateHeadTail update = new UpdateHeadTail();42 update.ProcessUpdateServers();43 }44 }

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