How to use CatchAll method of Microsoft.Coyote.Actors.BugFinding.Tests.X class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X.CatchAll

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }389 }390 [Fact(Timeout = 5000)]391 public void TestWildcardOverrideIgnoreStateMachine()392 {...

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CatchAll

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10{11 {12 static void Main(string[] args)13 {14 var configuration = BugFindingRuntime.CreateBugFindingConfiguration();15 configuration.Strategy = new RandomStrategy();16 configuration.Strategy.ScheduleTraceLength = 100;17 BugFindingRuntime runtime = BugFindingRuntime.Create(configuration);18 runtime.CreateActor(typeof(X));19 runtime.Run();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors.BugFinding.Strategies;32{33 {34 static void Main(string[] args)35 {36 var configuration = BugFindingRuntime.CreateBugFindingConfiguration();37 configuration.Strategy = new RandomStrategy();38 configuration.Strategy.ScheduleTraceLength = 100;39 BugFindingRuntime runtime = BugFindingRuntime.Create(configuration);40 runtime.CreateActor(typeof(X));41 runtime.Run();42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors.BugFinding;53using Microsoft.Coyote.Actors.BugFinding.Strategies;54{55 {56 static void Main(string[] args)57 {58 var configuration = BugFindingRuntime.CreateBugFindingConfiguration();59 configuration.Strategy = new RandomStrategy();60 configuration.Strategy.ScheduleTraceLength = 100;61 BugFindingRuntime runtime = BugFindingRuntime.Create(configuration);62 runtime.CreateActor(typeof(X));63 runtime.Run();64 }65 }66}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.X;6using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y;7using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y.Z;8{9 {10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.SendEvent(this.Id, new E1());13 return Task.CompletedTask;14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.X;22using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y;23using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y.Z;24{25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new E2());29 return Task.CompletedTask;30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.X;38using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y;39using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y.Z;40{41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.SendEvent(this.Id, new E3());45 return Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var x = new X();9 x.CatchAll();10 Console.WriteLine("Hello World!");11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 var x = new X();22 x.CatchAll();23 Console.WriteLine("Hello World!");24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 var x = new X();35 x.CatchAll();36 Console.WriteLine("Hello World!");37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var x = new X();48 x.CatchAll();49 Console.WriteLine("Hello World!");50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var x = new X();61 x.CatchAll();62 Console.WriteLine("Hello World!");63 }64 }65}66using Microsoft.Coyote.Actors.BugFinding.Tests;67using System;68using System.Threading.Tasks;69{

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var id = new ActorId(1);11 var a = runtime.CreateActor(typeof(X), id);12 runtime.SendEvent(a, new E());13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var id = new ActorId(1);27 var a = runtime.CreateActor(typeof(X), id);28 runtime.SendEvent(a, new E());29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors;34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var id = new ActorId(1);43 var a = runtime.CreateActor(typeof(X), id);44 runtime.SendEvent(a, new E());45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var id = new ActorId(1);59 var a = runtime.CreateActor(typeof(X), id);60 runtime.SendEvent(a, new E());61 Console.ReadLine();62 }63 }64}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6{7 {8 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]9 [OnEventDoAction(typeof(UnitEvent), nameof(CatchAll))]10 {11 }12 void CatchAll(Event e)13 {14 Console.WriteLine("Catch all");15 }16 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]17 [OnEventDoAction(typeof(UnitEvent), nameof(CatchAll))]18 {19 }20 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]21 [OnEventDoAction(typeof(UnitEvent), nameof(CatchAll))]22 {23 }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors;28using System;29using System.Threading.Tasks;30using System.Collections.Generic;31{32 {33 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]34 [OnEventDoAction(typeof(UnitEvent), nameof(CatchAll))]35 {36 }37 void CatchAll(Event e)38 {39 Console.WriteLine("Catch all");40 }41 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]42 [OnEventDoAction(typeof(UnitEvent), nameof(CatchAll))]43 {44 }45 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]46 [OnEventDoAction(typeof(UnitEvent), nameof(CatchAll))]47 {48 }49 }50}

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(X));10 Console.ReadLine();11 }12 }13 {14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 this.SendEvent(this.Id, new E());17 return Task.CompletedTask;18 }19 protected override Task OnEventAsync(Event e)20 {21 if (e is E)22 {23 Console.WriteLine("E");24 }25 {26 Console.WriteLine("CatchAll");27 }28 return Task.CompletedTask;29 }30 }31 {32 }33}34runtime.CreateActor(typeof(X), new TestEventListener());

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 BugFindingEngine bugFindingEngine = new BugFindingEngine();11 bugFindingEngine.RunBugFindingTest(typeof(X));12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 BugFindingEngine bugFindingEngine = new BugFindingEngine();25 bugFindingEngine.RunBugFindingTest(typeof(X));26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 BugFindingEngine bugFindingEngine = new BugFindingEngine();39 bugFindingEngine.RunBugFindingTest(typeof(X));40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding;46using System;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 BugFindingEngine bugFindingEngine = new BugFindingEngine();53 bugFindingEngine.RunBugFindingTest(typeof(X));54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Threading;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 X x = new X();12 x.CatchAll();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20using System.Threading;21{22 {23 static void Main(string[] args)24 {25 Console.WriteLine("Hello World!");26 X x = new X();27 x.CatchAll();28 }29 }30}31I am trying to use the CatchAll method of Microsoft.Coyote.Actors.BugFinding.Tests.X class in two different projects. I am getting an error that says "The type or namespace name 'BugFinding' does not exist in the namespace 'Microsoft.Coyote.Actors' (are you missing an assembly reference?)"

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.X;4{5 {6 protected override void OnInitialize()7 {8 this.RegisterEventHandler(typeof(CatchAll), this.CatchAll);9 }10 private void CatchAll(object e)11 {12 Console.WriteLine("Exception caught!");13 }14 }15}16using System;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.Y;19{20 {21 protected override void OnInitialize()22 {23 this.RegisterEventHandler(typeof(CatchAll), this.CatchAll);24 }25 private void CatchAll(object e)26 {27 Console.WriteLine("Exception caught!");28 }29 }30}31using System;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.Z;34{35 {36 protected override void OnInitialize()37 {38 this.RegisterEventHandler(typeof(CatchAll), this.CatchAll);39 }40 private void CatchAll(object e)41 {42 Console.WriteLine("Exception caught!");43 }44 }45}46using System;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.W;49{50 {51 protected override void OnInitialize()52 {53 this.RegisterEventHandler(typeof(CatchAll), this.CatchAll);54 }55 private void CatchAll(object e)56 {57 Console.WriteLine("Exception caught!");58 }

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