How to use OnInitEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.W class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.W.OnInitEntry

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...139 internal class W : StateMachine140 {141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);...

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OnInitEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 return Task.CompletedTask;12 }13 protected override Task OnEventAsync(Event e)14 {15 return Task.CompletedTask;16 }17 protected override Task OnHaltAsync(Event e)18 {19 return Task.CompletedTask;20 }21 protected override Task OnRaiseEventFailedAsync(Event e, Exception ex)22 {23 return Task.CompletedTask;24 }25 protected override Task OnDefaultAsync(Event e)26 {27 return Task.CompletedTask;28 }29 protected override Task OnExceptionAsync(Exception ex)30 {31 return Task.CompletedTask;32 }33 protected override Task OnCreateActorAsync(ActorId actorId, Type type, Event initialEvent)34 {35 return Task.CompletedTask;36 }37 protected override Task OnCreateActorFailedAsync(ActorId actorId, Type type, Event initialEvent, Exception ex)38 {39 return Task.CompletedTask;40 }41 protected override Task OnSendEventAsync(ActorId receiver, Event e, EventGroup group, SendOptions options)42 {43 return Task.CompletedTask;44 }45 protected override Task OnSendEventFailedAsync(ActorId receiver, Event e, EventGroup group, SendOptions options, Exception ex)46 {47 return Task.CompletedTask;48 }49 protected override Task OnWaitEventAsync(Event e)50 {51 return Task.CompletedTask;52 }53 protected override Task OnWaitEventFailedAsync(Event e, Exception ex)54 {55 return Task.CompletedTask;56 }57 protected override Task OnWaitEventGroupAsync(EventGroup group)58 {59 return Task.CompletedTask;60 }61 protected override Task OnWaitEventGroupFailedAsync(EventGroup group, Exception ex)62 {63 return Task.CompletedTask;64 }65 protected override Task OnWaitEventTimeoutAsync(Event e)66 {67 return Task.CompletedTask;68 }69 protected override Task OnWaitEventGroupTimeoutAsync(EventGroup group)70 {71 return Task.CompletedTask;72 }73 protected override Task OnWaitEventDequeueAsync(Event e)74 {75 return Task.CompletedTask;76 }77 protected override Task OnWaitEventGroupDequeueAsync(EventGroup group)78 {

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OnInitEntry

Using AI Code Generation

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1{2 {3 public W(ActorId id)4 : base(id)5 {6 }7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.RegisterMonitor<Microsoft.Coyote.Actors.BugFinding.Tests.M>();10 return base.OnInitializeAsync(initialEvent);11 }12 protected override Task OnEventAsync(Event e)13 {14 var m = this.Monitor as Microsoft.Coyote.Actors.BugFinding.Tests.M;15 switch (e)16 {17 m.Assert(false, "Detected bug.");18 break;19 m.Assert(false, "Detected bug.");20 break;21 m.Assert(false, "Detected bug.");22 break;23 m.Assert(false, "Detected bug.");24 break;25 m.Assert(false, "Detected bug.");26 break;27 m.Assert(false, "Detected bug.");28 break;29 m.Assert(false, "Detected bug.");30 break;31 m.Assert(false, "Detected bug.");32 break;33 m.Assert(false, "Detected bug.");34 break;35 m.Assert(false, "Detected bug.");36 break;37 m.Assert(false, "Detected bug.");38 break;39 m.Assert(false, "Detected bug.");40 break;41 m.Assert(false, "Detected bug.");42 break;

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OnInitEntry

Using AI Code Generation

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1{2 public static void Main()3 {4 W w = new W();5 w.OnInitEntry();6 }7}8{9 public static void Main()10 {11 W w = new W();12 w.OnEvent();13 }14}15{16 public static void Main()17 {18 W w = new W();19 w.OnHalt();20 }21}22{23 public static void Main()24 {25 W w = new W();26 w.OnReceiveEvent();27 }28}29{30 public static void Main()31 {32 W w = new W();33 w.OnSendEvent();34 }35}36{37 public static void Main()38 {39 W w = new W();40 w.OnWaitEvent();41 }42}43{44 public static void Main()45 {46 W w = new W();47 w.OnWaitEvent();48 }49}50{51 public static void Main()52 {53 W w = new W();54 w.OnWaitEvent();55 }56}57{58 public static void Main()59 {60 W w = new W();61 w.OnWaitEvent();62 }63}

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