How to use CheckUpdatePropagationInvariant method of Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckUpdatePropagationInvariant

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;8using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Configuration;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Events;10{11 {12 static void Main(string[] args)13 {14 using (var runtime = RuntimeFactory.Create())15 {16 var test = new BugFindingTest(runtime, configuration: Configuration.Create());17 var bugFindingTest = new BugFindingTest(runtime, configuration: Configuration.Create());18 test.Run(() => UpdateServers.RunAsync());19 bugFindingTest.Run(() => UpdateServers.RunAsync());20 bugFindingTest.Run(() => UpdateServers.RunAsync(), BugFindingStrategy.RandomExecution);21 bugFindingTest.Run(() => UpdateServers.RunAsync(), BugFindingStrategy.RandomExecution, 1000);22 bugFindingTest.Run(() => UpdateServers.RunAsync(), BugFindingStrategy.RandomExecution, 1000, 10);23 bugFindingTest.Run(() => UpdateServers.RunAsync(), BugFindingStrategy.RandomExecution, 1000, 10, 100);

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create();17 config.MaxSchedulingSteps = 10000;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 UpdateServers.CheckUpdatePropagationInvariant(3, 3);10 }11 }12}

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100;13 config.MaxFairSchedulingSteps = 100;14 config.MaxStepsFromEntryToExit = 100;15 config.MaxStepsFromAnyToExit = 100;16 config.MaxStepsFromAnyToAny = 100;17 config.MaxStepsFromAnyToEntry = 100;18 config.MaxStepsFromEntryToAny = 100;19 config.MaxStepsFromExitToAny = 100;20 config.MaxStepsFromAnyToExit = 100;21 config.MaxStepsFromExitToExit = 100;22 config.MaxStepsFromAnyToAny = 100;23 config.MaxStepsFromAnyToEntry = 100;24 config.MaxStepsFromEntryToAny = 100;25 config.MaxStepsFromExitToAny = 100;26 config.MaxStepsFromAnyToExit = 100;27 config.MaxStepsFromExitToExit = 100;28 config.MaxStepsFromAnyToAny = 100;29 config.MaxStepsFromAnyToEntry = 100;30 config.MaxStepsFromEntryToAny = 100;31 config.MaxStepsFromExitToAny = 100;32 config.MaxStepsFromAnyToExit = 100;33 config.MaxStepsFromExitToExit = 100;34 config.MaxStepsFromAnyToAny = 100;35 config.MaxStepsFromAnyToEntry = 100;36 config.MaxStepsFromEntryToAny = 100;37 config.MaxStepsFromExitToAny = 100;38 config.MaxStepsFromAnyToExit = 100;39 config.MaxStepsFromExitToExit = 100;40 config.MaxStepsFromAnyToAny = 100;41 config.MaxStepsFromAnyToEntry = 100;42 config.MaxStepsFromEntryToAny = 100;43 config.MaxStepsFromExitToAny = 100;44 config.MaxStepsFromAnyToExit = 100;45 config.MaxStepsFromExitToExit = 100;46 config.MaxStepsFromAnyToAny = 100;47 config.MaxStepsFromAnyToEntry = 100;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;8{9 {10 public async Task CheckUpdatePropagationInvariant()11 {12 var s1 = this.CreateActor(typeof(Server));13 var s2 = this.CreateActor(typeof(Server));14 var s3 = this.CreateActor(typeof(Server));15 var s4 = this.CreateActor(typeof(Server));16 var s5 = this.CreateActor(typeof(Server));17 var s6 = this.CreateActor(typeof(Server));18 var s7 = this.CreateActor(typeof(Server));19 var s8 = this.CreateActor(typeof(Server));20 var s9 = this.CreateActor(typeof(Server));21 var s10 = this.CreateActor(typeof(Server));22 var s11 = this.CreateActor(typeof(Server));23 var s12 = this.CreateActor(typeof(Server));24 var s13 = this.CreateActor(typeof(Server));25 var s14 = this.CreateActor(typeof(Server));26 var s15 = this.CreateActor(typeof(Server));27 var s16 = this.CreateActor(typeof(Server));28 var s17 = this.CreateActor(typeof(Server));29 var s18 = this.CreateActor(typeof(Server));30 var s19 = this.CreateActor(typeof(Server));31 var s20 = this.CreateActor(typeof(Server));32 var s21 = this.CreateActor(typeof(Server));33 var s22 = this.CreateActor(typeof(Server));34 var s23 = this.CreateActor(typeof(Server));35 var s24 = this.CreateActor(typeof(Server));36 var s25 = this.CreateActor(typeof(Server));37 var s26 = this.CreateActor(typeof(Server));38 var s27 = this.CreateActor(typeof(Server));39 var s28 = this.CreateActor(typeof(Server));40 var s29 = this.CreateActor(typeof(Server));41 var s30 = this.CreateActor(typeof(Server));42 var s31 = this.CreateActor(typeof(Server));43 var s32 = this.CreateActor(typeof(Server));44 var s33 = this.CreateActor(typeof(Server));45 var s34 = this.CreateActor(typeof(Server));46 var s35 = this.CreateActor(typeof(Server));

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var servers = new List<Server>();10 for (int i = 0; i < 3; i++)11 {12 servers.Add(new Server());13 }14 UpdateServers.CheckUpdatePropagationInvariant(servers);15 Console.WriteLine("Done");16 Console.ReadLine();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24using System;25using System.Collections.Generic;26using System.Threading.Tasks;27{28 {29 public static void CheckUpdatePropagationInvariant(List<Server> servers)30 {31 using (var runtime = RuntimeFactory.Create())32 {33 var scheduler = new CoyoteTaskScheduler(runtime);34 TaskScheduler.UnsafeSetDefaultForCurrentThread(scheduler);35 var actorRuntime = new ActorRuntime(runtime);36 var actor = actorRuntime.CreateActor(typeof(UpdateServersActor), new UpdateServersActor.SetupEvent(servers));37 actorRuntime.Wait();38 }39 }40 {41 private List<Server> Servers;42 private int NumServers;43 private int NumServersUpdated;44 private List<int> NumUpdates;45 private List<int> NumUpdatesReceived;46 private List<int> NumUpdatesReceivedByServer;47 private List<List<int>> UpdatesReceivedByServer;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Runtime runtime = RuntimeFactory.Create();8 UpdateServers.CheckUpdatePropagationInvariant(runtime);9 }10 }11}12runtime.RegisterMonitor(typeof(UpdateServers));13runtime.CreateActor(typeof(Server));

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