Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark.Trigger
GotoTransitionThroughputBenchmark.cs
Source:GotoTransitionThroughputBenchmark.cs
...21 this.Tcs = tcs;22 this.NumTransitions = numTransitions;23 }24 }25 private class Trigger : Event26 {27 public static Trigger Instance { get; } = new Trigger();28 private Trigger()29 {30 }31 }32 private class M : StateMachine33 {34 private TaskCompletionSource<bool> Tcs;35 private int NumTransitions;36 [Start]37 [OnEntry(nameof(InitOnEntry))]38 private class Init : State39 {40 }41 [OnEntry(nameof(PingOnEntry))]42 [OnEventGotoState(typeof(Trigger), typeof(Pong))]43 private class Ping : State44 {45 }46 [OnEntry(nameof(PongOnEntry))]47 private class Pong : State48 {49 }50 private void InitOnEntry(Event e)51 {52 this.Tcs = (e as SetupEvent).Tcs;53 this.NumTransitions = (e as SetupEvent).NumTransitions;54 this.RaiseGotoStateEvent(typeof(Ping));55 }56 private void PingOnEntry() => this.DoTransitionFromState(typeof(Ping));57 private void PongOnEntry() => this.DoTransitionFromState(typeof(Pong));58 private void DoTransitionFromState(Type fromState)59 {60 if (this.NumTransitions > 0 && fromState == typeof(Ping))61 {62 this.RaiseEvent(Trigger.Instance);63 }64 else if (this.NumTransitions > 0 && fromState == typeof(Pong))65 {66 this.RaiseGotoStateEvent(typeof(Ping));67 }68 else if (this.NumTransitions is 0)69 {70 this.RaiseHaltEvent();71 this.Tcs.TrySetResult(true);72 }73 this.NumTransitions--;74 }75 }76 public static int NumTransitions => 100000;...
Trigger
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.PerformanceTesting;7using Microsoft.Coyote.PerformanceTesting.Coverage;8using Microsoft.Coyote.PerformanceTesting.Strategies;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Coverage;15using Microsoft.Coyote.Tests.Common.Performance;16using Microsoft.Coyote.Tests.Common.Performance.Coverage;17using Microsoft.Coyote.Tests.Common.Performance.Strategies;18using Microsoft.Coyote.Tests.Common.Strategies;19using Microsoft.Coyote.Tests.Common.Tasks;20using Microsoft.Coyote.Tests.Common.Timers;21using Microsoft.Coyote.Tests.Common.Utilities;22using Microsoft.Coyote.Tests.Performance;23using Microsoft.Coyote.Tests.Performance.Coverage;24using Microsoft.Coyote.Tests.Performance.Strategies;25using Microsoft.Coyote.Tests.Systematic;26using Microsoft.Coyote.Tests.Systematic.Strategies;27using Microsoft.Coyote.Tests.Systematic.Tasks;28using Microsoft.Coyote.Tests.Systematic.Timers;29using Microsoft.Coyote.Tests.Systematic.Utilities;30using Microsoft.Coyote.Tests.Tasks;31using Microsoft.Coyote.Tests.Timers;32using Microsoft.Coyote.Tests.Utilities;33{34 {35 public static void Main(string[] args)36 {37 var config = Configuration.Create();38 config.MaxSchedulingSteps = 100000;39 config.TestingIterations = 1;40 config.Strategy = PerformanceStrategy.Create();41 config.Verbose = 1;42 config.SchedulingIterations = 1;43 PerformanceTestRunner.Run(config, () => {44 var test = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.TriggerTransitionThroughputBenchmark();45 test.Initialize(config);46 test.Run();47 });48 }49 }50}
Trigger
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.PerformanceTesting;7using Microsoft.Coyote.PerformanceTesting.Logging;8using Microsoft.Coyote.PerformanceTesting.Runtime;9using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling;10using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies;11using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Fuzzing;12using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic;13using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic;14using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic.History;15using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic.History.Reduction;16using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic.History.Reduction.Strategies;17using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic.History.Reduction.Strategies.Adaptive;18using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic.History.Reduction.Strategies.Adaptive.Strategies;19using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic.History.Reduction.Strategies.Adaptive.Strategies.Bounded;20using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic.History.Reduction.Strategies.Adaptive.Strategies.Bounded.History;21using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic.History.Reduction.Strategies.Adaptive.Strategies.Bounded.History.Reduction;22using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic.History.Reduction.Strategies.Adaptive.Strategies.Bounded.History.Reduction.Strategies;23using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic.History.Reduction.Strategies.Adaptive.Strategies.Bounded.History.Reduction.Strategies.Adaptive;24using Microsoft.Coyote.PerformanceTesting.Runtime.Scheduling.Strategies.Probabilistic.Systematic.History.Reduction.Strategies.Adaptive.Strategies.Bounded.History.Reduction.Strategies.Adaptive.Strategies;
Trigger
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Regression;9using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage;10using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels;11using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy;12using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy.Strategy;13using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy.Strategy.Coverage;14using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy.Strategy.Coverage.Strategy;15using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy.Strategy.Coverage.Strategy.Strategy;16using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy.Strategy.Coverage.Strategy.Strategy.Strategy;17using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy.Strategy.Coverage.Strategy.Strategy.Strategy.Strategy;18using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy.Strategy.Coverage.Strategy.Strategy.Strategy.Strategy.Strategy;19using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy.Strategy.Coverage.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy;20using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy.Strategy.Coverage.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy;21using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy.Strategy.Coverage.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy;22using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.CoverageModels.Strategy.Strategy.Coverage.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy;
