Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.BroadcastVoteRequests
RaftTests.cs
Source:RaftTests.cs
...432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());450 this.BroadcastVoteRequests();451 }452 private void BroadcastVoteRequests()453 {454 // BUG: duplicate votes from same follower455 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.StartTimerEvent());456 for (int idx = 0; idx < this.Servers.Length; idx++)457 {458 if (idx == this.ServerId)459 {460 continue;461 }462 var lastLogIndex = this.Logs.Count;463 var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);464 this.SendEvent(this.Servers[idx], new VoteRequest(this.CurrentTerm, this.Id,465 lastLogIndex, lastLogTerm));466 }...
BroadcastVoteRequests
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;9using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Interfaces;10{11 {12 {13 public IActorRuntime Runtime;14 public Config(IActorRuntime runtime)15 {16 this.Runtime = runtime;17 }18 }19 {20 public int Candidate;21 public VoteRequest(int candidate)22 {23 this.Candidate = candidate;24 }25 }26 {27 public int Candidate;28 public VoteResponseEvent(int candidate)29 {30 this.Candidate = candidate;31 }32 }33 {34 public int Candidate;35 public VoteRequester(int candidate)36 {37 this.Candidate = candidate;38 }39 }40 {41 public int Candidate;42 public VoteRequesterProxy(int candidate)43 {44 this.Candidate = candidate;45 }46 }47 {48 public List<int> Candidates;49 public VoteRequesters(List<int> candidates)50 {51 this.Candidates = candidates;52 }53 }54 {55 public List<int> Candidates;56 public VoteRequestersProxy(List<int> candidates)57 {58 this.Candidates = candidates;59 }60 }61 {62 public List<int> Candidates;63 public VoteRequestersProxy2(List<int> candidates)64 {65 this.Candidates = candidates;66 }67 }68 {69 public List<int> Candidates;70 public VoteRequestersProxy3(List<int> candidates)71 {72 this.Candidates = candidates;73 }74 }75 {76 public List<int> Candidates;77 public VoteRequestersProxy4(List<int> candidates)78 {79 this.Candidates = candidates;
BroadcastVoteRequests
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 private Dictionary<string, int> votes;11 private List<string> candidates;12 private void BroadcastVoteRequests()13 {14 foreach (var candidate in this.candidates)15 {16 this.SendEvent(this.Id, new VoteRequestEvent(candidate));17 }18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 private Dictionary<string, int> votes;31 private List<string> candidates;32 private void BroadcastVoteRequests()33 {34 foreach (var candidate in this.candidates)35 {36 this.SendEvent(this.Id, new VoteRequestEvent(candidate));37 }38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 private Dictionary<string, int> votes;51 private List<string> candidates;52 private void BroadcastVoteRequests()53 {54 foreach (var candidate in this.candidates)55 {56 this.SendEvent(this.Id, new VoteRequestEvent(candidate));57 }58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Actors.BugFinding.Tests;
BroadcastVoteRequests
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;7using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.VoteResponse;8using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse;9using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse;10using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse;11using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse;12using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse;13using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse;14using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse;15using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse.VoteResponse;
BroadcastVoteRequests
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.Verbose = 1;12 config.SchedulingIterations = 100000;13 config.MaximumFairSchedulingSteps = 1000000;14 config.MaxUnfairSchedulingSteps = 1000000;15 config.RandomSchedulingSeed = 1;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableOperationInterleavings = true;
BroadcastVoteRequests
