How to use ActOnEntry method of Microsoft.Coyote.Actors.Tests.N class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.N.ActOnEntry

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...94 private void OnInitEntry()95#pragma warning restore CA1822 // Mark members as static96 {97 }98 [OnEntry(nameof(ActOnEntry))]99 private class Act : State100 {101 }102 private void ActOnEntry(Event e)103 {104 this.Monitor<S>(e);105 ActorId m = (e as E).Id;106 this.SendEvent(m, new E(this.Id));107 }108 }109 [Fact(Timeout = 5000)]110 public void TestCustomLogger()111 {112 this.Test(async runtime =>113 {114 using (CustomLogger logger = new CustomLogger())115 {116 runtime.Logger = logger;117 var tcs = TaskCompletionSource.Create<bool>();118 runtime.RegisterMonitor<TestMonitor>();119 runtime.Monitor<TestMonitor>(new SetupEvent(tcs));120 runtime.CreateActor(typeof(M));121 await this.WaitAsync(tcs.Task);122 await Task.Delay(200);123 Assert.True(tcs.Task.IsCompleted, "The task await returned but the task is not completed???");124 string expected = @"<CreateLog> TestMonitor was created.125<MonitorLog> TestMonitor enters state 'Init'.126<MonitorLog> TestMonitor is processing event 'SetupEvent' in state 'Init'.127<MonitorLog> TestMonitor executed action 'OnSetup' in state 'Init'.128<CreateLog> M() was created by task ''.129<CreateLog> N() was created by M().130<SendLog> M() in state '' sent event 'E' to N().131<EnqueueLog> N() enqueued event 'E'.132<StateLog> N() enters state 'Init'.133<ActionLog> N() invoked action 'OnInitEntry' in state 'Init'.134<DequeueLog> N() dequeued event 'E' in state 'Init'.135<GotoLog> N() is transitioning from state 'Init' to state 'N.Act'.136<StateLog> N() exits state 'Init'.137<StateLog> N() enters state 'Act'.138<ActionLog> N() invoked action 'ActOnEntry' in state 'Act'.139<SendLog> N() in state 'Act' sent event 'E' to M().140<EnqueueLog> M() enqueued event 'E'.141<DequeueLog> M() dequeued event 'E'.142<ActionLog> M() invoked action 'Act'.143<MonitorLog> TestMonitor is processing event 'CompletedEvent' in state 'Init'.144<MonitorLog> TestMonitor executed action 'OnCompleted' in state 'Init'.";145 string actual = logger.ToString().RemoveNonDeterministicValues();146 expected = expected.NormalizeNewLines();147 actual = actual.SortLines(); // threading makes this non-deterministic otherwise.148 expected = expected.SortLines();149 Assert.Equal(expected, actual);150 }151 }, GetConfiguration());152 }...

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ActOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = await Runtime.CreateAsync();10 var n = new N();11 n.ActOnEntry();12 await runtime.WaitAsync();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = await Runtime.CreateAsync();25 var n = new N();26 n.ActOnEntry();27 await runtime.WaitAsync();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static async Task Main(string[] args)38 {39 var runtime = await Runtime.CreateAsync();40 var n = new N();41 n.ActOnEntry();42 await runtime.WaitAsync();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static async Task Main(string[] args)53 {54 var runtime = await Runtime.CreateAsync();55 var n = new N();56 n.ActOnEntry();57 await runtime.WaitAsync();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.Tests;63using System;64using System.Threading.Tasks;65{66 {67 static async Task Main(string[] args)68 {69 var runtime = await Runtime.CreateAsync();70 var n = new N();71 n.ActOnEntry();

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ActOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 N n = new N();11 n.ActOnEntry();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 Console.WriteLine("Hello World!");24 N n = new N();25 n.ActOnEntry();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 Console.WriteLine("Hello World!");38 N n = new N();39 n.ActOnEntry();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 Console.WriteLine("Hello World!");52 N n = new N();53 n.ActOnEntry();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 Console.WriteLine("Hello World!");66 N n = new N();67 n.ActOnEntry();68 }69 }70}

