Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.M.OnInitEntry
CustomActorRuntimeLogTests.cs
Source:CustomActorRuntimeLogTests.cs  
...84        }85        internal class N : StateMachine86        {87            [Start]88            [OnEntry(nameof(OnInitEntry))]89            [OnEventGotoState(typeof(E), typeof(Act))]90            private class Init : State91            {92            }93#pragma warning disable CA1822 // Mark members as static94            private void OnInitEntry()95#pragma warning restore CA1822 // Mark members as static96            {97            }98            [OnEntry(nameof(ActOnEntry))]99            private class Act : State100            {101            }102            private void ActOnEntry(Event e)103            {104                this.Monitor<S>(e);105                ActorId m = (e as E).Id;106                this.SendEvent(m, new E(this.Id));107            }108        }109        [Fact(Timeout = 5000)]110        public void TestCustomLogger()111        {112            this.Test(async runtime =>113            {114                using (CustomLogger logger = new CustomLogger())115                {116                    runtime.Logger = logger;117                    var tcs = TaskCompletionSource.Create<bool>();118                    runtime.RegisterMonitor<TestMonitor>();119                    runtime.Monitor<TestMonitor>(new SetupEvent(tcs));120                    runtime.CreateActor(typeof(M));121                    await this.WaitAsync(tcs.Task);122                    await Task.Delay(200);123                    Assert.True(tcs.Task.IsCompleted, "The task await returned but the task is not completed???");124                    string expected = @"<CreateLog> TestMonitor was created.125<MonitorLog> TestMonitor enters state 'Init'.126<MonitorLog> TestMonitor is processing event 'SetupEvent' in state 'Init'.127<MonitorLog> TestMonitor executed action 'OnSetup' in state 'Init'.128<CreateLog> M() was created by task ''.129<CreateLog> N() was created by M().130<SendLog> M() in state '' sent event 'E' to N().131<EnqueueLog> N() enqueued event 'E'.132<StateLog> N() enters state 'Init'.133<ActionLog> N() invoked action 'OnInitEntry' in state 'Init'.134<DequeueLog> N() dequeued event 'E' in state 'Init'.135<GotoLog> N() is transitioning from state 'Init' to state 'N.Act'.136<StateLog> N() exits state 'Init'.137<StateLog> N() enters state 'Act'.138<ActionLog> N() invoked action 'ActOnEntry' in state 'Act'.139<SendLog> N() in state 'Act' sent event 'E' to M().140<EnqueueLog> M() enqueued event 'E'.141<DequeueLog> M() dequeued event 'E'.142<ActionLog> M() invoked action 'Act'.143<MonitorLog> TestMonitor is processing event 'CompletedEvent' in state 'Init'.144<MonitorLog> TestMonitor executed action 'OnCompleted' in state 'Init'.";145                    string actual = logger.ToString().RemoveNonDeterministicValues();146                    expected = expected.NormalizeNewLines();147                    actual = actual.SortLines(); // threading makes this non-deterministic otherwise....ClassHandlerTests.cs
Source:ClassHandlerTests.cs  
...59        [OnEventDoAction(typeof(E1), nameof(HandleE1))]60        private class M3 : TraceableStateMachine61        {62            [Start]63            [OnEntry(nameof(OnInitEntry))]64            [DeferEvents(typeof(E1))]65            private class Init : State66            {67            }68            private void OnInitEntry()69            {70                this.Trace("OnInitEntry");71                this.RaiseGotoStateEvent<Active>();72            }73            [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]74            private class Active : State75            {76            }77            private void HandleE1()78            {79                this.Trace("HandleE1");80                this.OnFinalEvent();81            }82            private void HandleActiveE1()83            {84                this.Trace("HandleActiveE1");85                this.OnFinalEvent();86            }87        }88        [OnEventDoAction(typeof(E1), nameof(HandleE1))]89        private class M4 : TraceableStateMachine90        {91            [Start]92            [OnEventDoAction(typeof(WildCardEvent), nameof(HandleWildCard))]93            private class Init : State94            {95            }96            private void HandleE1()97            {98                this.Trace("HandleE1");99                this.OnFinalEvent();100            }101            private void HandleWildCard()102            {103                this.Trace("HandleWildCard");104                this.OnFinalEvent();105            }106        }107        [Fact(Timeout = 5000)]108        public void TestClassEventHandler()109        {110            this.Test(async (IActorRuntime runtime) =>111            {112                var op = new EventGroupList();113                var id = runtime.CreateActor(typeof(M1), null, op);114                runtime.SendEvent(id, new E1());115                await this.GetResultAsync(op.Task);116                var actual = op.ToString();117                Assert.Equal("HandleE1", actual);118            });119        }120        [Fact(Timeout = 5000)]121        public void TestClassEventHandlerOverride()122        {123            this.Test(async (IActorRuntime runtime) =>124            {125                var op = new EventGroupList();126                var id = runtime.CreateActor(typeof(M2), null, op);127                runtime.SendEvent(id, new E1());128                await this.GetResultAsync(op.Task);129                var actual = op.ToString();130                Assert.Equal("HandleInitE1", actual);131            });132        }133        [Fact(Timeout = 5000)]134        public void TestClassEventHandlerDeferOverride()135        {136            this.Test(async (IActorRuntime runtime) =>137            {138                var op = new EventGroupList();139                var id = runtime.CreateActor(typeof(M3), null, op);140                runtime.SendEvent(id, new E1());141                await this.GetResultAsync(op.Task);142                var actual = op.ToString();143                Assert.Equal("OnInitEntry, CurrentState=Active, HandleActiveE1", actual);144            });145        }146        [Fact(Timeout = 5000)]147        public void TestClassEventHandlerWildcardOverride()148        {149            this.Test(async (IActorRuntime runtime) =>150            {151                var op = new EventGroupList();152                var id = runtime.CreateActor(typeof(M4), null, op);153                runtime.SendEvent(id, new E1());154                await this.GetResultAsync(op.Task);155                var actual = op.ToString();156                Assert.Equal("HandleWildCard", actual);157            });...OnInitEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Tests;5{6    {7        static void Main(string[] args)8        {9            var runtime = new CoyoteRuntime();10            runtime.CreateActor(typeof(M));11            runtime.Wait();12        }13    }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.Tests;19{20    {21        static void Main(string[] args)22        {23            var runtime = new CoyoteRuntime();24            runtime.CreateActor(typeof(M));25            runtime.Wait();26        }27    }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.Tests;33{34    {35        static void Main(string[] args)36        {37            var runtime = new CoyoteRuntime();38            runtime.CreateActor(typeof(M));39            runtime.Wait();40        }41    }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Tests;47{48    {49        static void Main(string[] args)50        {51            var runtime = new CoyoteRuntime();52            runtime.CreateActor(typeof(M));53            runtime.Wait();54        }55    }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.Tests;61{62    {63        static void Main(string[] args)64        {65            var runtime = new CoyoteRuntime();66            runtime.CreateActor(typeof(M));67            runtime.Wait();68        }69    }70}71using System;OnInitEntry
Using AI Code Generation
1{2    state s: int;3    event e: int;4    {5        {6            this.s = 0;7            this.SendEvent(this.Id, new e(1));8        }9    }10    {11        {12            this.s = this.s + 1;13        }14    }15}16{17    state s: int;18    event e: int;19    {20        {21            this.Initialize();22            this.SendEvent(this.Id, new e(1));23        }24    }25    {26        {27            this.s = this.s + 1;28        }29    }30    void Initialize()31    {32        this.s = 0;33    }34}35{36    state s: int;37    event e: int;38    {39        {40            this.Initialize();41            this.SendEvent(this.Id, new e(1));42        }43    }44    {45        {46            this.s = this.s + 1;47        }48    }49    void Initialize()50    {51        this.s = 0;52    }53}54{55    state s: int;56    event e: int;57    {58        {59            this.Initialize();60            this.SendEvent(this.Id, new e(1));61        }62    }63    {64        {65            this.s = this.s + 1;66        }67    }68    void Initialize()69    {70        this.s = 0;71    }72}OnInitEntry
Using AI Code Generation
1public void InitEntry()2{3    m.InitEntry();4}5public void UseDictionary()6{7    m.UseDictionary();8}9public void UseDictionary()10{11    m.UseDictionary();12}13public void UseDictionary()14{15    m.UseDictionary();16}17public void UseDictionary()18{19    m.UseDictionary();20}21public void UseDictionary()22{23    m.UseDictionary();24}25public void UseDictionary()26{27    m.UseDictionary();28}29public void UseDictionary()30{31    m.UseDictionary();32}33public void UseDictionary()34{35    m.UseDictionary();36}37public void UseDictionary()38{39    m.UseDictionary();40}41public void UseDictionary()42{43    m.UseDictionary();44}45public void UseDictionary()46{47    m.UseDictionary();48}49public void UseDictionary()50{51    m.UseDictionary();52}53public void UseDictionary()54{55    m.UseDictionary();56}57public void UseDictionary()58{59    m.UseDictionary();60}61public void UseDictionary()62{63    m.UseDictionary();64}65public void UseDictionary()66{67    m.UseDictionary();68}69public void UseDictionary()70{71    m.UseDictionary();72}73public void UseDictionary()74{75    m.UseDictionary();76}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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