How to use CheckLessOrEqualThan method of Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {...

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CheckLessOrEqualThan

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Services;8{9 {10 public static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 runtime.RegisterBugFindingService();15 runtime.RegisterTestReportService();16 runtime.CreateActor(typeof(UpdateServers));17 runtime.Wait();18 }19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Services;29{30 {31 public static void Main(string[] args)32 {33 using (var runtime = RuntimeFactory.Create())34 {35 runtime.RegisterBugFindingService();36 runtime.RegisterTestReportService();37 runtime.CreateActor(typeof(UpdateServers));38 runtime.Wait();39 }40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding;49using Microsoft.Coyote.Actors.BugFinding.Services;50{51 {52 public static void Main(string[] args)53 {54 using (var runtime = RuntimeFactory.Create())55 {

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CheckLessOrEqualThan

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);4Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);6Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);8Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckLessOrEqualThan(2, 2);

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 private static int counter = 0;10 private static int max = 2;11 private static int min = 1;12 private static int serverCount = 0;13 private static int serverCount1 = 0;14 private static int serverCount2 = 0;15 private static int serverCount3 = 0;16 private static int serverCount4 = 0;17 private static int serverCount5 = 0;18 private static int serverCount6 = 0;19 private static int serverCount7 = 0;20 private static int serverCount8 = 0;21 private static int serverCount9 = 0;22 private static int serverCount10 = 0;23 private static int serverCount11 = 0;24 private static int serverCount12 = 0;25 private static int serverCount13 = 0;26 private static int serverCount14 = 0;27 private static int serverCount15 = 0;28 private static int serverCount16 = 0;29 private static int serverCount17 = 0;30 private static int serverCount18 = 0;31 private static int serverCount19 = 0;32 private static int serverCount20 = 0;33 private static int serverCount21 = 0;34 private static int serverCount22 = 0;35 private static int serverCount23 = 0;36 private static int serverCount24 = 0;37 private static int serverCount25 = 0;38 private static int serverCount26 = 0;39 private static int serverCount27 = 0;40 private static int serverCount28 = 0;41 private static int serverCount29 = 0;42 private static int serverCount30 = 0;43 private static int serverCount31 = 0;44 private static int serverCount32 = 0;45 private static int serverCount33 = 0;46 private static int serverCount34 = 0;47 private static int serverCount35 = 0;48 private static int serverCount36 = 0;

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Actors.BugFinding;9using System.Threading;10using System.Collections.Generic;11using System.Linq;12using System.Diagnostics;13{14 {15 {16 public List<MachineId> Servers;17 public Config(List<MachineId> servers)18 {19 this.Servers = servers;20 }21 }22 {23 }24 {25 public int ServerId;26 public UpdateDone(int serverId)27 {28 this.ServerId = serverId;29 }30 }31 {32 public int ServerId;33 public UpdateFailed(int serverId)34 {35 this.ServerId = serverId;36 }37 }38 List<MachineId> Servers;39 Dictionary<MachineId, int> ServerIds;40 Dictionary<MachineId, TaskCompletionSource<bool>> WaitTasks;41 int NumUpdates;42 int NumUpdatesCompleted;43 int NumUpdatesFailed;44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(UpdateDone), nameof(HandleUpdateDone))]46 [OnEventDoAction(typeof(UpdateFailed), nameof(HandleUpdateFailed))]47 [OnEventDoAction(typeof(Update), nameof(HandleUpdate))]48 [OnEventGotoState(typeof(Halt), typeof(Stopped))]49 {50 }51 void InitOnEntry()52 {53 this.Servers = (this.ReceivedEvent as Config).Servers;54 this.ServerIds = new Dictionary<MachineId, int>();55 this.WaitTasks = new Dictionary<MachineId, TaskCompletionSource<bool>>();56 this.NumUpdates = 0;57 this.NumUpdatesCompleted = 0;58 this.NumUpdatesFailed = 0;59 for (int idx = 0; idx < this.Servers.Count; idx++)60 {61 this.ServerIds.Add(this.Servers[idx], idx);62 this.WaitTasks.Add(this.Servers[idx], new TaskCompletionSource<bool>());63 }

