How to use HandleSpawn method of Microsoft.Coyote.Actors.Tests.LargeEventGroupTest class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.LargeEventGroupTest.HandleSpawn

LargeEventGroupTests.cs

Source:LargeEventGroupTests.cs Github

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...55 this.Halted.NotifyHalted(this.Id);56 return base.OnHaltAsync(e);57 }58 }59 [OnEventDoAction(typeof(SpawnEvent), nameof(HandleSpawn))]60 private class NetworkActor : HaltTrackingActor61 {62 private void HandleSpawn(Event e)63 {64 if (e is SpawnEvent s)65 {66 int count = s.Count;67 if (count - 1 > 0)68 {69 this.Logger.WriteLine("Actor {0} creating {1} child actors", this.Id.Name, count);70 for (int i = 0; i < count; i++)71 {72 var a = this.CreateActor(typeof(NetworkActor));73 this.Halted.AddActor(a);74 this.SendEvent(a, new SpawnEvent() { Count = count - 1 });75 }76 }...

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HandleSpawn

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Xunit;11using Xunit.Abstractions;12{13 {14 public LargeEventGroupTest(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 public int Count;20 public Config(int count)21 {22 this.Count = count;23 }24 }25 {26 public int Id;27 public E(int id)28 {29 this.Id = id;30 }31 }32 {33 public int Id;34 public M(int id)35 {36 this.Id = id;37 }38 }39 {40 public int Id;41 public N(int id)42 {43 this.Id = id;44 }45 }46 {47 }48 {49 }50 {51 private int Count;52 private int Received;53 private MachineId Target;54 private EventGroup Group;55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.Count = (initialEvent as Config).Count;58 this.Received = 0;59 this.Target = this.CreateActor(typeof(B));60 this.Group = this.CreateEventGroup();61 return Task.CompletedTask;62 }63 protected override async Task OnEventAsync(Event e)64 {65 switch (e)66 {67 this.Group.AddEvent(evt);68 this.SendEvent(this.Target, evt);69 break;70 this.Group.AddEvent(evt);71 this.SendEvent(this.Target, evt);72 break;73 this.Group.AddEvent(evt);74 this.SendEvent(this.Target, evt);75 break;76 this.Received++;77 if (this.Received == this.Count)78 {79 this.Group.SetAsHandled();80 }81 break;82 this.Group.SetAsHandled();

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HandleSpawn

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.TestingServices;5using Microsoft.Coyote.Actors.TestingServices.Runtime;6using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.Actors.TestingServices.StateCaching;8using Microsoft.Coyote.Actors.TestingServices.Tracing;9using Microsoft.Coyote.Actors.TestingServices.Utilities;10using Microsoft.Coyote.Actors.TestingServices.Wrappers;11using Microsoft.Coyote.Runtime;12using Microsoft.Coyote.Specifications;13using Microsoft.Coyote.SystematicTesting;14using Microsoft.Coyote.SystematicTesting.Strategies;15using Microsoft.Coyote.SystematicTesting.TestingServices;16using Microsoft.Coyote.SystematicTesting.Tests;17using Microsoft.Coyote.Tasks;18using Microsoft.Coyote.Tasks.SystematicTesting;19using Microsoft.Coyote.Tasks.SystematicTesting.Tests;20using Microsoft.Coyote.Tasks.TestingServices;21using Microsoft.Coyote.Tasks.TestingServices.Runtime;22using Microsoft.Coyote.Tasks.TestingServices.SchedulingStrategies;23using Microsoft.Coyote.Tasks.TestingServices.StateCaching;24using Microsoft.Coyote.Tasks.TestingServices.Tracing;25using Microsoft.Coyote.Tasks.TestingServices.Utilities;26using Microsoft.Coyote.Tasks.TestingServices.Wrappers;27using Microsoft.Coyote.Tests.Common;28using Microsoft.Coyote.Tests.Common.TestingServices;29using Microsoft.Coyote.Tests.Common.TestingServices.Runtime;30using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;31using Microsoft.Coyote.Tests.Common.TestingServices.StateCaching;32using Microsoft.Coyote.Tests.Common.TestingServices.Tracing;33using Microsoft.Coyote.Tests.Common.TestingServices.Utilities;34using Microsoft.Coyote.Tests.Common.TestingServices.Wrappers;35using Microsoft.Coyote.Tests.Common.Utilities;36using Microsoft.Coyote.Tests.Systematic;37using Microsoft.Coyote.Tests.Systematic.Tasks;38using Microsoft.Coyote.Tests.Systematic.Tasks.Actors;39using Microsoft.Coyote.Tests.Systematic.Tasks.TestingServices;40using Microsoft.Coyote.Tests.Systematic.Tasks.TestingServices.Runtime;41using Microsoft.Coyote.Tests.Systematic.Tasks.TestingServices.SchedulingStrategies;42using Microsoft.Coyote.Tests.Systematic.Tasks.TestingServices.StateCaching;43using Microsoft.Coyote.Tests.Systematic.Tasks.TestingServices.Tracing;