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var configuration = Configuration.Create();8 configuration.MaxSchedulingSteps = 1000;9 configuration.MaxFairSchedulingSteps = 1000;10 configuration.EnableCycleDetection = true;11 configuration.EnableDataRaceDetection = true;12 configuration.EnableDeadlockDetection = true;13 configuration.EnableHotStateDetection = true;14 configuration.EnableOperationInterleavings = true;15 configuration.EnableStateGraph = true;16 configuration.EnableLivelockDetection = true;17 configuration.EnableRandomExecution = true;18 configuration.EnableBoundedRandomExecution = true;19 configuration.EnableUnfairnessDetection = true;20 configuration.EnableFairScheduling = true;21 configuration.EnableFairSchedulingWithFairLiveness = true;22 configuration.EnableFairSchedulingWithOptimisticFairLiveness = true;23 configuration.EnableFairSchedulingWithPessimisticFairLiveness = true;24 configuration.EnableFairSchedulingWithProbabilisticFairLiveness = true;25 configuration.EnableFairSchedulingWithBoundedFairLiveness = true;26 configuration.EnableFairSchedulingWithUnfairLiveness = true;27 configuration.EnableFairSchedulingWithOptimisticUnfairLiveness = true;28 configuration.EnableFairSchedulingWithPessimisticUnfairLiveness = true;29 configuration.EnableFairSchedulingWithProbabilisticUnfairLiveness = true;30 configuration.EnableFairSchedulingWithBoundedUnfairLiveness = true;31 var runtime = RuntimeFactory.Create(configuration);32 runtime.CreateActor(typeof(VoteResponse));33 runtime.Wait();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var configuration = Configuration.Create();44 configuration.MaxSchedulingSteps = 1000;45 configuration.MaxFairSchedulingSteps = 1000;46 configuration.EnableCycleDetection = true;47 configuration.EnableDataRaceDetection = true;48 configuration.EnableDeadlockDetection = true;49 configuration.EnableHotStateDetection = true;
BroadcastVoteRequests
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;7{8 {9 static void Main(string[] args)10 {11 var env = new Microsoft.Coyote.SystematicTesting.TestingEngine();12 var configuration = new Microsoft.Coyote.SystematicTesting.TestingEngine.Configuration();13 var test = new Microsoft.Coyote.SystematicTesting.Test(environment: env, configuration: configuration);14 test.Execute(async () =>15 {16 await Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.VoteResponse.BroadcastVoteRequests();17 });18 }19 }20}
BroadcastVoteRequests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(VoteResponse));10 runtime.CreateActor(typeof(VoteTallier));11 runtime.CreateActor(typeof(Voter), new Voter.Config(1));12 runtime.CreateActor(typeof(Voter), new Voter.Config(2));13 runtime.CreateActor(typeof(Voter), new Voter.Config(3));14 runtime.CreateActor(typeof(Voter), new Voter.Config(4));15 runtime.CreateActor(typeof(Voter), new Voter.Config(5));16 runtime.CreateActor(typeof(Voter), new Voter.Config(6));17 runtime.CreateActor(typeof(Voter), new Voter.Config(7));18 runtime.CreateActor(typeof(Voter), new Voter.Config(8));19 runtime.CreateActor(typeof(Voter), new Voter.Config(9));20 runtime.CreateActor(typeof(Voter), new Voter.Config(10));21 runtime.CreateActor(typeof(Voter), new Voter.Config(11));22 runtime.CreateActor(typeof(Voter), new Voter.Config(12));23 runtime.CreateActor(typeof(Voter), new Voter.Config(13));24 runtime.CreateActor(typeof(Voter), new Voter.Config(14));25 runtime.CreateActor(typeof(Voter), new Voter.Config(15));26 runtime.CreateActor(typeof(Voter), new Voter.Config(16));27 runtime.CreateActor(typeof(Voter), new Voter.Config(17));28 runtime.CreateActor(typeof(Voter), new Voter.Config(18));29 runtime.CreateActor(typeof(Voter), new Voter.Config(19));30 runtime.CreateActor(typeof(Voter), new Voter.Config(20));31 runtime.CreateActor(typeof(Voter), new Voter.Config(21));32 runtime.CreateActor(typeof(Voter), new Voter.Config(22));33 runtime.CreateActor(typeof(Voter), new Voter.Config(23));34 runtime.CreateActor(typeof(Voter), new Voter.Config(24));35 runtime.CreateActor(typeof(Voter), new Voter.Config(25));36 runtime.CreateActor(typeof(Voter), new Voter.Config(26));37 runtime.CreateActor(typeof(Voter), new Voter.Config(27));38 runtime.CreateActor(typeof(Voter), new Voter.Config(28));39 runtime.CreateActor(typeof(Voter), new Voter.Config(29));40 runtime.CreateActor(typeof(Voter), new Voter.Config(30));41 runtime.CreateActor(typeof(Voter
BroadcastVoteRequests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading;13using Microsoft.Coyote.Actors.BugFinding.Tests.VoteCounter;14using Microsoft.Coyote.Actors.BugFinding.Tests.VoteCounter.VoteCounter;15{16 {17 private readonly List<ActorId> _voters;18 private readonly int _threshold;19 private int _votes;20 public VoteCounter(List<ActorId> voters, int threshold)21 {22 _voters = voters;23 _threshold = threshold;24 }25 [OnEventDoAction(typeof(VoteEvent), nameof(Vote))]26 [OnEventDoAction(typeof(ResetEvent), nameof(Reset))]27 private class Init : State { }28 private void Vote()29 {30 _votes++;31 if (_votes >= _threshold)32 {33 this.RaiseEvent(new HaltEvent());34 }35 }36 private void Reset()37 {38 _votes = 0;39 }40 }41}42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding;48using Microsoft.Coyote.SystematicTesting;49using Microsoft.Coyote.Tasks;
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