Best Coyote code snippet using Microsoft.Coyote.Actors.EventQueue.OnReceiveEvent
EventQueue.cs
Source:EventQueue.cs  
...90                }91            }92            if (enqueueStatus is EnqueueStatus.Received)93            {94                this.OnReceiveEvent(e, eventGroup, info);95                this.ReceiveCompletionSource.SetResult(e);96                return enqueueStatus;97            }98            else99            {100                this.OnEnqueueEvent(e, eventGroup, info);101            }102            return enqueueStatus;103        }104        /// <inheritdoc/>105        public (DequeueStatus status, Event e, EventGroup eventGroup, EventInfo info) Dequeue()106        {107            // Try to get the raised event, if there is one. Raised events108            // have priority over the events in the inbox.109            if (this.RaisedEvent != default)110            {111                if (this.IsEventIgnored(this.RaisedEvent.e))112                {113                    // TODO: should the user be able to raise an ignored event?114                    // The raised event is ignored in the current state.115                    this.OnIgnoreEvent(this.RaisedEvent.e, this.RaisedEvent.eventGroup, null);116                    this.RaisedEvent = default;117                }118                else119                {120                    (Event e, EventGroup eventGroup) = this.RaisedEvent;121                    this.RaisedEvent = default;122                    return (DequeueStatus.Raised, e, eventGroup, null);123                }124            }125            lock (this.Queue)126            {127                // Try to dequeue the next event, if there is one.128                var node = this.Queue.First;129                while (node != null)130                {131                    // Iterates through the events in the inbox.132                    if (this.IsEventIgnored(node.Value.e))133                    {134                        // Removes an ignored event.135                        var nextNode = node.Next;136                        this.Queue.Remove(node);137                        this.OnIgnoreEvent(node.Value.e, node.Value.eventGroup, null);138                        node = nextNode;139                        continue;140                    }141                    else if (this.IsEventDeferred(node.Value.e))142                    {143                        // Skips a deferred event.144                        this.OnDeferEvent(node.Value.e, node.Value.eventGroup, null);145                        node = node.Next;146                        continue;147                    }148                    // Found next event that can be dequeued.149                    this.Queue.Remove(node);150                    return (DequeueStatus.Success, node.Value.e, node.Value.eventGroup, null);151                }152                // No event can be dequeued, so check if there is a default event handler.153                if (!this.IsDefaultHandlerAvailable())154                {155                    // There is no default event handler installed, so do not return an event.156                    // Setting IsEventHandlerRunning must happen inside the lock as it needs157                    // to be synchronized with the enqueue and starting a new event handler.158                    this.IsEventHandlerRunning = false;159                    return (DequeueStatus.NotAvailable, null, null, null);160                }161            }162            // TODO: check op-id of default event.163            // A default event handler exists.164            return (DequeueStatus.Default, DefaultEvent.Instance, null, null);165        }166        /// <inheritdoc/>167        public void RaiseEvent(Event e, EventGroup eventGroup = null)168        {169            this.RaisedEvent = (e, eventGroup);170            this.OnRaiseEvent(e, eventGroup, null);171        }172        //// <inheritdoc/>173        public Task<Event> ReceiveEventAsync(Type eventType, Func<Event, bool> predicate = null)174        {175            var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>176            {177                { eventType, predicate }178            };179            return this.ReceiveEventAsync(eventWaitTypes);180        }181        /// <inheritdoc/>182        public Task<Event> ReceiveEventAsync(params Type[] eventTypes)183        {184            var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();185            foreach (var type in eventTypes)186            {187                eventWaitTypes.Add(type, null);188            }189            return this.ReceiveEventAsync(eventWaitTypes);190        }191        /// <inheritdoc/>192        public Task<Event> ReceiveEventAsync(params Tuple<Type, Func<Event, bool>>[] events)193        {194            var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();195            foreach (var e in events)196            {197                eventWaitTypes.Add(e.Item1, e.Item2);198            }199            return this.ReceiveEventAsync(eventWaitTypes);200        }201        /// <summary>202        /// Waits for an event to be enqueued based on the conditions defined in the event wait types.203        /// </summary>204        private Task<Event> ReceiveEventAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)205        {206            (Event e, EventGroup eventGroup) receivedEvent = default;207            lock (this.Queue)208            {209                var node = this.Queue.First;210                while (node != null)211                {212                    // Dequeue the first event that the caller waits to receive, if there is one in the queue.213                    if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&214                        (predicate is null || predicate(node.Value.e)))215                    {216                        receivedEvent = node.Value;217                        this.Queue.Remove(node);218                        break;219                    }220                    node = node.Next;221                }222                if (receivedEvent == default)223                {224                    this.ReceiveCompletionSource = new TaskCompletionSource<Event>();225                    this.EventWaitTypes = eventWaitTypes;226                }227            }228            if (receivedEvent == default)229            {230                // Note that EventWaitTypes is racy, so should not be accessed outside231                // the lock, this is why we access eventWaitTypes instead.232                this.OnWaitEvent(eventWaitTypes.Keys);233                return this.ReceiveCompletionSource.Task;234            }235            this.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.eventGroup, null);236            return Task.FromResult(receivedEvent.e);237        }238        /// <summary>239        /// Checks if the specified event is currently ignored.240        /// </summary>241        [MethodImpl(MethodImplOptions.AggressiveInlining)]242        protected virtual bool IsEventIgnored(Event e) => this.Owner.IsEventIgnored(e);243        /// <summary>244        /// Checks if the specified event is currently deferred.245        /// </summary>246        [MethodImpl(MethodImplOptions.AggressiveInlining)]247        protected virtual bool IsEventDeferred(Event e) => this.Owner.IsEventDeferred(e);248        /// <summary>249        /// Checks if a default handler is currently available.250        /// </summary>251        [MethodImpl(MethodImplOptions.AggressiveInlining)]252        protected virtual bool IsDefaultHandlerAvailable() => this.Owner.IsDefaultHandlerInstalled();253        /// <summary>254        /// Notifies the actor that an event has been enqueued.255        /// </summary>256        [MethodImpl(MethodImplOptions.AggressiveInlining)]257        protected virtual void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>258            this.Owner.OnEnqueueEvent(e, eventGroup, eventInfo);259        /// <summary>260        /// Notifies the actor that an event has been raised.261        /// </summary>262        [MethodImpl(MethodImplOptions.AggressiveInlining)]263        protected virtual void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>264            this.Owner.OnRaiseEvent(e, eventGroup, eventInfo);265        /// <summary>266        /// Notifies the actor that it is waiting to receive an event of one of the specified types.267        /// </summary>268        [MethodImpl(MethodImplOptions.AggressiveInlining)]269        protected virtual void OnWaitEvent(IEnumerable<Type> eventTypes) => this.Owner.OnWaitEvent(eventTypes);270        /// <summary>271        /// Notifies the actor that an event it was waiting to receive has been enqueued.272        /// </summary>273        [MethodImpl(MethodImplOptions.AggressiveInlining)]274        protected virtual void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) =>275            this.Owner.OnReceiveEvent(e, eventGroup, eventInfo);276        /// <summary>277        /// Notifies the actor that an event it was waiting to receive was already in the278        /// event queue when the actor invoked the receive statement.279        /// </summary>280        [MethodImpl(MethodImplOptions.AggressiveInlining)]281        protected virtual void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo) =>282            this.Owner.OnReceiveEventWithoutWaiting(e, eventGroup, eventInfo);283        /// <summary>284        /// Notifies the actor that an event has been ignored.285        /// </summary>286        [MethodImpl(MethodImplOptions.AggressiveInlining)]287        protected virtual void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnIgnoreEvent(e);288        /// <summary>289        /// Notifies the actor that an event has been deferred.290        /// </summary>291        [MethodImpl(MethodImplOptions.AggressiveInlining)]292        protected virtual void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo) => this.Owner.OnDeferEvent(e);293        /// <summary>294        /// Notifies the actor that an event has been dropped.295        /// </summary>296        [MethodImpl(MethodImplOptions.AggressiveInlining)]...TestEventQueue.cs
