How to use EntryOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.EntryOnInit

RaftTests.cs

Source:RaftTests.cs Github

copy

Full Screen

...64 private ActorId Leader;65 private int LeaderTerm;66 private ActorId Client;67 [Start]68 [OnEntry(nameof(EntryOnInit))]69 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]70 private class Init : State71 {72 }73 private void EntryOnInit()74 {75 this.NumberOfServers = 5;76 this.LeaderTerm = 0;77 this.Servers = new ActorId[this.NumberOfServers];78 for (int idx = 0; idx < this.NumberOfServers; idx++)79 {80 this.Servers[idx] = this.CreateActor(typeof(Server));81 }82 this.Client = this.CreateActor(typeof(Client));83 this.RaiseEvent(new LocalEvent());84 }85 [OnEntry(nameof(ConfiguringOnInit))]86 [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87 private class Configuring : State88 {89 }90 private void ConfiguringOnInit()91 {92 for (int idx = 0; idx < this.NumberOfServers; idx++)93 {94 this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95 }96 this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)137 {138 this.SendEvent(this.Servers[idx], new Server.ShutDown());139 }140 this.RaiseHaltEvent();141 }142 private void UpdateLeader(NotifyLeaderUpdate request)143 {144 if (this.LeaderTerm < request.Term)145 {146 this.Leader = request.Leader;147 this.LeaderTerm = request.Term;148 }149 }150 }151 /// <summary>152 /// A server in Raft can be one of the following three roles:153 /// follower, candidate or leader.154 /// </summary>155 private class Server : StateMachine156 {157 /// <summary>158 /// Used to configure the server.159 /// </summary>160 public class ConfigureEvent : Event161 {162 public int Id;163 public ActorId[] Servers;164 public ActorId ClusterManager;165 public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166 : base()167 {168 this.Id = id;169 this.Servers = servers;170 this.ClusterManager = manager;171 }172 }173 /// <summary>174 /// Initiated by candidates during elections.175 /// </summary>176 public class VoteRequest : Event177 {178 public int Term; // candidate's term179 public ActorId CandidateId; // candidate requesting vote180 public int LastLogIndex; // index of candidate's last log entry181 public int LastLogTerm; // term of candidate's last log entry182 public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183 : base()184 {185 this.Term = term;186 this.CandidateId = candidateId;187 this.LastLogIndex = lastLogIndex;188 this.LastLogTerm = lastLogTerm;189 }190 }191 /// <summary>192 /// Response to a vote request.193 /// </summary>194 public class VoteResponse : Event195 {196 public int Term; // currentTerm, for candidate to update itself197 public bool VoteGranted; // true means candidate received vote198 public VoteResponse(int term, bool voteGranted)199 : base()200 {201 this.Term = term;202 this.VoteGranted = voteGranted;203 }204 }205 /// <summary>206 /// Initiated by leaders to replicate log entries and207 /// to provide a form of heartbeat.208 /// </summary>209 public class AppendEntriesRequest : Event210 {211 public int Term; // leader's term212 public ActorId LeaderId; // so follower can redirect clients213 public int PrevLogIndex; // index of log entry immediately preceding new ones214 public int PrevLogTerm; // term of PrevLogIndex entry215 public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216 public int LeaderCommit; // leader's CommitIndex217 public ActorId ReceiverEndpoint; // client218 public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219 int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220 : base()221 {222 this.Term = term;223 this.LeaderId = leaderId;224 this.PrevLogIndex = prevLogIndex;225 this.PrevLogTerm = prevLogTerm;226 this.Entries = entries;227 this.LeaderCommit = leaderCommit;228 this.ReceiverEndpoint = client;229 }230 }231 /// <summary>232 /// Response to an append entries request.233 /// </summary>234 public class AppendEntriesResponse : Event235 {236 public int Term; // current Term, for leader to update itself237 public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238 public ActorId Server;239 public ActorId ReceiverEndpoint; // client240 public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241 : base()242 {243 this.Term = term;244 this.Success = success;245 this.Server = server;246 this.ReceiverEndpoint = client;247 }248 }249 // Events for transitioning a server between roles.250 private class BecomeFollower : Event251 {252 }253 private class BecomeCandidate : Event254 {255 }256 private class BecomeLeader : Event257 {258 }259 internal class ShutDown : Event260 {261 }262 /// <summary>263 /// The id of this server.264 /// </summary>265 private int ServerId;266 /// <summary>267 /// The cluster manager id.268 /// </summary>269 private ActorId ClusterManager;270 /// <summary>271 /// The servers.272 /// </summary>273 private ActorId[] Servers;274 /// <summary>275 /// Leader id.276 /// </summary>277 private ActorId LeaderId;278 /// <summary>279 /// The election timer of this server.280 /// </summary>281 private ActorId ElectionTimer;282 /// <summary>283 /// The periodic timer of this server.284 /// </summary>285 private ActorId PeriodicTimer;286 /// <summary>287 /// Latest term server has seen (initialized to 0 on288 /// first boot, increases monotonically).289 /// </summary>290 private int CurrentTerm;291 /// <summary>292 /// Candidate id that received vote in current term (or null if none).293 /// </summary>294 private ActorId VotedFor;295 /// <summary>296 /// Log entries.297 /// </summary>298 private List<Log> Logs;299 /// <summary>300 /// Index of highest log entry known to be committed (initialized301 /// to 0, increases monotonically).302 /// </summary>303 private int CommitIndex;304 /// <summary>305 /// Index of the highest log entry applied (initialized to 0, increases monotonically).306 /// </summary>307 private int LastApplied;308 /// <summary>309 /// For each server, index of the next log entry to send to that310 /// server (initialized to leader last log index + 1).311 /// </summary>312 private Dictionary<ActorId, int> NextIndex;313 /// <summary>314 /// For each server, index of highest log entry known to be replicated315 /// on server (initialized to 0, increases monotonically).316 /// </summary>317 private Dictionary<ActorId, int> MatchIndex;318 /// <summary>319 /// Number of received votes.320 /// </summary>321 private int VotesReceived;322 /// <summary>323 /// The latest client request.324 /// </summary>325 private Client.Request LastClientRequest;326 [Start]327 [OnEntry(nameof(EntryOnInit))]328 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330 [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331 private class Init : State332 {333 }334 private void EntryOnInit()335 {336 this.CurrentTerm = 0;337 this.LeaderId = null;338 this.VotedFor = null;339 this.Logs = new List<Log>();340 this.CommitIndex = 0;341 this.LastApplied = 0;342 this.NextIndex = new Dictionary<ActorId, int>();343 this.MatchIndex = new Dictionary<ActorId, int>();344 }345 private void SetupEvent(Event e)346 {347 this.ServerId = (e as ConfigureEvent).Id;348 this.Servers = (e as ConfigureEvent).Servers;...

Full Screen

Full Screen

EntryOnInit

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Scheduling;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace.Exploration;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace.Scheduling;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace.Scheduling.Exploration;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace.Scheduling.Scheduling;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace.Scheduling.Scheduling.Exploration;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace.Scheduling.Scheduling.Exploration.Strategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace.Scheduling.Scheduling.Exploration.Strategies.Bounded;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace.Scheduling.Scheduling.Exploration.Strategies.Unbounded;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace.Scheduling.Scheduling.Exploration.Strategies.Unbounded.Random;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace.Scheduling.Scheduling.Exploration.Strategies.Unbounded.Random.Scheduling;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.StateSpace.Scheduling.Scheduling.Exploration.Strategies.Unbounded.Random.Scheduling.Exploration;

Full Screen

Full Screen

EntryOnInit

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 [OnEventDoAction(typeof(Start), nameof(EntryOnInit))]12 {13 }14 void EntryOnInit(Event e)15 {16 this.Send(this.Id, new Start());17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;22using Microsoft.Coyote.Specifications;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 [OnEventDoAction(typeof(Start), nameof(EntryOnInit))]31 {32 }33 void EntryOnInit(Event e)34 {35 this.Send(this.Id, new Start());36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;41using Microsoft.Coyote.Specifications;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47{48 {49 [OnEventDoAction(typeof(Start), nameof(EntryOnInit))]50 {51 }52 void EntryOnInit(Event e)53 {54 this.Send(this.Id, new Start());55 }56 }57}58using Microsoft.Coyote.Actors;

