How to use PingEvent method of Microsoft.Coyote.Actors.Tests.PingEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.PingEvent.PingEvent

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...252 expected = expected.NormalizeNewLines();253 Assert.Equal(expected, actual);254 }, GetConfiguration());255 }256 internal class PingEvent : Event257 {258 public readonly ActorId Caller;259 public PingEvent(ActorId caller)260 {261 this.Caller = caller;262 }263 }264 internal class PongEvent : Event265 {266 }267 internal class ClientSetupEvent : Event268 {269 public readonly ActorId ServerId;270 public ClientSetupEvent(ActorId server)271 {272 this.ServerId = server;273 }274 }275 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]276 internal class Client : Actor277 {278 public ActorId ServerId;279 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)280 {281 this.Logger.WriteLine("{0} initializing", this.Id);282 this.ServerId = ((ClientSetupEvent)initialEvent).ServerId;283 this.Logger.WriteLine("{0} sending ping event to server", this.Id);284 this.SendEvent(this.ServerId, new PingEvent(this.Id));285 return base.OnInitializeAsync(initialEvent);286 }287 private void HandlePong()288 {289 this.Logger.WriteLine("{0} received pong event", this.Id);290 }291 }292 internal class Server : StateMachine293 {294 private int Count;295 [Start]296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]302 private class Pong : State303 {304 }305 private void HandlePing(Event e)306 {307 this.Count++;308 PingEvent ping = (PingEvent)e;309 this.Logger.WriteLine("Server handling ping");310 this.Logger.WriteLine("Server sending pong back to caller");311 this.SendEvent(ping.Caller, new PongEvent());312 if (this.Count is 3)313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {320 }321 private void HandleComplete()322 {...

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PingEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static async Task Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var pongActor = runtime.CreateActor(typeof(PongActor));15 await runtime.SendEvent(pongActor, new PingEvent());16 Console.WriteLine("Ping event sent to the pong actor");17 Console.ReadLine();18 }19 }20 {21 [OnEntry(nameof(InitializeOnEntry))]22 [OnEventDoAction(typeof(PingEvent), nameof(HandlePingEvent))]23 [OnEventDoAction(typeof(PongEvent), nameof(HandlePongEvent))]24 {25 }26 private void InitializeOnEntry()27 {28 this.SendEvent(this.Id, new PingEvent());29 }30 private void HandlePingEvent(Event e)31 {32 Console.WriteLine("Ping event received");33 this.SendEvent(this.Id, new PongEvent());34 }35 private void HandlePongEvent(Event e)36 {37 Console.WriteLine("Pong event received");38 this.SendEvent(this.Id, new PingEvent());39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Tests;44using Microsoft.Coyote.Specifications;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var pongActor = runtime.CreateActor(typeof(PongActor));56 await runtime.SendEvent(pongActor, new PingEvent());57 Console.WriteLine("Ping event sent to the pong actor");

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PingEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public ActorId Id;8 public PingEvent(ActorId id)9 {10 this.Id = id;11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.Tests;16using System;17using System.Threading.Tasks;18{19 {20 private ActorId pongId;21 public PingActor(ActorId pongId)22 {23 this.pongId = pongId;24 }25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.SendEvent(this.pongId, new PingEvent(this.Id));28 return Task.CompletedTask;29 }30 }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.Tests;34using System;35using System.Threading.Tasks;36{37 {38 public ActorId Id;39 public PongEvent(ActorId id)40 {41 this.Id = id;42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Tests;47using System;48using System.Threading.Tasks;49{50 {51 public PongActor()52 {53 }54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 this.RegisterEventHandler<PingEvent>(this.OnPing);57 return Task.CompletedTask;58 }59 private Task OnPing(Event e)60 {61 var ping = e as PingEvent;62 this.SendEvent(ping.Id, new PongEvent(this.Id));63 return Task.CompletedTask;64 }65 }66}

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PingEvent

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 var config = Configuration.Create().WithNumberOfIterations(1);7 runtime.CreateActor(typeof(PingEvent));8 runtime.Run(config);9 }10 }11 {12 [OnEntry(nameof(InitOnEntry))]13 [OnEventDoAction(typeof(UnitEvent), nameof(Ping))]14 class Init : State { }15 void InitOnEntry()16 {17 this.SendEvent(this.Id, UnitEvent.Instance);18 }19 void Ping()20 {21 this.SendEvent(this.Id, UnitEvent.Instance);22 }23 }24}

