Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.GetStateId
ActivityCoverageReporter.cs
Source:ActivityCoverageReporter.cs
...73 var actor = tup.Key;74 foreach (var state in tup.Value)75 {76 writer.WriteStartElement("Node");77 writer.WriteAttributeString("Id", GetStateId(actor, state));78 writer.WriteAttributeString("Label", state);79 writer.WriteEndElement();80 }81 }82 // Ends Nodes element.83 writer.WriteEndElement();84 // Starts Links element.85 writer.WriteStartElement("Links");86 // Iterates states.87 foreach (var tup in this.CoverageInfo.ActorsToStates)88 {89 var actor = tup.Key;90 foreach (var state in tup.Value)91 {92 writer.WriteStartElement("Link");93 writer.WriteAttributeString("Source", actor);94 writer.WriteAttributeString("Target", GetStateId(actor, state));95 writer.WriteAttributeString("Category", "Contains");96 writer.WriteEndElement();97 }98 }99 var parallelEdgeCounter = new Dictionary<Tuple<string, string>, int>();100 // Iterates transitions.101 foreach (var transition in this.CoverageInfo.Transitions)102 {103 var source = GetStateId(transition.ActorOrigin, transition.StateOrigin);104 var target = GetStateId(transition.ActorTarget, transition.StateTarget);105 var counter = 0;106 if (parallelEdgeCounter.ContainsKey(Tuple.Create(source, target)))107 {108 counter = parallelEdgeCounter[Tuple.Create(source, target)];109 parallelEdgeCounter[Tuple.Create(source, target)] = counter + 1;110 }111 else112 {113 parallelEdgeCounter[Tuple.Create(source, target)] = 1;114 }115 writer.WriteStartElement("Link");116 writer.WriteAttributeString("Source", source);117 writer.WriteAttributeString("Target", target);118 writer.WriteAttributeString("Label", transition.EdgeLabel);119 if (counter != 0)120 {121 writer.WriteAttributeString("Index", counter.ToString());122 }123 writer.WriteEndElement();124 }125 // Ends Links element.126 writer.WriteEndElement();127 // Ends DirectedGraph element.128 writer.WriteEndElement();129 // Ends document.130 writer.WriteEndDocument();131 }132 /// <summary>133 /// Writes the visualization text.134 /// </summary>135 internal void WriteCoverageText(TextWriter writer)136 {137 var actors = new List<string>(this.CoverageInfo.ActorsToStates.Keys);138 var uncoveredEvents = new HashSet<Tuple<string, string, string>>(this.CoverageInfo.RegisteredEvents);139 foreach (var transition in this.CoverageInfo.Transitions)140 {141 if (transition.ActorOrigin == transition.ActorTarget)142 {143 uncoveredEvents.Remove(Tuple.Create(transition.ActorOrigin, transition.StateOrigin, transition.EdgeLabel));144 }145 else146 {147 uncoveredEvents.Remove(Tuple.Create(transition.ActorTarget, transition.StateTarget, transition.EdgeLabel));148 }149 }150 string eventCoverage = this.CoverageInfo.RegisteredEvents.Count == 0 ? "100.0" :151 ((this.CoverageInfo.RegisteredEvents.Count - uncoveredEvents.Count) * 100.0 / this.CoverageInfo.RegisteredEvents.Count).ToString("F1");152 writer.WriteLine("Total event coverage: {0}%", eventCoverage);153 // Map from actors to states to registered events.154 var actorToStatesToEvents = new Dictionary<string, Dictionary<string, HashSet<string>>>();155 actors.ForEach(m => actorToStatesToEvents.Add(m, new Dictionary<string, HashSet<string>>()));156 actors.ForEach(m =>157 {158 foreach (var state in this.CoverageInfo.ActorsToStates[m])159 {160 actorToStatesToEvents[m].Add(state, new HashSet<string>());161 }162 });163 foreach (var ev in this.CoverageInfo.RegisteredEvents)164 {165 actorToStatesToEvents[ev.Item1][ev.Item2].Add(ev.Item3);166 }167 // Maps from actors to transitions.168 var actorToOutgoingTransitions = new Dictionary<string, List<Transition>>();169 var actorToIncomingTransitions = new Dictionary<string, List<Transition>>();170 var actorToIntraTransitions = new Dictionary<string, List<Transition>>();171 actors.ForEach(m => actorToIncomingTransitions.Add(m, new List<Transition>()));172 actors.ForEach(m => actorToOutgoingTransitions.Add(m, new List<Transition>()));173 actors.ForEach(m => actorToIntraTransitions.Add(m, new List<Transition>()));174 foreach (var tr in this.CoverageInfo.Transitions)175 {176 if (tr.ActorOrigin == tr.ActorTarget)177 {178 actorToIntraTransitions[tr.ActorOrigin].Add(tr);179 }180 else181 {182 actorToIncomingTransitions[tr.ActorTarget].Add(tr);183 actorToOutgoingTransitions[tr.ActorOrigin].Add(tr);184 }185 }186 // Per-actor data.187 foreach (var actor in actors)188 {189 writer.WriteLine("Actor: {0}", actor);190 writer.WriteLine("***************");191 var actorUncoveredEvents = new Dictionary<string, HashSet<string>>();192 foreach (var state in this.CoverageInfo.ActorsToStates[actor])193 {194 actorUncoveredEvents.Add(state, new HashSet<string>(actorToStatesToEvents[actor][state]));195 }196 foreach (var tr in actorToIncomingTransitions[actor])197 {198 actorUncoveredEvents[tr.StateTarget].Remove(tr.EdgeLabel);199 }200 foreach (var tr in actorToIntraTransitions[actor])201 {202 actorUncoveredEvents[tr.StateOrigin].Remove(tr.EdgeLabel);203 }204 var numTotalEvents = 0;205 foreach (var tup in actorToStatesToEvents[actor])206 {207 numTotalEvents += tup.Value.Count;208 }209 var numUncoveredEvents = 0;210 foreach (var tup in actorUncoveredEvents)211 {212 numUncoveredEvents += tup.Value.Count;213 }214 eventCoverage = numTotalEvents == 0 ? "100.0" : ((numTotalEvents - numUncoveredEvents) * 100.0 / numTotalEvents).ToString("F1");215 writer.WriteLine("Actor event coverage: {0}%", eventCoverage);216 // Find uncovered states.217 var uncoveredStates = new HashSet<string>(this.CoverageInfo.ActorsToStates[actor]);218 foreach (var tr in actorToIntraTransitions[actor])219 {220 uncoveredStates.Remove(tr.StateOrigin);221 uncoveredStates.Remove(tr.StateTarget);222 }223 foreach (var tr in actorToIncomingTransitions[actor])224 {225 uncoveredStates.Remove(tr.StateTarget);226 }227 foreach (var tr in actorToOutgoingTransitions[actor])228 {229 uncoveredStates.Remove(tr.StateOrigin);230 }231 // State maps.232 var stateToIncomingEvents = new Dictionary<string, HashSet<string>>();233 foreach (var tr in actorToIncomingTransitions[actor])234 {235 if (!stateToIncomingEvents.ContainsKey(tr.StateTarget))236 {237 stateToIncomingEvents.Add(tr.StateTarget, new HashSet<string>());238 }239 stateToIncomingEvents[tr.StateTarget].Add(tr.EdgeLabel);240 }241 var stateToOutgoingEvents = new Dictionary<string, HashSet<string>>();242 foreach (var tr in actorToOutgoingTransitions[actor])243 {244 if (!stateToOutgoingEvents.ContainsKey(tr.StateOrigin))245 {246 stateToOutgoingEvents.Add(tr.StateOrigin, new HashSet<string>());247 }248 stateToOutgoingEvents[tr.StateOrigin].Add(tr.EdgeLabel);249 }250 var stateToOutgoingStates = new Dictionary<string, HashSet<string>>();251 var stateToIncomingStates = new Dictionary<string, HashSet<string>>();252 foreach (var tr in actorToIntraTransitions[actor])253 {254 if (!stateToOutgoingStates.ContainsKey(tr.StateOrigin))255 {256 stateToOutgoingStates.Add(tr.StateOrigin, new HashSet<string>());257 }258 stateToOutgoingStates[tr.StateOrigin].Add(tr.StateTarget);259 if (!stateToIncomingStates.ContainsKey(tr.StateTarget))260 {261 stateToIncomingStates.Add(tr.StateTarget, new HashSet<string>());262 }263 stateToIncomingStates[tr.StateTarget].Add(tr.StateOrigin);264 }265 // Per-state data.266 foreach (var state in this.CoverageInfo.ActorsToStates[actor])267 {268 writer.WriteLine();269 writer.WriteLine("\tState: {0}{1}", state, uncoveredStates.Contains(state) ? " is uncovered" : string.Empty);270 if (!uncoveredStates.Contains(state))271 {272 eventCoverage = actorToStatesToEvents[actor][state].Count == 0 ? "100.0" :273 ((actorToStatesToEvents[actor][state].Count - actorUncoveredEvents[state].Count) * 100.0 /274 actorToStatesToEvents[actor][state].Count).ToString("F1");275 writer.WriteLine("\t\tState event coverage: {0}%", eventCoverage);276 }277 if (stateToIncomingEvents.ContainsKey(state) && stateToIncomingEvents[state].Count > 0)278 {279 writer.Write("\t\tEvents received: ");280 foreach (var e in stateToIncomingEvents[state])281 {282 writer.Write("{0} ", e);283 }284 writer.WriteLine();285 }286 if (stateToOutgoingEvents.ContainsKey(state) && stateToOutgoingEvents[state].Count > 0)287 {288 writer.Write("\t\tEvents sent: ");289 foreach (var e in stateToOutgoingEvents[state])290 {291 writer.Write("{0} ", e);292 }293 writer.WriteLine();294 }295 if (actorUncoveredEvents.ContainsKey(state) && actorUncoveredEvents[state].Count > 0)296 {297 writer.Write("\t\tEvents not covered: ");298 foreach (var e in actorUncoveredEvents[state])299 {300 writer.Write("{0} ", e);301 }302 writer.WriteLine();303 }304 if (stateToIncomingStates.ContainsKey(state) && stateToIncomingStates[state].Count > 0)305 {306 writer.Write("\t\tPrevious states: ");307 foreach (var s in stateToIncomingStates[state])308 {309 writer.Write("{0} ", s);310 }311 writer.WriteLine();312 }313 if (stateToOutgoingStates.ContainsKey(state) && stateToOutgoingStates[state].Count > 0)314 {315 writer.Write("\t\tNext states: ");316 foreach (var s in stateToOutgoingStates[state])317 {318 writer.Write("{0} ", s);319 }320 writer.WriteLine();321 }322 }323 writer.WriteLine();324 }325 }326 private static string GetStateId(string actorName, string stateName) =>327 string.Format("{0}::{1}", stateName, actorName);328 }329}...
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...135 private void OnEventHandled(ActorId id, string stateName)136 {137 if (this.Dequeued != null)138 {139 this.EventCoverage.AddEventReceived(GetStateId(id.Type, stateName), this.Dequeued.GetType().FullName);140 this.Dequeued = null;141 }142 }143 public void OnGotoState(ActorId id, string currentStateName, string newStateName)144 {145 this.OnEventHandled(id, currentStateName);146 }147 public void OnHalt(ActorId id, int inboxSize)148 {149 }150 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)151 {152 this.Dequeued = e;153 }154 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)155 {156 }157 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,158 string senderType, string senderStateName, Event e)159 {160 string eventName = e.GetType().FullName;161 this.EventCoverage.AddEventReceived(GetStateId(monitorType, stateName), eventName);162 }163 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)164 {165 string eventName = e.GetType().FullName;166 this.EventCoverage.AddEventSent(GetStateId(monitorType, stateName), eventName);167 }168 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)169 {170 }171 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)172 {173 }174 public void OnRandom(object result, string callerName, string callerType)175 {176 }177 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)178 {179 }180 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)181 {182 }183 public void OnPushState(ActorId id, string currentStateName, string newStateName)184 {185 this.OnEventHandled(id, currentStateName);186 }187 public void OnRaiseEvent(ActorId id, string stateName, Event e)188 {189 string eventName = e.GetType().FullName;190 this.EventCoverage.AddEventSent(GetStateId(id.Type, stateName), eventName);191 }192 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)193 {194 string eventName = e.GetType().FullName;195 this.EventCoverage.AddEventReceived(GetStateId(id.Type, stateName), eventName);196 }197 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,198 Event e, Guid eventGroupId, bool isTargetHalted)199 {200 string eventName = e.GetType().FullName;201 this.EventCoverage.AddEventSent(GetStateId(senderType, senderStateName), eventName);202 }203 public void OnStateTransition(ActorId id, string stateName, bool isEntry)204 {205 }206 public void OnStopTimer(TimerInfo info)207 {208 }209 public void OnStrategyDescription(string strategyName, string description)210 {211 }212 public void OnWaitEvent(ActorId id, string stateName, Type eventType)213 {214 }215 public void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)216 {217 }218 private static string GetStateId(string actorType, string stateName)219 {220 string id = ResolveActorTypeName(actorType);221 if (string.IsNullOrEmpty(stateName))222 {223 if (actorType is null)224 {225 stateName = "ExternalState";226 }227 else228 {229 stateName = GetLabel(id, null);230 }231 }232 return id += "." + stateName;...
GetStateId
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var id = EventCoverage.GetStateId("1.cs", 1);12 }13 }14}15using Microsoft.Coyote.Actors.Coverage;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var id = EventCoverage.GetStateId("2.cs", 1);26 }27 }28}29using Microsoft.Coyote.Actors.Coverage;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var id = EventCoverage.GetStateId("3.cs", 1);40 }41 }42}43using Microsoft.Coyote.Actors.Coverage;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 var id = EventCoverage.GetStateId("4.cs", 1);54 }55 }56}57using Microsoft.Coyote.Actors.Coverage;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 var id = EventCoverage.GetStateId("5.cs", 1);68 }69 }70}
GetStateId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public static int GetStateId<TActor>(TActor actor, string stateName) where TActor : Actor9 {10 throw new NotImplementedException();11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 public static int GetStateId<TActor>(TActor actor, string stateName) where TActor : Actor22 {23 return actor.GetStateId(stateName);24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 public static int GetStateId<TActor>(TActor actor, string stateName) where TActor : Actor35 {36 return actor.GetStateId(stateName);37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 public static int GetStateId<TActor>(TActor actor, string stateName) where TActor : Actor48 {49 return actor.GetStateId(stateName);50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 public static int GetStateId<TActor>(TActor actor, string stateName) where TActor
GetStateId
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Specifications;6{7 {8 private static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithNumberOfIterations(2);11 var runtime = RuntimeFactory.Create(config);12 await runtime.CreateActor(typeof(Actor1));13 await runtime.WaitAsync();14 Console.WriteLine("Actor1.StateId = " + EventCoverage.GetStateId(typeof(Actor1)));15 }16 }17 {18 [OnEventDoAction(typeof(Event1), nameof(DoAction1))]19 [OnEventDoAction(typeof(Event2), nameof(DoAction2))]20 [OnEventDoAction(typeof(Event3), nameof(DoAction3))]21 {22 }23 [OnEventDoAction(typeof(Event1), nameof(DoAction1))]24 [OnEventDoAction(typeof(Event2), nameof(DoAction2))]25 [OnEventDoAction(typeof(Event3), nameof(DoAction3))]26 {27 }28 [OnEventDoAction(typeof(Event1), nameof(DoAction1))]29 [OnEventDoAction(typeof(Event2), nameof(DoAction2))]30 [OnEventDoAction(typeof(Event3), nameof(DoAction3))]31 {32 }33 private void DoAction1()34 {35 this.RaiseGotoStateEvent<State2>();36 }37 private void DoAction2()38 {39 this.RaiseGotoStateEvent<State3>();40 }41 private void DoAction3()42 {43 this.RaiseGotoStateEvent<State1>();44 }45 }46 {47 }48 {49 }50 {51 }52}
GetStateId
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.IO;6using System.Linq;7using System.Collections.Generic;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var coverage = new EventCoverage();15 var stateId = coverage.GetStateId(typeof(MyActor), typeof(MyState));16 Console.WriteLine("StateId is: " + stateId);17 Console.ReadKey();18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.State = new MyState();24 return Task.CompletedTask;25 }26 }27 {28 public int MyField;29 }30}31 <DefineConstants>$(DefineConstants);COYOTE_DEBUG</DefineConstants>
GetStateId
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2{3 {4 public static void Main()5 {6 EventCoverage.GetStateId(typeof(Init));7 }8 }9}10Error CS0120 Method 'EventCoverage.GetStateId(Type)' is inaccessible due to its protection level11using Microsoft.Coyote.Actors.Coverage;12{13 {14 public static void Main()15 {16 EventCoverage.GetStateId(typeof(Init), typeof(Init));17 }18 }19}20Error CS0120 Method 'EventCoverage.GetStateId(Type, Type)' is inaccessible due to its protection level21using Microsoft.Coyote.Actors.Coverage;22{23 {24 public static void Main()25 {26 EventCoverage.GetStateId(typeof(Init), typeof(Init), typeof(Init));27 }28 }29}30Error CS0120 Method 'EventCoverage.GetStateId(Type, Type, Type)' is inaccessible due to its protection level31using Microsoft.Coyote.Actors.Coverage;32{33 {34 public static void Main()35 {36 EventCoverage.GetStateId(typeof(Init), typeof(Init), typeof(Init), typeof(Init));37 }38 }39}40Error CS0120 Method 'EventCoverage.GetStateId(Type, Type, Type, Type)' is inaccessible due to its protection level
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