How to use IsSorted method of Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.IsSorted

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");...

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IsSorted

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Threading.Tasks;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Actors.BugFinding;8 using Microsoft.Coyote.Actors.BugFinding.Tests;9 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;10 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Actors;11 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Actors.Client;12 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Actors.Server;13 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Events;14 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Events.Client;15 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Events.Server;16 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines;17 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.Client;18 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.Server;19 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.Server.Update;20 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.Server.Update.States;21 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Models;22 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Models.Client;23 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Models.Server;24 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Models.Server.Update;25 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Models.Server.Update.States;26 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Runtime;27 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Runtime.Client;28 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Runtime.Server;29 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Runtime.Server.Update;30 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Runtime.Server.Update.States;31 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Runtime.Update;32 using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Runtime.Update.States;

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10{11 {12 static void Main(string[] args)13 {14 BugFindingRuntime runtime = BugFindingRuntime.Create();15 runtime.TestReportedBugEvent += (sender, e) =>16 {17 Console.WriteLine(e.Message);18 };19 runtime.StartBugFindingTest(typeof(UpdateServers), new UpdateServersConfig());20 Console.ReadLine();21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.BugFinding;30using Microsoft.Coyote.Actors.BugFinding.Strategies;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public UpdateServersConfig()35 {36 this.Strategy = BugFindingStrategy.RandomExecution;37 this.MaxSchedulingSteps = 10000;38 this.MaxFairSchedulingSteps = 10000;39 this.TestingIterations = 1000;40 this.EnableCycleDetection = true;41 this.EnableDataRaceDetection = true;42 this.EnableIntegerOverflowDetection = true;43 this.EnableDeadlockDetection = true;44 this.EnableLivelockDetection = true;45 this.EnableActorGarbageCollection = true;46 this.EnableStateGraphTesting = true;47 }48 }49}50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 private List<int> servers;62 [OnEventDoAction(typeof(Configure), nameof(ConfigureServers))]63 [OnEventDoAction(typeof(Update), nameof(UpdateServers))]64 private class Init : State { }65 private void ConfigureServers()66 {67 {

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 int[] array = new int[] { 1, 2, 3, 4, 5 };12 UpdateServers isSorted = new UpdateServers();13 bool result = isSorted.IsSorted(array);14 Console.WriteLine(result);15 }16 }17}18public bool IsSorted(int[] array)19{20 for (int i = 1; i < array.Length; i++)21 {22 if (array[i] < array[i - 1])23 {24 return false;25 }26 }27 return true;28}29public void TestIsSorted()30{31 int[] array = new int[] { 1, 2, 3, 4, 5 };32 UpdateServers isSorted = new UpdateServers();33 bool result = isSorted.IsSorted(array);34 Assert.IsTrue(result);35}36public void TestIsSorted()37{38 int[] array = new int[] { 1, 2, 3, 4, 5 };39 UpdateServers isSorted = new UpdateServers();40 bool result = isSorted.IsSorted(array);41 Assert.IsTrue(result);42}43public void TestIsSorted()44{45 int[] array = new int[] { 1, 2, 3, 4, 5 };46 UpdateServers isSorted = new UpdateServers();47 bool result = isSorted.IsSorted(array);48 Assert.IsTrue(result);49}50public void TestIsSorted()51{52 int[] array = new int[] {

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var list = new List<int>();12 list.Add(1);13 list.Add(2);14 list.Add(3);15 list.Add(4);16 list.Add(5);17 list.Add(6);18 var servers = new UpdateServers(list);19 var res = servers.IsSorted();20 Console.WriteLine(res);21 Console.ReadLine();22 }23 }24}25public bool IsSorted()26{27 for (int i = 0; i < this.servers.Count - 1; i++)28 {29 if (this.servers[i] > this.servers[i + 1])30 {31 return false;32 }33 }34 return true;35}36for (int i = 0; i < this.servers.Count; i++)37{38 if (this.servers[i] > this.servers[i + 1])39 {40 return false;41 }42}43for (int i = 0; i < this.servers.Count - 1; i++)44{45 if (this.servers[i] > this.servers[i + 1])46 {47 return false;48 }49}

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IsSorted

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var servers = new int[] { 1, 2, 3, 4 };12 var result = UpdateServers.IsSorted(servers);13 Console.WriteLine(result);14 }15 }16}

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1using System;2using System.Collections.Generic;3using System.Linq;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Events;10using Microsoft.Coyote.Tests.Common.Tasks;11using Xunit;12using Xunit.Abstractions;13{14 {15 public UpdateServersTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestUpdateServers()21 {22 this.TestWithError(r =>23 {24 r.RegisterMonitor<UpdateServersMonitor>();25 r.CreateActor(typeof(UpdateServers));26 },27 configuration: GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 }31}32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Specifications;39using Microsoft.Coyote.SystematicTesting;40using Microsoft.Coyote.Tasks;41using Microsoft.Coyote.Tests.Common;42using Microsoft.Coyote.Tests.Common.Events;43using Microsoft.Coyote.Tests.Common.Tasks;44using Xunit;45using Xunit.Abstractions;46{47 {48 private ActorId[] Servers;49 private List<ActorId> UpServers;50 private List<ActorId> DownServers;51 [OnEntry(nameof(InitOnEntry))]52 [OnEventDoAction(typeof(UpdateServerStatusEvent), nameof(UpdateServerStatus))]53 [OnEventDoAction(typeof(CheckServerStatusEvent), nameof(CheckServerStatus))]54 {55 }56 private void InitOnEntry()57 {58 this.Servers = new ActorId[5];59 this.UpServers = new List<ActorId>();60 this.DownServers = new List<ActorId>();61 for (int i = 0; i < 5; i++)62 {

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var servers = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };13 var updateServers = new UpdateServers();14 var isSorted = updateServers.IsSorted(servers);15 Console.WriteLine(isSorted);16 Console.ReadLine();17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Specifications;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var servers = new List<int> { 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 };32 var updateServers = new UpdateServers();33 var isSorted = updateServers.IsSorted(servers);34 Console.WriteLine(isSorted);35 Console.ReadLine();36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Specifications;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 var servers = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };51 var updateServers = new UpdateServers();52 var isSorted = updateServers.IsSorted(servers);53 Console.WriteLine(isSorted);54 Console.ReadLine();55 }56 }57}

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IsSorted

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 int[] arr = { 1, 2, 3, 4, 5 };8 bool result = UpdateServers.IsSorted(arr);9 Console.WriteLine(result);10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors;15using System;16{17 {18 static void Main(string[] args)19 {20 int[] arr = { 1, 2, 3, 4, 5 };21 bool result = UpdateServers.IsSorted(arr);22 Console.WriteLine(result);23 var config = Configuration.Create();24 var runtime = RuntimeFactory.Create(config);25 runtime.CreateActor(typeof(UpdateServers), new ActorId());26 runtime.Wait();27 }28 }29}

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