Full Screen

Full Screen

EntryOnInit

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tests.Common;11using Microsoft.VisualStudio.TestTools.UnitTesting;12{13 {14 private static int numVoters = 5;15 private static int numCandidates = 3;16 public void TestVoteResponse()17 {18 var configuration = Configuration.Create();19 configuration.MaxSchedulingSteps = 1000;20 configuration.MaxFairSchedulingSteps = 1000;21 var test = new VoteResponse(numVoters, numCandidates);22 var result = Microsoft.Coyote.TestingServices.SynchronousTestingEngine.Execute(configuration, test);23 Assert.IsTrue(result is SystematicTestingReport);24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;34using Microsoft.Coyote.Runtime;35using Microsoft.Coyote.Specifications;36using Microsoft.Coyote.Tests.Common;37using Microsoft.VisualStudio.TestTools.UnitTesting;38{39 {40 private static int numVoters = 5;41 private static int numCandidates = 3;42 public void TestVoteResponse()43 {44 var configuration = Configuration.Create();45 configuration.MaxSchedulingSteps = 1000;46 configuration.MaxFairSchedulingSteps = 1000;47 var test = new VoteResponse(numVoters, numCandidates);48 var result = Microsoft.Coyote.TestingServices.SynchronousTestingEngine.Execute(configuration, test);49 Assert.IsTrue(result is SystematicTestingReport);50 }51 }52}53using System;

Full Screen

Full Screen

EntryOnInit

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(VoteResponse));14 runtime.Wait();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(VoteResponse));31 runtime.Wait();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(VoteResponse));48 runtime.Wait();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(VoteResponse));65 runtime.Wait();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;

Full Screen

Full Screen

EntryOnInit

Using AI Code Generation

copy

Full Screen

1var voteResponse = new VoteResponse();2voteResponse.EntryOnInit();3var voteResponse = new VoteResponse();4voteResponse.EntryOnInit();5var voteResponse = new VoteResponse();6voteResponse.EntryOnInit();7var voteResponse = new VoteResponse();8voteResponse.EntryOnInit();9var voteResponse = new VoteResponse();10voteResponse.EntryOnInit();11var voteResponse = new VoteResponse();12voteResponse.EntryOnInit();13var voteResponse = new VoteResponse();14voteResponse.EntryOnInit();15var voteResponse = new VoteResponse();16voteResponse.EntryOnInit();17var voteResponse = new VoteResponse();18voteResponse.EntryOnInit();19var voteResponse = new VoteResponse();20voteResponse.EntryOnInit();21var voteResponse = new VoteResponse();22voteResponse.EntryOnInit();23var voteResponse = new VoteResponse();24voteResponse.EntryOnInit();

Full Screen

Full Screen

EntryOnInit

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(VoteResponse));10 runtime.Run();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(VoteResponse));23 runtime.Run();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(VoteResponse));36 runtime.Run();37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(VoteResponse));49 runtime.Run();50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(VoteResponse));62 runtime.Run();63 }64 }65}

Full Screen

Full Screen

EntryOnInit

Using AI Code Generation

copy

Full Screen

1ActorId actorId = ActorId.CreateRandom();2var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);3actor.EntryOnInit();4ActorId actorId = ActorId.CreateRandom();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);6actor.EntryOnInit();7ActorId actorId = ActorId.CreateRandom();8var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);9actor.EntryOnInit();10ActorId actorId = ActorId.CreateRandom();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);12actor.EntryOnInit();13ActorId actorId = ActorId.CreateRandom();14var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);15actor.EntryOnInit();16ActorId actorId = ActorId.CreateRandom();17var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);18actor.EntryOnInit();19ActorId actorId = ActorId.CreateRandom();20var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);21actor.EntryOnInit();22ActorId actorId = ActorId.CreateRandom();23var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);24actor.EntryOnInit();25ActorId actorId = ActorId.CreateRandom();26var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);27actor.EntryOnInit();28ActorId actorId = ActorId.CreateRandom();29var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);30actor.EntryOnInit();31ActorId actorId = ActorId.CreateRandom();32var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);33actor.EntryOnInit();34ActorId actorId = ActorId.CreateRandom();35var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse(actorId);36actor.EntryOnInit();

Full Screen

Full Screen

EntryOnInit

Using AI Code Generation

copy

Full Screen

1Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse voteResponse = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse();2voteResponse.EntryOnInit();3Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse voteResponse = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse();4voteResponse.EntryOnInit();5Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse voteResponse = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse();6voteResponse.EntryOnInit();7Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse voteResponse = new Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse();8voteResponse.EntryOnInit();

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful