How to use HandlePong method of Microsoft.Coyote.Actors.Tests.PongEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...271 {272 this.ServerId = server;273 }274 }275 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]276 internal class Client : Actor277 {278 public ActorId ServerId;279 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)280 {281 this.Logger.WriteLine("{0} initializing", this.Id);282 this.ServerId = ((ClientSetupEvent)initialEvent).ServerId;283 this.Logger.WriteLine("{0} sending ping event to server", this.Id);284 this.SendEvent(this.ServerId, new PingEvent(this.Id));285 return base.OnInitializeAsync(initialEvent);286 }287 private void HandlePong()288 {289 this.Logger.WriteLine("{0} received pong event", this.Id);290 }291 }292 internal class Server : StateMachine293 {294 private int Count;295 [Start]296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]...

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HandlePong

Using AI Code Generation

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1Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();2Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();3Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();4Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();5Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();6Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();7Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();8Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();9Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();10Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();11Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();12Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();13Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();14Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();

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HandlePong

Using AI Code Generation

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1Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();2Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();3Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();4Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();5Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();6Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();7Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();8Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();9Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();10Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();11Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();12Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();

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HandlePong

Using AI Code Generation

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1Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();2Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing();3Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing();4Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();5Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();6Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing();7Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing();8Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing();9Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();10Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing();11Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();12Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();

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HandlePong

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public int Value;12 public PongEvent(int value)13 {14 this.Value = value;15 }16 }17 {18 public int Value;19 public PingEvent(int value)20 {21 this.Value = value;22 }23 }24 {25 private int Count;26 private ActorId PongActor;27 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]28 {29 }30 private void HandlePing(Event e)31 {32 this.Count++;33 this.SendEvent(this.PongActor, new PongEvent(this.Count));34 }35 protected override async Task OnInitializeAsync(Event initialEvent)36 {37 this.Count = 0;38 this.PongActor = this.CreateActor(typeof(PongActor));39 this.SendEvent(this.PongActor, new PingEvent(0));40 }41 }42 {43 private int Count;44 private ActorId PingActor;45 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]46 {47 }48 private void HandlePong(Event e)49 {50 this.Count++;51 this.SendEvent(this.PingActor, new PingEvent(this.Count));52 }53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 this.Count = 0;56 this.PingActor = this.CreateActor(typeof(PingActor));57 this.SendEvent(this.PingActor, new PongEvent(0));58 }59 }60 {61 public PongEventTests(ITestOutputHelper output)62 : base(output)63 {64 }65 [Fact(Timeout = 5000)]66 public void TestPongEvent()67 {68 this.TestWithError(r =>69 {70 r.CreateActor(typeof(PingActor));71 },72 configuration: this.GetConfiguration().WithTestingIterations(100),

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HandlePong

Using AI Code Generation

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1Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong(1);2Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing(1);3Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong(1);4Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing(1);5Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong(1);6Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing(1);7Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong(1);8Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing(1);9Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong(1);10Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing(1);11Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong(1);12Microsoft.Coyote.Actors.Tests.PingEvent.HandlePing(1);

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HandlePong

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 100;7 config.MaxFairSchedulingSteps = 100;8 config.MaxInterleavings = 1000;9 config.MaxUnfairSchedulingSteps = 100;10 config.MaxStepsInPath = 100;11 config.MaxStepsInUnfairPath = 100;

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HandlePong

Using AI Code Generation

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1Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();2Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();3Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();4Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();5Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();6Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();7Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();8Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();9Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();10Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();11Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();12Microsoft.Coyote.Actors.Tests.PongEvent.HandlePong();

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HandlePong

Using AI Code Generation

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1var pongEvent = new Microsoft.Coyote.Actors.Tests.PongEvent();2var pongEventHandlePong = pongEvent.HandlePong();3var pongEvent = new Microsoft.Coyote.Actors.Tests.PongEvent();4var pongEventHandlePong = pongEvent.HandlePong();5var pongEvent = new Microsoft.Coyote.Actors.Tests.PongEvent();6var pongEventHandlePong = pongEvent.HandlePong();7var pongEvent = new Microsoft.Coyote.Actors.Tests.PongEvent();8var pongEventHandlePong = pongEvent.HandlePong();9var pongEvent = new Microsoft.Coyote.Actors.Tests.PongEvent();10var pongEventHandlePong = pongEvent.HandlePong();11var pongEvent = new Microsoft.Coyote.Actors.Tests.PongEvent();12var pongEventHandlePong = pongEvent.HandlePong();13var pongEvent = new Microsoft.Coyote.Actors.Tests.PongEvent();14var pongEventHandlePong = pongEvent.HandlePong();15var pongEvent = new Microsoft.Coyote.Actors.Tests.PongEvent();16var pongEventHandlePong = pongEvent.HandlePong();17var pongEvent = new Microsoft.Coyote.Actors.Tests.PongEvent();18var pongEventHandlePong = pongEvent.HandlePong();

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HandlePong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3{4 {5 public ActorId Sender;6 public string Message;7 public PongEvent(ActorId sender, string message)8 {9 this.Sender = sender;10 this.Message = message;11 }12 }13 {14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.ReceiveEventAsync<PingEvent>(this.HandlePing);17 }18 private async Task HandlePing(Event e)19 {20 var ping = e as PingEvent;21 await this.SendEventAsync(ping.Sender, new PongEvent(this.Id, "Pong"));22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Tests;27{28 {29 public ActorId Sender;30 public string Message;31 public PingEvent(ActorId sender, string message)32 {33 this.Sender = sender;34 this.Message = message;35 }36 }37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await this.ReceiveEventAsync<PongEvent>(this.HandlePong);41 }42 private async Task HandlePong(Event e)43 {44 var pong = e as PongEvent;45 await this.SendEventAsync(pong.Sender, new PingEvent(this.Id, "Ping"));46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Tests;51{52 {53 private ActorId pong;54 private ActorId ping;55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 this.pong = this.CreateActor(typeof(Pong));58 this.ping = this.CreateActor(typeof(Ping));59 await this.SendEventAsync(this.ping, new PongEvent(this.pong, "Ping"));

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