How to use HandleEvent method of Microsoft.Coyote.Actors.BugFinding.Tests.W class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.W.HandleEvent

Liveness2BugFoundTests.cs

Source:Liveness2BugFoundTests.cs Github

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...33 {34 }35 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);36 [OnEntry(nameof(WaitForUserOnEntry))]37 [OnEventGotoState(typeof(UserEvent), typeof(HandleEvent))]38 private class WaitForUser : State39 {40 }41 private void WaitForUserOnEntry()42 {43 this.Monitor<WatchDog>(new Waiting());44 this.SendEvent(this.Id, new UserEvent());45 }46 [OnEntry(nameof(HandleEventOnEntry))]47 [OnEventGotoState(typeof(Done), typeof(HandleEvent))]48 private class HandleEvent : State49 {50 }51 private void HandleEventOnEntry()52 {53 this.Monitor<WatchDog>(new Computing());54 }55 }56 private class WatchDog : Monitor57 {58 [Start]59 [Cold]60 [OnEventGotoState(typeof(Waiting), typeof(CanGetUserInput))]61 [OnEventGotoState(typeof(Computing), typeof(CannotGetUserInput))]62 private class CanGetUserInput : State63 {64 }65 [Hot]...

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WarmStateTests.cs

Source:WarmStateTests.cs Github

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...33 {34 }35 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);36 [OnEntry(nameof(WaitForUserOnEntry))]37 [OnEventGotoState(typeof(UserEvent), typeof(HandleEvent))]38 private class WaitForUser : State39 {40 }41 private void WaitForUserOnEntry()42 {43 this.Monitor<WatchDog>(new Waiting());44 this.SendEvent(this.Id, new UserEvent());45 }46 [OnEntry(nameof(HandleEventOnEntry))]47 private class HandleEvent : State48 {49 }50 private void HandleEventOnEntry()51 {52 this.Monitor<WatchDog>(new Computing());53 }54 }55 private class WatchDog : Monitor56 {57 [Start]58 [OnEventGotoState(typeof(Waiting), typeof(CanGetUserInput))]59 [OnEventGotoState(typeof(Computing), typeof(CannotGetUserInput))]60 private class CanGetUserInput : State61 {62 }63 [OnEventGotoState(typeof(Waiting), typeof(CanGetUserInput))]64 [OnEventGotoState(typeof(Computing), typeof(CannotGetUserInput))]...

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ReceivingExternalEventTests.cs

Source:ReceivingExternalEventTests.cs Github

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...28 private class M : StateMachine29 {30 [Start]31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(E), nameof(HandleEvent))]33 private class Init : State34 {35 }36 private void InitOnEntry()37 {38 Engine.Send(this.Context, this.Id);39 }40 private void HandleEvent(Event e)41 {42 this.Assert((e as E).Value is 2);43 }44 }45 [Fact(Timeout = 5000)]46 public void TestReceivingExternalEvents()47 {48 this.Test(r =>49 {50 r.CreateActor(typeof(M));51 });52 }53 }54}...

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HandleEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 private async Task HandleEvent(Event e)13 {14 await Task.CompletedTask;15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.Timers;24using Microsoft.Coyote.Specifications;25using Microsoft.Coyote.SystematicTesting;26using Microsoft.Coyote.Tasks;27{28 {29 private async Task HandleEvent(Event e)30 {31 await Task.CompletedTask;32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.Timers;41using Microsoft.Coyote.Specifications;42using Microsoft.Coyote.SystematicTesting;43using Microsoft.Coyote.Tasks;44{45 {46 private async Task HandleEvent(Event e)47 {48 await Task.CompletedTask;49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors.Timers;58using Microsoft.Coyote.Specifications;59using Microsoft.Coyote.SystematicTesting;60using Microsoft.Coyote.Tasks;

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HandleEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.BoundedRandomWalk;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomSchedule;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomStep;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomValue;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomAsync;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomChoice;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomDelay;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomDequeue;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomEnqueue;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomSend;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomPop;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomPush;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomLock;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomUnlock;24{25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.X));29 return Task.CompletedTask;30 }31 }32}33using System;34using System.Collections.Generic;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding;39using Microsoft.Coyote.Actors.BugFinding.Strategies;40using Microsoft.Coyote.Actors.BugFinding.Strategies.BoundedRandomWalk;41using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;42using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;