Source:TestEventQueue.cs  
...56                this.Logger.WriteLine("Waits to receive event of type '{0}'.", type.FullName);57            }58            this.Notify(Notification.WaitEvent, null, null);59        }60        protected override void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)61        {62            this.Logger.WriteLine("Received event of type '{0}'.", e.GetType().FullName);63            this.Notify(Notification.ReceiveEvent, e, eventInfo);64        }65        protected override void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo)66        {67            this.Logger.WriteLine("Received event of type '{0}' without waiting.", e.GetType().FullName);68            this.Notify(Notification.ReceiveEventWithoutWaiting, e, eventInfo);69        }70        protected override void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)71        {72            this.Logger.WriteLine("Ignored event of type '{0}'.", e.GetType().FullName);73            this.Notify(Notification.IgnoreEvent, e, eventInfo);74        }75        protected override void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)76        {77            this.Logger.WriteLine("Deferred event of type '{0}'.", e.GetType().FullName);78            this.Notify(Notification.DeferEvent, e, eventInfo);79        }...OnReceiveEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11    {12        static void Main(string[] args)13        {14            Console.WriteLine("Hello World!");15            Console.WriteLine("Press any key to exit.");16            Console.ReadKey();17        }18    }19    {20        public int Value;21        public MyEvent(int value)22        {23            this.Value = value;24        }25    }26    {27        private int Value = 0;28        [OnEventDoAction(typeof(MyEvent), nameof(OnMyEvent))]29        {30        }31        private void OnMyEvent()32        {33            this.Value = (this.ReceivedEvent as MyEvent).Value;34        }35    }36}37using System;38using System.Collections.Generic;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Timers;43using Microsoft.Coyote.Specifications;44using Microsoft.Coyote.SystematicTesting;45using Microsoft.Coyote.Tasks;46{47    {48        static void Main(string[] args)49        {50            Console.WriteLine("Hello World!");51            Console.WriteLine("Press any key to exit.");52            Console.ReadKey();53        }54    }55    {56        public int Value;57        public MyEvent(int value)58        {59            this.Value = value;60        }61    }62    {63        private int Value = 0;64        [OnEventDoAction(typeof(MyEvent), nameof(OnMyEvent))]65        {66        }67        private void OnMyEvent()68        {69            this.Value = (this.ReceivedEvent as MyEvent).Value;70        }71    }72}73using System;74using System.Collections.Generic;OnReceiveEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.Runtime;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.StateCaching;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies.StateCaching;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies.StateCaching.Strategies;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies.StateCaching.Strategies.Default;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies.StateCaching.Strategies.Default.Strategies;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Fairness.Monitoring.Strategies.Monitoring.Strategies.StateCaching.Strategies.Default.Strategies.Default;OnReceiveEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8{9    {10        static void Main(string[] args)11        {12            var runtime = new Microsoft.Coyote.Runtime();13            runtime.CreateActor(typeof(TestActor));14            runtime.Run();15        }16    }17    {18        protected override Task OnInitializeAsync(Event initialEvent)19        {20            this.SendEvent(this.Id, new TestEvent());21            return Task.CompletedTask;22        }23        protected override Task OnReceiveEvent(Event e)24        {25            Console.WriteLine("Received an event of type {0}", e.GetType());26            return Task.CompletedTask;27        }28    }29    {30    }31}32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Specifications;39{40    {41        static void Main(string[] args)42        {43            var runtime = new Microsoft.Coyote.Runtime();44            runtime.CreateActor(typeof(TestActor));45            runtime.Run();46        }47    }48    {49        protected override Task OnInitializeAsync(Event initialEvent)50        {51            this.SendEvent(this.Id, new TestEvent());52            return Task.CompletedTask;53        }54        protected override Task OnReceiveEventAsync(Event e)55        {56            Console.WriteLine("Received an event of type {0}", e.GetType());57            return Task.CompletedTask;58        }59    }60    {61    }62}63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Specifications;70{71    {72        static void Main(string[] args)73        {74            var runtime = new Microsoft.Coyote.Runtime();75            runtime.CreateActor(typeof(TestActor));76            runtime.Run();77        }78    }OnReceiveEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9{10    {11        static void Main(string[] args)12        {13            var runtime = RuntimeFactory.Create();14            var config = Configuration.Create();15            runtime.CreateActor(typeof(A), config);16            runtime.Start();17            Console.ReadLine();18        }19    }20    {21        protected override Task OnInitializeAsync(Event initialEvent)22        {23            var q = this.Runtime.EventQueue;24            q.OnReceiveEvent += Q_OnReceiveEvent;25            return Task.CompletedTask;26        }27        private void Q_OnReceiveEvent(Event e)28        {29            Console.WriteLine("Received event {0}", e);30        }31    }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Runtime;40using Microsoft.Coyote.Specifications;41{42    {43        static void Main(string[] args)44        {45            var runtime = RuntimeFactory.Create();46            var config = Configuration.Create();47            runtime.CreateActor(typeof(A), config);48            runtime.Start();49            Console.ReadLine();50        }51    }52    {53        protected override Task OnInitializeAsync(Event initialEvent)54        {55            var q = this.Runtime.EventQueue;56            q.OnEnqueueEvent += Q_OnEnqueueEvent;57            return Task.CompletedTask;58        }59        private void Q_OnEnqueueEvent(Event e)60        {61            Console.WriteLine("Enqueued event {0}", e);62        }63    }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors;71using Microsoft.Coyote.Runtime;72using Microsoft.Coyote.Specifications;73{74    {75        static void Main(string[] args)76        {77            var runtime = RuntimeFactory.Create();78            var config = Configuration.Create();79            runtime.CreateActor(typeofOnReceiveEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7    {8        public static async Task Main()9        {10            await RunAsync();11        }12        public static async Task RunAsync()13        {14            var config = Configuration.Create();15            config.MaxSchedulingSteps = 100;16            config.MaxFairSchedulingSteps = 100;17            config.MaxStepsFromEntryToExit = 100;18            config.MaxStepsFromAnyActionToExit = 100;19            config.MaxStepsFromAnyActionToAnyAction = 100;20            var runtime = RuntimeFactory.Create(config);21            var id = new ActorId(1);22            var e = new EventQueue(id);23            var t = new TimerInfo(id, 1, 1, 1, false, null);24            e.StartTimer(t);25            var t2 = new TimerInfo(id, 2, 1, 1, false, null);26            e.StartTimer(t2);27            var t3 = new TimerInfo(id, 3, 1, 1, false, null);28            e.StartTimer(t3);29            var t4 = new TimerInfo(id, 4, 1, 1, false, null);30            e.StartTimer(t4);31            var t5 = new TimerInfo(id, 5, 1, 1, false, null);32            e.StartTimer(t5);33            var t6 = new TimerInfo(id, 6, 1, 1, false, null);34            e.StartTimer(t6);35            var t7 = new TimerInfo(id, 7, 1, 1, false, null);36            e.StartTimer(t7);37            var t8 = new TimerInfo(id, 8, 1, 1, false, null);38            e.StartTimer(t8);39            var t9 = new TimerInfo(id, 9, 1, 1, false, null);40            e.StartTimer(t9);41            var t10 = new TimerInfo(id, 10, 1, 1, false, null);42            e.StartTimer(t10);43            var t11 = new TimerInfo(id, 11, 1, 1, false, null);44            e.StartTimer(t11);OnReceiveEvent
Using AI Code Generation
1{2    {3        public void OnReceiveEvent(Event e)4        {5            this.ReceiveEvent(e);6        }7    }8}9using Microsoft.Coyote.Actors;10using System;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16    {17        static void Main(string[] args)18        {19            var queue = new EventQueue();20            var actor = new Actor(queue);21            var e = new Event();22            queue.OnReceiveEvent(e);23            Console.WriteLine("Hello World!");24            Console.ReadLine();25        }26    }27}OnReceiveEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.Actors.BugFinding;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading;15using System.Diagnostics;16using System.IO;17using System.Runtime.InteropServices;18using System.Reflection;19{20    {21        public static void Main(string[] args)22        {23            var configuration = Configuration.Create();24            configuration.MaxSchedulingSteps = 1000;25            configuration.MaxFairSchedulingSteps = 1000;26            