How to use ResponseToUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.ResponseToUpdate

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

copy

Full Screen

...520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {...

Full Screen

Full Screen

ResponseToUpdate

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Threading;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding;13using Microsoft.Coyote.Tests.Common.Utilities;14using Microsoft.Coyote.Tests.Common.Actors;15using Microsoft.Coyote.Actors.BugFinding;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System.Collections.Generic;18using System.Linq;

Full Screen

Full Screen

ResponseToUpdate

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.States;10using Microsoft.Coyote.BugFinding;11using Microsoft.Coyote.BugFinding.BugPatterns;12using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes;13using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.Safety;14using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.Safety.Liveness;15using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.Safety.Reachability;16using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.Safety.Reachability.ReachabilityType;17using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.Safety.Reachability.ReachabilityType.ReachabilityCondition;18using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.Safety.Reachability.ReachabilityType.ReachabilityCondition.ReachabilityConditionType;19using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.Safety.Reachability.ReachabilityType.ReachabilityCondition.ReachabilityConditionType.ReachabilityConditionSubType;20using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.Safety.Reachability.ReachabilityType.ReachabilityCondition.ReachabilityConditionType.ReachabilityConditionSubType.ReachabilityConditionSubSubType;21using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.Safety.Reachability.ReachabilityType.ReachabilityCondition.ReachabilityConditionType.ReachabilityConditionSubType.ReachabilityConditionSubSubType.ReachabilityConditionSubSubSubType;22using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.Safety.Reachability.ReachabilityType.ReachabilityCondition.ReachabilityConditionType.ReachabilityConditionSubType.ReachabilityConditionSubSubType.ReachabilityConditionSubSubSubType.ReachabilityConditionSubSubSubSubType;

Full Screen

Full Screen

ResponseToUpdate

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using System;11using System.Collections.Generic;12using System.Diagnostics;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16using System.Threading;17using System.IO;18using System.Collections;19using System.Collections.Concurrent;20using System.Runtime.Serialization.Formatters.Binary;21using System.Runtime.Serialization;22{23 {24 private int Head;25 private int Tail;26 private int[] Array;27 private int Size;28 private int Count;29 private int Max;30 private int Min;31 private int index;32 private int value;33 private int count;34 private int count1;35 private int count2;36 private int count3;37 private int count4;38 private int count5;39 private int count6;40 private int count7;41 private int count8;42 private int count9;43 private int count10;44 private int count11;45 private int count12;46 private int count13;47 private int count14;48 private int count15;49 private int count16;50 private int count17;51 private int count18;52 private int count19;53 private int count20;54 private int count21;55 private int count22;56 private int count23;57 private int count24;58 private int count25;59 private int count26;60 private int count27;61 private int count28;62 private int count29;63 private int count30;64 private int count31;65 private int count32;66 private int count33;67 private int count34;68 private int count35;69 private int count36;70 private int count37;71 private int count38;72 private int count39;73 private int count40;74 private int count41;75 private int count42;76 private int count43;77 private int count44;78 private int count45;

Full Screen

Full Screen

ResponseToUpdate

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference.Naive;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference.PCT;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference.PCT.CCT;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference.PCT.CCT.Coverage;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference.PCT.CCT.Coverage.CoverageGraph;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference.PCT.CCT.Coverage.CoverageGraph.CoverageGraphBuilder;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference.PCT.CCT.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilderStrategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference.PCT.CCT.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilderStrategies.CoverageGraphBuilderStrategyFactories;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference.PCT.CCT.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilderStrategies.CoverageGraphBuilderStrategyFactories.CoverageGraphBuilderStrategyFactory;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference.PCT.CCT.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilderStrategies.CoverageGraphBuilderStrategyFactories.CoverageGraphBuilderStrategyFactory.CoverageGraphBuilderStrategyFactories;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Inference.PCT.CCT.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilderStrategies.CoverageGraphBuilderStrategyFactories.CoverageGraphBuilderStrategyFactory.CoverageGraphBuilderStrategyFactories.CoverageGraphBuilderStrategyFactory;

Full Screen

Full Screen

ResponseToUpdate

Using AI Code Generation

copy

Full Screen

1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;6using System.Threading.Tasks;7using System.Threading;8{9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxUnfairSchedulingSteps = 1000;15 config.MaxStepsFromProgramEntryToFirstOperation = 1000;16 config.MaxStepsFromAnyOperationToAnyOperation = 1000;17 config.MaxStepsFromAnyOperationToProgramExit = 1000;18 config.MaxStepsFromProgramEntryToProgramExit = 1000;19 config.MaxStepsFromAnyOperationToNextOperation = 1000;20 config.MaxStepsFromNextOperationToAnyOperation = 1000;21 config.MaxStepsFromNextOperationToNextOperation = 1000;22 config.MaxStepsFromNextOperationToProgramExit = 1000;23 config.MaxStepsFromNextOperationToProgramEntry = 1000;24 config.MaxStepsFromProgramEntryToNextOperation = 1000;25 config.MaxStepsFromProgramExitToAnyOperation = 1000;26 config.MaxStepsFromProgramExitToNextOperation = 1000;27 config.MaxStepsFromProgramExitToProgramEntry = 1000;28 config.MaxStepsFromProgramExitToProgramExit = 1000;29 config.MaxStepsFromAnyOperationToProgramEntry = 1000;30 config.MaxStepsFromAnyOperationToProgramExit = 1000;31 config.MaxStepsFromNextOperationToProgramEntry = 1000;32 config.MaxStepsFromProgramEntryToProgramExit = 1000;33 config.MaxStepsFromProgramExitToProgramEntry = 1000;34 config.MaxStepsFromProgramExitToProgramExit = 1000;35 config.MaxStepsFromProgramEntryToAnyOperation = 1000;36 config.MaxStepsFromProgramEntryToNextOperation = 1000;37 config.EnableCycleDetection = true;38 config.MaxCycleLength = 1000;39 config.MaxInterleavings = 1000;40 config.MaxFairInterleavings = 1000;

