How to use HandleE1 method of Microsoft.Coyote.Actors.BugFinding.Tests.W class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE1

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

copy

Full Screen

...317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors....

Full Screen

Full Screen

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

copy

Full Screen

...140 {141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }...

Full Screen

Full Screen

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

copy

Full Screen

...221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {...

Full Screen

Full Screen

HandleE1

Using AI Code Generation

copy

Full Screen

1Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE10();11Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE11();12Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE12();13Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE13();14Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE14();

Full Screen

Full Screen

HandleE1

Using AI Code Generation

copy

Full Screen

1Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleE1(new Microsoft.Coyote.Actors.Event());2Microsoft.Coyote.Actors.BugFinding.Tests.X.HandleE1(new Microsoft.Coyote.Actors.Event());3Microsoft.Coyote.Actors.BugFinding.Tests.Y.HandleE1(new Microsoft.Coyote.Actors.Event());4Microsoft.Coyote.Actors.BugFinding.Tests.Z.HandleE1(new Microsoft.Coyote.Actors.Event());5Microsoft.Coyote.Actors.BugFinding.Tests.A.HandleE1(new Microsoft.Coyote.Actors.Event());6Microsoft.Coyote.Actors.BugFinding.Tests.B.HandleE1(new Microsoft.Coyote.Actors.Event());7Microsoft.Coyote.Actors.BugFinding.Tests.C.HandleE1(new Microsoft.Coyote.Actors.Event());8Microsoft.Coyote.Actors.BugFinding.Tests.D.HandleE1(new Microsoft.Coyote.Actors.Event());9Microsoft.Coyote.Actors.BugFinding.Tests.E.HandleE1(new Microsoft.Coyote.Actors.Event());10Microsoft.Coyote.Actors.BugFinding.Tests.F.HandleE1(new Microsoft.Coyote.Actors.Event());

Full Screen

Full Screen

HandleE1

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public override Task OnInitializeAsync(Event initialEvent)11 {12 this.OnEvent<e1>(this.HandleE1);13 return Task.CompletedTask;14 }15 private void HandleE1(Event e)16 {17 this.SendEvent(this.Id, new e2());18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 public override Task OnInitializeAsync(Event initialEvent)31 {32 this.OnEvent<e2>(this.HandleE2);33 return Task.CompletedTask;34 }35 private void HandleE2(Event e)36 {37 this.SendEvent(this.Id, new e1());38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 public override Task OnInitializeAsync(Event initialEvent)51 {52 this.OnEvent<e1>(this.HandleE1);53 return Task.CompletedTask;54 }55 private void HandleE1(Event e)56 {57 this.SendEvent(this.Id, new e2());58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;

Full Screen

Full Screen

HandleE1

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public async Task HandleE1(Event e)8 {9 await Task.CompletedTask;10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 public async Task HandleE1(Event e)20 {21 await Task.CompletedTask;22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 public async Task HandleE1(Event e)32 {33 await Task.CompletedTask;34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 public async Task HandleE1(Event e)44 {45 await Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 public async Task HandleE1(Event e)56 {57 await Task.CompletedTask;58 }59 }60}

Full Screen

Full Screen

HandleE1

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public void HandleE1()7 {8 Console.WriteLine("W.HandleE1");9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public void HandleE1()18 {19 Console.WriteLine("W.HandleE1");20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public void HandleE1()29 {30 Console.WriteLine("W.HandleE1");31 }32 }33}

Full Screen

Full Screen

HandleE1

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests.W;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 [OnEventDoAction(typeof(E1), nameof(HandleE1))]7 class Init : State { }8 private void HandleE1()9 {10 this.Send(this.Id, new E1());11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests.W;15using Microsoft.Coyote.Actors;16using System.Threading.Tasks;17{18 {19 [OnEventDoAction(typeof(E1), nameof(HandleE1))]20 class Init : State { }21 private void HandleE1()22 {23 this.Send(this.Id, new E1());24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests.W;28using Microsoft.Coyote.Actors;29using System.Threading.Tasks;30{31 {32 [OnEventDoAction(typeof(E1), nameof(HandleE1))]33 class Init : State { }34 private void HandleE1()35 {36 this.Send(this.Id, new E1());37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests.W;41using Microsoft.Coyote.Actors;42using System.Threading.Tasks;43{44 {45 [OnEventDoAction(typeof(E1), nameof(HandleE1))]46 class Init : State { }47 private void HandleE1()48 {49 this.Send(this.Id, new E1());50 }51 }52}

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful