How to use InitOnEntry method of Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.CreateActorIdFromNameTests.InitOnEntry

CreateActorIdFromNameTests.cs

Source:CreateActorIdFromNameTests.cs Github

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...51 }52 private class M : StateMachine53 {54 [Start]55 [OnEntry(nameof(InitOnEntry))]56 private class Init : State57 {58 }59 private void InitOnEntry()60 {61 this.Monitor<TestMonitor>(new CompletedEvent());62 }63 }64 [Fact(Timeout = 5000)]65 public void TestCreateActorIdFromName1()66 {67 this.Test(async r =>68 {69 var setup = new SetupEvent(2);70 r.RegisterMonitor<TestMonitor>();71 r.Monitor<TestMonitor>(setup);72 var m1 = r.CreateActor(typeof(M));73 var m2 = r.CreateActorIdFromName(typeof(M), "M");74 r.Assert(!m1.Equals(m2));75 r.CreateActor(m2, typeof(M));76 await setup.Completed.Task;77 },78 Configuration.Create().WithProductionMonitorEnabled());79 }80 [Fact(Timeout = 5000)]81 public void TestCreateActorIdFromName2()82 {83 this.Test(async r =>84 {85 var setup = new SetupEvent(2);86 r.RegisterMonitor<TestMonitor>();87 r.Monitor<TestMonitor>(setup);88 var m1 = r.CreateActorIdFromName(typeof(M), "M1");89 var m2 = r.CreateActorIdFromName(typeof(M), "M2");90 r.Assert(!m1.Equals(m2));91 r.CreateActor(m1, typeof(M));92 r.CreateActor(m2, typeof(M));93 await setup.Completed.Task;94 },95 Configuration.Create().WithProductionMonitorEnabled());96 }97 private class M2 : StateMachine98 {99 [Start]100 private class S : State101 {102 }103 protected override SystemTask OnHaltAsync(Event e)104 {105 this.Monitor<TestMonitor>(new CompletedEvent());106 return base.OnHaltAsync(e);107 }108 }109 private class M3 : StateMachine110 {111 [Start]112 private class S : State113 {114 }115 }116 [Fact(Timeout = 5000)]117 public void TestCreateActorIdFromName4()118 {119 this.TestWithError(r =>120 {121 var m3 = r.CreateActorIdFromName(typeof(M3), "M3");122 r.CreateActor(m3, typeof(M2));123 },124 expectedError: "Cannot bind actor id '' of type 'M3' to an actor of type 'M2'.",125 replay: true);126 }127 [Fact(Timeout = 5000)]128 public void TestCreateActorIdFromName5()129 {130 if (this.SchedulingPolicy is SchedulingPolicy.None)131 {132 // Production runtime just drops the event, no errors are raised.133 return;134 }135 this.TestWithError(r =>136 {137 var m = r.CreateActorIdFromName(typeof(M2), "M2");138 r.SendEvent(m, UnitEvent.Instance);139 },140 expectedError: "Cannot send event 'Events.UnitEvent' to actor id '' that is not bound to an actor instance.",141 replay: true);142 }143 private class E2 : Event144 {145 public ActorId Mid;146 public E2(ActorId id)147 {148 this.Mid = id;149 }150 }151 private class M4 : StateMachine152 {153 [Start]154 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]155 private class S : State156 {157 }158 private void Process()159 {160 this.Monitor<TestMonitor>(new CompletedEvent());161 }162 }163 private class M5 : StateMachine164 {165 [Start]166 [OnEntry(nameof(InitOnEntry))]167 private class S : State168 {169 }170 private void InitOnEntry(Event e)171 {172 var id = (e as E2).Mid;173 this.SendEvent(id, UnitEvent.Instance);174 }175 }176 [Fact(Timeout = 5000)]177 public void TestCreateActorIdFromName6()178 {179 if (this.SchedulingPolicy is SchedulingPolicy.None)180 {181 // Production runtime just drops the event, no errors are raised.182 return;183 }184 var configuration = this.GetConfiguration();185 configuration.TestingIterations = 100;186 this.TestWithError(r =>187 {188 var m = r.CreateActorIdFromName(typeof(M4), "M4");189 r.CreateActor(typeof(M5), new E2(m));190 },191 configuration,192 expectedError: "Cannot send event 'Events.UnitEvent' to actor id '' that is not bound to an actor instance.",193 replay: true);194 }195 [Fact(Timeout = 5000)]196 public void TestCreateActorIdFromName7()197 {198 this.Test(r =>199 {200 var m1 = r.CreateActorIdFromName(typeof(M4), "M4");201 var m2 = r.CreateActorIdFromName(typeof(M4), "M4");202 r.Assert(m1.Equals(m2));203 });204 }205 private class M6 : StateMachine206 {207 [Start]208 [OnEntry(nameof(InitOnEntry))]209 private class Init : State210 {211 }212 private void InitOnEntry()213 {214 var m = this.Context.CreateActorIdFromName(typeof(M4), "M4");215 this.CreateActor(m, typeof(M4), "friendly");216 }217 }218 private class M7 : StateMachine219 {220 [Start]221 [OnEntry(nameof(InitOnEntry))]222 private class Init : State223 {224 }225 private async SystemTask InitOnEntry()226 {227 await this.Context.CreateActorAndExecuteAsync(typeof(M6));228 var m = this.Context.CreateActorIdFromName(typeof(M4), "M4");229 this.Context.SendEvent(m, UnitEvent.Instance);230 }231 }232 [Fact(Timeout = 5000)]233 public void TestCreateActorIdFromName8()234 {235 this.Test(async r =>236 {237 var setup = new SetupEvent();238 r.RegisterMonitor<TestMonitor>();239 r.Monitor<TestMonitor>(setup);...

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InitOnEntry

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using System;8using System.Collections.Generic;9using System.Threading.Tasks;10{11 {12 [OnEntry(nameof(InitOnEntry))]13 [OnEventDoAction(typeof(UnitEvent), nameof(Ping))]14 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]15 {16 private int MaxCount;17 private int Count;18 private void InitOnEntry(Event e)19 {20 this.MaxCount = (e as ConfigEvent).MaxCount;21 this.Count = 0;22 this.SendEvent(this.Id, new UnitEvent());23 }24 private void Ping()25 {26 this.Count++;27 if (this.Count < this.MaxCount)28 {29 this.SendEvent(this.Id, new UnitEvent());30 }31 {32 this.SendEvent(this.Id, new StopEvent());33 }34 }35 private void Stop()36 {37 this.RaiseGotoStateEvent<Done>();38 }39 }40 {41 public int MaxCount;42 public ConfigEvent(int maxCount)43 {44 this.MaxCount = maxCount;45 }46 }47 {48 }49 {50 }51 {52 }53 [Fact(Timeout = 5000)]54 public void TestCreateActorIdFromName()55 {56 this.Test(r =>57 {58 r.RegisterMonitor(typeof(NondeterminismMonitor));59 r.CreateActor(typeof(PingPong), new ConfigEvent(100));60 },61 configuration: GetConfiguration().WithTestingIterations(100));62 }63 }64}65using Microsoft.Coyote;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Actors.Timers;68using Microsoft.Coyote.Specifications;69using Microsoft.Coyote.SystematicTesting;70using Microsoft.Coyote.Tasks;71using System;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 InitOnEntry();11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 InitOnEntry();24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 InitOnEntry();37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 InitOnEntry();50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 InitOnEntry();63 }64 }65}66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 static void Main(string[] args)74 {75 InitOnEntry();76 }77 }78}

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