Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E.OnInitEntry
CustomActorRuntimeLogTests.cs
Source:CustomActorRuntimeLogTests.cs  
...84        }85        internal class N : StateMachine86        {87            [Start]88            [OnEntry(nameof(OnInitEntry))]89            [OnEventGotoState(typeof(E), typeof(Act))]90            private class Init : State91            {92            }93#pragma warning disable CA1822 // Mark members as static94            private void OnInitEntry()95#pragma warning restore CA1822 // Mark members as static96            {97            }98            [OnEntry(nameof(ActOnEntry))]99            private class Act : State100            {101            }102            private void ActOnEntry(Event e)103            {104                this.Monitor<S>(e);105                ActorId m = (e as E).Id;106                this.SendEvent(m, new E(this.Id));107            }108        }109        [Fact(Timeout = 5000)]110        public void TestCustomLogger()111        {112            this.Test(async runtime =>113            {114                using (CustomLogger logger = new CustomLogger())115                {116                    runtime.Logger = logger;117                    var tcs = TaskCompletionSource.Create<bool>();118                    runtime.RegisterMonitor<TestMonitor>();119                    runtime.Monitor<TestMonitor>(new SetupEvent(tcs));120                    runtime.CreateActor(typeof(M));121                    await this.WaitAsync(tcs.Task);122                    await Task.Delay(200);123                    Assert.True(tcs.Task.IsCompleted, "The task await returned but the task is not completed???");124                    string expected = @"<CreateLog> TestMonitor was created.125<MonitorLog> TestMonitor enters state 'Init'.126<MonitorLog> TestMonitor is processing event 'SetupEvent' in state 'Init'.127<MonitorLog> TestMonitor executed action 'OnSetup' in state 'Init'.128<CreateLog> M() was created by task ''.129<CreateLog> N() was created by M().130<SendLog> M() in state '' sent event 'E' to N().131<EnqueueLog> N() enqueued event 'E'.132<StateLog> N() enters state 'Init'.133<ActionLog> N() invoked action 'OnInitEntry' in state 'Init'.134<DequeueLog> N() dequeued event 'E' in state 'Init'.135<GotoLog> N() is transitioning from state 'Init' to state 'N.Act'.136<StateLog> N() exits state 'Init'.137<StateLog> N() enters state 'Act'.138<ActionLog> N() invoked action 'ActOnEntry' in state 'Act'.139<SendLog> N() in state 'Act' sent event 'E' to M().140<EnqueueLog> M() enqueued event 'E'.141<DequeueLog> M() dequeued event 'E'.142<ActionLog> M() invoked action 'Act'.143<MonitorLog> TestMonitor is processing event 'CompletedEvent' in state 'Init'.144<MonitorLog> TestMonitor executed action 'OnCompleted' in state 'Init'.";145                    string actual = logger.ToString().RemoveNonDeterministicValues();146                    expected = expected.NormalizeNewLines();147                    actual = actual.SortLines(); // threading makes this non-deterministic otherwise....ClassHandlerTests.cs
Source:ClassHandlerTests.cs  
...59        [OnEventDoAction(typeof(E1), nameof(HandleE1))]60        private class M3 : TraceableStateMachine61        {62            [Start]63            [OnEntry(nameof(OnInitEntry))]64            [DeferEvents(typeof(E1))]65            private class Init : State66            {67            }68            private void OnInitEntry()69            {70                this.Trace("OnInitEntry");71                this.RaiseGotoStateEvent<Active>();72            }73            [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]74            private class Active : State75            {76            }77            private void HandleE1()78            {79                this.Trace("HandleE1");80                this.OnFinalEvent();81            }82            private void HandleActiveE1()83            {84                this.Trace("HandleActiveE1");85                this.OnFinalEvent();86            }87        }88        [OnEventDoAction(typeof(E1), nameof(HandleE1))]89        private class M4 : TraceableStateMachine90        {91            [Start]92            [OnEventDoAction(typeof(WildCardEvent), nameof(HandleWildCard))]93            private class Init : State94            {95            }96            private void HandleE1()97            {98                this.Trace("HandleE1");99                this.OnFinalEvent();100            }101            private void HandleWildCard()102            {103                this.Trace("HandleWildCard");104                this.OnFinalEvent();105            }106        }107        [Fact(Timeout = 5000)]108        public void TestClassEventHandler()109        {110            this.Test(async (IActorRuntime runtime) =>111            {112                var op = new EventGroupList();113                var id = runtime.CreateActor(typeof(M1), null, op);114                runtime.SendEvent(id, new E1());115                await this.GetResultAsync(op.Task);116                var actual = op.ToString();117                Assert.Equal("HandleE1", actual);118            });119        }120        [Fact(Timeout = 5000)]121        public void TestClassEventHandlerOverride()122        {123            this.Test(async (IActorRuntime runtime) =>124            {125                var op = new EventGroupList();126                var id = runtime.CreateActor(typeof(M2), null, op);127                runtime.SendEvent(id, new E1());128                await this.GetResultAsync(op.Task);129                var actual = op.ToString();130                Assert.Equal("HandleInitE1", actual);131            });132        }133        [Fact(Timeout = 5000)]134        public void TestClassEventHandlerDeferOverride()135        {136            this.Test(async (IActorRuntime runtime) =>137            {138                var op = new EventGroupList();139                var id = runtime.CreateActor(typeof(M3), null, op);140                runtime.SendEvent(id, new E1());141                await this.GetResultAsync(op.Task);142                var actual = op.ToString();143                Assert.Equal("OnInitEntry, CurrentState=Active, HandleActiveE1", actual);144            });145        }146        [Fact(Timeout = 5000)]147        public void TestClassEventHandlerWildcardOverride()148        {149            this.Test(async (IActorRuntime runtime) =>150            {151                var op = new EventGroupList();152                var id = runtime.CreateActor(typeof(M4), null, op);153                runtime.SendEvent(id, new E1());154                await this.GetResultAsync(op.Task);155                var actual = op.ToString();156                Assert.Equal("HandleWildCard", actual);157            });...OnInitEntry
Using AI Code Generation
1Microsoft.Coyote.Actors.Tests.E.OnInitEntry();2Microsoft.Coyote.Actors.Tests.E.OnEvent();3Microsoft.Coyote.Actors.Tests.E.OnGotoState();4Microsoft.Coyote.Actors.Tests.E.OnHalt();5Microsoft.Coyote.Actors.Tests.E.OnPopState();6Microsoft.Coyote.Actors.Tests.E.OnPushState();7Microsoft.Coyote.Actors.Tests.E.OnReceiveEvent();8Microsoft.Coyote.Actors.Tests.E.OnSendEvent();9Microsoft.Coyote.Actors.Tests.E.OnStateTransition();10Microsoft.Coyote.Actors.Tests.E.OnWaitEvent();11Microsoft.Coyote.Actors.Tests.E.OnWaitEventAsync();12Microsoft.Coyote.Actors.Tests.E.OnEvent();13Microsoft.Coyote.Actors.Tests.E.OnGotoState();14Microsoft.Coyote.Actors.Tests.E.OnHalt();15Microsoft.Coyote.Actors.Tests.E.OnPopState();16Microsoft.Coyote.Actors.Tests.E.OnPushState();OnInitEntry
Using AI Code Generation
1{2    {3        protected override void OnInitEntry(Event e)4        {5            base.OnInitEntry(e);6        }7    }8}9{10    {11        protected override void OnEventEntry(Event e)12        {13            base.OnEventEntry(e);14        }15    }16}17{18    {19        protected override void OnEventDoAction(Event e)20        {21            base.OnEventDoAction(e);22        }23    }24}25{26    {27        protected override void OnEventGotoState(Event e)28        {29            base.OnEventGotoState(e);30        }31    }32}33{34    {35        protected override void OnEventPushState(Event e)36        {37            base.OnEventPushState(e);38        }39    }40}41{42    {43        protected override void OnEventPopState(Event e)44        {45            base.OnEventPopState(e);46        }47    }48}49{50    {51        protected override void OnEventDefer(Event e)52        {53            base.OnEventDefer(e);54        }55    }56}OnInitEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        public static void Main()11        {12            E e = new E();13            e.OnInitEntry();14        }15    }16}OnInitEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3{4    {5        public static void Main()6        {7            E e = new E();8            e.OnInitEntry();9        }10        public void OnInitEntry()11        {12            Console.WriteLine("Hello World!");13        }14    }15}16using Microsoft.Coyote.Actors.Tests;17{18    {19        public static void Main()20        {21            E e = new E();22            e.OnInitEntry();23        }24        public void OnInitEntry()25        {26            System.Console.WriteLine("Hello World!");27        }28    }29}30using Microsoft.Coyote.Actors.Tests;31{32    {33        public static void Main()34        {35            E e = new E();36            e.OnInitEntry();37        }38        public void OnInitEntry()39        {40            global::System.Console.WriteLine("Hello World!");41        }42    }43}44using Microsoft.Coyote.Actors.Tests;45{46    {47        public static void Main()48        {49            E e = new E();50            e.OnInitEntry();51        }52        public void OnInitEntry()53        {54            global::System.Console.WriteLine("Hello World!");55        }56    }57}58using Microsoft.Coyote.Actors.Tests;59{60    {61        public static void Main()62        {63            E e = new E();64            e.OnInitEntry();65        }66        public void OnInitEntry()67        {68            global::System.Console.WriteLine("Hello World!");69        }70    }71}72using Microsoft.Coyote.Actors.Tests;OnInitEntry
Using AI Code Generation
1{2    {3        public E()4        {5            OnInitEntry();6        }7        partial void OnInitEntry();8    }9}10{11    {12        partial void OnInitEntry()13        {14            Console.WriteLine("OnInitEntry");15        }16    }17}18{19    {20        partial void OnInitEntry()21        {22            Console.WriteLine("OnInitEntry");23        }24    }25}26{27    {28        partial void OnInitEntry()29        {30            Console.WriteLine("OnInitEntry");31        }32    }33}34{35    {36        partial void OnInitEntry()37        {38            Console.WriteLine("OnInitEntry");39        }40    }41}42{43    {44        partial void OnInitEntry()45        {46            Console.WriteLine("OnInitEntry");47        }48    }49}50{51    {52        partial void OnInitEntry()53        {54            Console.WriteLine("OnInitEntry");55        }56    }57}58{59    {60        partial void OnInitEntry()61        {62            Console.WriteLine("OnInitEntry");63        }64    }65}OnInitEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Actors.Tests;11using Microsoft.Coyote.Actors.SharedObjects;12{13{14private int x;15private int y;16public E(ActorId id) : base(id) { }17protected override Task OnInitializeAsync(Event initialEvent)18{19this.x = 1;20this.y = 2;21return Task.CompletedTask;22}23public void OnInitEntry()24{25this.x = 1;26this.y = 2;27}28public int GetX()29{30return this.x;31}32public int GetY()33{34return this.y;35}36}37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Timers;46using Microsoft.Coyote.Tasks;47using Microsoft.Coyote.Actors.Tests;48using Microsoft.Coyote.Actors.SharedObjects;49{50{51private int x;52private int y;53public E(ActorId id) : base(id) { }54protected override Task OnInitializeAsync(Event initialEvent)55{56this.x = 1;57this.y = 2;58return Task.CompletedTask;59}60public void OnInitEntry()61{62this.x = 1;63this.y = 2;64}65public int GetX()66{67return this.x;68}69public int GetY()70{71return this.y;72}73}74}75using System;76using System.Collections.Generic;77using System.Linq;78using System.Text;79using System.Threading.Tasks;80using Microsoft.Coyote;81using Microsoft.Coyote.Actors;OnInitEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Actors.TestingServices.Runtime;8using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.Actors.TestingServices.Threading;10using Microsoft.Coyote.Actors.TestingServices.Threading.Strategies;11using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks;12using Microsoft.Coyote.Actors.TestingServices.Utilities;13using Microsoft.Coyote.Actors.TestingServices.Wrappers;14using Microsoft.Coyote.Actors.Utilities;15using Microsoft.Coyote.Actors.Timers;16using Microsoft.Coyote.Specifications;17using Microsoft.Coyote.Specifications.Constraints;18using Microsoft.Coyote.Specifications.Tasks;19using Microsoft.Coyote.SystematicTesting;20using Microsoft.Coyote.SystematicTesting.Constraints;21using Microsoft.Coyote.SystematicTesting.Strategies;22using Microsoft.Coyote.SystematicTesting.Tasks;23using Microsoft.Coyote.SystematicTesting.Threading;24using Microsoft.Coyote.SystematicTesting.Threading.Tasks;25using Microsoft.Coyote.SystematicTesting.Utilities;26using Microsoft.Coyote.SystematicTesting.Wrappers;27using Microsoft.Coyote.Tasks;28using Microsoft.Coyote.Tasks.Utilities;29using Microsoft.Coyote.Tests.Common;30using Microsoft.Coyote.Tests.Common.Actors;31using Microsoft.Coyote.Tests.Common.Events;32using Microsoft.Coyote.Tests.Common.TestingServices;33using Microsoft.Coyote.Tests.Common.TestingServices.Strategies;34using Microsoft.Coyote.Tests.Common.TestingServices.Threading;35using Microsoft.Coyote.Tests.Common.TestingServices.Threading.Strategies;36using Microsoft.Coyote.Tests.Common.TestingServices.Utilities;37using Microsoft.Coyote.Tests.Common.TestingServices.Wrappers;38using Microsoft.Coyote.Tests.Common.Tasks;39using Microsoft.Coyote.Tests.Common.Utilities;40using Microsoft.Coyote.Tests.Common.Wrappers;41using Microsoft.Coyote.Tests.Systematic;42using Microsoft.Coyote.Tests.Systematic.Constraints;43using Microsoft.Coyote.Tests.Systematic.Tasks;44using Microsoft.Coyote.Tests.Systematic.Threading;45using Microsoft.Coyote.Tests.Systematic.Threading.Tasks;46using Microsoft.Coyote.Tests.Systematic.Utilities;47using Microsoft.Coyote.Tests.Systematic.Wrappers;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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