How to use HandleComplete method of Microsoft.Coyote.Actors.Tests.PingEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {320 }321 private void HandleComplete()322 {323 this.Logger.WriteLine("Test Complete");324 this.Monitor<TestMonitor>(new CompletedEvent());325 }326 }327 [Fact(Timeout = 5000)]328 public void TestGraphLoggerInstances()329 {330 this.Test(async runtime =>331 {332 using (CustomLogger logger = new CustomLogger())333 {334 runtime.Logger = logger;335 var graphBuilder = new ActorRuntimeLogGraphBuilder(false);...

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HandleComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public PingEvent(int value)11 {12 this.value = value;13 }14 public int value { get; set; }15 }16 {17 public PongEvent(int value)18 {19 this.value = value;20 }21 public int value { get; set; }22 }23 {24 private int count;25 private int value;26 private ActorId pongActor;27 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]28 private class Init : State { }29 private void HandlePing(Event e)30 {31 var pingEvent = e as PingEvent;32 this.count = pingEvent.value;33 this.value = 1;34 this.pongActor = this.CreateActor(typeof(PongActor));35 this.SendEvent(this.pongActor, new PongEvent(this.value));36 this.RaiseGotoStateEvent<WaitPong>();37 }38 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]39 private class WaitPong : State { }40 private void HandlePong(Event e)41 {42 var pongEvent = e as PongEvent;43 if (this.value == pongEvent.value)44 {45 this.value++;46 if (this.value <= this.count)47 {48 this.SendEvent(this.pongActor, new PongEvent(this.value));49 this.RaiseGotoStateEvent<WaitPong>();50 }51 {52 this.RaiseGotoStateEvent<Done>();53 }54 }55 {56 this.Assert(false, "PingPongActor: Value mismatch.");57 }58 }59 private class Done : State { }60 }61 {62 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]63 private class Init : State { }64 private void HandlePong(Event e)65 {66 var pongEvent = e as PongEvent;67 this.SendEvent(this.Id, new PingEvent(pongEvent.value));

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HandleComplete

Using AI Code Generation

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1Microsoft.Coyote.Actors.Tests.PingEvent pingEvent = new Microsoft.Coyote.Actors.Tests.PingEvent();2pingEvent.HandleComplete();3Microsoft.Coyote.Actors.Tests.PingEvent pingEvent = new Microsoft.Coyote.Actors.Tests.PingEvent();4pingEvent.HandleFailed();5Microsoft.Coyote.Actors.Tests.PingEvent pingEvent = new Microsoft.Coyote.Actors.Tests.PingEvent();6pingEvent.HandleStarted();7Microsoft.Coyote.Actors.Tests.PingEvent pingEvent = new Microsoft.Coyote.Actors.Tests.PingEvent();8pingEvent.HandleWaited();9Microsoft.Coyote.Actors.Tests.PingEvent pingEvent = new Microsoft.Coyote.Actors.Tests.PingEvent();10pingEvent.HandleWaitFailed();11Microsoft.Coyote.Actors.Tests.PingEvent pingEvent = new Microsoft.Coyote.Actors.Tests.PingEvent();12pingEvent.HandleWaitSucceeded();13Microsoft.Coyote.Actors.Tests.PingEvent pingEvent = new Microsoft.Coyote.Actors.Tests.PingEvent();14pingEvent.HandleWaited();15Microsoft.Coyote.Actors.Tests.PingEvent pingEvent = new Microsoft.Coyote.Actors.Tests.PingEvent();16pingEvent.HandleWaitFailed();17Microsoft.Coyote.Actors.Tests.PingEvent pingEvent = new Microsoft.Coyote.Actors.Tests.PingEvent();18pingEvent.HandleWaitSucceeded();19Microsoft.Coyote.Actors.Tests.PingEvent pingEvent = new Microsoft.Coyote.Actors.Tests.PingEvent();20pingEvent.HandleWaited();

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HandleComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(PingEvent));14 Console.ReadKey();15 }16 }17}18PingEvent.zip (2.3 KB)19PingEvent.csproj (2.9 KB)20PingEvent.zip (2.3 KB)21PingEvent.csproj (2.9 KB)

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HandleComplete

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic.Strategies;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic.Strategies.StateSpaceSearch;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic.Strategies.StateSpaceSearch.Strategies;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic.Strategies.StateSpaceSearch.Strategies.Strategy0;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic.Strategies.StateSpaceSearch.Strategies.Strategy1;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic.Strategies.StateSpaceSearch.Strategies.Strategy2;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic.Strategies.StateSpaceSearch.Strategies.Strategy3;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic.Strategies.StateSpaceSearch.Strategies.Strategy4;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic.Strategies.StateSpaceSearch.Strategies.Strategy5;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic.Strategies.StateSpaceSearch.Strategies.Strategy6;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Probabilistic.Strategies.StateSpaceSearch.Strategies.Strategy7;

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HandleComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public ActorId Id;8 public PingEvent(ActorId id)9 {10 Id = id;11 }12 }13 {14 public ActorId Id;15 public PongEvent(ActorId id)16 {17 Id = id;18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 if (initialEvent is PingEvent)24 {25 var pingEvent = (PingEvent)initialEvent;26 this.SendEvent(pingEvent.Id, new PongEvent(this.Id));27 }28 return Task.CompletedTask;29 }30 }31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 if (initialEvent is PongEvent)35 {36 var pongEvent = (PongEvent)initialEvent;37 this.SendEvent(pongEvent.Id, new PingEvent(this.Id));38 }39 return Task.CompletedTask;40 }41 }42}43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.Tests.PingPongMonitor));49 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Tests.PingActor), new PingEvent(runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Tests.PongActor))));50 runtime.Wait();51 }52 }53}54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.Tests;56using System;57using System.Threading.Tasks;58{59 {60 public ActorId Id;61 public PingEvent(ActorId id)62 {63 Id = id;64 }65 }66 {67 public ActorId Id;68 public PongEvent(ActorId id)69 {70 Id = id;71 }72 }73 {

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HandleComplete

Using AI Code Generation

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1Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();2Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();3Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();4Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();5Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();6Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();7Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();8Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();9Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();10Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();11Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();12Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();13Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();14Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();15Microsoft.Coyote.Actors.Tests.PingEvent.HandleComplete();

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HandleComplete

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.Rewriting;8using System;9using System.Collections.Generic;10using System.Text;11{12 {13 public ActorId Sender;14 public int Count;15 public PingEvent(ActorId sender, int count)16 {17 this.Sender = sender;18 this.Count = count;19 }20 }21 {22 public ActorId Sender;23 public int Count;24 public PongEvent(ActorId sender, int count)25 {26 this.Sender = sender;27 this.Count = count;28 }29 }30 {31 private ActorId Ponger;32 private int Count;33 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]34 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]35 private class Init : State { }36 private void Ping()37 {38 this.SendEvent(this.Ponger, new PingEvent(this.Id, this.Count));39 this.Count--;40 if (this.Count == 0)41 {42 this.RaiseGotoStateEvent<Done>();43 }44 }45 private void Pong()46 {47 this.SendEvent(this.Ponger, new PongEvent(this.Id, this.Count));48 this.Count--;49 if (this.Count == 0)50 {51 this.RaiseGotoStateEvent<Done>();52 }53 }54 private class Done : State { }55 }56 {57 public void TestPingPong()58 {59 this.Test(r =>60 {61 var pingPong = r.CreateActor<PingPongActor>();62 r.SendEvent(pingPong, new PingEvent(pingPong, 10));63 },64 configuration: GetConfiguration(),65 replay: true);66 }67 private static Configuration GetConfiguration()68 {

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HandleComplete

Using AI Code Generation

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1{2 public void HandleComplete(PingEvent e)3 {4 e.event = e.event;5 }6}7{8 public void HandleComplete(PingEvent e)9 {10 e.event = e.event;11 }12}13{14 public void HandleComplete(PingEvent e)15 {16 e.event = e.event;17 }18}19{20 public void HandleComplete(PingEvent e)21 {22 e.event = e.event;23 }24}25{

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