How to use OnCompleted method of Microsoft.Coyote.Actors.Tests.CompletedEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.CompletedEvent.OnCompleted

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...32 {33 private TaskCompletionSource<bool> Completed;34 [Start]35 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]36 [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]37 private class Init : State38 {39 }40 private void OnSetup(Event e)41 {42 this.Completed = ((SetupEvent)e).Tcs;43 }44 private void OnCompleted()45 {46 this.Completed.TrySetResult(true);47 }48 }49 internal class E : Event50 {51 public ActorId Id;52 public E(ActorId id)53 {54 this.Id = id;55 }56 }57 [OnEventDoAction(typeof(E), nameof(Act))]58 internal class M : Actor59 {60 protected override async SystemTasks.Task OnInitializeAsync(Event e)61 {62 await base.OnInitializeAsync(e);63 var n = this.CreateActor(typeof(N));64 this.SendEvent(n, new E(this.Id));65 }66 private void Act()67 {68 this.Monitor<TestMonitor>(new CompletedEvent());69 }70 }71 internal class S : Monitor72 {73 [Start]74 [Hot]75 [OnEventDoAction(typeof(E), nameof(OnE))]76 private class Init : State77 {78 }79 [Cold]80 private class Done : State81 {82 }83 private void OnE() => this.RaiseGotoStateEvent<Done>();84 }85 internal class N : StateMachine86 {87 [Start]88 [OnEntry(nameof(OnInitEntry))]89 [OnEventGotoState(typeof(E), typeof(Act))]90 private class Init : State91 {92 }93#pragma warning disable CA1822 // Mark members as static94 private void OnInitEntry()95#pragma warning restore CA1822 // Mark members as static96 {97 }98 [OnEntry(nameof(ActOnEntry))]99 private class Act : State100 {101 }102 private void ActOnEntry(Event e)103 {104 this.Monitor<S>(e);105 ActorId m = (e as E).Id;106 this.SendEvent(m, new E(this.Id));107 }108 }109 [Fact(Timeout = 5000)]110 public void TestCustomLogger()111 {112 this.Test(async runtime =>113 {114 using (CustomLogger logger = new CustomLogger())115 {116 runtime.Logger = logger;117 var tcs = TaskCompletionSource.Create<bool>();118 runtime.RegisterMonitor<TestMonitor>();119 runtime.Monitor<TestMonitor>(new SetupEvent(tcs));120 runtime.CreateActor(typeof(M));121 await this.WaitAsync(tcs.Task);122 await Task.Delay(200);123 Assert.True(tcs.Task.IsCompleted, "The task await returned but the task is not completed???");124 string expected = @"<CreateLog> TestMonitor was created.125<MonitorLog> TestMonitor enters state 'Init'.126<MonitorLog> TestMonitor is processing event 'SetupEvent' in state 'Init'.127<MonitorLog> TestMonitor executed action 'OnSetup' in state 'Init'.128<CreateLog> M() was created by task ''.129<CreateLog> N() was created by M().130<SendLog> M() in state '' sent event 'E' to N().131<EnqueueLog> N() enqueued event 'E'.132<StateLog> N() enters state 'Init'.133<ActionLog> N() invoked action 'OnInitEntry' in state 'Init'.134<DequeueLog> N() dequeued event 'E' in state 'Init'.135<GotoLog> N() is transitioning from state 'Init' to state 'N.Act'.136<StateLog> N() exits state 'Init'.137<StateLog> N() enters state 'Act'.138<ActionLog> N() invoked action 'ActOnEntry' in state 'Act'.139<SendLog> N() in state 'Act' sent event 'E' to M().140<EnqueueLog> M() enqueued event 'E'.141<DequeueLog> M() dequeued event 'E'.142<ActionLog> M() invoked action 'Act'.143<MonitorLog> TestMonitor is processing event 'CompletedEvent' in state 'Init'.144<MonitorLog> TestMonitor executed action 'OnCompleted' in state 'Init'.";145 string actual = logger.ToString().RemoveNonDeterministicValues();146 expected = expected.NormalizeNewLines();147 actual = actual.SortLines(); // threading makes this non-deterministic otherwise.148 expected = expected.SortLines();149 Assert.Equal(expected, actual);150 }151 }, GetConfiguration());152 }153 [Fact(Timeout = 5000)]154 public void TestGraphLogger()155 {156 this.Test(async runtime =>157 {158 using (CustomLogger logger = new CustomLogger())...