Full Screen

Full Screen

ResponseToUpdate

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 var runtime = RuntimeFactory.Create();13 var config = Configuration.Create();14 config.LivenessTemperatureThreshold = 100;15 config.SchedulingIterations = 1000;16 config.SchedulingSeed = 1;17 config.SchedulingStrategy = SchedulingStrategy.DFS;18 config.Verbose = 2;19 config.TestingIterations = 1000;20 config.MaxFairSchedulingSteps = 1000;21 config.MaxUnfairSchedulingSteps = 1000;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableHotStateDetection = true;26 config.EnableLivenessBugFinding = true;27 config.EnableOperationInterleavingsBugFinding = true;28 config.EnableRandomExecutionBugFinding = true;29 config.EnableStateGraphBugFinding = true;30 config.EnableTaskParallelBugFinding = true;31 config.EnableTimerParallelBugFinding = true;32 config.EnableUnfairSchedulingBugFinding = true;33 config.EnableWaitOperationsBugFinding = true;34 config.EnableWorkStealingBugFinding = true;35 config.EnableWorkStealingParallelBugFinding = true;36 config.EnableFairScheduling = true;37 config.EnableFairSchedulingParallelBugFinding = true;38 config.EnableFairSchedulingBugFinding = true;39 config.EnableFairSchedulingParallelBugFinding = true;40 config.EnableFairScheduling = true;41 config.EnableFairSchedulingParallelBugFinding = true;42 config.EnableFairSchedulingBugFinding = true;43 config.EnableFairSchedulingParallelBugFinding = true;44 config.EnableFairScheduling = true;45 config.EnableFairSchedulingParallelBugFinding = true;46 config.EnableFairSchedulingBugFinding = true;47 config.EnableFairSchedulingParallelBugFinding = true;48 config.EnableFairScheduling = true;49 config.EnableFairSchedulingParallelBugFinding = true;50 config.EnableFairSchedulingBugFinding = true;51 config.EnableFairSchedulingParallelBugFinding = true;52 config.EnableFairScheduling = true;

Full Screen

Full Screen

ResponseToUpdate

Using AI Code Generation

copy

Full Screen

1var head = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();2Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail tail = head;3Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail next = tail;4Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail prev = next;5prev.ResponseToUpdate(2, 2);6var head = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();7Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail tail = head;8Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail next = tail;9Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail prev = next;10prev.ResponseToUpdate(2, 2);11var head = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();12Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail tail = head;13Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail next = tail;14Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail prev = next;15prev.ResponseToUpdate(2, 2);16var head = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();17Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail tail = head;18Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail next = tail;19Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail prev = next;20prev.ResponseToUpdate(2, 2);21var head = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();22Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail tail = head;23Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail next = tail;

Full Screen

Full Screen

ResponseToUpdate

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;12using System.Threading.Tasks;13{14 {15 {16 public ActorId Head;17 public ActorId Tail;18 public Config(ActorId head, ActorId tail)19 {20 this.Head = head;21 this.Tail = tail;22 }23 }24 {25 public ActorId Sender;26 public Request(ActorId sender)27 {28 this.Sender = sender;29 }30 }31 {32 public ActorId Head;33 public ActorId Tail;34 public Response(ActorId head, ActorId tail)35 {36 this.Head = head;37 this.Tail = tail;38 }39 }40 ActorId Head;41 ActorId Tail;42 [OnEntry(nameof(InitOnEntry))]43 [OnEventDoAction(typeof(Request), nameof(HandleRequest))]44 class Init : State { }45 void InitOnEntry()46 {47 this.Head = (this.ReceivedEvent as Config).Head;48 this.Tail = (this.ReceivedEvent as Config).Tail;49 }50 void HandleRequest()51 {52 this.SendEvent((this.ReceivedEvent as Request).Sender, new Response(this.Head, this.Tail));53 }54 }55}56using Microsoft.Coyote.Actors;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors.BugFinding;

Full Screen

Full Screen

ResponseToUpdate

Using AI Code Generation

copy

Full Screen

1{2 {3 private int head;4 private int tail;5 public UpdateHeadTail(int head, int tail)6 {7 this.head = head;8 this.tail = tail;9 }10 public void ResponseToUpdate(int head, int tail)11 {12 this.head = head;13 this.tail = tail;14 }15 }16}17{18 {19 private int head;20 private int tail;21 public UpdateHeadTail(int head, int tail)22 {23 this.head = head;24 this.tail = tail;25 }26 public void ResponseToUpdate(int head, int tail)27 {28 this.head = head;29 this.tail = tail;30 }31 }32}33{34 {35 private int head;36 private int tail;37 public UpdateHeadTail(int head, int tail)38 {39 this.head = head;40 this.tail = tail;41 }42 public void ResponseToUpdate(int head, int tail)43 {44 this.head = head;45 this.tail = tail;46 }47 }48}49{50 {51 private int head;52 private int tail;53 public UpdateHeadTail(int head, int tail)54 {55 this.head = head;56 this.tail = tail;57 }58 public void ResponseToUpdate(int head, int tail)59 {60 this.head = head;61 this.tail = tail;62 }63 }64}

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful