How to use SentUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.SentUpdate

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {...

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SentUpdate

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(UpdateHeadTail));7 System.Threading.Thread.Sleep(1000);8 runtime.SendEvent(typeof(UpdateHeadTail), new SentUpdate());9 System.Threading.Thread.Sleep(1000);10 }11 }12}13runtime.SendEvent(typeof(UpdateHeadTail), new SentUpdate());14runtime.CreateActor(typeof(UpdateHeadTail), new SentUpdate());

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SentUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.Scheduling;8using Microsoft.Coyote.TestingServices.Scheduling.Strategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;13using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;14using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.ScheduleExploration;16using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.ScheduleExploration.Coverage;17using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.ScheduleExploration.Coverage.Strategies;18using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.ScheduleExploration.Coverage.Strategies.Coverage;19using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.ScheduleExploration.Coverage.Strategies.Coverage.CoverageGraphs;20using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.ScheduleExploration.Coverage.Strategies.Coverage.CoverageGraphs.CoverageGraphTypes;21using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.ScheduleExploration.Coverage.Strategies.Coverage.CoverageGraphs.CoverageGraphTypes.CoverageGraphNodes;22using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.ScheduleExploration.Coverage.Strategies.Coverage.CoverageGraphs.CoverageGraphTypes.CoverageGraphNodes.CoverageGraphEdges;23using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.ScheduleExploration.Coverage.Strategies.Coverage.CoverageGraphs.CoverageGraphTypes.CoverageGraphNodes.CoverageGraphEdges.CoverageGraphEdgeTypes;24using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.ScheduleExploration.Coverage.Strategies.Coverage.CoverageGraphs.CoverageGraphTypes.CoverageGraphNodes.CoverageGraphEdges.CoverageGraphEdgeTypes.CoverageGraphEdgeTypes;

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SentUpdate

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 1000;7 config.SchedulingIterations = 100;8 config.Verbose = 1;9 config.TestingIterations = 100;10 config.LivenessTemperatureThreshold = 100;11 config.UserExplicitlySetLivenessTemperatureThreshold = true;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.UserExplicitlySetSchedulingStrategy = true;14 config.SchedulingSeed = 0;15 config.UserExplicitlySetSchedulingSeed = true;16 config.RandomSchedulingProbability = 0.5;17 config.UserExplicitlySetRandomSchedulingProbability = true;18 config.ScheduleTrace = true;19 config.UserExplicitlySetScheduleTrace = true;20 config.ScheduleFile = "schedule.txt";21 config.UserExplicitlySetScheduleFile = true;22 config.TestReportFile = "report.txt";23 config.UserExplicitlySetTestReportFile = true;24 config.TestReportFormat = TestReportFormat.Xml;25 config.UserExplicitlySetTestReportFormat = true;26 config.LogWriter = new ConsoleLogWriter();27 config.UserExplicitlySetLogWriter = true;28 config.EnableCycleDetection = true;29 config.UserExplicitlySetEnableCycleDetection = true;30 config.EnableFairScheduling = true;31 config.UserExplicitlySetEnableFairScheduling = true;32 config.EnableDataRaceDetection = true;33 config.UserExplicitlySetEnableDataRaceDetection = true;34 config.EnableHotStateDetection = true;35 config.UserExplicitlySetEnableHotStateDetection = true;36 config.EnableOperationInterleavings = true;37 config.UserExplicitlySetEnableOperationInterleavings = true;38 config.EnableRandomExecution = true;39 config.UserExplicitlySetEnableRandomExecution = true;40 config.EnableStateGraphSlicing = true;41 config.UserExplicitlySetEnableStateGraphSlicing = true;42 config.EnableStateGraphPruning = true;43 config.UserExplicitlySetEnableStateGraphPruning = true;44 config.EnableTimerPrecision = true;45 config.UserExplicitlySetEnableTimerPrecision = true;46 config.EnableUnfairnessHeuristic = true;47 config.UserExplicitlySetEnableUnfairnessHeuristic = true;

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SentUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var head = runtime.CreateActor(typeof(UpdateHeadTail), new UpdateHeadTail.I

