Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.ActorAssertionFailureTests.ActorAssertionFailureTests
ActorAssertionFailureTests.cs
Source:ActorAssertionFailureTests.cs
...5using Xunit;6using Xunit.Abstractions;7namespace Microsoft.Coyote.Actors.Tests8{9 public class ActorAssertionFailureTests : BaseActorTest10 {11 private class E : Event12 {13 }14 private class F : Event15 {16 }17 [OnEventDoAction(typeof(E), nameof(HandleE))]18 private class A : Actor19 {20#pragma warning disable CA1822 // Mark members as static21 internal void HandleE()22#pragma warning restore CA1822 // Mark members as static23 {24 }25 }26 private class B : Actor27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.SendEvent(this.Id, null);31 return base.OnInitializeAsync(initialEvent);32 }33 }34 [OnEventDoAction(typeof(E), nameof(HandleE))]35 private class C : Actor36 {37 private void HandleE()38 {39 // test null sender.40 this.SendEvent(null, new F());41 }42 }43 public ActorAssertionFailureTests(ITestOutputHelper output)44 : base(output)45 {46 }47 [Fact(Timeout = 5000)]48 public void TestSendNullEvent()49 {50 var passed = false;51 var runtime = RuntimeFactory.Create();52 var id = runtime.CreateActor(typeof(A));53 try54 {55 runtime.SendEvent(id, null);56 }57 catch (AssertionFailureException)...
ActorAssertionFailureTests
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Tests;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Tests;10{11 {12 static void Main(string[] args)13 {14 {15 }16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.Tests;26using Microsoft.Coyote.SystematicTesting;27using Microsoft.Coyote.SystematicTesting.Tests;28{29 {30 static void Main(string[] args)31 {32 {33 }34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Tests;44using Microsoft.Coyote.SystematicTesting;45using Microsoft.Coyote.SystematicTesting.Tests;46{47 {
ActorAssertionFailureTests
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.TestingServices;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.TestingServices;11using Xunit;12using Xunit.Abstractions;13{14 {15 public ActorAssertionFailureTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestActorAssertionFailure()21 {22 this.TestWithError(r =>23 {24 r.RegisterMonitor(typeof(M));25 r.CreateActor(typeof(A));26 },27 configuration: GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 {31 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]32 private class Init : MonitorState { }33 [OnEventDoAction(typeof(UnitEvent), nameof(OnAssert))]34 private class Asserted : MonitorState { }35 private void OnAssert()36 {37 this.Assert(false);38 }39 }40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 this.Monitor<M>(new UnitEvent());44 }45 }46 }47}48using System;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.TestingServices;52using Microsoft.Coyote.Actors.Timers;53using Microsoft.Coyote.SystematicTesting;54using Microsoft.Coyote.Tasks;55using Microsoft.Coyote.Tests.Common;56using Microsoft.Coyote.Tests.Common.Runtime;57using Microsoft.Coyote.Tests.Common.TestingServices;58using Xunit;59using Xunit.Abstractions;60{61 {62 public ActorAssertionFailureTests(ITestOutputHelper output)63 : base(output)64 {65 }66 [Fact(Timeout = 5000
ActorAssertionFailureTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.SystematicTesting;3using Microsoft.Coyote.SystematicTesting.Tests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.SchedulingIterations = 100;15 configuration.Verbose = 1;16 configuration.TestingIterations = 100;17 configuration.ReportActivityCoverage = true;18 configuration.ReportFairScheduling = true;19 configuration.ReportHotStateSpaceExploration = true;20 configuration.ReportStateGraph = true;21 configuration.ReportStateGraphData = true;22 configuration.ReportStateMap = true;23 configuration.ReportStateMapData = true;24 configuration.ReportActivityCoverage = true;25 configuration.ReportActivityCoverageData = true;26 configuration.ReportFairScheduling = true;27 configuration.ReportFairSchedulingData = true;28 configuration.ReportHotStateSpaceExploration = true;29 configuration.ReportHotStateSpaceExplorationData = true;30 configuration.ReportDeadlockDetection = true;31 configuration.ReportDeadlockDetectionData = true;32 configuration.ReportMaxFairSchedulingSteps = true;33 configuration.ReportMaxFairSchedulingStepsData = true;34 configuration.ReportMaxFairSchedulingStepsPerState = true;35 configuration.ReportMaxFairSchedulingStepsPerStateData = true;36 configuration.ReportMaxStepsPerState = true;37 configuration.ReportMaxStepsPerStateData = true;38 configuration.ReportMaxStepsPerStatePerThread = true;39 configuration.ReportMaxStepsPerStatePerThreadData = true;40 configuration.ReportMaxStepsPerThread = true;41 configuration.ReportMaxStepsPerThreadData = true;42 configuration.ReportMaxUnfairSchedulingSteps = true;43 configuration.ReportMaxUnfairSchedulingStepsData = true;44 configuration.ReportMaxUnfairSchedulingStepsPerState = true;45 configuration.ReportMaxUnfairSchedulingStepsPerStateData = true;46 configuration.ReportMaxUnfairSchedulingStepsPerStatePerThread = true;47 configuration.ReportMaxUnfairSchedulingStepsPerStatePerThreadData = true;48 configuration.ReportMaxUnfairSchedulingStepsPerThread = true;49 configuration.ReportMaxUnfairSchedulingStepsPerThreadData = true;
ActorAssertionFailureTests
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 public void Test()10 {11 var actor = new ActorId(1);12 ActorRuntime.Assert(actor != null, "actor != null", "C:\\Users\\user\\Desktop\\coyote\\Tests\\Coyote.Actors.Tests\\ActorAssertionFailureTests.cs", 8);13 }14 }15}16{17}18{19}20{21}22{23}24{25}26{27}28{29}30{31}32{33}34{35}36{37}38{39}40{41}42{43}44{
ActorAssertionFailureTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Collections.Generic;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 ActorAssertionFailureTests test = new ActorAssertionFailureTests();10 test.TestActorAssertionFailure();11 }12 }13}14Microsoft (R) Build Engine version 16.8.0+126527ff1 for .NET15 0 Warning(s)16 0 Error(s)17Microsoft (R) Test Execution Command Line Tool Version 16.8.018using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.Timers;20using Microsoft.Coyote.Specifications;21using Microsoft.Coyote.Tests.Common;22using System;23using System.Collections.Generic;24using System.Threading.Tasks;25{26 {27 public static void Main(string[]
ActorAssertionFailureTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void Main()10 {11 var test = new ActorAssertionFailureTests();12 test.AssertionFailureTests();13 }14 public void AssertionFailureTests()15 {16 var runtime = new ActorRuntime();17 var id = runtime.CreateActor(typeof(Actor1));18 runtime.SendEvent(id, new Event1());19 runtime.SendEvent(id, new Event2());20 runtime.SendEvent(id, new Event1());21 runtime.SendEvent(id, new Event2());22 runtime.SendEvent(id, new Event1());23 runtime.SendEvent(id, new Event2());24 }25 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]26 {27 private int Counter;28 private void HandleEvent1()29 {30 this.Counter++;31 this.Assert(this.Counter == 1, "Counter is not 1.");32 }33 }34 }35}36using Microsoft.Coyote.Actors.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 public static void Main()45 {46 var test = new ActorAssertionFailureTests();47 test.AssertionFailureTests();48 }49 public void AssertionFailureTests()50 {51 var runtime = new ActorRuntime();52 var id = runtime.CreateActor(typeof(Actor1));53 runtime.SendEvent(id, new Event1());54 runtime.SendEvent(id, new Event2());55 runtime.SendEvent(id, new Event1());56 runtime.SendEvent(id, new Event2());57 runtime.SendEvent(id, new Event1());58 runtime.SendEvent(id, new Event2());59 }
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