Trigger
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.PerformanceTesting;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Performance;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.Tasks;14using Microsoft.Coyote.Tests.Common.Timers;15using Microsoft.Coyote.Tests.Performance.StateMachines.Goto;16using Xunit;17using Xunit.Abstractions;18{19 {20 public GotoTransitionThroughputBenchmark(ITestOutputHelper output)21 : base(output)22 {23 }24 [Fact(Timeout = 5000)]25 public void TestGotoTransitionThroughputBenchmark()26 {27 var configuration = Configuration.Create().WithTestingIterations(10000);28 this.TestWithError(r =>29 {30 r.RegisterMonitor(typeof(GotoTransitionThroughputMonitor));31 r.CreateActor(typeof(M));32 },33 replay: true);34 }35 {36 [OnEventDoAction(typeof(TransitionEvent), nameof(OnTransition))]37 [OnEventDoAction(typeof(Default), nameof(OnDefault))]38 {39 }40 private void OnTransition()41 {42 this.Assert(false, "Detected a potential performance bug in the goto transition of an actor 'Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark.M'.");43 }44 private void OnDefault()45 {46 }47 }48 {49 [OnEntry(nameof(InitOnEntry))]50 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]51 {52 }53 private void InitOnEntry()54 {
Trigger
Using AI Code Generation
1var actor = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark();2actor.Trigger();3actor.Dispose();4var actor = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark();5actor.Trigger();6actor.Dispose();7var actor = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark();8actor.Trigger();9actor.Dispose();10var actor = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark();11actor.Trigger();12actor.Dispose();13var actor = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark();14actor.Trigger();15actor.Dispose();16var actor = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark();17actor.Trigger();18actor.Dispose();19var actor = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark();20actor.Trigger();21actor.Dispose();22var actor = new Microsoft.Coyote.Actors.Tests.Performance.StateMachines.GotoTransitionThroughputBenchmark();23actor.Trigger();24actor.Dispose();
Trigger
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Benchmarking;3using Microsoft.Coyote.Actors.Benchmarking.StateMachines;4using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark;5using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Events;6using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Machines;7using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.States;8using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks;9using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Start;10using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Stop;11using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Tick;12using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Work;13using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Worker;14using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Worker.Start;15using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Worker.Stop;16using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Worker.Tick;17using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Worker.Work;18using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Worker.Worker;19using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Worker.Worker.Start;20using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Worker.Worker.Stop;21using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Worker.Worker.Tick;22using Microsoft.Coyote.Actors.Benchmarking.StateMachines.GotoTransitionThroughputBenchmark.Tasks.Worker.Worker.Work;
Trigger
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests.Performance.StateMachines;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.TestingServices;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 var runtime = TestingEngineFactory.Create(config);12 runtime.CreateActor(typeof(GotoTransitionThroughputBenchmark), new ActorId(1));13 runtime.TriggerEvent(new Start());14 Console.WriteLine("Triggered event Start");15 Console.ReadLine();16 }17 }18}
Trigger
Using AI Code Generation
1using System;2using System.Diagnostics;3using Microsoft.Coyote.Actors;4{5 {6 {7 public int NumIterations;8 public int NumMessages;9 public int NumActors;10 public Config(int numIterations, int numMessages, int numActors)11 {12 this.NumIterations = numIterations;13 this.NumMessages = numMessages;14 this.NumActors = numActors;15 }16 }17 public class Start : Event { }18 public class Done : Event { }19 public class DoneIteration : Event { }20 public class Ping : Event { }21 public class Pong : Event { }22 {23 private ActorId Target;24 [OnEntry(nameof(InitOnEntry))]25 [OnEventGotoState(typeof(Ping), typeof(Ponged))]26 private class Init : State { }27 private void InitOnEntry(Event e)28 {29 this.Target = (e as Config).Target;30 this.RaiseGotoStateEvent<Init>();31 }32 [OnEventDoAction(typeof(Pong), nameof(PongedAction))]33 private class Ponged : State { }34 private void PongedAction()35 {36 this.Send(this.Target, new Ping());37 this.RaiseGotoStateEvent<Init>();38 }39 }40 private int NumIterations;41 private int NumMessages;42 private int NumActors;43 private int RemainingIterations;44 private int RemainingMessages;45 private int RemainingActors;46 [OnEntry(nameof(InitOnEntry))]47 [OnEventGotoState(typeof(DoneIteration), typeof(Init))]48 [OnEventGotoState(typeof(Done), typeof(Finished))]49 private class Init : State { }50 private void InitOnEntry(Event e)51 {52 this.NumIterations = (e as Config).NumIterations;53 this.NumMessages = (e as Config).NumMessages;54 this.NumActors = (e as Config).NumActors;
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