Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.W.OnActive
WildCardEventTests.cs
Source:WildCardEventTests.cs  
...261            {262                this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263                this.RaisePushStateEvent<Active>();264            }265            [OnEntry(nameof(OnActive))]266            [OnEventDoAction(typeof(E2), nameof(HandleE2))]267            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268            public class Active : State269            {270            }271            private void OnActive()272            {273                this.Config.WriteLine("Active");274            }275            private void HandleE2()276            {277                this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278            }279            private void CatchAll(Event e)280            {281                this.Config.WriteLine("Catch " + e.GetType().Name);282            }283            internal static void RunTest(IActorRuntime runtime, LogEvent config)284            {285                var actor = runtime.CreateActor(typeof(X2), config);286                runtime.SendEvent(actor, new E1()); // handle E1 & push active287                runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288                runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289            }290        }291        [Fact(Timeout = 5000)]292        public void TestWildcardOverrideActionStateMachine()293        {294            var config = new LogEvent();295            this.Test(r =>296            {297                X2.RunTest(r, config);298            });299            string actual = config.ToString();300            Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301        }302        /// <summary>303        /// Test that wildcard can override deferred event action using a pushed state.304        /// </summary>305        internal class X3 : StateMachine306        {307            private LogEvent Config;308            [Start]309            [OnEntry(nameof(OnInit))]310            [DeferEvents(typeof(E1))]311            [OnEventPushState(typeof(E2), typeof(Active))]312            public class Init : State313            {314            }315            public void OnInit(Event initialEvent)316            {317                this.Config = (LogEvent)initialEvent;318                this.Config.WriteLine("Init");319            }320            [OnEntry(nameof(OnActive))]321            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322            public class Active : State323            {324            }325            private void OnActive()326            {327                this.Config.WriteLine("Active");328            }329            private void CatchAll(Event e)330            {331                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332            }333            internal static void RunTest(IActorRuntime runtime, LogEvent config)334            {335                var actor = runtime.CreateActor(typeof(X3), config);336                runtime.SendEvent(actor, new E1()); // deferred337                runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338            }339        }340        [Fact(Timeout = 5000)]341        public void TestWildcardOverrideDeferStateMachine()342        {343            var config = new LogEvent();344            this.Test(r =>345            {346                X3.RunTest(r, config);347            });348            string actual = config.ToString();349            Assert.True(actual is "Init,Active,Catch E1 in State Active");350        }351        /// <summary>352        /// Test that wildcard can override ignored event action using a pushed state.353        /// </summary>354        internal class X4 : StateMachine355        {356            private LogEvent Config;357            [Start]358            [OnEntry(nameof(OnInit))]359            [IgnoreEvents(typeof(E1))]360            [OnEventPushState(typeof(E2), typeof(Active))]361            public class Init : State362            {363            }364            public void OnInit(Event initialEvent)365            {366                this.Config = (LogEvent)initialEvent;367                this.Config.WriteLine("Init");368            }369            [OnEntry(nameof(OnActive))]370            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371            public class Active : State372            {373            }374            private void OnActive()375            {376                this.Config.WriteLine("Active");377            }378            private void CatchAll(Event e)379            {380                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381            }382            internal static void RunTest(IActorRuntime runtime, LogEvent config)383            {384                var actor = runtime.CreateActor(typeof(X3), config);385                runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386                runtime.SendEvent(actor, new E2()); // push state Active.387                runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388            }...PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs  
...250            private void OnReadyExit()251            {252                this.Log.WriteLine("Exiting Ready state");253            }254            [OnEntry(nameof(OnActive))]255            [OnExit(nameof(OnActiveExit))]256            public class Active : State257            {258            }259            private void OnActive()260            {261                this.Log.WriteLine("Entering Active state");262            }263            private void OnActiveExit()264            {265                this.Log.WriteLine("Exiting Active state");266            }267            private void HandleE3()268            {269                this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270            }271            [OnEntry(nameof(OnBad))]272            public class Bad : State273            {274            }275            private void OnBad()276            {277                this.Log.WriteLine("Entering Bad state");...OnActive
