How to use CheckComplete method of Microsoft.Coyote.Actors.Tests.E10 class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E10.CheckComplete

EventInheritanceTests.cs

Source:EventInheritanceTests.cs Github

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...147 private void E1_handler(Event e)148 {149 ++E1count;150 Xunit.Assert.True(e is E1);151 this.CheckComplete();152 }153 private void E2_handler(Event e)154 {155 ++E2count;156 Xunit.Assert.True(e is E1);157 Xunit.Assert.True(e is E2);158 this.CheckComplete();159 }160 private void E3_handler(Event e)161 {162 ++E3count;163 Xunit.Assert.True(e is E1);164 Xunit.Assert.True(e is E2);165 Xunit.Assert.True(e is E3);166 this.CheckComplete();167 }168 private void CheckComplete()169 {170 if (E1count is 1 && E2count is 1 && E3count is 1)171 {172 this.TCS.SetResult(true);173 }174 }175 }176 private class E1 : Event177 {178 }179 private class E2 : E1180 {181 }182 [Fact(Timeout = 5000)]...

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CheckComplete

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Events;13using Microsoft.Coyote.Tests.Common.Runtime;14using Microsoft.Coyote.Tests.Common.Testing;15using Microsoft.Coyote.Tests.Common.Utilities;16using Xunit;17using Xunit.Abstractions;18{19 {20 public E10(ITestOutputHelper output)21 : base(output)22 {23 }24 {25 }26 {27 private int Counter = 0;28 [OnEventDoAction(typeof(E10Event), nameof(IncrementCounter))]29 [OnEventDoAction(typeof(Default), nameof(CheckCounter))]30 {31 }32 private void IncrementCounter()33 {34 this.Counter++;35 }36 private void CheckCounter()37 {38 this.Assert(this.Counter == 1);39 }40 }41 [Fact(Timeout = 5000)]42 public void TestE10()43 {44 this.TestWithError(r =>45 {46 r.CreateActor(typeof(E10Machine));47 r.SendEvent(typeof(E10Machine), new E10Event());48 r.SendEvent(typeof(E10Machine), new Default());49 },50 configuration: this.GetConfiguration().WithTestingIterations(100),51 replay: true);52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.Timers;60using Microsoft.Coyote.Specifications;61using Microsoft.Coyote.TestingServices;62using Microsoft.Coyote.TestingServices.Runtime;63using Microsoft.Coyote.TestingServices.SchedulingStrategies;64using Microsoft.Coyote.TestingServices.Tracing.Schedule;

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CheckComplete

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Actors;8using Xunit;9using Xunit.Abstractions;10{11 {12 private readonly EventId EventId;13 private readonly ActorId Id;14 private readonly ActorId Id2;15 private readonly ActorId Id3;16 [OnEntry(nameof(InitOnEntry))]17 [OnEventDoAction(typeof(UnitEvent), nameof(Handler))]18 private class Init : MachineState { }19 private void InitOnEntry(Event e)20 {21 this.Id = this.CreateActor(typeof(E11));22 this.Id2 = this.CreateActor(typeof(E11));23 this.Id3 = this.CreateActor(typeof(E11));24 this.SendEvent(this.Id, new UnitEvent());25 this.SendEvent(this.Id2, new UnitEvent());26 this.SendEvent(this.Id3, new UnitEvent());27 }28 private void Handler()29 {30 this.Assert(false, "Reached assertion.");31 }32 }33 {34 [OnEntry(nameof(InitOnEntry))]35 private class Init : MachineState { }36 private void InitOnEntry(Event e)37 {38 this.RaiseHaltEvent();39 }40 }41 {42 public TestE10(ITestOutputHelper output)43 : base(output)44 {45 }46 [Fact(Timeout=5000)]47 public void TestBug()48 {49 var test = new Action<PSharpRuntime>((r) => {50 r.CreateActor(typeof(E10));51 });52 var configuration = base.GetConfiguration();53 configuration.TestingIterations = 1000;54 configuration.MaxSchedulingSteps = 500;55 base.AssertFailed(configuration, test, 1, true);56 }57 }58}59using System;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.Timers;63using Microsoft.Coyote.SystematicTesting;64using Microsoft.Coyote.Tests.Common;