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CreateActorIdFromNameTests.cs

Source:CreateActorIdFromNameTests.cs Github

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...30 {31 private SetupEvent Setup;32 [Start]33 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]34 [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]35 private class S1 : State36 {37 }38 private void OnSetup(Event e)39 {40 this.Setup = (SetupEvent)e;41 }42 private void OnCompleted()43 {44 this.Setup.Count--;45 if (this.Setup.Count is 0)46 {47 this.Setup.Completed.SetResult(true);48 }49 }50 }51 private class M : StateMachine52 {53 [Start]54 [OnEntry(nameof(InitOnEntry))]55 private class Init : State56 {...

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OnCompleted

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Tests;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.Events;11using Microsoft.Coyote.Tests.Common.Tasks;12using Microsoft.Coyote.Tests.Common.Timers;13using Microsoft.Coyote.Tests.Common.Utilities;14using Microsoft.Coyote.Tests.Systematic;15using Microsoft.Coyote.Tests.Systematic.Actors;16using Microsoft.Coyote.Tests.Systematic.Actors.Timers;17using Microsoft.Coyote.Tests.Systematic.Tasks;18using Microsoft.Coyote.Tests.Systematic.Timers;19using Microsoft.Coyote.Tests.Systematic.Utilities;

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OnCompleted

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Tests.Common;6using Microsoft.Coyote.Tests.Common.Actors;7using Microsoft.Coyote.Tests.Common.Actors.EventNotHandled;8using Microsoft.Coyote.Tests.Common.Actors.EventNotHandled.Events;9using Microsoft.Coyote.Tests.Common.Actors.EventNotHandled.Tasks;10using Microsoft.Coyote.Tests.Common.Actors.StateMachines;11using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Events;12using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Tasks;13using Microsoft.Coyote.Tests.Common.Actors.Tasks;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Tasks;16using Microsoft.Coyote.Tests.Common.Utilities;17using Xunit;18using Xunit.Abstractions;19{20 {21 public CompletedEventTests(ITestOutputHelper output)22 : base(output)23 {24 }25 [Fact(Timeout = 5000)]26 public void TestCompletedEvent()27 {28 this.Test(async r =>29 {30 var tcs = new TaskCompletionSource();31 using (var a = r.CreateActor(typeof(CompletedEventActor), new CompletedEventActor.Create(tcs)))32 {33 await tcs.Task;34 }35 });36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Timers;43using Microsoft.Coyote.Tests.Common;44using Microsoft.Coyote.Tests.Common.Actors;45using Microsoft.Coyote.Tests.Common.Actors.EventNotHandled;46using Microsoft.Coyote.Tests.Common.Actors.EventNotHandled.Events;47using Microsoft.Coyote.Tests.Common.Actors.EventNotHandled.Tasks;48using Microsoft.Coyote.Tests.Common.Actors.StateMachines;49using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Events;50using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Tasks;51using Microsoft.Coyote.Tests.Common.Actors.Tasks;52using Microsoft.Coyote.Tests.Common.Events;53using Microsoft.Coyote.Tests.Common.Tasks;54using Microsoft.Coyote.Tests.Common.Utilities;55using Xunit;56using Xunit.Abstractions;57{