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.W;8using Microsoft.Coyote.Actors.BugFinding.Tests.W2;9using Microsoft.Coyote.Actors.BugFinding.Tests.W3;10using Microsoft.Coyote.Actors.BugFinding.Tests.W4;11using Microsoft.Coyote.Actors.BugFinding.Tests.W5;12using Microsoft.Coyote.Actors.BugFinding.Tests.W6;13using Microsoft.Coyote.Actors.BugFinding.Tests.W7;14using Microsoft.Coyote.Actors.BugFinding.Tests.W8;15using Microsoft.Coyote.Actors.BugFinding.Tests.W9;16using Microsoft.Coyote.Actors.BugFinding.Tests.W10;17using Microsoft.Coyote.Actors.BugFinding.Tests.W11;18using Microsoft.Coyote.Actors.BugFinding.Tests.W12;19using Microsoft.Coyote.Actors.BugFinding.Tests.W13;20using Microsoft.Coyote.Actors.BugFinding.Tests.W14;21using Microsoft.Coyote.Actors.BugFinding.Tests.W15;22using Microsoft.Coyote.Actors.BugFinding.Tests.W16;23using Microsoft.Coyote.Actors.BugFinding.Tests.W17;24using Microsoft.Coyote.Actors.BugFinding.Tests.W18;25using Microsoft.Coyote.Actors.BugFinding.Tests.W19;26using Microsoft.Coyote.Actors.BugFinding.Tests.W20;27using Microsoft.Coyote.Actors.BugFinding.Tests.W21;28using Microsoft.Coyote.Actors.BugFinding.Tests.W22;29using Microsoft.Coyote.Actors.BugFinding.Tests.W23;30using Microsoft.Coyote.Actors.BugFinding.Tests.W24;31using Microsoft.Coyote.Actors.BugFinding.Tests.W25;32using Microsoft.Coyote.Actors.BugFinding.Tests.W26;33using Microsoft.Coyote.Actors.BugFinding.Tests.W27;34using Microsoft.Coyote.Actors.BugFinding.Tests.W28;35using Microsoft.Coyote.Actors.BugFinding.Tests.W29;36using Microsoft.Coyote.Actors.BugFinding.Tests.W30;37using Microsoft.Coyote.Actors.BugFinding.Tests.W31;38using Microsoft.Coyote.Actors.BugFinding.Tests.W32;OnActive
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9    {10        static void Main(string[] args)11        {12            var configuration = Configuration.Create().WithTestingIterations(1000);13            var test = new OnActiveTest();14            var result = TestingEngine.Test(configuration, test);15        }16    }17    {18        public async Task Test()19        {20            var a = this.CreateActor(typeof(A));21            var b = this.CreateActor(typeof(B));22            this.SendEvent(a, new E(b));23            this.SendEvent(b, new E(a));24            this.Assert(this.Runtime.IsMonitor(typeof(M)));25            this.Assert(this.Runtime.IsActorAlive(a));26            this.Assert(this.Runtime.IsActorAlive(b));27        }28    }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Specifications;35using Microsoft.Coyote.SystematicTesting;36using Microsoft.Coyote.Tasks;37{38    {39        static void Main(string[] args)40        {41            var configuration = Configuration.Create().WithTestingIterations(1000);42            var test = new OnActiveTest();43            var result = TestingEngine.Test(configuration, test);44        }45    }46    {47        public async Task Test()48        {49            var a = this.CreateActor(typeof(A));50            var b = this.CreateActor(typeof(B));51            this.SendEvent(a, new E(b));52            this.SendEvent(b, new E(a));53            this.Assert(this.Runtime.IsMonitor(typeof(M)));54            this.Assert(this.Runtime.IsActorAlive(a));55            this.Assert(this.Runtime.IsActorAlive(b));56        }57    }58}59using System;OnActive
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9    {10        static void Main(string[] args)11        {12            var runtime = RuntimeFactory.Create();13            runtime.CreateActor(typeof(W), null);14            Console.ReadKey();15        }16    }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26    {27        static void Main(string[] args)28        {29            var runtime = RuntimeFactory.Create();30            runtime.CreateActor(typeof(W), null);31            Console.ReadKey();32        }33    }34}OnActive
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.W;8using Microsoft.Coyote.Actors;9{10    {11        public W()12        {13            this.OnActive += W_OnActive;14        }15        private void W_OnActive(object sender, EventArgs e)16        {17            this.SendEvent(this.Id, new E());18        }19    }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.W;28using Microsoft.Coyote.Actors;29{30    {31        public W()32        {33            this.OnEvent<E>(this.W_E);34        }35        private void W_E(Event e)36        {37            this.SendEvent(this.Id, new E());38        }39    }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.W;48using Microsoft.Coyote.Actors;49{50    {51        public W()52        {53            this.OnEvent<E>(this.W_E);54        }55        private void W_E(Event e)56        {57            this.SendEvent(this.Id, new E());58        }59    }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67using Microsoft.Coyote.Actors.BugFinding.Tests.W;OnActive
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.W;6{7    static void Main(string[] args)8    {9        ActorRuntime.RegisterMonitor<W>(OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.W;4using System;5using System.Threading.Tasks;6{7    {8        public static void Main(string[] args)9        {10            var config = Configuration.Create();11            config.SchedulingIterations = 100;12            config.SchedulingStrategy = SchedulingStrategy.Random;13            config.SchedulingSeed = 0;14            var runtime = RuntimeFactory.Create(config);15            runtime.CreateActor(typeof(W));16            runtime.Run();17        }18    }19}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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