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CheckComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 private int x;10 private int y;11 private int z;12 private TaskCompletionSource<bool> tcs;13 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]14 [OnEventDoAction(typeof(NextEvent), nameof(Next))]15 [OnEventDoAction(typeof(CompleteEvent), nameof(Complete))]16 {17 }18 private void Setup()19 {20 this.x = 0;21 this.y = 0;22 this.z = 0;23 this.tcs = new TaskCompletionSource<bool>();24 this.RaiseEvent(new NextEvent());25 }26 private void Next()27 {28 this.x = this.x + 1;29 this.y = this.y + 1;30 this.z = this.z + 1;31 this.RaiseEvent(new NextEvent());32 }33 private void Complete()34 {35 this.tcs.SetResult(true);36 }37 public Task RunAsync()38 {39 this.RaiseEvent(new UnitEvent());40 return this.tcs.Task;41 }42 }43 {44 }45 {46 }47 {48 }49}50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.Tests;52using Microsoft.Coyote.Specifications;53using Microsoft.Coyote.Tasks;54using System;55using System.Threading.Tasks;56{57 {58 private int x;59 private int y;60 private int z;61 private TaskCompletionSource<bool> tcs;62 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]63 [OnEventDoAction(typeof(NextEvent), nameof(Next))]64 [OnEventDoAction(typeof(CompleteEvent), nameof(Complete))]65 {66 }

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CheckComplete

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Tests;4using System;5using System.Threading.Tasks;6{7 public static void Main(string[] args)8 {9 CoyoteRuntime runtime = new CoyoteRuntime();10 runtime.CreateActor(typeof(E10));11 runtime.Wait();12 }13}14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18{19 {20 private int x;21 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]22 private class Init : MachineState { }23 private void InitOnEntry()24 {25 this.x = 0;26 this.RaiseEvent(new E());27 }28 [OnEventDoAction(typeof(E), nameof(HandleE))]29 private class S1 : MachineState { }30 private void HandleE()31 {32 this.x++;33 this.RaiseEvent(new E());34 }35 protected override Task OnHaltAsync(Event e)36 {37 this.Assert(this.x == 10, "Actor halted before reaching 10.");38 return Task.CompletedTask;39 }40 }41}42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Tests;45using System;46using System.Threading.Tasks;47{48 public static void Main(string[] args)49 {

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CheckComplete

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Tests.E10;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new E1());10 return Task.CompletedTask;11 }12 }13 {14 }15 {16 }17 {18 }19 {20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }65 {66 }67 {68 }69 {70 }71 {72 }73 {74 }75 {76 }77 {78 }79 {80 }

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CheckComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Specifications.Tasks;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 public static async Task CheckComplete()10 {11 int i = 0;12 await Task.Run(() =>13 {14 i = 1;15 });16 Specification.Assert(i == 1, "i == 1");17 }18 }19}20using Microsoft.Coyote.Actors.Tests;21using Microsoft.Coyote.Specifications;22using Microsoft.Coyote.Specifications.Tasks;23using Microsoft.Coyote.Tasks;24using System;25using System.Threading.Tasks;26{27 {28 public static async Task CheckComplete()29 {30 int i = 0;31 await Task.Run(() =>32 {33 i = 1;34 });35 Specification.Assert(i == 1, "i == 1");36 }37 }38}

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CheckComplete

Using AI Code Generation

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1{2 {3 static bool flag = false;4 static void Main(string[] args)5 {6 E10 e10 = new E10();7 e10.CheckComplete();8 }9 void CheckComplete()10 {11 flag = true;12 }13 }14}15{16 {17 static bool flag = false;18 static void Main(string[] args)19 {20 E10 e10 = new E10();21 e10.CheckComplete();22 }23 void CheckComplete()24 {25 flag = true;26 }27 }28}29{30 {31 static bool flag = false;32 static void Main(string[] args)33 {34 E10 e10 = new E10();35 e10.CheckComplete();36 }37 void CheckComplete()38 {39 flag = true;40 }41 }42}43{44 {45 static bool flag = false;46 static void Main(string[] args)47 {48 E10 e10 = new E10();49 e10.CheckComplete();50 }51 void CheckComplete()52 {53 flag = true;54 }55 }56}57{58 {59 static bool flag = false;60 static void Main(string[] args)61 {62 E10 e10 = new E10();63 e10.CheckComplete();64 }65 void CheckComplete()66 {67 flag = true;68 }69 }70}71{72 {

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CheckComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9{10static void Main(string[] args)11{12var runtime = RuntimeFactory.Create();13var config = new Configuration();14var id = new ActorId();15runtime.CreateActor(typeof(A), config, id);16runtime.SendEvent(id, new E());17Console.ReadLine();18}19}20}21{22{23[OnEventDoAction(typeof(E), nameof(Foo))]24{25}26private void Foo()27{28if (this.IsCompleted)29{30Console.WriteLine("Actor is completed");31}32{33Console.WriteLine("Actor is not completed");34}35}36}37}38{39{40}41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Timers;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50{51static void Main(string[] args)52{53var runtime = RuntimeFactory.Create();54var config = new Configuration();55var id = new ActorId();56runtime.CreateActor(typeof(A), config, id);57runtime.SendEvent(id, new E());58Console.ReadLine();59}60}61}62{63{64[OnEventDoAction(typeof(E), nameof(Foo))]65{66}67private void Foo()68{

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