Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X.OnActive
WildCardEventTests.cs
Source:WildCardEventTests.cs  
...261            {262                this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263                this.RaisePushStateEvent<Active>();264            }265            [OnEntry(nameof(OnActive))]266            [OnEventDoAction(typeof(E2), nameof(HandleE2))]267            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268            public class Active : State269            {270            }271            private void OnActive()272            {273                this.Config.WriteLine("Active");274            }275            private void HandleE2()276            {277                this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278            }279            private void CatchAll(Event e)280            {281                this.Config.WriteLine("Catch " + e.GetType().Name);282            }283            internal static void RunTest(IActorRuntime runtime, LogEvent config)284            {285                var actor = runtime.CreateActor(typeof(X2), config);286                runtime.SendEvent(actor, new E1()); // handle E1 & push active287                runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288                runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289            }290        }291        [Fact(Timeout = 5000)]292        public void TestWildcardOverrideActionStateMachine()293        {294            var config = new LogEvent();295            this.Test(r =>296            {297                X2.RunTest(r, config);298            });299            string actual = config.ToString();300            Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301        }302        /// <summary>303        /// Test that wildcard can override deferred event action using a pushed state.304        /// </summary>305        internal class X3 : StateMachine306        {307            private LogEvent Config;308            [Start]309            [OnEntry(nameof(OnInit))]310            [DeferEvents(typeof(E1))]311            [OnEventPushState(typeof(E2), typeof(Active))]312            public class Init : State313            {314            }315            public void OnInit(Event initialEvent)316            {317                this.Config = (LogEvent)initialEvent;318                this.Config.WriteLine("Init");319            }320            [OnEntry(nameof(OnActive))]321            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322            public class Active : State323            {324            }325            private void OnActive()326            {327                this.Config.WriteLine("Active");328            }329            private void CatchAll(Event e)330            {331                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332            }333            internal static void RunTest(IActorRuntime runtime, LogEvent config)334            {335                var actor = runtime.CreateActor(typeof(X3), config);336                runtime.SendEvent(actor, new E1()); // deferred337                runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338            }339        }340        [Fact(Timeout = 5000)]341        public void TestWildcardOverrideDeferStateMachine()342        {343            var config = new LogEvent();344            this.Test(r =>345            {346                X3.RunTest(r, config);347            });348            string actual = config.ToString();349            Assert.True(actual is "Init,Active,Catch E1 in State Active");350        }351        /// <summary>352        /// Test that wildcard can override ignored event action using a pushed state.353        /// </summary>354        internal class X4 : StateMachine355        {356            private LogEvent Config;357            [Start]358            [OnEntry(nameof(OnInit))]359            [IgnoreEvents(typeof(E1))]360            [OnEventPushState(typeof(E2), typeof(Active))]361            public class Init : State362            {363            }364            public void OnInit(Event initialEvent)365            {366                this.Config = (LogEvent)initialEvent;367                this.Config.WriteLine("Init");368            }369            [OnEntry(nameof(OnActive))]370            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371            public class Active : State372            {373            }374            private void OnActive()375            {376                this.Config.WriteLine("Active");377            }378            private void CatchAll(Event e)379            {380                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381            }382            internal static void RunTest(IActorRuntime runtime, LogEvent config)383            {384                var actor = runtime.CreateActor(typeof(X3), config);385                runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386                runtime.SendEvent(actor, new E2()); // push state Active.387                runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388            }...PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs  
...250            private void OnReadyExit()251            {252                this.Log.WriteLine("Exiting Ready state");253            }254            [OnEntry(nameof(OnActive))]255            [OnExit(nameof(OnActiveExit))]256            public class Active : State257            {258            }259            private void OnActive()260            {261                this.Log.WriteLine("Entering Active state");262            }263            private void OnActiveExit()264            {265                this.Log.WriteLine("Exiting Active state");266            }267            private void HandleE3()268            {269                this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270            }271            [OnEntry(nameof(OnBad))]272            public class Bad : State273            {274            }275            private void OnBad()276            {277                this.Log.WriteLine("Entering Bad state");...OnActive
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.X.OnActive();2Microsoft.Coyote.Actors.BugFinding.Tests.Y.OnActive();3Microsoft.Coyote.Actors.BugFinding.Tests.Z.OnActive();4Microsoft.Coyote.Actors.BugFinding.Tests.X.OnActive();5Microsoft.Coyote.Actors.BugFinding.Tests.Y.OnActive();6Microsoft.Coyote.Actors.BugFinding.Tests.Z.OnActive();7Microsoft.Coyote.Actors.BugFinding.Tests.X.OnActive();8Microsoft.Coyote.Actors.BugFinding.Tests.Y.OnActive();9Microsoft.Coyote.Actors.BugFinding.Tests.Z.OnActive();10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests.X;13using Microsoft.Coyote.Actors.BugFinding.Tests.Y;14using Microsoft.Coyote.Actors.BugFinding.Tests.Z;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21    {22        static void Main(string[] args)23        {24            X.OnActive();25            Y.OnActive();26            Z.OnActive();27            X.OnActive();28            Y.OnActive();29            Z.OnActive();30            X.OnActive();31            Y.OnActive();32            Z.OnActive();33        }34    }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;OnActive
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10    {11        static void Main(string[] args)12        {13            var configuration = Configuration.Create().WithTestingIterations(1000);14            var test = new SystematicTestingEngine(configuration);15            test.RegisterEventHandler(typeof(X), "OnActive", typeof(X_OnActive));16            test.RegisterEventHandler(typeof(X), "OnEvent", typeof(X_OnEvent));17            test.RegisterEventHandler(typeof(X), "OnHalt", typeof(X_OnHalt));18            test.RegisterEventHandler(typeof(X), "OnCreate", typeof(X_OnCreate));19            test.RegisterEventHandler(typeof(X), "OnReceive", typeof(X_OnReceive));20            test.RegisterEventHandler(typeof(X), "OnReceive", typeof(X_OnReceive));21            test.RegisterEventHandler(typeof(X), "OnDefault", typeof(X_OnDefault));OnActive
