Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.ResolveActorTypeName
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...216 {217 }218 private static string GetStateId(string actorType, string stateName)219 {220 string id = ResolveActorTypeName(actorType);221 if (string.IsNullOrEmpty(stateName))222 {223 if (actorType is null)224 {225 stateName = "ExternalState";226 }227 else228 {229 stateName = GetLabel(id, null);230 }231 }232 return id += "." + stateName;233 }234 private static string ResolveActorTypeName(string actorType)235 {236 if (actorType is null)237 {238 // The sender id can be null if an event is fired from non-actor code.239 return "ExternalCode";240 }241 return actorType;242 }243 private static string GetLabel(string actorId, string fullyQualifiedName)244 {245 if (fullyQualifiedName is null)246 {247 // then this is probably an Actor, not a StateMachine. For Actors we can invent a state248 // name equal to the short name of the class, this then looks like a Constructor which is fine....
ResolveActorTypeName
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var actor = typeof(Actor1);13 var actorTypeName = EventCoverage.ResolveActorTypeName(actor);14 Console.WriteLine(actorTypeName);15 Console.ReadLine();16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 return Task.CompletedTask;22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Coverage;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 var actor = typeof(Actor1);37 var actorTypeName = EventCoverage.ResolveActorTypeName(actor);38 Console.WriteLine(actorTypeName);39 Console.ReadLine();40 }41 }42 {43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 return Task.CompletedTask;46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Coverage;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var actor = typeof(Actor1);61 var actorTypeName = EventCoverage.ResolveActorTypeName(actor);62 Console.WriteLine(actorTypeName);63 Console.ReadLine();64 }65 }66 {67 protected override Task OnInitializeAsync(Event initialEvent)68 {69 return Task.CompletedTask;70 }71 }72}73using Microsoft.Coyote.Actors;74using Microsoft.Coyote.Actors.Coverage;
ResolveActorTypeName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 string actorType = EventCoverage.ResolveActorTypeName(1);13 Console.WriteLine("Actor Type: " + actorType);14 Console.ReadLine();15 }16 }17}
ResolveActorTypeName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2{3 {4 public static string ResolveActorTypeName(Type actorType)5 {6 return actorType.Name;7 }8 }9}10using Microsoft.Coyote.Actors.Coverage;11{12 {13 public static string ResolveEventTypeName(Type eventType)14 {15 return eventType.Name;16 }17 }18}19using Microsoft.Coyote.Actors.Coverage;20{21 {22 public static string ResolveStateTypeName(Type stateType)23 {24 return stateType.Name;25 }26 }27}
ResolveActorTypeName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Runtime;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var actorTypeName = EventCoverage.ResolveActorTypeName(typeof(Actor1));13 Console.WriteLine(actorTypeName);14 Console.ReadLine();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 return Task.CompletedTask;21 }22 }23}24using Microsoft.Coyote.Actors.Coverage;25using Microsoft.Coyote.Runtime;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 var actorTypeName = EventCoverage.ResolveActorTypeName(typeof(Actor1));36 Console.WriteLine(actorTypeName);37 Console.ReadLine();38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 return Task.CompletedTask;44 }45 }46}47using Microsoft.Coyote.Actors.Coverage;48using Microsoft.Coyote.Runtime;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 var actorTypeName = EventCoverage.ResolveActorTypeName(typeof(Actor1));59 Console.WriteLine(actorTypeName);60 Console.ReadLine();61 }62 }63 {64 protected override Task OnInitializeAsync(Event initialEvent)65 {66 return Task.CompletedTask;67 }68 }69}
ResolveActorTypeName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Console.WriteLine(EventCoverage.ResolveActorTypeName(typeof(Actor)));13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors.Coverage;18using Microsoft.Coyote.Actors;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 Console.WriteLine(EventCoverage.ResolveActorTypeName(typeof(Actor)));29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors.Coverage;34using Microsoft.Coyote.Actors;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 Console.WriteLine(EventCoverage.ResolveActorTypeName(typeof(Actor)));45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.Coverage;50using Microsoft.Coyote.Actors;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;
ResolveActorTypeName
Using AI Code Generation