configuration.MaxUnfairSchedulingSteps = 1000;27            configuration.MaxUnprovenProgramSteps = 1000;28            configuration.MaxInterleavings = 1000;29            configuration.MaxFairInterleavings = 1000;30            configuration.MaxUnfairInterleavings = 1000;31            configuration.TestingIterations = 1000;32            configuration.LivenessTemperatureThreshold = 1000;33            configuration.SchedulingIterations = 1000;34            configuration.RandomSchedulingSeed = 0;35            configuration.IsFairScheduling = true;36            configuration.IsRandomScheduling = true;37            configuration.IsStategraphScheduling = true;38            configuration.IsLivenessCheckingEnabled = true;39            configuration.IsFairLivenessCheckingEnabled = true;40            configuration.IsUnfairLivenessCheckingEnabled = true;41            configuration.IsStategraphLivenessCheckingEnabled = true;42            configuration.IsBugFindingEnabled = true;43            configuration.IsDataRaceDetectionEnabled = true;44            configuration.IsDeadlockDetectionEnabled = true;45            configuration.IsFairDeadlockDetectionEnabled = true;46            configuration.IsUnfairDeadlockDetectionEnabled = true;47            configuration.IsStategraphDeadlockDetectionEnabled = true;48            configuration.IsGotoStateReductionEnabled = true;49            configuration.IsHotStateReductionEnabled = true;50            configuration.IsFairHotStateReductionEnabled = true;51            configuration.IsUnfairHotStateReductionEnabled = true;52            configuration.IsStategraphHotStateReductionEnabled = true;53            configuration.IsFairGotoStateReductionEnabled = true;54            configuration.IsUnfairGotoStateReductionEnabled = true;OnReceiveEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.SystematicTesting;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        static void Main(string[] args)11        {12            var configuration = Configuration.Create();13            configuration.SchedulingIterations = 100;14            configuration.SchedulingStrategy = SchedulingStrategy.DFS;15            configuration.SchedulingRandomSeed = 10;16            configuration.Verbose = 1;17            configuration.MaxFairSchedulingSteps = 1000;18            configuration.TestingEngine = TestingEngine.InProcess;19            configuration.MaxUnfairSchedulingSteps = 1000;20            configuration.ReportActivityCoverage = true;21            configuration.ReportFairScheduling = true;22            configuration.ReportUnfairScheduling = true;23            configuration.ReportCodeCoverage = true;24            configuration.ReportDeadlocks = true;25            configuration.ReportLivelocks = true;26            configuration.ReportExecutedSteps = true;OnReceiveEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5{6    {7        private readonly Microsoft.Coyote.Actors.EventQueue queue;8        public EventQueue(Microsoft.Coyote.Actors.EventQueue queue)9        {10            this.queue = queue;11        }12        public override void Enqueue(ActorId actor, Event e, Guid opGroupId, EventInfo info)13        {14            this.queue.Enqueue(actor, e, opGroupId, info);15        }16        public override void Enqueue(Event e, Guid opGroupId, EventInfo info)17        {18            this.queue.Enqueue(e, opGroupId, info);19        }20        public override void Enqueue(ActorId actor, Event e, Guid opGroupId, EventInfo info, TimerInfo timer)21        {22            this.queue.Enqueue(actor, e, opGroupId, info, timer);23        }24        public override void Enqueue(Event e, Guid opGroupId, EventInfo info, TimerInfo timer)25        {26            this.queue.Enqueue(e, opGroupId, info, timer);27        }28        public override void Enqueue(Event e, Guid opGroupId, EventInfo info, EventWaitHandleInfo waitHandle)29        {30            this.queue.Enqueue(e, opGroupId, info, waitHandle);31        }32        public override void Enqueue(ActorId actor, Event e, Guid opGroupId, EventInfo info, EventWaitHandleInfo waitHandle)33        {34            this.queue.Enqueue(actor, e, opGroupId, info, waitHandle);35        }36        public override void Enqueue(ActorId actor, Event e, Guid opGroupId, EventInfo info, TaskInfo task)37        {38            this.queue.Enqueue(actor, e, opGroupId, info, task);39        }40        public override void Enqueue(Event e, Guid opGroupId, EventInfo info, TaskInfo task)41        {42            this.queue.Enqueue(e, opGroupId, info, task);43        }44        public override void Enqueue(ActorId actor, Event e, Guid opGroupId, EventInfo info, EventWaitHandleInfo waitHandle, TaskInfo task)45        {46            this.queue.Enqueue(actor, e, opGroupId, info, waitHandle, task);47        }48        public override void Enqueue(Event e, Guid opGroupId, EventInfo info, EventWaitHandleInfo waitHandleLearn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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