Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.ActiveOnEntry
RaftTests.cs
Source:RaftTests.cs
...899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State...
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.SystematicTesting.Tests;11using Microsoft.Coyote.SystematicTesting.Tests.Actors;12using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding;13using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tests;14using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tests.VoteResponse;15using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tests.VoteResponse.VoteResponse;16using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse;17using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse;18using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse;19using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse;20using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse;21using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse;22using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse;
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Task.Run(async () =>9 {10 ActorRuntime runtime = await ActorRuntime.CreateAsync();11 var machine = runtime.CreateActor<VoteResponse>();12 await machine.ExecuteAsync();13 }).GetAwaiter().GetResult();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Task.Run(async () =>25 {26 ActorRuntime runtime = await ActorRuntime.CreateAsync();27 var machine = runtime.CreateActor<VoteResponse>();28 await machine.ExecuteAsync();29 }).GetAwaiter().GetResult();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 Task.Run(async () =>41 {42 ActorRuntime runtime = await ActorRuntime.CreateAsync();43 var machine = runtime.CreateActor<VoteResponse>();44 await machine.ExecuteAsync();45 }).GetAwaiter().GetResult();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Task.Run(async () =>57 {58 ActorRuntime runtime = await ActorRuntime.CreateAsync();59 var machine = runtime.CreateActor<VoteResponse>();60 await machine.ExecuteAsync();61 }).GetAwaiter().GetResult();62 }63 }64}
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingStrategy = SchedulingStrategy.DFS;11 config.Verbose = 1;12 config.MaxSchedulingSteps = 100;13 config.MaxFairSchedulingSteps = 100;14 config.SchedulingIterations = 100;15 config.TestingIterations = 100;16 config.MaxUnfairSchedulingSteps = 100;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableOperationInterleavings = true;22 config.EnablePCT = true;23 config.EnableRandomExecution = true;24 config.EnableStateGraph = true;25 config.EnableTimerInterleavings = true;26 config.EnableUnfairScheduling = true;27 config.EnableUnfairScheduling = true;28 config.EnableWorkStealing = true;29 config.RandomSchedulingSeed = 0;
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Runtime runtime = Runtime.Create();9 runtime.RegisterMonitor<VoteResponse>();10 runtime.CreateActor(typeof(VoteResponse));
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5{6 {7 public int Response;8 public ActorId Sender;9 public VoteResponse(int response, ActorId sender)10 {11 this.Response = response;12 this.Sender = sender;13 }14 }15}16using System;17using System.Collections.Generic;18using System.Text;19using Microsoft.Coyote.Actors;20{21 {22 public int Response;23 public ActorId Sender;24 public VoteResponse(int response, ActorId sender)25 {26 this.Response = response;27 this.Sender = sender;28 }29 }30}31using System;32using System.Collections.Generic;33using System.Text;34using Microsoft.Coyote.Actors;35{36 {37 public int Response;38 public ActorId Sender;39 public VoteResponse(int response, ActorId sender)40 {41 this.Response = response;42 this.Sender = sender;43 }44 }45}46using System;47using System.Collections.Generic;48using System.Text;49using Microsoft.Coyote.Actors;50{51 {52 public int Response;53 public ActorId Sender;
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(VoteResponse));11 runtime.Wait();12 }13 }14 {15 {16 public MachineId Client;17 public SetupEvent(MachineId client)18 {19 this.Client = client;20 }21 }22 {23 public MachineId Client;24 public VoteEvent(MachineId client)25 {26 this.Client = client;27 }28 }29 {30 public MachineId Client;31 public AckEvent(MachineId client)32 {33 this.Client = client;34 }35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 [OnEntry(nameof(InitOnEntry))]47 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]48 {49 }50 void InitOnEntry()51 {52 this.RaiseEvent(new SetupEvent(this.Id));53 }54 void Setup()55 {56 this.RaiseGotoStateEvent<VoteRequest>();57 }58 [OnEntry(nameof(VoteRequestOnEntry))]59 [OnEventDoAction(typeof(VoteEvent), nameof(Vote))]60 {61 }62 void VoteRequestOnEntry()63 {64 this.RaiseEvent(new VoteEvent(this.Id));65 }66 void Vote()67 {68 this.RaiseGotoStateEvent<Vote>();69 }70 [OnEntry(nameof(VoteOnEntry))]71 [OnEventDoAction(typeof(AckEvent), nameof(Ack))]72 {73 }74 void VoteOnEntry()75 {76 this.RaiseEvent(new AckEvent(this.Id));77 }78 void Ack()79 {80 this.RaiseGotoStateEvent<Done>();81 }82 [OnEntry(nameof(DoneOnEntry))]83 {84 }
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = new ActorRuntimeConfiguration();9 config.BugFindingStrategy = BugFindingStrategy.RandomTesting;10 config.SchedulingIterations = 100;11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.TestingIterations = 100;
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 await Microsoft.Coyote.Runtime.CoyoteRuntime.Create().RunAsync(async () =>11 {12 var id = new ActorId();13 var actor = Actor.Create<VoteResponse>(id);14 actor.ActiveOnEntry();15 });16 }17 }18}19 at Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.ActiveOnEntry()20 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__0()21 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__1()22 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__2()23 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__3()24 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__4()25 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__5()26 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__6()27 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__7()28 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__8()29 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__9()30 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__10()31 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__11()32 at Microsoft.Coyote.Actors.Actor.<>c__DisplayClass62_0.<Create>b__12()
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