Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.CoverageInfo.IsMachineDeclared
Actor.cs
Source:Actor.cs
...809 /// </summary>810 internal virtual void ReportActivityCoverage(CoverageInfo coverageInfo)811 {812 var name = this.GetType().FullName;813 if (coverageInfo.IsMachineDeclared(name))814 {815 return;816 }817 var fakeStateName = this.GetType().Name;818 coverageInfo.DeclareMachineState(name, fakeStateName);819 var registeredEvents = new HashSet<string>(from key in this.ActionMap.Keys select key.FullName);820 foreach (var eventId in registeredEvents)821 {822 coverageInfo.DeclareStateEvent(name, fakeStateName, eventId);823 }824 }825 /// <summary>826 /// Checks the validity of the specified action.827 /// </summary>...
CoverageInfo.cs
Source:CoverageInfo.cs
...49 }50 /// <summary>51 /// Checks if the machine type has already been registered for coverage.52 /// </summary>53 public bool IsMachineDeclared(string machineName) => this.MachinesToStates.ContainsKey(machineName);54 /// <summary>55 /// Declares a state.56 /// </summary>57 public void DeclareMachineState(string machine, string state) => this.AddState(machine, state);58 /// <summary>59 /// Declares a registered state, event pair.60 /// </summary>61 public void DeclareStateEvent(string machine, string state, string eventName)62 {63 this.AddState(machine, state);64 string key = machine + "." + state;65 this.InternalAddEvent(key, eventName);66 }67 private void InternalAddEvent(string key, string eventName)...
IsMachineDeclared
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.SharedObjects;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 var coverageInfo = new CoverageInfo();15 var machineInfo = new MachineInfo(coverageInfo);16 var isMachineDeclared = coverageInfo.IsMachineDeclared(machineInfo);17 }18 }19}
IsMachineDeclared
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7{8 {9 static void Main(string[] args)10 {11 CoverageInfo info = new CoverageInfo();12 Console.WriteLine(info.IsMachineDeclared("M1"));13 Console.ReadKey();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.Coverage;23{24 {25 static void Main(string[] args)26 {27 CoverageInfo info = new CoverageInfo();28 Console.WriteLine(info.GetState("M1"));29 Console.ReadKey();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.Coverage;39{40 {41 static void Main(string[] args)42 {43 CoverageInfo info = new CoverageInfo();44 Console.WriteLine(info.GetState("M1"));45 Console.ReadKey();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors.Coverage;55{56 {57 static void Main(string[] args)58 {59 CoverageInfo info = new CoverageInfo();60 Console.WriteLine(info.GetState("M1"));61 Console.ReadKey();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors.Coverage;71{72 {73 static void Main(string
IsMachineDeclared
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var coverageInfo = new CoverageInfo();12 var isMachineDeclared = coverageInfo.IsMachineDeclared(typeof(Counter));13 Console.WriteLine(isMachineDeclared);14 }15 }16}17using Microsoft.Coyote.Actors;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 [OnEventDoAction(typeof(Start), nameof(Initialize))]26 class Init : State { }27 void Initialize()28 {29 Console.WriteLine("Initialize");30 }31 }32}
IsMachineDeclared
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create().WithStrategy(new RandomStrategy(1, false));14 var test = new CoyoteTester(config);15 var result = test.Execute(typeof(Program), 1);16 Console.WriteLine("Test result: " + result);17 }18 public static void Test()19 {20 var m = new Machine1();21 m.CreateActor(typeof(Machine2), null);22 m.CreateActor(typeof(Machine3), null);23 m.CreateActor(typeof(Machine4), null);24 m.CreateActor(typeof(Machine5), null);25 m.CreateActor(typeof(Machine6), null);26 m.CreateActor(typeof(Machine7), null);27 m.CreateActor(typeof(Machine8), null);28 m.CreateActor(typeof(Machine9), null);29 m.CreateActor(typeof(Machine10), null);30 m.CreateActor(typeof(Machine11), null);31 m.CreateActor(typeof(Machine12), null);32 m.CreateActor(typeof(Machine13), null);33 m.CreateActor(typeof(Machine14), null);34 m.CreateActor(typeof(Machine15), null);35 m.CreateActor(typeof(Machine16), null);36 m.CreateActor(typeof(Machine17), null);37 m.CreateActor(typeof(Machine18), null);38 m.CreateActor(typeof(Machine19), null);39 m.CreateActor(typeof(Machine20), null);40 m.CreateActor(typeof(Machine21), null);41 m.CreateActor(typeof(Machine22), null);42 m.CreateActor(typeof(Machine23), null);43 m.CreateActor(typeof(Machine24), null);44 m.CreateActor(typeof(Machine25), null);45 m.CreateActor(typeof(Machine26), null);46 m.CreateActor(typeof(Machine27), null);47 m.CreateActor(typeof(Machine28), null);48 m.CreateActor(typeof(Machine29), null);49 m.CreateActor(typeof(Machine30), null);50 m.CreateActor(typeof(Machine31), null);
IsMachineDeclared
Using AI Code Generation
1 using Microsoft.Coyote.Actors;2 using Microsoft.Coyote.Actors.Coverage;3 using Microsoft.Coyote.Specifications;4 using System;5 using System.Collections.Generic;6 using System.Linq;7 using System.Text;8 using System.Threading.Tasks;9 {10 {11 static void Main(string[] args)12 {13 CoverageInfo info = new CoverageInfo();14 info.IsMachineDeclared(typeof(M1));15 Console.WriteLine(info.IsMachineDeclared(typeof(M1)));16 }17 }18 }19 using Microsoft.Coyote.Actors;20 using Microsoft.Coyote.Actors.Coverage;21 using Microsoft.Coyote.Specifications;22 using System;23 using System.Collections.Generic;24 using System.Linq;25 using System.Text;26 using System.Threading.Tasks;27 {28 {29 static void Main(string[] args)30 {31 CoverageInfo info = new CoverageInfo();32 info.IsMachineDeclared(typeof(M1));33 Console.WriteLine(info.IsMachineDeclared(typeof(M1)));34 }35 }36 }37 using Microsoft.Coyote.Actors;38 using Microsoft.Coyote.Actors.Coverage;39 using Microsoft.Coyote.Specifications;40 using System;41 using System.Collections.Generic;42 using System.Linq;43 using System.Text;44 using System.Threading.Tasks;45 {46 {47 static void Main(string[] args)48 {49 CoverageInfo info = new CoverageInfo();50 info.IsMachineDeclared(typeof(M1));51 Console.WriteLine(info.IsMachineDeclared(typeof(M1)));52 }53 }54 }55 using Microsoft.Coyote.Actors;56 using Microsoft.Coyote.Actors.Coverage;57 using Microsoft.Coyote.Specifications;58 using System;59 using System.Collections.Generic;60 using System.Linq;61 using System.Text;62 using System.Threading.Tasks;
IsMachineDeclared
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var coverageInfo = new CoverageInfo(runtime);11 coverageInfo.IsMachineDeclared(typeof(M));12 Console.WriteLine("Press any key to exit");13 Console.ReadKey();14 }15 }16 {17 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]18 class Init : State { }19 void HandleUnitEvent() { }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.Coverage;24using System;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var coverageInfo = new CoverageInfo(runtime);32 coverageInfo.IsMethodDeclared(typeof(M).FullName, "HandleUnitEvent", 0);33 Console.WriteLine("Press any key to exit");34 Console.ReadKey();35 }36 }37 {38 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]39 class Init : State { }40 void HandleUnitEvent() { }41 }42}
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