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OnCompleted

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.Timers;6 using Microsoft.Coyote.Runtime;7 using Microsoft.Coyote.Specifications;8 using Xunit;9 using Xunit.Abstractions;10 {11 public Task Task { get; private set; }12 public CompletedEvent(Task task)13 {14 this.Task = task;15 }16 }17 {18 public Task Task { get; private set; }19 public E(Task task)20 {21 this.Task = task;22 }23 }24 {25 public Task Task { get; private set; }26 public F(Task task)27 {28 this.Task = task;29 }30 }31 {32 public Task Task { get; private set; }33 public G(Task task)34 {35 this.Task = task;36 }37 }38 {39 public Task Task { get; private set; }40 public H(Task task)41 {42 this.Task = task;43 }44 }45 {46 public Task Task { get; private set; }47 public I(Task task)48 {49 this.Task = task;50 }51 }52 {53 public Task Task { get; private set; }54 public J(Task task)55 {56 this.Task = task;57 }58 }59 {60 public Task Task { get; private set; }61 public K(Task task)62 {63 this.Task = task;64 }65 }66 {67 public Task Task { get; private set; }68 public L(Task task)69 {70 this.Task = task;71 }72 }73 {74 public Task Task { get; private set; }75 public M(Task task)76 {77 this.Task = task;78 }79 }80 {81 public Task Task { get; private set; }82 public N(Task task)83 {84 this.Task = task;85 }86 }87 {

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OnCompleted

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public CompletedEvent(Task task)7 {8 this.Task = task;9 }10 public Task Task { get; }11 }12 {13 public static async Task Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var task = runtime.CreateActor(typeof(TaskActor));17 var task2 = runtime.CreateActor(typeof(TaskActor));18 await runtime.SendEvent(task, new CompletedEvent(Task.CompletedTask));19 await runtime.SendEvent(task2, new CompletedEvent(Task.CompletedTask));20 Console.WriteLine("Hello World!");21 }22 }23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.RegisterEventHandler<CompletedEvent>(this.OnCompleted);27 return Task.CompletedTask;28 }29 private Task OnCompleted(Event e)30 {31 Console.WriteLine("Completed");32 return Task.CompletedTask;33 }34 }35}36using Microsoft.Coyote.Actors;37using System;38using System.Threading.Tasks;39{40 {41 public CompletedEvent(Task task)42 {43 this.Task = task;44 }45 public Task Task { get; }46 }47 {48 public static async Task Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var task = runtime.CreateActor(typeof(TaskActor));52 var task2 = runtime.CreateActor(typeof(TaskActor));53 await runtime.SendEvent(task, new CompletedEvent(Task.CompletedTask));54 await runtime.SendEvent(task2, new CompletedEvent(Task.CompletedTask));55 Console.WriteLine("Hello World!");56 }57 }58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 this.RegisterEventHandler<CompletedEvent>(this.OnCompleted);62 return Task.CompletedTask;63 }64 private Task OnCompleted(Event e)65 {66 Console.WriteLine("Completed");67 return Task.CompletedTask;68 }69 }70}

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OnCompleted

Using AI Code Generation

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1{2 {3 public void OnCompleted() { }4 }5}6{7 {8 public void OnCompleted() { }9 }10}

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OnCompleted

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Actors.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = await Runtime.CreateAsync();11 var config = new Configuration();12 config.SchedulingIterations = 1000;13 config.MaxFairSchedulingSteps = 100000;14 config.MaxUnfairSchedulingSteps = 100000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableIntegerOverflowChecking = true;18 config.EnableStateGraphChecking = true;19 config.EnableActorGarbageCollection = true;20 config.EnableBuggyActorFiltering = true;21 config.EnableActorStateTracking = true;22 config.EnableActorTaskTracking = true;23 config.EnableActorTaskDebugging = true;24 config.EnableHotStateDetection = true;25 config.EnableHotStateProbabilisticChecking = true;26 config.EnableHotStateWeightedRandomSampling = true;27 config.EnableOperationInterleavings = true;28 config.EnableOperationInterleavingsDebugging = true;29 config.EnableOperationInterleavingsProfiling = true;30 config.EnableOperationInterleavingsProfilingWithCounters = true;31 config.EnableOperationInterleavingsProfilingWithHotCounters = true;32 config.EnableOperationInterleavingsProfilingWithHotCountersAndFiltering = true;33 config.EnableOperationInterleavingsProfilingWithHotCountersAndFilteringAndSampling = true;34 config.EnableOperationInterleavingsProfilingWithHotCountersAndFilteringAndSamplingAndCaching = true;35 config.EnableOperationInterleavingsProfilingWithHotCountersAndFilteringAndSamplingAndCachingAndWeightedRandomSampling = true;36 config.EnableOperationInterleavingsProfilingWithHotCountersAndFilteringAndSamplingAndCachingAndWeightedRandomSamplingAndDebugging = true;37 config.EnableOperationInterleavingsProfilingWithHotCountersAndFilteringAndSamplingAndCachingAndWeightedRandomSamplingAndDebuggingAndProfiling = true;38 config.EnableOperationInterleavingsProfilingWithHotCountersAndFilteringAndSamplingAndCachingAndWeightedRandomSamplingAndDebuggingAndProfilingAndCounters = true;

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OnCompleted

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 public Action OnCompleted;6 public CompletedEvent(Action onCompleted = null)7 {8 OnCompleted = onCompleted;9 }10 }11}12using System;13using System.Threading.Tasks;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.Tests;16{17 {18 public static void Main(string[] args)19 {20 ActorRuntime runtime = ActorRuntime.Create();21 runtime.RegisterMonitor(typeof(Monitor));22 runtime.CreateActor(typeof(Actor), new ActorId("1"));23 Console.ReadLine();24 }25 }26 {27 [OnEventDoAction(typeof(CompletedEvent), nameof(Completed))]28 {29 }30 private void Completed()31 {32 this.SendEvent(this.Id, new CompletedEvent(() => { Console.WriteLine("Completed"); }));33 }34 }35 {36 [OnEventGotoState(typeof(CompletedEvent), typeof(Completed))]37 {38 }39 {40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45{46 {47 public Action OnCompleted;48 public CompletedEvent(Action onCompleted = null)49 {50 OnCompleted = onCompleted;51 }52 }53}54using System;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.Tests;58{59 {60 public static void Main(string[] args)61 {

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OnCompleted

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6{7static async Task Main(string[] args)8{9var runtime = RuntimeFactory.Create();10var config = Configuration.Create();11config.Verbose = 2;12await runtime.CreateActor(typeof(MyActor), config);13Console.ReadLine();14}15}16{17protected override Task OnInitializeAsync(Event initialEvent)18{19this.SendEvent(this.Id, new CompletedEvent());20return Task.CompletedTask;21}22protected override Task OnEventAsync(Event e)23{24switch (e)25{26this.OnCompleted();27break;28}29return Task.CompletedTask;30}31private void OnCompleted()32{33Console.WriteLine("Completed");34}35}36}

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OnCompleted

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public static async Task Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 var id = ActorId.CreateRandom();16 var proxy = runtime.CreateActorProxy<IHello>(id, "HelloActor");17 var response = await proxy.SayHello("World");18 Console.WriteLine(response);19 }20 }21 }22 {23 Task<string> SayHello(string name);24 }25 {26 public async Task<string> SayHello(string name)27 {28 await Task.Delay(1000);29 return $"Hello {name}!";30 }31 }32}33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Timers;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 public static async Task Main(string[] args)44 {45 using (var runtime = RuntimeFactory.Create())46 {47 var id = ActorId.CreateRandom();48 var proxy = runtime.CreateActorProxy<IHello>(id, "HelloActor");49 var response = await proxy.SayHello("World");50 Console.WriteLine(response);51 }52 }53 }54 {55 Task<string> SayHello(string name);56 }57 {58 public async Task<string> SayHello(string name)59 {60 await Task.Delay(

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OnCompleted

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(MyActor));10 runtime.SendEvent(actor, new CompletedEvent());11 runtime.WaitCompletion(actor);12 Console.WriteLine("Actor completed");13 runtime.Dispose();14 Console.ReadLine();15 }16 }17 {18 [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]19 private class Init : State { }20 private void OnCompleted()21 {22 this.RaiseGotoStateEvent<Done>();23 }24 private class Done : State { }25 }26}27using Microsoft.Coyote.Actors;28using System;29using System.Threading.Tasks;30{31 {32 public static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var actor = runtime.CreateActor(typeof(MyActor));36 runtime.SendEvent(actor, new CompletedEvent());37 runtime.WaitCompletion(actor);38 Console.WriteLine("Actor completed");39 runtime.Dispose();40 Console.ReadLine();41 }42 }43 {

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