How to use GetPrev method of Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.GetPrev

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 1000;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.Tasks.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.Tasks.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.Tasks.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.Tasks.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.Tasks.Tasks.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.Tasks.Tasks.Interfaces;30using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.Tasks.Tasks.States;31using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;8using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Utilities;12using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Utilities.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Utilities.Models;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Scheduling;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tasks;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(1000);16 var test = new SystematicTestingEngine(configuration);17 test.RegisterActor(typeof(UpdateServers));18 test.RegisterActor(typeof(Server));19 test.RegisterActor(typeof(Client));20 test.Run();21 }22 }23}

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var updateServers = Actor.Create(runtime, typeof(UpdateServers));11 updateServers.SendEvent(new GetPrev());12 await Task.Delay(10000);13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Text;21{22 {23 public UpdateServers(ActorId id) : base(id)24 {25 }26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new GetPrev());29 return Task.CompletedTask;30 }31 [OnEventDoAction(typeof(GetPrev), nameof(HandleGetPrev))]32 {33 }34 private void HandleGetPrev()35 {36 this.SendEvent(this.Id, new GetPrev());37 }38 }39 {40 }41}42[UpdateServers.cs](/uploads/8d5f5f5e5d5c9e5c5f5e5c5d5f5e5c5f/UpdateServers.cs)43[2.cs](/uploads/8d5f5f5e5d5c9e5c5f5e5c5d5f5e5c5f/2.cs)44[coyote.json](/uploads/8d5f5f5e5d5c9e5c5f5e5c5d5f5e5c5f/coyote.json)

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.IO;4{5 static void Main(string[] args)6 {7 UpdateServers updateServers = new UpdateServers();8 updateServers.GetPrev();9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13using System.IO;14{15 static void Main(string[] args)16 {17 UpdateServers updateServers = new UpdateServers();18 updateServers.GetNext();19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.IO;24{25 static void Main(string[] args)26 {27 UpdateServers updateServers = new UpdateServers();28 updateServers.GetPrev();29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.IO;34{35 static void Main(string[] args)36 {37 UpdateServers updateServers = new UpdateServers();38 updateServers.GetNext();39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.IO;44{45 static void Main(string[] args)46 {47 UpdateServers updateServers = new UpdateServers();48 updateServers.GetPrev();49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.IO;54{55 static void Main(string[] args)56 {57 UpdateServers updateServers = new UpdateServers();58 updateServers.GetNext();59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;

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1{2 static void Main(string[] args)3 {4 var config = Configuration.Create();5 config.TestingIterations = 100;6 config.SchedulingIterations = 100;7 config.MaxFairSchedulingSteps = 100;8 config.MaxUnfairSchedulingSteps = 100;

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Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var config = Configuration.Create();14 runtime.CreateActor(typeof(UpdateServers), config, null);15 Console.ReadLine();16 }17 }18}19{20 {21 private List<ActorId> servers;22 private int index;23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(Next), nameof(NextAction))]25 private class Init : MachineState { }26 private void InitOnEntry(Event e)27 {28 this.servers = new List<ActorId>();29 this.index = 0;30 this.SendEvent(this.Id, new Next());31 }32 private void NextAction()33 {34 this.index = this.GetPrev(this.index, this.servers.Count);35 this.SendEvent(this.Id, new Next());36 }37 private int GetPrev(int index, int count)38 {39 if (count == 0)40 {41 return 0;42 }43 else if (index == 0)44 {45 return count - 1;46 }47 {48 return index - 1;49 }50 }51 }52 internal class Next : Event { }53}

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1{2 [OnEventDoAction(typeof(Initialize), nameof(InitializeHandler))]3 [OnEventDoAction(typeof(Update), nameof(UpdateHandler))]4 [OnEventDoAction(typeof(Shutdown), nameof(ShutdownHandler))]5 {6 }7 void InitializeHandler(Event e)8 {9 }10 void UpdateHandler(Event e)11 {12 }13 void ShutdownHandler(Event e)14 {15 }16}17{18 [OnEventDoAction(typeof(Initialize), nameof(InitializeHandler))]19 [OnEventDoAction(typeof(Update), nameof(UpdateHandler))]20 [OnEventDoAction(typeof(Shutdown), nameof(ShutdownHandler))]21 {22 }23 void InitializeHandler(Event e)24 {25 }26 void UpdateHandler(Event e)27 {28 }29 void ShutdownHandler(Event e)30 {31 }32}33{34 [OnEventDoAction(typeof(Initialize), nameof(InitializeHandler))]35 [OnEventDoAction(typeof(Update), nameof(UpdateHandler))]36 [OnEventDoAction(typeof(Shutdown), nameof(ShutdownHandler))]37 {38 }39 void InitializeHandler(Event e)40 {41 }42 void UpdateHandler(Event e)43 {44 }45 void ShutdownHandler(Event e)46 {47 }48}49{50 [OnEventDoAction(typeof(Initialize), nameof(InitializeHandler))]

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