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PingEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.SystematicTesting.Strategies.Chase;9{10 {11 public ActorId Ponger;12 public PingEvent(ActorId ponger)13 {14 this.Ponger = ponger;15 }16 }17}18using Microsoft.Coyote.Actors.Tests;19using System;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote;23using Microsoft.Coyote.SystematicTesting;24using Microsoft.Coyote.SystematicTesting.Strategies;25using Microsoft.Coyote.SystematicTesting.Strategies.Chase;26{27 {28 public ActorId Pinger;29 public PongEvent(ActorId pinger)30 {31 this.Pinger = pinger;32 }33 }34}35using Microsoft.Coyote.Actors.Tests;36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote;40using Microsoft.Coyote.SystematicTesting;41using Microsoft.Coyote.SystematicTesting.Strategies;42using Microsoft.Coyote.SystematicTesting.Strategies.Chase;43{44 {45 protected override async Task OnInitializeAsync(Event initialEvent)46 {47 if (initialEvent is PingEvent)48 {49 await this.SendEventAsync((initialEvent as PingEvent).Ponger, new PongEvent(this.Id));50 }51 else if (initialEvent is PongEvent)52 {53 await this.SendEventAsync((initialEvent as PongEvent).Pinger, new PingEvent(this.Id));54 }55 }56 }57}

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PingEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2{3 static void Main(string[] args)4 {5 PingEvent pingEvent = new PingEvent();6 pingEvent.Message = "Hello world!";7 pingEvent.Sender = null;8 pingEvent.Target = null;9 }10}11using Microsoft.Coyote.Actors.Tests;12{13 static void Main(string[] args)14 {15 PingEvent pingEvent = new PingEvent();16 pingEvent.Message = "Hello world!";17 pingEvent.Sender = null;18 pingEvent.Target = null;19 }20}21using Microsoft.Coyote.Actors.Tests;22{23 static void Main(string[] args)24 {25 PingEvent pingEvent = new PingEvent();26 pingEvent.Message = "Hello world!";27 pingEvent.Sender = null;28 pingEvent.Target = null;29 }30}31using Microsoft.Coyote.Actors.Tests;32{33 static void Main(string[] args)34 {35 PingEvent pingEvent = new PingEvent();36 pingEvent.Message = "Hello world!";37 pingEvent.Sender = null;38 pingEvent.Target = null;39 }40}41using Microsoft.Coyote.Actors.Tests;42{43 static void Main(string[] args)44 {45 PingEvent pingEvent = new PingEvent();46 pingEvent.Message = "Hello world!";47 pingEvent.Sender = null;48 pingEvent.Target = null;49 }50}

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PingEvent

Using AI Code Generation

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1PingEvent ping = new PingEvent();2var id = ActorId.CreateRandom();3var actor = Actor.CreateActor(typeof(PingPongActor), id, ping);4actor.SendEvent(ping);5PingEvent ping = new PingEvent();6var id = ActorId.CreateRandom();7var actor = Actor.CreateActor(typeof(PingPongActor), id, ping);8actor.SendEvent(ping);9PingEvent ping = new PingEvent();10var id = ActorId.CreateRandom();11var actor = Actor.CreateActor(typeof(PingPongActor), id, ping);12actor.SendEvent(ping);13PingEvent ping = new PingEvent();14var id = ActorId.CreateRandom();15var actor = Actor.CreateActor(typeof(PingPongActor), id, ping);16actor.SendEvent(ping);17PingEvent ping = new PingEvent();18var id = ActorId.CreateRandom();19var actor = Actor.CreateActor(typeof(PingPongActor), id, ping);20actor.SendEvent(ping);21PingEvent ping = new PingEvent();22var id = ActorId.CreateRandom();23var actor = Actor.CreateActor(typeof(PingPongActor), id, ping);24actor.SendEvent(ping);25PingEvent ping = new PingEvent();26var id = ActorId.CreateRandom();27var actor = Actor.CreateActor(typeof(PingPongActor), id, ping);28actor.SendEvent(ping);29PingEvent ping = new PingEvent();30var id = ActorId.CreateRandom();31var actor = Actor.CreateActor(typeof(PingPongActor), id, ping);

