Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.ProcessUpdateServers
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...974                this.RaiseEvent(new Local());975            }976            [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977            [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978            [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979            private class WaitForUpdateMessage : State980            {981            }982            private void CheckUpdatePropagationInvariant(Event e)983            {984                var server = (e as HistoryUpdate).Server;985                var history = (e as HistoryUpdate).History;986                this.IsSorted(history);987                if (this.History.ContainsKey(server))988                {989                    this.History[server] = history;990                }991                else992                {993                    this.History.Add(server, history);994                }995                // HIST(i+1) <= HIST(i)996                this.GetNext(server);997                if (this.Next != null && this.History.ContainsKey(this.Next))998                {999                    this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000                }1001                // HIST(i) <= HIST(i-1)1002                this.GetPrev(server);1003                if (this.Prev != null && this.History.ContainsKey(this.Prev))1004                {1005                    this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {1027                    this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028                    this.CheckEqual(this.History[server], this.TempSeq);1029                }1030                this.ClearTempSeq();1031                // HIST(i-1) == HIST(i) + SENT(i-1)1032                this.GetPrev(server);1033                if (this.Prev != null && this.History.ContainsKey(this.Prev))1034                {1035                    this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036                    this.CheckEqual(this.History[this.Prev], this.TempSeq);1037                }1038                this.ClearTempSeq();1039            }1040            private void GetNext(ActorId curr)1041            {1042                this.Next = null;1043                for (int i = 1; i < this.Servers.Count; i++)1044                {1045                    if (this.Servers[i - 1].Equals(curr))1046                    {1047                        this.Next = this.Servers[i];1048                    }1049                }1050            }1051            private void GetPrev(ActorId curr)1052            {1053                this.Prev = null;1054                for (int i = 1; i < this.Servers.Count; i++)1055                {1056                    if (this.Servers[i].Equals(curr))1057                    {1058                        this.Prev = this.Servers[i - 1];1059                    }1060                }1061            }1062            private void ExtractSeqId(List<SentLog> seq)1063            {1064                this.ClearTempSeq();1065                for (int i = seq.Count - 1; i >= 0; i--)1066                {1067                    if (this.TempSeq.Count > 0)1068                    {1069                        this.TempSeq.Insert(0, seq[i].NextSeqId);1070                    }1071                    else1072                    {1073                        this.TempSeq.Add(seq[i].NextSeqId);1074                    }1075                }1076                this.IsSorted(this.TempSeq);1077            }1078            private void MergeSeq(List<int> seq1, List<int> seq2)1079            {1080                this.ClearTempSeq();1081                this.IsSorted(seq1);1082                if (seq1.Count is 0)1083                {1084                    this.TempSeq = seq2;1085                }1086                else if (seq2.Count is 0)1087                {1088                    this.TempSeq = seq1;1089                }1090                else1091                {1092                    for (int i = 0; i < seq1.Count; i++)1093                    {1094                        if (seq1[i] < seq2[0])1095                        {1096                            this.TempSeq.Add(seq1[i]);1097                        }1098                    }1099                    for (int i = 0; i < seq2.Count; i++)1100                    {1101                        this.TempSeq.Add(seq2[i]);1102                    }1103                }1104                this.IsSorted(this.TempSeq);1105            }1106            private void IsSorted(List<int> seq)1107            {1108                for (int i = 0; i < seq.Count - 1; i++)1109                {1110                    this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111                }1112            }1113            private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114            {1115                this.IsSorted(seq1);1116                this.IsSorted(seq2);1117                for (int i = 0; i < seq1.Count; i++)1118                {1119                    if ((i == seq1.Count) || (i == seq2.Count))1120                    {1121                        break;1122                    }1123                    this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124                }1125            }1126            private void CheckEqual(List<int> seq1, List<int> seq2)1127            {1128                this.IsSorted(seq1);1129                this.IsSorted(seq2);1130                for (int i = 0; i < seq1.Count; i++)1131                {1132                    if ((i == seq1.Count) || (i == seq2.Count))1133                    {1134                        break;1135                    }1136                    this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137                }1138            }1139            private void ClearTempSeq()1140            {1141                this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142                this.TempSeq.Clear();1143                this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144            }1145            private void ProcessUpdateServers(Event e)1146            {1147                this.Servers = (e as UpdateServers).Servers;1148            }1149        }1150        private class ServerResponseSeqMonitor : Monitor1151        {1152            internal class SetupEvent : Event1153            {1154                public List<ActorId> Servers;1155                public SetupEvent(List<ActorId> servers)1156                    : base()1157                {1158                    this.Servers = servers;1159                }1160            }1161            internal class UpdateServers : Event1162            {1163                public List<ActorId> Servers;1164                public UpdateServers(List<ActorId> servers)1165                    : base()1166                {1167                    this.Servers = servers;1168                }1169            }1170            internal class ResponseToUpdate : Event1171            {1172                public ActorId Tail;1173                public int Key;1174                public int Value;1175                public ResponseToUpdate(ActorId tail, int key, int val)1176                    : base()1177                {1178                    this.Tail = tail;1179                    this.Key = key;1180                    this.Value = val;1181                }1182            }1183            internal class ResponseToQuery : Event1184            {1185                public ActorId Tail;1186                public int Key;1187                public int Value;1188                public ResponseToQuery(ActorId tail, int key, int val)1189                    : base()1190                {1191                    this.Tail = tail;1192                    this.Key = key;1193                    this.Value = val;1194                }1195            }1196            private class Local : Event1197            {1198            }1199            private List<ActorId> Servers;1200            private Dictionary<int, int> LastUpdateResponse;1201            [Start]1202            [OnEventGotoState(typeof(Local), typeof(Wait))]1203            [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204            private class Init : State1205            {1206            }1207            private void Setup(Event e)1208            {1209                this.Servers = (e as SetupEvent).Servers;1210                this.LastUpdateResponse = new Dictionary<int, int>();1211                this.RaiseEvent(new Local());1212            }1213            [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214            [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215            [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216            private class Wait : State1217            {1218            }1219            private void ResponseToUpdateAction(Event e)1220            {1221                var tail = (e as ResponseToUpdate).Tail;1222                var key = (e as ResponseToUpdate).Key;1223                var value = (e as ResponseToUpdate).Value;1224                if (this.Servers.Contains(tail))1225                {1226                    if (this.LastUpdateResponse.ContainsKey(key))1227                    {1228                        this.LastUpdateResponse[key] = value;1229                    }1230                    else1231                    {1232                        this.LastUpdateResponse.Add(key, value);1233                    }1234                }1235            }1236            private void ResponseToQueryAction(Event e)1237            {1238                var tail = (e as ResponseToQuery).Tail;1239                var key = (e as ResponseToQuery).Key;1240                var value = (e as ResponseToQuery).Value;1241                if (this.Servers.Contains(tail))1242                {1243                    this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244                        "equal to {1}", value, this.LastUpdateResponse[key]);1245                }1246            }1247            private void ProcessUpdateServers(Event e)1248            {1249                this.Servers = (e as UpdateServers).Servers;1250            }1251        }1252        [Theory(Timeout = 10000)]1253        [InlineData(323)]1254        public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255        {1256            this.TestWithError(r =>1257            {1258                r.RegisterMonitor<InvariantMonitor>();1259                r.RegisterMonitor<ServerResponseSeqMonitor>();1260                r.CreateActor(typeof(Environment));1261            },...ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static void Main(string[] args)9        {10            var runtime = RuntimeFactory.Create();11            runtime.CreateActor(typeof(UpdateServers));12            runtime.Run();13        }14    }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22    {23        static void Main(string[] args)24        {25            var runtime = RuntimeFactory.Create();26            runtime.CreateActor(typeof(UpdateServers));27            runtime.Run();28        }29    }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37    {38        static void Main(string[] args)39        {40            var runtime = RuntimeFactory.Create();41            runtime.CreateActor(typeof(UpdateServers));42            runtime.Run();43        }44    }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52    {53        static void Main(string[] args)54        {55            var runtime = RuntimeFactory.Create();56            runtime.CreateActor(typeof(UpdateServers));57            runtime.Run();58        }59    }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;66{67    {ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies;11using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations;12using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.CustomOperations;13using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.CustomOperations.CustomOperations;14{15    {16        static void Main(string[] args)17        {18            var configuration = Configuration.Create();19            configuration.SchedulingStrategy = new RandomStrategy(new RandomOperationSelector());20            configuration.SchedulingIterations = 10000;21            configuration.SchedulingSeed = 1;22            configuration.SchedulingVerbosity = 1;23            configuration.EnableDataRaceDetection = true;24            configuration.EnableCycleDetection = true;25            configuration.EnableHotStateDetection = true;26            configuration.EnableHotStateDetection = true;27            configuration.EnableLivenessChecking = true;28            configuration.EnableFairScheduling = true;29            configuration.EnableBuggyActorFinding = true;30            configuration.EnableActorGarbageCollection = true;31            configuration.EnableActorScopeChecking = true;ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            UpdateServers updateServers = new UpdateServers();12            updateServers.ProcessUpdateServers();13        }14    }15}ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4{5    {6        public UpdateServers(ActorId monitor)7        {8            this.RegisterMonitor(monitor);9        }10        [OnEventDoAction(typeof(UnitEvent), nameof(ProcessUpdateServers))]11        private class Init : State { }12        private void ProcessUpdateServers()13        {14            this.SendEvent(this.Id, new UnitEvent());15        }16    }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21{22    {23        public UpdateServers(ActorId monitor)24        {25            this.RegisterMonitor(monitor);26        }27        [OnEventDoAction(typeof(UnitEvent), nameof(ProcessUpdateServers))]28        private class Init : State { }29        private void ProcessUpdateServers()30        {31            this.SendEvent(this.Id, new UnitEvent());32        }33    }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding;38{39    {40        public UpdateServers(ActorId monitor)41        {42            this.RegisterMonitor(monitor);43        }44        [OnEventDoAction(typeof(UnitEvent), nameof(ProcessUpdateServers))]45        private class Init : State { }46        private void ProcessUpdateServers()47        {48            this.SendEvent(this.Id, new UnitEvent());49        }50    }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;4using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Client;5using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Server;6using System;7using System.Collections.Generic;8using System.Threading.Tasks;9{10    {11        private readonly List<ActorId> servers = new List<ActorId>();12        private readonly List<ActorId> clients = new List<ActorId>();13        protected override Task OnInitializeAsync(Event initialEvent)14        {15            int numServers = 3;16            int numClients = 3;17            for (int i = 0; i < numServers; i++)18            {19                this.servers.Add(this.CreateActor(typeof(Server)));20            }21            for (int i = 0; i < numClients; i++)22            {23                this.clients.Add(this.CreateActor(typeof(Client)));24            }25            this.SendEvent(this.Id, new Start());26            return Task.CompletedTask;27        }28        private async Task ProcessUpdateServers()29        {30            var e = new UpdateServersEvent();31            foreach (var server in this.servers)32            {33                this.SendEvent(server, e);34            }35            foreach (var client in this.clients)36            {37                this.SendEvent(client, e);38            }39        }40        private async Task ProcessStart()41        {42            await this.ProcessUpdateServers();43            this.RaiseEvent(new Halt());44        }45        [OnEventDoAction(typeof(Start), nameof(ProcessStart))]46        private class Init : State { }47        [OnEventDoAction(typeof(UpdateServersEvent), nameof(ProcessUpdateServers))]48        private class Running : State { }49    }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;54using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Client;55using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Server;56using System;57using System.Collections.Generic;58using System.Threading.Tasks;ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6    {7        public UpdateServers(ActorId id) : base(id)8        {9        }10        public async Task ProcessUpdateServers(Event e)11        {12            var updateServers = e as UpdateServersEvent;13            var serverIds = updateServers.ServerIds;14            var serverIdsLength = serverIds.Length;15            for (int i = 0; i < serverIdsLength; i++)16            {17                var serverId = serverIds[i];18                var updateServer = new UpdateServerEvent(updateServers.ServerUpdate, serverId);19                await this.SendEvent(serverId, updateServer);20            }21        }22    }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors;26using System;27using System.Threading.Tasks;28{29    {30        public ActorId[] ServerIds;31        public ServerUpdate ServerUpdate;32        public UpdateServersEvent(ServerUpdate serverUpdate, ActorId[] serverIds)33        {34            this.ServerUpdate = serverUpdate;35            