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HandleSpawn

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2LargeEventGroupTest.HandleSpawn();3using Microsoft.Coyote.Actors.Tests;4LargeEventGroupTest.HandleSpawn();5using Microsoft.Coyote.Actors.Tests;6LargeEventGroupTest.HandleSpawn();7using Microsoft.Coyote.Actors.Tests;8LargeEventGroupTest.HandleSpawn();9using Microsoft.Coyote.Actors.Tests;10LargeEventGroupTest.HandleSpawn();11using Microsoft.Coyote.Actors.Tests;12LargeEventGroupTest.HandleSpawn();13using Microsoft.Coyote.Actors.Tests;14LargeEventGroupTest.HandleSpawn();15using Microsoft.Coyote.Actors.Tests;16LargeEventGroupTest.HandleSpawn();17using Microsoft.Coyote.Actors.Tests;18LargeEventGroupTest.HandleSpawn();19using Microsoft.Coyote.Actors.Tests;20LargeEventGroupTest.HandleSpawn();21using Microsoft.Coyote.Actors.Tests;22LargeEventGroupTest.HandleSpawn();23using Microsoft.Coyote.Actors.Tests;

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HandleSpawn

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1using Microsoft.Coyote.Actors.Tests;2LargeEventGroupTest.HandleSpawn();3using Microsoft.Coyote.Actors.Tests;4LargeEventGroupTest.HandleSpawn();5using Microsoft.Coyote.Actors.Tests;6LargeEventGroupTest.HandleSpawn();7using Microsoft.Coyote.Actors.Tests;8LargeEventGroupTest.HandleSpawn();9using Microsoft.Coyote.Actors.Tests;10LargeEventGroupTest.HandleSpawn();11using Microsoft.Coyote.Actors.Tests;12LargeEventGroupTest.HandleSpawn();13using Microsoft.Coyote.Actors.Tests;14LargeEventGroupTest.HandleSpawn();15using Microsoft.Coyote.Actors.Tests;16LargeEventGroupTest.HandleSpawn();17using Microsoft.Coyote.Actors.Tests;18LargeEventGroupTest.HandleSpawn();19using Microsoft.Coyote.Actors.Tests;20LargeEventGroupTest.HandleSpawn();21using Microsoft.Coyote.Actors.Tests;22LargeEventGroupTest.HandleSpawn();23using Microsoft.Coyote.Actors.Tests;

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HandleSpawn

Using AI Code Generation

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1{2 {3 public void TestLargeEventGroup()4 {5 this.TestWithError(r =>6 {7 r.CreateActor(typeof(Master));8 },9 configuration: this.GetConfiguration().WithTestingIterations(1000),10 replay: true);11 }12 }13}14{15 {16 public void TestLargeEventGroup()17 {18 this.TestWithError(r =>19 {20 r.CreateActor(typeof(Master));21 },22 configuration: this.GetConfiguration().WithTestingIterations(1000),23 replay: false);24 }25 }26}27{28 {29 public void TestLargeEventGroup()30 {31 this.TestWithError(r =>32 {33 r.CreateActor(typeof(Master));34 },35 configuration: this.GetConfiguration().WithTestingIterations(1000),36 replay: true);37 }38 }39}40{41 {42 public void TestLargeEventGroup()43 {44 this.TestWithError(r =>45 {46 r.CreateActor(typeof(Master));47 },48 configuration: this.GetConfiguration().WithTestingIterations(1000),49 replay: false);50 }51 }52}53{

