How to use OnActive method of Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.OnActive

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }...

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OnActive

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;9using Microsoft.Coyote.Actors.TestingServices;10using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.Actors.Timers;12using Microsoft.Coyote.Specifications;13using Microsoft.Coyote.SystematicTesting;14using Microsoft.Coyote.Tasks;15using Microsoft.Coyote.Tests.Common;16using Microsoft.Coyote.Tests.Common.Actors;17using Microsoft.Coyote.Tests.Common.Events;18using Microsoft.Coyote.Tests.Common.Tasks;19using Microsoft.Coyote.Tests.Common.Timers;20using Microsoft.Coyote.Tests.Common.Utilities;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.WildCardEventTests;23{24 {25 public int x;26 public E(int x)27 {28 this.x = x;29 }30 }31 {32 public int x;33 public F(int x)34 {35 this.x = x;36 }37 }38 {39 public int x;40 public G(int x)41 {42 this.x = x;43 }44 }45 {46 public int x;47 public H(int x)48 {49 this.x = x;50 }51 }52 {53 public int x;54 public I(int x)55 {56 this.x = x;57 }58 }59 {60 public int x;61 public J(int x)62 {63 this.x = x;64 }65 }66 {67 public int x;68 public K(int x)69 {70 this.x = x;71 }72 }73 {74 public int x;75 public L(int x)76 {77 this.x = x;78 }79 }80 {81 public int x;82 public M(int x

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OnActive

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;10using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.States;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote.TestingServices.Coverage;15using Microsoft.Coyote.TestingServices.Runtime;16using Microsoft.Coyote.TestingServices.SchedulingStrategies;17using Microsoft.Coyote.TestingServices.Tracing.Schedule;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomScheduling;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraph;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraph.Strategies;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraph.Strategies.BFS;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraph.Strategies.DFS;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraph.Strategies.DFS.Strategies;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraph.Strategies.DFS.Strategies.Bounded;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraph.Strategies.DFS.Strategies.Unbounded;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraph.Strategies.DFS.Strategies.Unbounded.Strategies;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraph.Strategies.DFS.Strategies.Unbounded.Strategies.RandomWalk;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateGraph.Strategies.DFS.Strategies.Unbounded.Strategies.RandomWalk.Strategies;

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;9using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.StateMachines;12using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Machines;15using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.StateMachines;16using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Machines;19using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.StateMachines;20using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Tasks.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Tasks.Machines;23using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Tasks.StateMachines;24using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Tasks.Tasks.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Tasks.Tasks.Machines;27using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Tasks.Tasks.StateMachines;28using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Tasks.Tasks.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.Tasks.Tasks.Tasks.Tasks.Tasks.Events;

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OnActive

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 protected override void OnInitialize(Event e)11 {12 this.SendEvent(this.Id, new WildCardEvent());13 }14 }15 {16 protected override void OnInitialize(Event e)17 {18 this.SendEvent(this.Id, new WildCardEvent());19 }20 }21 {22 protected override void OnInitialize(Event e)23 {24 this.SendEvent(this.Id, new WildCardEvent());25 }26 }27 {28 protected override void OnInitialize(Event e)29 {30 this.SendEvent(this.Id, new WildCardEvent());31 }32 }33 {34 protected override void OnInitialize(Event e)35 {36 this.SendEvent(this.Id, new WildCardEvent());37 }38 }39 {40 protected override void OnInitialize(Event e)41 {42 this.SendEvent(this.Id, new WildCardEvent());43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 protected override void OnInitialize(Event e)56 {57 this.SendEvent(this.Id, new WildCardEvent());58 }59 }60 {61 protected override void OnInitialize(Event e)62 {63 this.SendEvent(this.Id, new WildCardEvent());64 }65 }66 {67 protected override void OnInitialize(Event e)68 {69 this.SendEvent(this.Id, new WildCardEvent());70 }71 }72 {73 protected override void OnInitialize(Event e)74 {75 this.SendEvent(this.Id, new WildCardEvent());76 }77 }