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Interleaving;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies.FairScheduleExploration;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies.FairScheduleExploration.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies.FairScheduleExploration.Strategies.UnfairScheduleExploration;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies.FairScheduleExploration.Strategies.UnfairScheduleExploration.Strategies;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies.FairScheduleExploration.Strategies.UnfairScheduleExploration.Strategies.RandomWalk;OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            X x = new X();12            x.OnActive();13            Console.ReadLine();14        }15    }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23    {24        public void OnActive()25        {26            Console.WriteLine("Hello world");27        }28    }29}OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.X;4using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y;5using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y.Z;6{7    {8        protected override void OnActive()9        {10        }11    }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests.X;16using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y;17using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y.Z;18{19    {20        protected override void OnActive()21        {22        }23    }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.X;28using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y;29using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y.Z;30{31    {32        protected override void OnActive()33        {34        }35    }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.X;40using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y;41using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y.Z;42{43    {OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        static void Main(string[] args)6        {7            var config = Configuration.Create();8            var runtime = RuntimeFactory.Create(config);9            var machine = runtime.CreateActor(typeof(X));10            runtime.SendEvent(machine, new E());11        }12    }13}14/home/username/CoyoteTests/1.cs(5,7): error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) (CS0246) (CoyoteTests)15Microsoft (R) Build Engine version 15.7.179.6572 for Mono16     1>Project "/home/username/CoyoteTests/CoyoteTests.csproj" on node 1 (OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5    {6        protected override Task OnInitializeAsync(Event initialEvent)7        {8            this.OnActive();9            return Task.CompletedTask;10        }11        protected override Task OnActiveAsync()12        {13            this.OnActive();14            return Task.CompletedTask;15        }16        protected override Task OnHaltAsync(Event e)17        {18            this.OnActive();19            return Task.CompletedTask;20        }21        protected override Task OnEventAsync(Event e)22        {23            this.OnActive();24            return Task.CompletedTask;25        }26        protected override Task OnExceptionAsync(Exception exception)27        {28            this.OnActive();29            return Task.CompletedTask;30        }31        protected override Task OnGotoStateAsync(string stateName, Event e)32        {33            this.OnActive();34            return Task.CompletedTask;35        }36        protected override Task OnPopStateAsync(Event e)37        {38            this.OnActive();39            return Task.CompletedTask;40        }41        protected override Task OnPushStateAsync(string stateName, Event e)42        {43            this.OnActive();44            return Task.CompletedTask;45        }46        protected override Task OnReceiveEventAsync(Event e)47        {48            this.OnActive();49            return Task.CompletedTask;50        }51        protected override Task OnReceiveUnhandledEventAsync(Event e)52        {53            this.OnActive();54            return Task.CompletedTask;55        }56        protected override Task OnSendEventAsync(Event e, TaskCompletionSource<bool> tcs)57        {58            this.OnActive();59            return Task.CompletedTask;60        }61        protected override Task OnStateTransitionAsync(string stateName, Event e)62        {63            this.OnActive();64            return Task.CompletedTask;65        }66        protected override Task OnWaitEventAsync(Event e)67        {68            this.OnActive();69            return Task.CompletedTask;70        }71    }72}OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5{6    {7        protected override Task OnActiveAsync(Event e)8        {9            return Task.CompletedTask;10        }11    }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote;16using System.Threading.Tasks;17{18    {19        protected override Task OnActiveAsync(Event e)20        {21            return Task.CompletedTask;22        }23    }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote;28using System.Threading.Tasks;29{30    {31        protected override Task OnActiveAsync(Event e)32        {33            return Task.CompletedTask;34        }35    }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote;40using System.Threading.Tasks;41{42    {43        protected override Task OnActiveAsync(Event e)44        {45            return Task.CompletedTask;46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote;52using System.Threading.Tasks;53{54    {55        protected override Task OnActiveAsync(Event e)56        {57            return Task.CompletedTask;58        }59    }60}OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        public int OnActive(Event e)7        {8            return 1;9        }10    }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16    {17        public int OnActive(Event e)18        {19            return 1;20        }21    }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27    {28        public int OnActive(Event e)29        {30            return 1;31        }32    }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38    {39        public int OnActive(Event e)40        {41            return 1;42        }43    }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49    {50        public int OnActive(Event e)51        {52            return 1;53        }54    }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60    {61        public int OnActive(Event e)62        {63            return 1;64        }65    }66}OnActive
Using AI Code Generation
1{2    {3        async Task OnActive()4        {5            await Task.CompletedTask;6        }7    }8}9{10    {11        async Task OnActive()12        {13            await Task.CompletedTask;14        }15    }16}17{18    {19        async Task OnActive()20        {21            await Task.CompletedTask;22        }23    }24}25{26    {27        async Task OnActive()28        {29            await Task.CompletedTask;30        }31    }32}33{34    {35        async Task OnActive()36        {37            await Task.CompletedTask;38        }39    }40}41{42    {43        async Task OnActive()44        {45            await Task.CompletedTask;46        }47    }48}49{50    {51        async Task OnActive()52        {53            await Task.CompletedTask;54        }55    }56}57{58    {59        async Task OnActive()60        {61            await Task.CompletedTask;62        }63    }64}65{66    {67        async Task OnActive()68        {Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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