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HandleSpawn

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using System.Threading.Tasks;8using System.Threading;9using System.Collections.Generic;10using System.Linq;11using System.Diagnostics;12using System.Runtime.CompilerServices;13using Microsoft.Coyote.Actors.BugFinding;14using Microsoft.Coyote.Actors.BugFinding.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReduction;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateReduction;20using Microsoft.Coyote.Actors.BugFinding.Strategies.TerminationDetection;21using Microsoft.Coyote.Actors.BugFinding.Strategies.TerminationExploration;22using Microsoft.Coyote.Actors.BugFinding.Strategies.TerminationReduction;23using Microsoft.Coyote.Actors.BugFinding.Strategies.TerminationTesting;24using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairScheduling;25using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairTermination;26using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairTerminationTesting;27using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairStateExploration;28using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairStateReduction;29using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairScheduleExploration;30using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairScheduleReduction;31using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairFaultInjection;32using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairStateExploration;33using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairStateReduction;34using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairScheduleExploration;35using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairScheduleReduction;36using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairFaultInjection;37using Microsoft.Coyote.Actors.BugFinding.Strategies.UnfairStateExploration;

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HandleSpawn

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors.Timers;5using System;6using System.Threading.Tasks;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading;11using System.Collections.Concurrent;12using System.Diagnostics;13using System.IO;14using System.Runtime.CompilerServices;15using System.Runtime.InteropServices;16using System.Runtime.Serialization;17using System.Security.Cryptography;18using System.Security.Permissions;19using System.Security.Policy;20using System.Text.RegularExpressions;21{22 {23 public LargeEventGroupTest(ITestOutputHelper output)24 : base(output)25 {26 }27 [Fact(Timeout = 5000)]28 public void TestLargeEventGroup()29 {30 this.TestWithError(async () =>31 {32 var config = Configuration.Create();33 config.MaxSchedulingSteps = 1000;34 config.MaxFairSchedulingSteps = 1000;35 config.MaxStepsFromProduction = 1000;36 config.MaxUnfairSchedulingSteps = 1000;37 config.MaxStepsFromFairScheduling = 1000;38 config.MaxStepsFromUnfairScheduling = 1000;39 config.MaxStepsFromRandomExecution = 1000;40 config.MaxStepsFromRandomScheduling = 1000;41 config.MaxStepsFromStateGraph = 1000;42 config.MaxStepsFromStateGraphScheduling = 1000;43 config.MaxStepsFromDeterministicRandom = 1000;44 config.MaxStepsFromDeterministicRandomScheduling = 1000;45 config.MaxStepsFromProbabilisticRandom = 1000;46 config.MaxStepsFromProbabilisticRandomScheduling = 1000;47 config.EnableCycleDetection = true;48 config.EnableDataRaceDetection = true;49 config.EnableDeadlockDetection = true;50 config.EnableLivenessChecking = true;51 config.EnableFairScheduling = true;52 config.EnableUnfairScheduling = true;53 config.EnableRandomExecution = true;54 config.EnableRandomScheduling = true;55 config.EnableStateGraph = true;56 config.EnableStateGraphScheduling = true;57 config.EnableDeterministicRandom = true;58 config.EnableDeterministicRandomScheduling = true;59 config.EnableProbabilisticRandom = true;

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HandleSpawn

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors.Timers;5using System;6using System.Threading.Tasks;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading;11using System.Collections.Concurrent;12using System.Diagnostics;13using System.IO;14using System.Runtime.CompilerServices;15using System.Runtime.InteropServices;16using System.Runtime.Serialization;17using System.Security.Cryptography;18using System.Security.Permissions;19using System.Security.Policy;20using System.Text.RegularExpressions;21{22 {23 public LargeEventGroupTest(ITestOutputHelper output)24 : base(output)25 {26 }27 [Fact(Timeout = 5000)]28 public void TestLargeEventGroup()29 {30 this.TestWithError(async () =>31 {32 var config = Configuration.Create();33 config.MaxSchedulingSteps = 1000;34 config.MaxFairSchedulingSteps = 1000;35 config.MaxStepsFromProduction = 1000;36 config.MaxUnfairSchedulingSteps = 1000;37 config.MaxStepsFromFairScheduling = 1000;38 config.MaxStepsFromUnfairScheduling = 1000;39 config.MaxStepsFromRandomExecution = 1000;40 config.MaxStepsFromRandomScheduling = 1000;41 config.MaxStepsFromStateGraph = 1000;42 config.MaxStepsFromStateGraphScheduling = 1000;43 config.MaxStepsFromDeterministicRandom = 1000;44 config.MaxStepsFromDeterministicRandomScheduling = 1000;45 config.MaxStepsFromProbabilisticRandom = 1000;46 config.MaxStepsFromProbabilisticRandomScheduling = 1000;47 config.EnableCycleDetection = true;48 config.EnableDataRaceDetection = true;49 config.EnableDeadlockDetection = true;50 config.EnableLivenessChecking = true;51 config.EnableFairScheduling = true;52 config.EnableUnfairScheduling = true;53 config.EnableRandomExecution = true;54 config.EnableRandomScheduling = true;55 config.EnableStateGraph = true;56 config.EnableStateGraphScheduling = true;57 config.EnableDeterministicRandom = true;58 config.EnableDeterministicRandomScheduling = true;59 config.EnableProbabilisticRandom = true;

