How to use AppendEntriesAsFollower method of Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.AppendEntriesAsFollower

RaftTests.cs

Source:RaftTests.cs Github

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...356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]...

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;4using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Models;6using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Services;7using System;8using System.Collections.Generic;9using System.Text;10using System.Threading.Tasks;11{12 {13 {14 public string Name;15 public IActorRuntime Runtime;16 public Config(string name, IActorRuntime runtime)17 {18 this.Name = name;19 this.Runtime = runtime;20 }21 }22 internal class BecomeLeader : Event { }23 internal class BecomeFollower : Event { }24 internal class BecomeCandidate : Event { }25 {26 public string CandidateId;27 public int Term;28 public int LastLogIndex;29 public int LastLogTerm;30 public VoteRequest(string candidateId, int term, int lastLogIndex, int lastLogTerm)31 {32 this.CandidateId = candidateId;33 this.Term = term;34 this.LastLogIndex = lastLogIndex;35 this.LastLogTerm = lastLogTerm;36 }37 }38 {39 public string LeaderId;40 public int Term;41 public int PrevLogIndex;42 public int PrevLogTerm;43 public List<LogEntry> Entries;44 public int LeaderCommit;45 public AppendEntries(string leaderId, int term, int prevLogIndex, int prevLogTerm, List<LogEntry> entries, int leaderCommit)46 {47 this.LeaderId = leaderId;48 this.Term = term;49 this.PrevLogIndex = prevLogIndex;50 this.PrevLogTerm = prevLogTerm;51 this.Entries = entries;52 this.LeaderCommit = leaderCommit;53 }54 }55 {56 public string CandidateId;57 public bool VoteGranted;58 public RequestVoteResponse(string candidateId, bool voteGranted)59 {60 this.CandidateId = candidateId;

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AppendEntriesAsFollower

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote;8 using Microsoft.Coyote.Actors;9 using Microsoft.Coyote.Actors.BugFinding;10 using Microsoft.Coyote.Actors.BugFinding.Tests;11 using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;12 {13 public static void Main(string[] args)14 {15 Configuration configuration = Configuration.Create();16 configuration.SchedulingIterations = 10000;17 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;18 configuration.SchedulingRandomization = SchedulingRandomizationMode.Aggressive;19 configuration.SchedulingMaxSteps = 1000;20 configuration.Verbose = 2;21 configuration.LogWriter = new LogWriter(Console.Out);22 configuration.EnableCycleDetection = true;23 configuration.EnableDataRaceDetection = true;24 configuration.EnableActorGarbageCollection = true;25 configuration.EnableBuggyActorException = true;26 configuration.EnableActorStateTracking = true;27 configuration.EnableHotStateTracking = true;28 configuration.EnableOperationInterleavings = true;29 configuration.EnableOperationInterleavingsWithFairScheduling = true;30 configuration.EnableActorMonitoring = true;31 configuration.EnableActorTaskInterleavings = true;

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AppendEntriesAsFollower

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Strategies;6using System.Threading.Tasks;7using System.Collections.Generic;8{9 static void Main(string[] args)10 {11 Run().Wait();12 }13 static async Task Run()14 {15 var config = Configuration.Create().WithTestingIterations(100);16 var runtime = TestingEngineFactory.Create(config, new SystematicTestingStrategy());17 var monitor = new VoteResponse();18 await runtime.CreateActorAndExecuteAsync(typeof(Leader), monitor);19 await runtime.WaitAsync();20 }21}22using System;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding;26using Microsoft.Coyote.Actors.BugFinding.Strategies;27using System.Threading.Tasks;28using System.Collections.Generic;29{30 static void Main(string[] args)31 {32 Run().Wait();33 }34 static async Task Run()35 {36 var config = Configuration.Create().WithTestingIterations(100);37 var runtime = TestingEngineFactory.Create(config, new SystematicTestingStrategy());38 var monitor = new VoteResponse();39 await runtime.CreateActorAndExecuteAsync(typeof(Leader), monitor);40 await runtime.WaitAsync();41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Actors.BugFinding.Strategies;48using System.Threading.Tasks;49using System.Collections.Generic;50{51 static void Main(string[] args)52 {53 Run().Wait();54 }55 static async Task Run()56 {57 var config = Configuration.Create().WithTestingIterations(100);58 var runtime = TestingEngineFactory.Create(config, new SystematicTestingStrategy());59 var monitor = new VoteResponse();60 await runtime.CreateActorAndExecuteAsync(typeof(Leader), monitor);