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HandleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.W;4using Microsoft.Coyote.Actors.BugFinding.Tests.W.BugFinding.Tests.W;5using Microsoft.Coyote.Actors.BugFinding.Tests.W.BugFinding.Tests.W.BugFinding.Tests.W;6using Microsoft.Coyote.Actors.BugFinding.Tests.W.BugFinding.Tests.W.BugFinding.Tests.W.BugFinding.Tests.W;7using Microsoft.Coyote.Actors.BugFinding.Tests.W.BugFinding.Tests.W.BugFinding.Tests.W.BugFinding.Tests.W.BugFinding.Tests.W;8using Microsoft.Coyote.Actors.BugFinding.Tests.W.BugFinding.Tests.W.BugFinding.Tests.W.BugFinding.Tests.W.BugFinding.Tests.W.BugFinding.Tests.W;

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HandleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 W w = new W();10 await w.HandleEvent();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 public static async Task Main(string[] args)21 {22 W w = new W();23 await w.HandleEvent();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Threading.Tasks;31{32 {33 public static async Task Main(string[] args)34 {35 W w = new W();36 await w.HandleEvent();37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.Threading.Tasks;44{45 {46 public static async Task Main(string[] args)47 {48 W w = new W();49 await w.HandleEvent();50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56using System.Threading.Tasks;57{58 {59 public static async Task Main(string[] args)60 {61 W w = new W();62 await w.HandleEvent();63 }64 }65}

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HandleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 W w = new W();9 w.HandleEvent(new E());10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 W w = new W();21 w.HandleEvent(new E());22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 W w = new W();33 w.HandleEvent(new E());34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 W w = new W();45 w.HandleEvent(new E());46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 W w = new W();57 w.HandleEvent(new E());58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {66 static async Task Main(string[] args)

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HandleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = new ActorRuntime();9 runtime.CreateActor(typeof(W));10 Task.Delay(1000).Wait();11 runtime.SendEvent(typeof(W), new E());12 Task.Delay(1000).Wait();13 }14 }15}16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = new ActorRuntime();24 runtime.CreateActor(typeof(W));25 Task.Delay(1000).Wait();26 runtime.SendEvent(typeof(W), new E());27 Task.Delay(1000).Wait();28 }29 }30}31using Microsoft.Coyote.Actors;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var runtime = new ActorRuntime();39 runtime.CreateActor(typeof(W));40 Task.Delay(1000).Wait();41 runtime.SendEvent(typeof(W), new E());42 Task.Delay(1000).Wait();43 }44 }45}46using Microsoft.Coyote.Actors;47using System;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 var runtime = new ActorRuntime();54 runtime.CreateActor(typeof(W));55 Task.Delay(1000).Wait();56 runtime.SendEvent(typeof(W), new E());57 Task.Delay(1000).Wait();58 }59 }60}61using Microsoft.Coyote.Actors;62using System;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 var runtime = new ActorRuntime();

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HandleEvent

Using AI Code Generation

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1{2 {3 public static void HandleEvent(Event e)4 {5 Console.WriteLine("Hello World");6 }7 }8}9{10 {11 public static void HandleEvent(Event e)12 {13 Console.WriteLine("Hello World");14 }15 }16}17{18 {19 public static void HandleEvent(Event e)20 {21 Console.WriteLine("Hello World");22 }23 }24}25{26 {27 public static void HandleEvent(Event e)28 {29 Console.WriteLine("Hello World");30 }31 }32}33{34 {35 public static void HandleEvent(Event e)36 {37 Console.WriteLine("Hello World");38 }39 }40}41{42 {43 public static void HandleEvent(Event e)44 {45 Console.WriteLine("Hello World");46 }47 }48}49{50 {51 public static void HandleEvent(Event e)52 {53 Console.WriteLine("Hello World");54 }55 }56}

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HandleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5using System;6using System.Threading;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(W));13 runtime.HandleEvent(typeof(Start), new Start());14 runtime.Run();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System.Threading.Tasks;22using System;23using System.Threading;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(W));30 runtime.HandleEvent(typeof(Start), new Start());31 runtime.Run();32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System.Threading.Tasks;39using System;40using System.Threading;41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 runtime.CreateActor(typeof(W));47 runtime.HandleEvent(typeof(Start), new Start());48 runtime.Run();49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System.Threading.Tasks;56using System;57using System.Threading;58{59 {60 static void Main(string[] args)61 {62 var runtime = RuntimeFactory.Create();63 runtime.CreateActor(typeof(W));64 runtime.HandleEvent(typeof(Start), new Start());65 runtime.Run();66 }67 }68}

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