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HandleSpawn

Using AI Code Generation

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1{2 {3 static void Main()4 {5 var runtime = new ActorRuntime();6 var id = ActorId.CreateRandom();7 runtime.CreateActor(typeof(Actor1), new Actor1.Config(id));8 }9 }10}11{12 {13 static void Main()14 {15 var runtime = new ActorRuntime();16 var id = ActorId.CreateRandom();17 runtime.CreateActor(typeof(Actor1), new Actor1.Config(id));18 }19 }20}21{22 {23 static void Main()24 {25 var runtime = new ActorRuntime();26 var id = ActorId.CreateRandom();27 runtime.CreateActor(typeof(Actor1), new Actor1.Config(id));28 }29 }30}31{32 {33 static void Main()34 {35 var runtime = new ActorRuntime();36 var id = ActorId.CreateRandom();37 runtime.CreateActor(typeof(Actor1), new Actor1.Config(id));38 }39 }40}41{42 {43 static void Main()44 {45 var runtime = new ActorRuntime();46 var id = ActorId.CreateRandom();47 runtime.CreateActor(typeof(Actor1), new Actor1.Config(id));48 }49 }50}51{52 {53 static void Main()54 {55 var runtime = new ActorRuntime();56 var id = ActorId.CreateRandom();

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HandleSpawn

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1actor HandleSpawnEventGroupTest() {2 var e = new HandleSpawn();3 e.actors = new ActorId[1000];4 for (int i = 0; i < 1000; i++)5 {6 e.actors[i] = new ActorId(i);7 }8 e.numActors = 1000;9 e.numIterations = 1000;10 e.numMessages = 1;11 e.numMessagesPerIteration = 1;12 e.numTasks = 1;13 e.numTasksPerIteration = 1;14 e.numTasksPerMessage = 1;15 e.numTasksPerMessagePerIteration = 1;16 e.numTasksPerMessagePerIterationPerActor = 1;17 e.numTasksPerMessagePerIterationPerActorPerMachine = 1;18 e.numTasksPerMessagePerIterationPerMachine = 1;19 e.numTasksPerMessagePerMachine = 1;20 e.numTasksPerMessagePerMachinePerActor = 1;21 e.numTasksPerMessagePerMachinePerActorPerIteration = 1;22 e.numTasksPerMachine = 1;23 e.numTasksPerMachinePerActor = 1;24 e.numTasksPerMachinePerActorPerIteration = 1;25 e.numTasksPerMachinePerActorPerIterationPerMessage = 1;26 e.numTasksPerMachinePerIteration = 1;27 e.numTasksPerMachinePerIterationPerActor = 1;28 e.numTasksPerMachinePerIterationPerActorPerMessage = 1;29 e.numTasksPerMachinePerMessage = 1;30 e.numTasksPerMachinePerMessagePerActor = 1;31 e.numTasksPerMachinePerMessagePerActorPerIteration = 1;32 e.numTasksPerMachinePerMessagePerIteration = 1;33 e.numTasksPerMachinePerMessagePerIterationPerActor = 1;34 e.numTasksPerMachinePerMessagePerIterationPerActorPerMachine = 1;35 e.numTasksPerMachinePerMessagePerIterationPerMachine = 1;36 e.numTasksPerMachinePerMessagePerMachine = 1;37 e.numTasksPerMachinePerMessagePerMachinePerActor = 1;38 e.numTasksPerMachinePerMessagePerMachinePerActorPerIteration = 1;39 e.numTasksPerMachinePerMessagePerMachinePerIteration = 1;

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