Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...995                // HIST(i+1) <= HIST(i)996                this.GetNext(server);997                if (this.Next != null && this.History.ContainsKey(this.Next))998                {999                    this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000                }1001                // HIST(i) <= HIST(i-1)1002                this.GetPrev(server);1003                if (this.Prev != null && this.History.ContainsKey(this.Prev))1004                {1005                    this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {1027                    this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028                    this.CheckEqual(this.History[server], this.TempSeq);1029                }1030                this.ClearTempSeq();1031                // HIST(i-1) == HIST(i) + SENT(i-1)1032                this.GetPrev(server);1033                if (this.Prev != null && this.History.ContainsKey(this.Prev))1034                {1035                    this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036                    this.CheckEqual(this.History[this.Prev], this.TempSeq);1037                }1038                this.ClearTempSeq();1039            }1040            private void GetNext(ActorId curr)1041            {1042                this.Next = null;1043                for (int i = 1; i < this.Servers.Count; i++)1044                {1045                    if (this.Servers[i - 1].Equals(curr))1046                    {1047                        this.Next = this.Servers[i];1048                    }1049                }1050            }1051            private void GetPrev(ActorId curr)1052            {1053                this.Prev = null;1054                for (int i = 1; i < this.Servers.Count; i++)1055                {1056                    if (this.Servers[i].Equals(curr))1057                    {1058                        this.Prev = this.Servers[i - 1];1059                    }1060                }1061            }1062            private void ExtractSeqId(List<SentLog> seq)1063            {1064                this.ClearTempSeq();1065                for (int i = seq.Count - 1; i >= 0; i--)1066                {1067                    if (this.TempSeq.Count > 0)1068                    {1069                        this.TempSeq.Insert(0, seq[i].NextSeqId);1070                    }1071                    else1072                    {1073                        this.TempSeq.Add(seq[i].NextSeqId);1074                    }1075                }1076                this.IsSorted(this.TempSeq);1077            }1078            private void MergeSeq(List<int> seq1, List<int> seq2)1079            {1080                this.ClearTempSeq();1081                this.IsSorted(seq1);1082                if (seq1.Count is 0)1083                {1084                    this.TempSeq = seq2;1085                }1086                else if (seq2.Count is 0)1087                {1088                    this.TempSeq = seq1;1089                }1090                else1091                {1092                    for (int i = 0; i < seq1.Count; i++)1093                    {1094                        if (seq1[i] < seq2[0])1095                        {1096                            this.TempSeq.Add(seq1[i]);1097                        }1098                    }1099                    for (int i = 0; i < seq2.Count; i++)1100                    {1101                        this.TempSeq.Add(seq2[i]);1102                    }1103                }1104                this.IsSorted(this.TempSeq);1105            }1106            private void IsSorted(List<int> seq)1107            {1108                for (int i = 0; i < seq.Count - 1; i++)1109                {1110                    this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111                }1112            }1113            private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114            {1115                this.IsSorted(seq1);1116                this.IsSorted(seq2);1117                for (int i = 0; i < seq1.Count; i++)1118                {1119                    if ((i == seq1.Count) || (i == seq2.Count))1120                    {1121                        break;1122                    }1123                    this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124                }1125            }1126            private void CheckEqual(List<int> seq1, List<int> seq2)1127            {...CheckLessOrEqualThan
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Services;8{9    {10        public static void Main(string[] args)11        {12            using (var runtime = RuntimeFactory.Create())13            {14                runtime.RegisterBugFindingService();15                runtime.RegisterTestReportService();16                runtime.CreateActor(typeof(UpdateServers));17                runtime.Wait();18            }19        }20    }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Services;29{30    {31        public static void Main(string[] args)32        {33            using (var runtime = RuntimeFactory.Create())34            {35                runtime.RegisterBugFindingService();36                runtime.RegisterTestReportService();37                runtime.CreateActor(typeof(UpdateServers));38                runtime.Wait();39            }40        }41    }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding;49using Microsoft.Coyote.Actors.BugFinding.Services;50{51    {52        public static void Main(string[] args)53        {54            using (var runtime = RuntimeFactory.Create())55            {CheckLessOrEqualThan
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);4Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);6Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);8Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        private static int counter = 0;10        private static int max = 2;11        private static int min = 1;12        private static int serverCount = 0;13        private static int serverCount1 = 0;14        private static int serverCount2 = 0;15        private static int serverCount3 = 0;16        private static int serverCount4 = 0;17        private static int serverCount5 = 0;18        private static int serverCount6 = 0;19        private static int serverCount7 = 0;20        private static int serverCount8 = 0;21        private static int serverCount9 = 0;22        private static int serverCount10 = 0;23        private static int serverCount11 = 0;24        private static int serverCount12 = 0;25        private static int serverCount13 = 0;26        private static int serverCount14 = 0;27        private static int serverCount15 = 0;28        private static int serverCount16 = 0;29        private static int serverCount17 = 0;30        private static int serverCount18 = 0;31        private static int serverCount19 = 0;32        private static int serverCount20 = 0;33        private static int serverCount21 = 0;34        private static int serverCount22 = 0;35        private static int serverCount23 = 0;36        private static int serverCount24 = 0;37        private static int serverCount25 = 0;38        private static int serverCount26 = 0;39        private static int serverCount27 = 0;40        private static int serverCount28 = 0;41        private static int serverCount29 = 0;42        private static int serverCount30 = 0;43        private static int serverCount31 = 0;44        private static int serverCount32 = 0;45        private static int serverCount33 = 0;46        private static int serverCount34 = 0;47        private static int serverCount35 = 0;48        private static int serverCount36 = 0;CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Actors.BugFinding;9using System.Threading;10using System.Collections.Generic;11using System.Linq;12using System.Diagnostics;13{14    {15        {16            public List<MachineId> Servers;17            public Config(List<MachineId> servers)18            {19                this.Servers = servers;20            }21        }22        {23        }24        {25            public int ServerId;26            public UpdateDone(int serverId)27            {28                this.ServerId = serverId;29            }30        }31        {32            public int ServerId;33            public UpdateFailed(int serverId)34            {35                this.ServerId = serverId;36            }37        }38        List<MachineId> Servers;39        Dictionary<MachineId, int> ServerIds;40        Dictionary<MachineId, TaskCompletionSource<bool>> WaitTasks;41        int NumUpdates;42        int NumUpdatesCompleted;43        int NumUpdatesFailed;44        [OnEntry(nameof(InitOnEntry))]45        [OnEventDoAction(typeof(UpdateDone), nameof(HandleUpdateDone))]46        [OnEventDoAction(typeof(UpdateFailed), nameof(HandleUpdateFailed))]47        [OnEventDoAction(typeof(Update), nameof(HandleUpdate))]48        [OnEventGotoState(typeof(Halt), typeof(Stopped))]49        {50        }51        void InitOnEntry()52        {53            this.Servers = (this.ReceivedEvent as Config).Servers;54            this.ServerIds = new Dictionary<MachineId, int>();55            this.WaitTasks = new Dictionary<MachineId, TaskCompletionSource<bool>>();56            this.NumUpdates = 0;57            this.NumUpdatesCompleted = 0;58            this.NumUpdatesFailed = 0;59            for (int idx = 0; idx < this.Servers.Count; idx++)60            {61                this.ServerIds.Add(this.Servers[idx], idx);62                this.WaitTasks.Add(this.Servers[idx], new TaskCompletionSource<bool>());63            }CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Testing;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading;12using System.Diagnostics;13{14    {15        public static void Main(string[] args)16        {17            var configuration = Configuration.Create();18            configuration.WithTestingIterations(100);19            configuration.WithMaxSchedulingSteps(10000);20            configuration.WithRandomSchedulingSeed(0);21            configuration.WithTraceScheduling();22            configuration.WithVerbosityEnabled();23            configuration.WithFailureTrace();24            configuration.WithActorRuntimeLoggingEnabled();25            configuration.WithTestingIterations(100);26            configuration.WithMaxFairSchedulingSteps(10000);27            configuration.WithMaxUnfairSchedulingSteps(10000);28            configuration.WithMaxSchedulingSteps(10000);29            configuration.WithRandomSchedulingSeed(0);30            configuration.WithTraceScheduling();31            configuration.WithVerbosityEnabled();32            configuration.WithFailureTrace();33            configuration.WithActorRuntimeLoggingEnabled();34            configuration.WithTestingIterations(100);35            configuration.WithMaxFairSchedulingSteps(10000);36            configuration.WithMaxUnfairSchedulingSteps(10000);37            configuration.WithMaxSchedulingSteps(10000);38            configuration.WithRandomSchedulingSeed(0);39            configuration.WithTraceScheduling();40            configuration.WithVerbosityEnabled();41            configuration.WithFailureTrace();42            configuration.WithActorRuntimeLoggingEnabled();43            configuration.WithTestingIterations(100);44            configuration.WithMaxFairSchedulingSteps(10000);45            configuration.WithMaxUnfairSchedulingSteps(10000);46            configuration.WithMaxSchedulingSteps(10000);47            configuration.WithRandomSchedulingSeed(0);48            configuration.WithTraceScheduling();49            configuration.WithVerbosityEnabled();50            configuration.WithFailureTrace();51            configuration.WithActorRuntimeLoggingEnabled();52            configuration.WithTestingIterations(100);53            configuration.WithMaxFairSchedulingSteps(10000);54            configuration.WithMaxUnfairSchedulingSteps(10000);55            configuration.WithMaxSchedulingSteps(10000);56            configuration.WithRandomSchedulingSeed(0);57            configuration.WithTraceScheduling();58            configuration.WithVerbosityEnabled();59            configuration.WithFailureTrace();60            configuration.WithActorRuntimeLoggingEnabled();61            configuration.WithTestingIterations(100);CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading;10{11    {12        [OnEventDoAction(typeof(Start), nameof(Start))]13        [OnEventDoAction(typeof(Update), nameof(Update))]14        [OnEventDoAction(typeof(UpdateCompleted), nameof(UpdateCompleted))]15        [OnEventDoAction(typeof(UpdateFailed), nameof(UpdateFailed))]16        [OnEventDoAction(typeof(CheckLessOrEqualThan), nameof(CheckLessOrEqualThan))]17        {18            internal int NumServers;19            internal int NumCompleted;20            internal int NumFailed;21            internal List<TaskCompletionSource<bool>> TcsList;22            protected override Task OnInitializeAsync(Event initialEvent)23            {24                this.NumServers = (initialEvent as Start).NumServers;25                this.NumCompleted = 0;26                this.NumFailed = 0;27                this.TcsList = new List<TaskCompletionSource<bool>>();28                return Task.CompletedTask;29            }30            private async Task Start(Event e)31            {32                this.TcsList.Add(new TaskCompletionSource<bool>());33                this.Send(this.Id, new CheckLessOrEqualThan(1, 2));34                await this.Receive(typeof(CheckLessOrEqualThan));35                this.TcsList.Add(new TaskCompletionSource<bool>());36                this.Send(this.Id, new CheckLessOrEqualThan(2, 1));37                await this.Receive(typeof(CheckLessOrEqualThan));38                this.TcsList.Add(new TaskCompletionSource<bool>());39                this.Send(this.Id, new CheckLessOrEqualThan(1, 1));40                await this.Receive(typeof(CheckLessOrEqualThan));41                this.TcsList.Add(new TaskCompletionSource<bool>());42                this.Send(this.Id, new CheckLessOrEqualThan(1, 0));43                await this.Receive(typeof(CheckLessOrEqualThan));44                this.TcsList.Add(new TaskCompletionSource<bool>());45                this.Send(this.Id, new CheckLessOrEqualThan(0, 1));46                await this.Receive(typeof(CheckLessOrEqualThan));47                this.TcsList.Add(new TaskCompletionSource<bool>());CheckLessOrEqualThan
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        public static void Main(string[] args)8        {9            Task.Run(() => MainAsync(args));10            Console.ReadKey();11        }12        public static async Task MainAsync(string[] args)13        {14            var runtime = RuntimeFactory.Create();15            var config = Configuration.Create();16            config.SchedulingIterations = 1;17            config.SchedulingStrategy = SchedulingStrategy.DFS;18            config.MaxFairSchedulingSteps = 100000;19            config.MaxUnfairSchedulingSteps = 100000;20            config.EnableCycleDetection = true;21            config.EnableDataRaceDetection = true;22            config.EnableHotStateDetection = true;23            config.EnableOperationInterleavings = true;24            config.EnableRandomExecution = true;25            config.EnableStateGraphPrinting = true;26            config.EnableStateGraphTracing = true;27            config.EnableStateSnapshotting = true;28            config.EnableVerboseTrace = true;29            config.MaxFairSchedulingSteps = 100000;30            config.MaxUnfairSchedulingSteps = 100000;31            config.MaxSteps = 100000;32            config.MaxUnprovenSchedules = 100000;33            config.MaxUnprovenSchedulesPerBugFindingIteration = 100000;34            config.MaxUnprovenSchedulesPerIteration = 100000;35            config.MaxUnprovenSchedulesPerRound = 100000;36            config.SchedulingIterations = 100000;37            config.SchedulingStrategy = SchedulingStrategy.DFS;38            config.Verbose = 1;39            config.VerboseTraceLevel = 1;40            config.MaxSteps = 1000000;41            config.MaxUnfairSchedulingSteps = 1000000;42            config.MaxFairSchedulingSteps = 1000000;43            config.MaxUnprovenSchedules = 1000000;44            config.MaxUnprovenSchedulesPerIteration = 1000000;45            config.MaxUnprovenSchedulesPerBugFindingIteration = 1000000;46            config.MaxUnprovenSchedulesPerRound = 1000000;47            config.SchedulingIterations = 1000000;48            config.SchedulingStrategy = SchedulingStrategy.DFS;49            config.EnableCycleDetection = true;50            config.EnableDataRaceDetection = true;CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5    {6        static void Main(string[] args)7        {8            var config = Configuration.Create();9            config.MaxSchedulingSteps = 10000;10            config.MaxFairSchedulingSteps = 10000;11            config.TestingIterations = 10000;12            config.Verbose = 1;13            config.SchedulingIterations = 10000;14            config.EnableCycleDetection = true;15            config.EnableDataRaceDetection = true;16            config.EnableHotStateDetection = true;17            config.EnableOperationInterleavings = true;18            config.EnablePhaseInterleavings = true;19            config.EnableRandomExecution = true;20            config.EnableStateGraph = true;21            config.EnableStateGraphScheduling = true;22            config.EnableStateGraphSchedulingWithFairScheduling = true;23            config.EnableStateGraphSchedulingWithRandomScheduling = true;24            config.EnableStateGraphSchedulingWithRandomSchedulingAndFairScheduling = true;25            config.EnableStateGraphSchedulingWithRandomSchedulingAndWeightedRandomScheduling = true;26            config.EnableStateGraphSchedulingWithWeightedRandomScheduling = true;27            config.EnableTaskInterleavings = true;28            config.EnableUnfairScheduling = true;29            config.EnableUnfairSchedulingWithFairScheduling = true;30            config.EnableUnfairSchedulingWithRandomScheduling = true;31            config.EnableUnfairSchedulingWithRandomSchedulingAndFairScheduling = true;32            config.EnableUnfairSchedulingWithRandomSchedulingAndWeightedRandomScheduling = true;33            config.EnableUnfairSchedulingWithWeightedRandomScheduling = true;34            config.EnableUnfairSchedulingWithFairSchedulingAndRandomScheduling = true;35            config.EnableUnfairSchedulingWithFairSchedulingAndWeightedRandomScheduling = true;36            config.EnableUnfairSchedulingWithWeightedRandomSchedulingAndRandomScheduling = true;37            config.EnableUnfairSchedulingWithWeightedRandomSchedulingAndFairScheduling = true;38            config.EnableUnfairSchedulingWithFairSchedulingAndRandomSchedulingAndWeightedRandomScheduling = true;39            config.EnableUnfairSchedulingWithRandomSchedulingAndFairSchedulingAndWeightedRandomScheduling = true;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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