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OnActive

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.TestingServices;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.Utilities;7using Microsoft.Coyote.Specifications;8using System;9using System.Collections.Generic;10using System.Diagnostics;11using System.Threading.Tasks;12{13 {14 public static void Main()15 {16 var config = Configuration.Create();17 config.MaxSchedulingSteps = 1000;18 config.TestingIterations = 100;19 config.ReportActivityCoverage = true;20 config.ReportFairScheduling = true;21 config.ReportRaceDetection = true;22 config.ReportStateGraph = true;23 config.ReportStateGraphSlicing = true;24 config.ReportStateGraphSlicingThreshold = 99;25 config.ReportStateGraphSlicingVerbosity = StateGraphSlicingVerbosity.Verbose;26 config.ReportStateGraphSlicingMaxDepth = 20;27 config.ReportStateGraphSlicingMaxWidth = 20;28 config.ReportStateGraphSlicingMaxDepthPerNode = 20;29 config.ReportStateGraphSlicingMaxWidthPerNode = 20;30 config.ReportStateGraphSlicingMaxNodes = 20;31 config.ReportStateGraphSlicingMaxEdges = 20;32 config.ReportStateGraphSlicingMaxNodesPerNode = 20;33 config.ReportStateGraphSlicingMaxEdgesPerNode = 20;34 config.ReportStateGraphSlicingMaxEdgeMultiplicity = 20;35 config.ReportStateGraphSlicingMaxEdgeMultiplicityPerNode = 20;36 config.ReportStateGraphSlicingMaxEdgeMultiplicityPerEdge = 20;37 config.ReportStateGraphSlicingMaxEdgeMultiplicityPerNodePerEdge = 20;38 config.ReportStateGraphSlicingMaxEdgeMultiplicityPerNodePerEdgePerState = 20;39 config.ReportStateGraphSlicingMaxEdgeMultiplicityPerNodePerEdgePerStatePerAction = 20;40 config.ReportStateGraphSlicingMaxEdgeMultiplicityPerNodePerEdgePerStatePerActionPerTarget = 20;41 config.ReportStateGraphSlicingMaxEdgeMultiplicityPerNodePerEdgePerStatePerActionPerTargetPerEvent = 20;

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OnActive

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.SchedulingIterations = 100;16 config.MaxSchedulingSteps = 100000;17 config.MaxFairSchedulingSteps = 100000;18 config.MaxUnfairSchedulingSteps = 100000;19 config.MaxStepsFromBugFinding = 100000;20 config.RandomSchedulingSeed = 1;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableLivelockDetection = true;25 config.EnableOperationCanceledExceptionSupport = true;26 config.EnableObjectDisposedExceptionSupport = true;27 config.EnableActorGarbageCollection = true;28 config.EnableActorTimerCancellation = true;29 config.EnableActorTaskCancellation = true;30 config.EnableHotStateDetection = true;31 config.EnableRandomExecution = true;32 config.EnableBuggyActorCreation = true;33 config.EnableStateGraphScheduling = true;34 config.EnableStateGraphSchedulingWithFairSemantics = true;35 config.EnableHotStateGraphScheduling = true;36 config.EnableHotStateGraphSchedulingWithFairSemantics = true;37 config.EnableFairScheduling = true;38 config.EnableFairSchedulingWithRandomFairness = true;39 config.EnableFairSchedulingWithRandomFairnessWithHotState = true;40 config.EnableFairSchedulingWithRandomFairnessWithHotStateWithFairSemantics = true;41 config.EnableFairSchedulingWithRandomFairnessWithFairSemantics = true;42 config.EnableFairSchedulingWithRandomFairnessWithHotStateGraphScheduling = true;43 config.EnableFairSchedulingWithRandomFairnessWithHotStateGraphSchedulingWithFairSemantics = true;44 config.EnableFairSchedulingWithRandomFairnessWithStateGraphScheduling = true;45 config.EnableFairSchedulingWithRandomFairnessWithStateGraphSchedulingWithFairSemantics = true;46 config.EnableFairSchedulingWithRandomFairnessWithStateGraphSchedulingWithHotStateGraphScheduling = true;

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OnActive

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(WildCardEventTests));14 Console.ReadLine();15 }16 }17}

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(WildCardEventTests));10 runtime.Wait();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;17{18 {19 public static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(WildCardEventTests));23 runtime.Wait();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;30{31 {32 public static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(WildCardEventTests));36 runtime.Wait();37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;43{44 {45 public static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(WildCardEventTests));49 runtime.Wait();50 }51 }52}53using Microsoft.Coyote.Actors;

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OnActive

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1{2 {3 [OnEventDoAction(typeof(OnActive), nameof(OnActiveHandler))]4 {5 protected override void OnEvent(Event e)6 {7 if (e is OnActive)8 {9 this.RaiseEvent(new OnActive());10 }11 }12 }13 private void OnActiveHandler(Event e)14 {15 this.Assert(false);16 }17 public void Test()18 {19 this.Test(r =>20 {21 r.RegisterMonitor<WildCardEventMonitor>();22 r.CreateActor(typeof(WildCardEventActor));23 });24 }25 }26}27{28 {29 [OnEventDoAction(typeof(OnActive), nameof(OnActiveHandler))]30 {31 protected override void OnEvent(Event e)32 {33 if (e is OnActive)34 {35 this.RaiseEvent(new OnActive());36 }37 }38 }39 private void OnActiveHandler(Event e)40 {41 this.Assert(false);42 }43 public void Test()44 {45 this.Test(r =>46 {47 r.RegisterMonitor<WildCardEventMonitor>();48 r.CreateActor(typeof(WildCardEventActor));49 });50 }51 }52}53{54 {55 [OnEventDoAction(typeof(OnActive), nameof(OnActiveHandler))]56 {57 protected override void OnEvent(Event e)58 {59 if (e is OnActive)60 {61 this.RaiseEvent(new OnActive());62 }63 }64 }65 private void OnActiveHandler(Event e)66 {67 this.Assert(false);68 }69 public void Test()70 {71 this.Test(r =>

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