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 VoteResponse voteResponse = new VoteResponse();12 voteResponse.AppendEntriesAsFollower();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 VoteResponse voteResponse = new VoteResponse();27 voteResponse.AppendEntriesAsLeader();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 VoteResponse voteResponse = new VoteResponse();42 voteResponse.AppendEntriesAsCandidate();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 VoteResponse voteResponse = new VoteResponse();57 voteResponse.AppendEntriesAsFollower();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8{9static void Main(string[] args)10{11VoteResponse test = new VoteResponse();12test.AppendEntriesAsFollower();13}14}15}

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System;6using System.Collections.Generic;7using System.Linq;

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AppendEntriesAsFollower

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6{7 {8 public static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 100000;12 configuration.MaxFairSchedulingSteps = 100000;13 configuration.MaxStepsInHotState = 100000;14 configuration.MaxFairSchedulingSteps = 100000;15 configuration.MaxUnfairSchedulingSteps = 100000;16 configuration.MaxStepsFromInitial = 100000;17 configuration.MaxStepsFromAnyState = 100000;18 configuration.MaxStepsFromAnyStateInHotState = 100000;19 configuration.MaxStepsFromAnyStateInColdState = 100000;20 configuration.MaxStepsFromAnyStateInAcceptingState = 100000;21 configuration.MaxStepsFromAnyStateInAcceptingStateInHotState = 100000;22 configuration.MaxStepsFromAnyStateInAcceptingStateInColdState = 100000;23 configuration.MaxStepsFromAnyStateInAcceptingStateInColdStateInHotState = 100000;24 configuration.MaxStepsFromAnyStateInAcceptingStateInColdStateInColdState = 100000;25 configuration.MaxStepsFromAnyStateInAcceptingStateInColdStateInAcceptingState = 100000;26 configuration.MaxStepsFromAnyStateInAcceptingStateInColdStateInAcceptingStateInHotState = 100000;27 configuration.MaxStepsFromAnyStateInAcceptingStateInColdStateInAcceptingStateInColdState = 100000;28 configuration.MaxStepsFromAnyStateInAcceptingStateInColdStateInAcceptingStateInAcceptingState = 100000;29 configuration.MaxStepsFromAnyStateInAcceptingStateInColdStateInAcceptingStateInAcceptingStateInHotState = 100000;30 configuration.MaxStepsFromAnyStateInAcceptingStateInColdStateInAcceptingStateInAcceptingStateInColdState = 100000;31 configuration.MaxStepsFromAnyStateInAcceptingStateInColdStateInAcceptingStateInAcceptingStateInAcceptingState = 100000;

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AppendEntriesAsFollower

Using AI Code Generation

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1public static void Main(string[] args)2{3 Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.AppendEntriesAsFollower(0, 0, 0, 0, 0, 0, 0, 0, 0);4}5public static void Main(string[] args)6{7 Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.AppendEntriesAsFollower(0, 0, 0, 0, 0, 0, 0, 0, 0);8}

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 VoteResponse obj = new VoteResponse();7 obj.AppendEntriesAsFollower();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main(string[] args)15 {16 VoteResponse obj = new VoteResponse();17 obj.RequestVoteAsFollower();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 VoteResponse obj = new VoteResponse();27 obj.AppendEntriesAsCandidate();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 VoteResponse obj = new VoteResponse();37 obj.RequestVoteAsCandidate();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 VoteResponse obj = new VoteResponse();47 obj.AppendEntriesAsLeader();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;

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