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PingEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2PingEvent ev = new PingEvent();3ev.Message = "Hello world";4PingEvent ev2 = new PingEvent();5ev2.Message = "Hello world";6ev2.PongEvent = new PongEvent();7ev2.PongEvent.Message = "Hello world";8ev2.PongEvent.PingEvent = ev;9PingEvent ev3 = new PingEvent();10ev3.Message = "Hello world";11ev3.PongEvent = new PongEvent();12ev3.PongEvent.Message = "Hello world";13ev3.PongEvent.PingEvent = ev;14PingEvent ev4 = new PingEvent();15ev4.Message = "Hello world";16ev4.PongEvent = new PongEvent();17ev4.PongEvent.Message = "Hello world";18ev4.PongEvent.PingEvent = ev;19PingEvent ev5 = new PingEvent();20ev5.Message = "Hello world";21ev5.PongEvent = new PongEvent();22ev5.PongEvent.Message = "Hello world";23ev5.PongEvent.PingEvent = ev;24PingEvent ev6 = new PingEvent();25ev6.Message = "Hello world";26ev6.PongEvent = new PongEvent();27ev6.PongEvent.Message = "Hello world";28ev6.PongEvent.PingEvent = ev;29PingEvent ev7 = new PingEvent();30ev7.Message = "Hello world";31ev7.PongEvent = new PongEvent();32ev7.PongEvent.Message = "Hello world";33ev7.PongEvent.PingEvent = ev;34PingEvent ev8 = new PingEvent();35ev8.Message = "Hello world";36ev8.PongEvent = new PongEvent();37ev8.PongEvent.Message = "Hello world";38ev8.PongEvent.PingEvent = ev;39PingEvent ev9 = new PingEvent();40ev9.Message = "Hello world";41ev9.PongEvent = new PongEvent();42ev9.PongEvent.Message = "Hello world";43ev9.PongEvent.PingEvent = ev;44PingEvent ev10 = new PingEvent();45ev10.Message = "Hello world";46ev10.PongEvent = new PongEvent();47ev10.PongEvent.Message = "Hello world";48ev10.PongEvent.PingEvent = ev;

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PingEvent

Using AI Code Generation

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1var pingEvent = new PingEvent();2this.SendEvent(1, pingEvent);3var pingEvent = new PingEvent();4this.SendEvent(1, pingEvent);5var pingEvent = new PingEvent();6this.SendEvent(1, pingEvent);7var pingEvent = new PingEvent();8this.SendEvent(1, pingEvent);9var pingEvent = new PingEvent();10this.SendEvent(1, pingEvent);11var pingEvent = new PingEvent();12this.SendEvent(1, pingEvent);13var pingEvent = new PingEvent();14this.SendEvent(1, pingEvent);15var pingEvent = new PingEvent();16this.SendEvent(1, pingEvent);17var pingEvent = new PingEvent();18this.SendEvent(1, pingEvent);

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PingEvent

Using AI Code Generation

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1var pingEvent = new PingEvent();2pingEvent.message = "Hello World";3var pingEventTask = this.Runtime.CreateActor(typeof(PingEvent), pingEvent);4await pingEventTask;5var pingEvent = new PingEvent();6pingEvent.message = "Hello World";7var pingEventTask = this.Runtime.CreateActor(typeof(PingEvent), pingEvent);8await pingEventTask;9var pingEvent = new PingEvent();10pingEvent.message = "Hello World";11var pingEventTask = this.Runtime.CreateActor(typeof(PingEvent), pingEvent);12await pingEventTask;13var pingEvent = new PingEvent();14pingEvent.message = "Hello World";15var pingEventTask = this.Runtime.CreateActor(typeof(PingEvent), pingEvent);16await pingEventTask;17var pingEvent = new PingEvent();18pingEvent.message = "Hello World";19var pingEventTask = this.Runtime.CreateActor(typeof(PingEvent), pingEvent);20await pingEventTask;21var pingEvent = new PingEvent();22pingEvent.message = "Hello World";23var pingEventTask = this.Runtime.CreateActor(typeof(PingEvent), pingEvent);24await pingEventTask;25var pingEvent = new PingEvent();26pingEvent.message = "Hello World";

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