1using System;2using System.Linq;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.Mocks;7using Microsoft.Coyote;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.SystematicTesting.Strategies.DPOR;12using Microsoft.Coyote.SystematicTesting.Strategies.PCT;13using Microsoft.Coyote.SystematicTesting.Strategies.RandomExecution;14using Microsoft.Coyote.SystematicTesting.Strategies.RandomSchedule;15using Microsoft.Coyote.SystematicTesting.Strategies.Schedule;16using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph;17using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Schedule;18using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.ScheduleSpace;19using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies;20using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.DPOR;21using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.PCT;22using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.RandomExecution;23using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.RandomSchedule;24using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.Schedule;25using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.ScheduleSpace;26using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.ScheduleSpace.RandomWalk;27using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.ScheduleSpace.RandomWalk.DPOR;28using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.ScheduleSpace.RandomWalk.PCT;29using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.ScheduleSpace.RandomWalk.RandomExecution;30using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.ScheduleSpace.RandomWalk.RandomSchedule;31using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.ScheduleSpace.RandomWalk.Schedule;32using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.ScheduleSpace.RandomWalk.ScheduleSpace;33using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.ScheduleSpace.RandomWalk.ScheduleSpace.RandomWalk;34using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.ScheduleSpace.RandomWalk.ScheduleSpace.RandomWalk.DPOR;
ResolveActorTypeName
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System.Reflection;5{6 {7 static void Main(string[] args)8 {9 string assemblyName = "Microsoft.Coyote.Actors.dll";10 string actorTypeName = "Microsoft.Coyote.Actors.Actor";11 string actorName = "Microsoft.Coyote.Actors.Actor";12 string actorTypeFullName = "Microsoft.Coyote.Actors.Actor";13 string actorTypeFullNameWithAssemblyName = "Microsoft.Coyote.Actors.Actor, Microsoft.Coyote.Actors";
ResolveActorTypeName
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote;11using Microsoft.Coyote.Actors.Timers;12using System.IO;13using System.Threading;14using System.Diagnostics;15{16 {17 static void Main(string[] args)18 {19 var configuration = Configuration.Create().WithTestingIterations(100);20 var test = new SystematicTestingEngine(configuration, null);21 test.RegisterMonitor(typeof(EventCoverageMonitor));22 test.RegisterActor(typeof(A));23 test.RegisterActor(typeof(B));24 test.RegisterActor(typeof(C));25 test.Run();26 }27 }28 {29 [OnEventDoAction(typeof(ActorEvent), nameof(ActorEventHandler))]30 class Start : MonitorState { }31 void ActorEventHandler()32 {33 var actorType = EventCoverage.ResolveActorTypeName(this.CurrentEvent);34 Console.WriteLine(actorType);35 }36 }37 {38 protected override Task OnInitializeAsync(Event initialEvent)39 {40 this.SendEvent(this.Id, new E());41 return Task.CompletedTask;42 }43 }44 {45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 this.SendEvent(this.Id, new E());48 return Task.CompletedTask;49 }50 }51 {52 protected override Task OnInitializeAsync(Event initialEvent)53 {54 this.SendEvent(this.Id, new E());55 return Task.CompletedTask;56 }57 }58 class E : Event { }59}60var actorType = this.Runtime.GetActorType(this.CurrentEvent.ActorId);61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;
ResolveActorTypeName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2EventCoverage coverage = new EventCoverage();3string actorTypeName = coverage.ResolveActorTypeName(actorId);4using Microsoft.Coyote.Actors.Coverage;5EventCoverage coverage = new EventCoverage();6string actorTypeName = coverage.ResolveActorTypeName(actorId);7using Microsoft.Coyote.Actors.Coverage;8EventCoverage coverage = new EventCoverage();9string actorTypeName = coverage.ResolveActorTypeName(actorId);10using Microsoft.Coyote.Actors.Coverage;11EventCoverage coverage = new EventCoverage();12string actorTypeName = coverage.ResolveActorTypeName(actorId);13using Microsoft.Coyote.Actors.Coverage;14EventCoverage coverage = new EventCoverage();15string actorTypeName = coverage.ResolveActorTypeName(actorId);16using Microsoft.Coyote.Actors.Coverage;17EventCoverage coverage = new EventCoverage();18string actorTypeName = coverage.ResolveActorTypeName(actorId);19using Microsoft.Coyote.Actors.Coverage;20EventCoverage coverage = new EventCoverage();21string actorTypeName = coverage.ResolveActorTypeName(actorId);
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