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SentUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote;5using System;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;8{9 {10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 var e = (UpdateHeadTailEvent)initialEvent;13 this.State = new UpdateHeadTailState(e.Head, e.Tail);14 return Task.CompletedTask;15 }16 protected override Task OnEventAsync(Event e)17 {18 if (e is UpdateHeadEvent)19 {20 var updateHeadEvent = (UpdateHeadEvent)e;21 this.State.Head = updateHeadEvent.Head;22 }23 else if (e is UpdateTailEvent)24 {25 var updateTailEvent = (UpdateTailEvent)e;26 this.State.Tail = updateTailEvent.Tail;27 }28 else if (e is SentUpdateEvent)29 {30 var sentUpdateEvent = (SentUpdateEvent)e;31 this.SendEvent(sentUpdateEvent.Target, new UpdateEvent(this.Id, this.State.Head, this.State.Tail));32 }33 {34 throw new ArgumentException("Unexpected event: " + e.GetType().FullName);35 }36 return Task.CompletedTask;37 }38 }39 {40 public string Head;41 public string Tail;42 public UpdateHeadTailState(string head, string tail)43 {44 this.Head = head;45 this.Tail = tail;46 }47 }48 {49 public string Head;50 public string Tail;51 public UpdateHeadTailEvent(string head, string tail)52 {53 this.Head = head;54 this.Tail = tail;55 }56 }57 {58 public string Head;59 public UpdateHeadEvent(string head)60 {61 this.Head = head;62 }63 }64 {65 public string Tail;66 public UpdateTailEvent(string tail)67 {68 this.Tail = tail;69 }70 }71 {

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SentUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(UpdateHeadTail));11 runtime.SendEvent(typeof(UpdateHeadTail), new SentUpdate());12 runtime.Dispose();13 }14 }15}16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 Console.WriteLine("Hello World!");24 var runtime = RuntimeFactory.Create();25 runtime.CreateActor(typeof(UpdateHeadTail));26 runtime.SendEvent(typeof(UpdateHeadTail), new SentUpdate());27 runtime.Dispose();28 }29 }30}31using Microsoft.Coyote.Actors;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 Console.WriteLine("Hello World!");39 var runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(UpdateHeadTail));41 runtime.SendEvent(typeof(UpdateHeadTail), new SentUpdate());42 runtime.Dispose();43 }44 }45}46using Microsoft.Coyote.Actors;47using System;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Console.WriteLine("Hello World!");54 var runtime = RuntimeFactory.Create();55 runtime.CreateActor(typeof(UpdateHeadTail));56 runtime.SendEvent(typeof(UpdateHeadTail), new SentUpdate());57 runtime.Dispose();58 }59 }60}61using Microsoft.Coyote.Actors;62using System;63using System.Threading.Tasks;64{65 {66 static void Main(string[]

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SentUpdate

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var config = Configuration.Create();5 config.MaxSchedulingSteps = 1000000;6 config.MaxFairSchedulingSteps = 1000000;7 config.TestingIterations = 1;8 config.Verbose = 1;9 config.SchedulingStrategy = SchedulingStrategy.DFS;10 config.UserAssemblies = new string[] { "2.dll" };11 config.AssemblyUnderTest = "2.dll";12 config.TestMethodName = "Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.SentUpdate";13 var bugFindingEngine = new BugFindingEngine(config);14 bugFindingEngine.Run();15 }16}17{18 {19 public void SentUpdate()20 {21 this.Test(r =>22 {23 r.CreateActor(typeof(Head));24 });25 }26 }27}28{29 {30 public void SentUpdate()31 {32 this.Test(r =>33 {34 r.CreateActor(typeof(Head));35 r.CreateActor(typeof(Tail));36 });37 }38 }39}40{41 {42 private ActorId tail;43 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]44 private class InitState : State { }45 private void Init()46 {47 this.tail = this.CreateActor(typeof(Tail));48 this.SendEvent(this.tail, new UnitEvent());49 }50 }51}52{53 {54 [OnEventDoAction(typeof(UnitEvent),

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SentUpdate

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(UpdateHeadTail));7 runtime.Wait();8 }9 }10 {11 private int head;12 private int tail;13 [OnEventDoAction(typeof(Init), nameof(InitOnEntry))]14 private class InitState : State { }15 private void InitOnEntry(Event e)16 {17 var init = e as Init;18 this.head = init.Head;19 this.tail = init.Tail;20 }21 [OnEventDoAction(typeof(SentUpdate), nameof(SentUpdateOnEntry))]22 private class SentUpdateState : State { }23 private void SentUpdateOnEntry(Event e)24 {25 var sentUpdate = e as SentUpdate;26 this.head = sentUpdate.Head;27 this.tail = sentUpdate.Tail;28 }29 [OnEventDoAction(typeof(Update), nameof(UpdateOnEntry))]30 private class UpdateState : State { }31 private void UpdateOnEntry(Event e)32 {33 var update = e as Update;34 this.head = update.Head;35 this.tail = update.Tail;36 this.SendEvent(new SentUpdate(this.head, this.tail));37 }38 }39 {40 public int Head { get; }41 public int Tail { get; }42 public Init(int head, int tail)43 {44 this.Head = head;45 this.Tail = tail;46 }47 }48 {49 public int Head { get; }50 public int Tail { get; }51 public Update(int head, int tail)52 {53 this.Head = head;54 this.Tail = tail;55 }56 }57 {58 public int Head { get; }59 public int Tail { get; }60 public SentUpdate(int head, int tail)61 {62 this.Head = head;63 this.Tail = tail;64 }65 }66}

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SentUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var update = new UpdateHeadTail();12 update.SentUpdate();13 }14 }15}

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