How to use HandlePong method of Microsoft.Coyote.Actors.Tests.E class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E.HandlePong

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()...

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CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...271 {272 this.ServerId = server;273 }274 }275 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]276 internal class Client : Actor277 {278 public ActorId ServerId;279 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)280 {281 this.Logger.WriteLine("{0} initializing", this.Id);282 this.ServerId = ((ClientSetupEvent)initialEvent).ServerId;283 this.Logger.WriteLine("{0} sending ping event to server", this.Id);284 this.SendEvent(this.ServerId, new PingEvent(this.Id));285 return base.OnInitializeAsync(initialEvent);286 }287 private void HandlePong()288 {289 this.Logger.WriteLine("{0} received pong event", this.Id);290 }291 }292 internal class Server : StateMachine293 {294 private int Count;295 [Start]296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]...

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HandlePong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(E));11 runtime.CreateActor(typeof(A));12 await Task.Delay(1000);13 runtime.Dispose();14 }15 }16 {17 private E e;18 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]19 private class Init : State { }20 private void Setup()21 {22 this.e = this.Monitor<E>() as E;23 this.SendEvent(this.Id, new UnitEvent());24 }25 [OnEventDoAction(typeof(UnitEvent), nameof(HandlePong))]26 private class Pong : State { }27 private void HandlePong()28 {29 this.e.HandlePong();30 }31 }32 {33 [OnEventGotoState(typeof(UnitEvent), typeof(Pong))]34 private class Init : State { }35 {36 [OnEntry(nameof(HandlePong))]37 private class Ponged : State { }38 private void HandlePong()39 {40 }41 }42 }43}44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Tests;46using System;47using System.Threading.Tasks;48{49 {50 public static async Task Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 runtime.RegisterMonitor(typeof(E));54 runtime.CreateActor(typeof(A));55 await Task.Delay(1000);56 runtime.Dispose();57 }58 }59 {60 private E e;61 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]62 private class Init : State { }63 private void Setup()64 {65 this.e = this.Monitor<E>() as E;66 this.SendEvent(this.Id, new UnitEvent());

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