this.ServerIds = serverIds;36        }37    }38    {39        public ActorId ServerId;40        public string Update;41        public ServerUpdate(ActorId serverId, string update)42        {43            this.ServerId = serverId;44            this.Update = update;45        }46    }47    {48        public ServerUpdate ServerUpdate;49        public ActorId ServerId;50        public UpdateServerEvent(ServerUpdate serverUpdate, ActorId serverId)51        {52            this.ServerUpdate = serverUpdate;53            this.ServerId = serverId;54        }55    }56    {57        static async Task Main(string[] args)58        {59            var runtime = RuntimeFactory.Create();60            var config = Configuration.Create().WithNumberOfIterations(100);61            await runtime.CreateActor(typeof(UpdateServers), new ActorId("UpdateServers"));62            await runtime.WaitAsync();63        }64    }65}ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;3using System;4using System.Collections.Generic;5using System.Threading.Tasks;6{7    {8        public static void Main(string[] args)9        {10            var config = new Configuration();11            config.MaxSchedulingSteps = 100;12            config.EnableCycleDetection = true;13            config.EnableDataRaceDetection = true;14            config.EnableDeadlockDetection = true;15            config.EnableHotStateDetection = true;16            config.EnableLivelockDetection = true;17            config.EnableOperationCanceledException = true;18            config.EnableObjectDisposedException = true;19            config.EnableTimerCancellationException = true;20            config.EnableUnobservedTaskException = true;21            config.EnableRandomExecution = true;22            config.RandomExecutionProbability = 0.5;23            config.EnableFairScheduling = true;24            config.FairSchedulingProbability = 0.5;25            config.EnableActorGarbageCollection = true;26            config.ActorGarbageCollectionProbability = 0.5;27            config.EnableActorGroupGarbageCollection = true;28            config.ActorGroupGarbageCollectionProbability = 0.5;29            config.EnableActorStatePrinting = true;30            config.EnableActorGroupStatePrinting = true;31            config.EnableStateGraphPrinting = true;32            config.EnableStateGraphScheduling = true;33            config.EnableStateGraphSchedulingWithFairness = true;34            config.EnableStateGraphSchedulingWithFairnessAndRandomization = true;35            config.EnableStateGraphSchedulingWithRandomization = true;36            config.EnableBuggyActorStatePrinting = true;37            config.EnableBuggyActorGroupStatePrinting = true;38            config.EnableBuggyStateGraphPrinting = true;39            config.EnableBuggyStateGraphScheduling = true;40            config.EnableBuggyStateGraphSchedulingWithFairness = true;41            config.EnableBuggyStateGraphSchedulingWithFairnessAndRandomization = true;42            config.EnableBuggyStateGraphSchedulingWithRandomization = true;43            config.SchedulingIterations = 10;44            config.SchedulingSeed = 100;45            config.EnableVerboseTrace = true;46            config.EnableActorTracing = true;47            config.EnableActorGroupTracing = true;48            config.EnableStateGraphTracing = true;49            config.EnableBuggyActorTracing = true;ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3    {4        {5            public string ServerName;6            public UpdateServer(string serverName)7            {8                this.ServerName = serverName;9            }10        }11        {12            public string ServerName;13            public UpdateServerResponse(string serverName)14            {15                this.ServerName = serverName;16            }17        }18        {19            public string ServerName;20            public UpdateServersResponse(string serverName)21            {22                this.ServerName = serverName;23            }24        }25        {26            public List<string> ServerNames;27            public UpdateServersRequest(List<string> serverNames)28            {29                this.ServerNames = serverNames;30            }31        }32        {33            public string ServerName;34            public UpdateServerRequest(string serverName)35            {36                this.ServerName = serverName;37            }38        }39        {40            public string ServerName;41            public UpdateServerResponse(string serverName)42            {43                this.ServerName = serverName;44            }45        }46        {47            public List<string> ServerNames;48            public UpdateServersResponse(List<string> serverNames)49            {50                this.ServerNames = serverNames;51            }52        }53        {54            public string ServerName;55            public UpdateServerRequest(string serverName)56            {57                this.ServerName = serverName;58            }59        }60        {61            public List<string> ServerNames;62            public UpdateServersRequest(List<string> serverNames)63            {64                this.ServerNames = serverNames;65            }66        }67        {68            public string ServerName;69            public UpdateServer(string serverName)70            {71                this.ServerName = serverName;72            }73        }74        {75            public string ServerName;76            public UpdateServerResponse(string serverName)77            {78                this.ServerName = serverName;79            }80        }81        {82            public List<string> ServerNames;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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