How to use HandleE2 method of Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }...

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HandleE2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);2Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);3Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);4Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);5Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);6Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);7Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);8Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);9Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);10Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);

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HandleE2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.E2());2Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE3(new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.E3());3Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE4(new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.E4());4Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE5(new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.E5());5Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE6(new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.E6());6Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE7(new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.E7());7Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE8(new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.E8());

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HandleE2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 [OnEventDoAction(typeof(E2), nameof(HandleE2))]8 {9 }10 private void HandleE2(Event e)11 {12 var e2 = (E2)e;13 Console.WriteLine(e2.Message);14 }15 {16 public string Message;17 public E2(string message)18 {19 this.Message = message;20 }21 }22 [OnEventDoAction(typeof(E2), nameof(HandleE2))]23 {24 }25 {26 public string Message;27 public E4(string message)28 {29 this.Message = message;30 }31 }32 {33 public string Message;34 public E5(string message)35 {36 this.Message = message;37 }38 }39 [OnEventDoAction(typeof(E2), nameof(HandleE2))]40 {41 }42 {43 public string Message;44 public E3(string message)45 {46 this.Message = message;47 }48 }49 [OnEventDoAction(typeof(E2), nameof(HandleE2))]50 {51 }52 [OnEventDoAction(typeof(E2), nameof(HandleE2))]53 {54 }55 [OnEventDoAction(typeof(E2), nameof(HandleE2))]56 {57 }58 [OnEventDoAction(typeof(E2), nameof(HandleE2))]59 {60 }61 [OnEventDoAction(typeof(E2), nameof(HandleE2))]62 {63 }64 [OnEventDoAction(typeof(E2), nameof(HandleE2))]65 {66 }67 [OnEventDoAction(typeof(E2), nameof(HandleE2))]68 {69 }

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HandleE2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public WildCardEventTests(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var e2 = new E2();14 runtime.CreateActor(typeof(WildCardEventTests), new Event[] { e2 });15 }16 }17}18 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s, Object[] args)19 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s, Object arg0, Object arg1)20 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s, Object arg0)21 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s)22 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition)23 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s, Object[] args)24 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s, Object arg0, Object arg1)25 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s, Object arg0)26 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s)27 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition)28 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s, Object[] args)29 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s, Object arg0, Object arg1)30 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s, Object arg0)31 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s)32 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition)33 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s, Object[] args)

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests();12 obj.HandleE2();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Specifications;19using Microsoft.Coyote.SystematicTesting;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests();30 obj.HandleE2();31 }32 }33}34Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) CoyoteTests C:\Users\user1\Documents\coyote\2.cs 1 Active35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Specifications;38using Microsoft.Coyote.SystematicTesting;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(BugFinding.Tests.WildCardEventTests));12 runtime.CreateActor(typeof(BugFinding.Tests.WildCardEventTests), new Event());13 runtime.Wait();14 }15 }16}17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using System.Threading.Tasks;20{21 {22 private static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.CreateActor(typeof(MyActor), new Event());26 await runtime.WaitAsync();27 }28 {29 [OnEventDoAction(typeof(Event), nameof(HandleEvent))]30 private class Init : State { }31 private void HandleEvent()32 {33 this.SendEvent(this.Id, new Event());34 }35 }36 }37}

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