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ActOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Tests;6using Microsoft.Coyote.Actors.Timers;7namespace Microsoft.Coyote.Actors.Tests {8 public class N : Actor {9 private int x;10 public N(ActorId id, int x) : base(id) {11 this.x = x;12 }13 protected override async Task OnInitializeAsync(Event initialEvent) {14 await this.RegisterTimerAsync("timer", new TimerElapsedEvent("timer", this.Id), 1000, true);15 }16 protected override async Task OnEventAsync(Event e) {17 if (e is TimerElapsedEvent) {18 this.x = this.x + 1;19 if (this.x == 10) {20 this.x = 0;21 }22 await this.SendEventAsync(this.Id, new TimerElapsedEvent("timer", this.Id));23 }24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.Tests;32using Microsoft.Coyote.Actors.Timers;33namespace Microsoft.Coyote.Actors.Tests {34 public class M : Actor {35 private int x;36 public M(ActorId id, int x) : base(id) {37 this.x = x;38 }39 protected override async Task OnInitializeAsync(Event initialEvent) {40 await this.RegisterTimerAsync("timer", new TimerElapsedEvent("timer", this.Id), 1000, true);41 }42 protected override async Task OnEventAsync(Event e) {43 if (e is TimerElapsedEvent) {44 this.x = this.x + 1;45 if (this.x == 10) {46 this.x = 0;47 }48 await this.SendEventAsync(this.Id, new TimerElapsedEvent("timer", this.Id));49 }50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.Tests;

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ActOnEntry

Using AI Code Generation

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1{2 {3 public void ActOnEntry() { }4 }5}6{7 {8 public void ActOnEntry() { }9 }10}11{12 {13 public void ActOnEntry() { }14 }15}16{17 {18 public void ActOnEntry() { }19 }20}21{22 {23 public void ActOnEntry() { }24 }25}26{27 {28 public void ActOnEntry() { }29 }30}31{32 {33 public void ActOnEntry() { }34 }35}36{37 {38 public void ActOnEntry() { }39 }40}41{42 {43 public void ActOnEntry() { }44 }45}

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ActOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 N n = new N();9 n.ActOnEntry();10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 N n = new N();22 n.ActOnEntry();23 Console.ReadLine();24 }25 }26}27using Microsoft.Coyote.Actors.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 N n = new N();35 n.ActOnEntry();36 Console.ReadLine();37 }38 }39}40using Microsoft.Coyote.Actors.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 N n = new N();48 n.ActOnEntry();49 Console.ReadLine();50 }51 }52}53using Microsoft.Coyote.Actors.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 N n = new N();61 n.ActOnEntry();62 Console.ReadLine();63 }64 }65}66using Microsoft.Coyote.Actors.Tests;67using System;68using System.Threading.Tasks;69{70 {71 static void Main(string[] args)72 {73 N n = new N();74 n.ActOnEntry();75 Console.ReadLine();76 }77 }78}

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ActOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public async Task ActOnEntry()8 {9 await Task.CompletedTask;10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.Tests;15using System;16using System.Threading.Tasks;17{18 {19 private N n;20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 n = await this.CreateActorAsync<N>();23 n.ActOnEntry();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.Tests;29using System;30using System.Threading.Tasks;31{32 {33 private N n;34 protected override async Task OnInitializeAsync(Event initialEvent)35 {36 n = await this.CreateActorAsync<N>();37 await n.ActOnEntry();38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Tests;43using System;44using System.Threading.Tasks;45{46 {47 private N n;48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 n = await this.CreateActorAsync<N>();51 await this.SendEventAsync(n, new E());52 }53 }54}55using Microsoft.Coyote.Actors;

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ActOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9{10 {11 public static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var actor = runtime.CreateActor(typeof(N));15 runtime.SendEvent(actor, new E());16 runtime.Wait();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.Tests;22using System;23using System.Threading.Tasks;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading;28{29 {30 public static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var actor = runtime.CreateActor(typeof(N));34 runtime.SendEvent(actor, new E());35 runtime.Wait();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.Tests;41using System;42using System.Threading.Tasks;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading;47{48 {49 public static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var actor = runtime.CreateActor(typeof(N));53 runtime.SendEvent(actor, new E());54 runtime.Wait();55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.Tests;60using System;61using System.Threading.Tasks;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading;66{67 {68 public static void Main(string[] args)69 {70 var runtime = RuntimeFactory.Create();71 var actor = runtime.CreateActor(typeof(N));72 runtime.SendEvent(actor, new E());73 runtime.Wait();74 }75 }76}

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