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Testing;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading;12using System.Diagnostics;13{14 {15 public static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.WithTestingIterations(100);19 configuration.WithMaxSchedulingSteps(10000);20 configuration.WithRandomSchedulingSeed(0);21 configuration.WithTraceScheduling();22 configuration.WithVerbosityEnabled();23 configuration.WithFailureTrace();24 configuration.WithActorRuntimeLoggingEnabled();25 configuration.WithTestingIterations(100);26 configuration.WithMaxFairSchedulingSteps(10000);27 configuration.WithMaxUnfairSchedulingSteps(10000);28 configuration.WithMaxSchedulingSteps(10000);29 configuration.WithRandomSchedulingSeed(0);30 configuration.WithTraceScheduling();31 configuration.WithVerbosityEnabled();32 configuration.WithFailureTrace();33 configuration.WithActorRuntimeLoggingEnabled();34 configuration.WithTestingIterations(100);35 configuration.WithMaxFairSchedulingSteps(10000);36 configuration.WithMaxUnfairSchedulingSteps(10000);37 configuration.WithMaxSchedulingSteps(10000);38 configuration.WithRandomSchedulingSeed(0);39 configuration.WithTraceScheduling();40 configuration.WithVerbosityEnabled();41 configuration.WithFailureTrace();42 configuration.WithActorRuntimeLoggingEnabled();43 configuration.WithTestingIterations(100);44 configuration.WithMaxFairSchedulingSteps(10000);45 configuration.WithMaxUnfairSchedulingSteps(10000);46 configuration.WithMaxSchedulingSteps(10000);47 configuration.WithRandomSchedulingSeed(0);48 configuration.WithTraceScheduling();49 configuration.WithVerbosityEnabled();50 configuration.WithFailureTrace();51 configuration.WithActorRuntimeLoggingEnabled();52 configuration.WithTestingIterations(100);53 configuration.WithMaxFairSchedulingSteps(10000);54 configuration.WithMaxUnfairSchedulingSteps(10000);55 configuration.WithMaxSchedulingSteps(10000);56 configuration.WithRandomSchedulingSeed(0);57 configuration.WithTraceScheduling();58 configuration.WithVerbosityEnabled();59 configuration.WithFailureTrace();60 configuration.WithActorRuntimeLoggingEnabled();61 configuration.WithTestingIterations(100);

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading;10{11 {12 [OnEventDoAction(typeof(Start), nameof(Start))]13 [OnEventDoAction(typeof(Update), nameof(Update))]14 [OnEventDoAction(typeof(UpdateCompleted), nameof(UpdateCompleted))]15 [OnEventDoAction(typeof(UpdateFailed), nameof(UpdateFailed))]16 [OnEventDoAction(typeof(CheckLessOrEqualThan), nameof(CheckLessOrEqualThan))]17 {18 internal int NumServers;19 internal int NumCompleted;20 internal int NumFailed;21 internal List<TaskCompletionSource<bool>> TcsList;22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.NumServers = (initialEvent as Start).NumServers;25 this.NumCompleted = 0;26 this.NumFailed = 0;27 this.TcsList = new List<TaskCompletionSource<bool>>();28 return Task.CompletedTask;29 }30 private async Task Start(Event e)31 {32 this.TcsList.Add(new TaskCompletionSource<bool>());33 this.Send(this.Id, new CheckLessOrEqualThan(1, 2));34 await this.Receive(typeof(CheckLessOrEqualThan));35 this.TcsList.Add(new TaskCompletionSource<bool>());36 this.Send(this.Id, new CheckLessOrEqualThan(2, 1));37 await this.Receive(typeof(CheckLessOrEqualThan));38 this.TcsList.Add(new TaskCompletionSource<bool>());39 this.Send(this.Id, new CheckLessOrEqualThan(1, 1));40 await this.Receive(typeof(CheckLessOrEqualThan));41 this.TcsList.Add(new TaskCompletionSource<bool>());42 this.Send(this.Id, new CheckLessOrEqualThan(1, 0));43 await this.Receive(typeof(CheckLessOrEqualThan));44 this.TcsList.Add(new TaskCompletionSource<bool>());45 this.Send(this.Id, new CheckLessOrEqualThan(0, 1));46 await this.Receive(typeof(CheckLessOrEqualThan));47 this.TcsList.Add(new TaskCompletionSource<bool>());

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CheckLessOrEqualThan

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 Task.Run(() => MainAsync(args));10 Console.ReadKey();11 }12 public static async Task MainAsync(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var config = Configuration.Create();16 config.SchedulingIterations = 1;17 config.SchedulingStrategy = SchedulingStrategy.DFS;18 config.MaxFairSchedulingSteps = 100000;19 config.MaxUnfairSchedulingSteps = 100000;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableOperationInterleavings = true;24 config.EnableRandomExecution = true;25 config.EnableStateGraphPrinting = true;26 config.EnableStateGraphTracing = true;27 config.EnableStateSnapshotting = true;28 config.EnableVerboseTrace = true;29 config.MaxFairSchedulingSteps = 100000;30 config.MaxUnfairSchedulingSteps = 100000;31 config.MaxSteps = 100000;32 config.MaxUnprovenSchedules = 100000;33 config.MaxUnprovenSchedulesPerBugFindingIteration = 100000;34 config.MaxUnprovenSchedulesPerIteration = 100000;35 config.MaxUnprovenSchedulesPerRound = 100000;36 config.SchedulingIterations = 100000;37 config.SchedulingStrategy = SchedulingStrategy.DFS;38 config.Verbose = 1;39 config.VerboseTraceLevel = 1;40 config.MaxSteps = 1000000;41 config.MaxUnfairSchedulingSteps = 1000000;42 config.MaxFairSchedulingSteps = 1000000;43 config.MaxUnprovenSchedules = 1000000;44 config.MaxUnprovenSchedulesPerIteration = 1000000;45 config.MaxUnprovenSchedulesPerBugFindingIteration = 1000000;46 config.MaxUnprovenSchedulesPerRound = 1000000;47 config.SchedulingIterations = 1000000;48 config.SchedulingStrategy = SchedulingStrategy.DFS;49 config.EnableCycleDetection = true;50 config.EnableDataRaceDetection = true;

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 10000;10 config.MaxFairSchedulingSteps = 10000;11 config.TestingIterations = 10000;12 config.Verbose = 1;13 config.SchedulingIterations = 10000;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableHotStateDetection = true;17 config.EnableOperationInterleavings = true;18 config.EnablePhaseInterleavings = true;19 config.EnableRandomExecution = true;20 config.EnableStateGraph = true;21 config.EnableStateGraphScheduling = true;22 config.EnableStateGraphSchedulingWithFairScheduling = true;23 config.EnableStateGraphSchedulingWithRandomScheduling = true;24 config.EnableStateGraphSchedulingWithRandomSchedulingAndFairScheduling = true;25 config.EnableStateGraphSchedulingWithRandomSchedulingAndWeightedRandomScheduling = true;26 config.EnableStateGraphSchedulingWithWeightedRandomScheduling = true;27 config.EnableTaskInterleavings = true;28 config.EnableUnfairScheduling = true;29 config.EnableUnfairSchedulingWithFairScheduling = true;30 config.EnableUnfairSchedulingWithRandomScheduling = true;31 config.EnableUnfairSchedulingWithRandomSchedulingAndFairScheduling = true;32 config.EnableUnfairSchedulingWithRandomSchedulingAndWeightedRandomScheduling = true;33 config.EnableUnfairSchedulingWithWeightedRandomScheduling = true;34 config.EnableUnfairSchedulingWithFairSchedulingAndRandomScheduling = true;35 config.EnableUnfairSchedulingWithFairSchedulingAndWeightedRandomScheduling = true;36 config.EnableUnfairSchedulingWithWeightedRandomSchedulingAndRandomScheduling = true;37 config.EnableUnfairSchedulingWithWeightedRandomSchedulingAndFairScheduling = true;38 config.EnableUnfairSchedulingWithFairSchedulingAndRandomSchedulingAndWeightedRandomScheduling = true;39 config.EnableUnfairSchedulingWithRandomSchedulingAndFairSchedulingAndWeightedRandomScheduling = true;

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